投稿時間:2021-09-29 22:34:17 RSSフィード2021-09-29 22:00 分まとめ(41件)

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IT 気になる、記になる… Anker、マグネット式ワイヤレス充電対応「PowerCore Magnetic 5000」に4色の新カラーモデルを追加 https://taisy0.com/2021/09/29/146765.html anker 2021-09-29 12:33:03
IT 気になる、記になる… NTTドコモ、「iPhone 13」シリーズ向けの「AppleCare+」を販売開始 https://taisy0.com/2021/09/29/146763.html applecare 2021-09-29 12:23:55
TECH Engadget Japanese Galaxy S22 Ultra(仮)はSペンスロットを本体内蔵? 予測レンダリング画像が登場 https://japanese.engadget.com/galaxy-s-22-ultra-120033819.html galaxysultra 2021-09-29 12:00:33
AWS lambdaタグが付けられた新着投稿 - Qiita CloudWatch LogsInsightsでLambdaの傾向を見よう https://qiita.com/zom/items/9657ab1eac0dbb9d15cd なのでこれが表示されているということは初期化が発生しているということになります。 2021-09-29 21:27:53
js JavaScriptタグが付けられた新着投稿 - Qiita javascriptでプログレスバーを生成する関数を作る https://qiita.com/_yussy_/items/436efef65d104e572ea6 javascriptでプログレスバーを生成する関数を作るdiscordで音楽botを作成する際に今流している曲がどこまで再生されているかを出したかったので作りました。 2021-09-29 21:22:50
Program [全てのタグ]の新着質問一覧|teratail(テラテイル) import torchが出来ない。 ValueError: module functions cannot set METH_CLASS or METH_STATIC https://teratail.com/questions/361945?rss=all importtorchが出来ない。 2021-09-29 22:00:13
Program [全てのタグ]の新着質問一覧|teratail(テラテイル) ローカルmp3をボイスチャットで流したい https://teratail.com/questions/361944?rss=all discord 2021-09-29 21:50:15
Program [全てのタグ]の新着質問一覧|teratail(テラテイル) ゼロから作るDeepLearningP148の偏微分 https://teratail.com/questions/361943?rss=all ゼロから作るDeepLearningPの偏微分質問ゼロから作るDeepnbspLeaningの第五章「nbspAffineレイヤ」Pの①∂L∂Xnbspnbsp∂L∂Y・WT②∂L∂WnbspnbspXT・∂L∂Yとなっている箇所の偏微分について教えてください。 2021-09-29 21:47:24
Program [全てのタグ]の新着質問一覧|teratail(テラテイル) 棒グラフが横になってしまうので縦にしたい barplot https://teratail.com/questions/361942?rss=all barplot 2021-09-29 21:35:08
Program [全てのタグ]の新着質問一覧|teratail(テラテイル) Heroku push 時の「Cannot find module '@vue/babel-plugin-jsx'」エラーが解消できません https://teratail.com/questions/361941?rss=all Herokupush時の「Cannotfindmodulexvuebabelpluginjsxx」エラーが解消できません前提・実現したいことVuejsを導入したRailsアプリ上で、JSXを使用するため公式ドキュメント記載のプラグインをインストールし、herokuにプッシュした所、Cannotnbspfindnbspmodulenbspaposvuebabelpluginjsxaposのエラーが発生し、デプロイできません。 2021-09-29 21:09:13
Program [全てのタグ]の新着質問一覧|teratail(テラテイル) Java コレクションフレームワーク https://teratail.com/questions/361940?rss=all Javaコレクションフレームワーク前提・実現したいことJavaを勉強していて、コレクションフレームワークのところで出てきた、拡張for文の扱いに困っています。 2021-09-29 21:05:47
Program [全てのタグ]の新着質問一覧|teratail(テラテイル) GASを使ってgoogle form の質問を作成する際、画像を使いたい。 https://teratail.com/questions/361939?rss=all 別フォームからのインポートも考えてみましたが、やはり該当するコード・関数を見つけることができませんでした。 2021-09-29 21:04:04
Ruby Rubyタグが付けられた新着投稿 - Qiita 【Rails】link_toでhtmlタグを使う https://qiita.com/t_komiya/items/8f9710523c128845a9fc 【Rails】linktoでhtmlタグを使うはじめにポートフォリオ作成中にhtmlタグをlinktoに入れる方法がわからなかった為、備忘録として記録。 2021-09-29 21:42:13
Ruby Rubyタグが付けられた新着投稿 - Qiita Railsのresoucesのオプションに与える引数の話 https://qiita.com/Shindo_masaki/items/c4121f73f8c046fc37a2 Railsのresoucesのオプションに与える引数の話Rubyの基礎が身に付いていない状態でRailsスタートしてしまった人向けの話以下の書き方、いずれでも「railsroutes」した結果は同じですなんでと思った方はこの記事の対象読者です。 2021-09-29 21:11:33
Ruby Railsタグが付けられた新着投稿 - Qiita 【Rails】link_toでhtmlタグを使う https://qiita.com/t_komiya/items/8f9710523c128845a9fc 【Rails】linktoでhtmlタグを使うはじめにポートフォリオ作成中にhtmlタグをlinktoに入れる方法がわからなかった為、備忘録として記録。 2021-09-29 21:42:13
Ruby Railsタグが付けられた新着投稿 - Qiita Railsのresoucesのオプションに与える引数の話 https://qiita.com/Shindo_masaki/items/c4121f73f8c046fc37a2 Railsのresoucesのオプションに与える引数の話Rubyの基礎が身に付いていない状態でRailsスタートしてしまった人向けの話以下の書き方、いずれでも「railsroutes」した結果は同じですなんでと思った方はこの記事の対象読者です。 2021-09-29 21:11:33
海外TECH Ars Technica A Virginia company has connected mobile phones directly to satellites https://arstechnica.com/?p=1799203 intermittent 2021-09-29 12:29:25
海外TECH DEV Community Can we build a better Terraform? The story of Opta https://dev.to/run-x/can-we-build-a-better-terraform-the-story-of-opta-288l Can we build a better Terraform The story of Optacover image by By Daein Ballard CC BY SA Managing to distributed systems is difficult You can find guides and recommendations everywhere that say if you don t have to do a distributed workload you shouldn t An article from last year by yours truly argued that containers and container orchestration have very different futures It makes sense that almost everyone will be working with containers in the future but it s not as clear that container orchestration knowledge will be de rigueur Hasitha Liyanage h liyan I don t think this Kubernetes troubleshooting guide is making the case it thinks it is Infrastructure should not be this complicated learnks io troubleshootin… AM Feb As we ve faced this complexity of modern distributed workloads a number of companies have tried to make this work easier These tools tend to fall into three categories We have an okay tool but hire us and we ll deliver your whole cloud When tools are sold with strict SLA s and mandatory professional services you re often really purchasing Kubernetes expertise rather than great software Our Tool is Free for days Often a partially open source tool that inevitably requires some Software as a Service component to really work a number of tools will lock you into their platform never give you all the tools and rarely offer you any support if things go wrong Actual Open SourceThese are teams releasing tools as Open Source Software that can be used start to finish on your own Multiple teams see the growth potential in Kubernetes and other distributed workloads and just want to grow with the industry They offer professional services or hosted servers in addition to free tools but you can do the whole thing start to finish yourself While this third option sounds a lot better for the user it can still hit pitfalls The industry standard Terraform is currently struggling to keep up with community PRs and is in danger of falling behind users needs This isn t a new story Large ish companies can struggle to justify the cost of maintaining an open source tool and once they grow to that medium size it s hard to find the time to maintain a tool everyone wants but no one has time to update Trying to build a better TerraformEnter RunX a small team focused on trying to build a fully modern tool for deploying distributed workloads We re a small team of just laser focused on reducing toil for cloud engineers We just raised million in funding and we d love you to try out Opta the easier way to deploy 2021-09-29 12:39:12
海外TECH DEV Community Windows 11 Settings in React Js 💻 https://dev.to/yashash1511/windows-11-settings-in-react-js-480l Windows Settings in React Js Hey devs I recreated the windows settings app for the web Made in React JS Check it out from the link below Live demo win settings netlify appGithub github com yashash win settings reactBelow are some screenshots It even has dark mode 2021-09-29 12:20:52
海外TECH DEV Community Learning Python- Intermediate course: Day 34, Toplevel, Panedwindow and Message widgets https://dev.to/aatmaj/learning-python-intermediate-course-day-34-toplevel-panedwindow-and-message-widgets-44l6 Learning Python Intermediate course Day Toplevel Panedwindow and Message widgets Today we will cover a brief about the Top level paned window and message widgets Till now we have covered majority of the widgets Today s agenda is to have a quick look at three more widgets without going too much into the depth I will just provide a short explaination and the code for creating the widget So let s get started Top level widgetThe Toplevel widget is used to create popup like windows These toplevel windows are directly managed by the window manager The toplevel widget is used to represent some extra information pop up or the group of widgets on the new window The toplevel windows have the title bars borders and other window decorations from tkinter import master Tk master geometry x def open top Toplevel root top mainloop btn Button master text pop command open btn place x y master mainloop On several clicks PanedwindowThe Paned Window widget acts like a Container widget which contains one or more child widgets panes arranged horizontally or vertically The child panes can be resized by the user by moving the separator lines known as sashes by using the mouse Each pane contains only one widget The Paned Window is used to implement the different layouts in the python applications from tkinter import master Tk win PanedWindow orient vertical lbl Label text paned window win add lbl win pack mainloop Message widgetThe message widget is similar to the label widget It has a few advantages over the label widget like it can automatically wrap the text maintaining a given width or aspect ratiofrom tkinter import master Tk var StringVar msg Message master textvariable var var set Bye msg pack master mainloop In order to set the text contents of the message widget we need to create a stringvar object to store the message and then out it in the message widget So friends that was all for this part Message box widget coming soon Follow me for updates 2021-09-29 12:11:54
海外TECH DEV Community Exploring the CSS Paint API: Blob Animation https://dev.to/this-is-learning/exploring-the-css-paint-api-blob-animation-3djl Exploring the CSS Paint API Blob AnimationAfter the fragmentation effect I am going to tackle another interesting animation The Blob We all agree that such effect is hard to achieve with CSS so we generally reach for SVG to make those gooey shapes But now that the powerful Paint API is available using CSS is not only possible but maybe even a preferable approach once browser support comes around Here s what we re making It s just Chrome and Edge support for now so check this out on one of those browsers as we go along Live demo Building the blobLet s understand the logic behind drawing a blob using a classic lt canvas gt element to better illustrate the shape When talking about a blob we re also talking about the general shape of a distorted circle so that s the shape we can use as our base We define N points that we place around a circle illustrated in green const CenterX const CenterY const Radius const N var point for var i i lt N i var x Math cos i N Math PI Radius CenterX var y Math sin i N Math PI Radius CenterY point i x y Considering the center point defined by CenterX CenterY and the radius we calculate the coordinate of each point using some basic trigonometry After that we draw a cubic Bézier curve between our points using quadraticCurveTo To do this we introduce more points illustrated in red because a cubic Bézier curve requires a start point a control point and an end point The red points are the start and end points and the green points can be the control points Each red point is placed at the midpoint between two green points ctx beginPath start the path var xc point point N var yc point point N ctx moveTo xc yc for var i i lt N i var xc point i point i var yc point i point i ctx quadraticCurveTo point i point i xc yc ctx quadraticCurveTo point N point N xc yc ctx closePath end the path Now all we have to do is to update the position of our control points to create the blob shape Let s try with one point by adding the following point Math cos N Math PI Radius CenterX point Math sin N Math PI Radius CenterY The third point is closest to the center of our circle by about px and our cubic Bézier curve follows the movement perfectly to keep a curved shape Let s do the same with all the points We can use the same general idea changing these existing lines var x Math cos i N Math PI Radius CenterX var y Math sin i N Math PI Radius CenterY …into var r Math random var x Math cos i N Math PI Radius r CenterX var y Math sin i N Math PI Radius r CenterY Each point is offset by a random value between and pixels bringing each point closer to the center by a slightly different amount And we get our blob shape as a result Now we apply that shape as a mask on an image using the CSS Paint API Since we are dealing with a blobby shape it s suitable to consider square elements height equal to width instead where the radius is equal to half the width or height Here we go using a CSS variable N to control the number of points I highly recommend reading the first part of my previous article to understand the structure of the Paint API Each time the code runs we get a new shape thanks to the random configuration Let s animate this Drawing a blog is good and all but animating it is better Animating the blob is actually the main purpose of this article after all We will see how to create different kinds of gooey blob animations using the same foundation of code The main idea is to smoothly adjust the position of the points ー whether it s all or some of them ー to transition between two shapes Let s start with the basic one a transition from a circle into a blob by changing the position of one point Live demo For this I introduced a new CSS variable B to which I am applying a CSS transition property b syntax lt number gt inherits false initial value img b transition b s img hover b I get the value of this variable inside the paint function and use it to define the position of our point If you check the code in the embedded linked demo you will notice this if i var r RADIUS B else var r RADIUSAll the points have a fixed position defined by the shape s radius but the first point specifically has a variable position RADIUS B On hover The value of B is changing from to moving our point closer to the middle while creating that cool effect Let s do this for more points Not all of them but only the even ones I will define the position as follow var r RADIUS B i Live demo We have our first blob animation We defined points and are making half of them closer to the center on hover We can easily have different blobby variations simply by adjusting the CSS variables We define the number of points and the final value of the B variable Now let s try it with some random stuff Instead of moving our points with a fixed value let s make that value random move them all around We previously used this var r RADIUS B i Let s change that to this var r RADIUS B random …where random gives us a value in the range In other words each point is moved by a random value between and B Here s what we get See that We get another cool animation with the same code structure We only changed one instruction We can make that instruction a variable so we can decide if we want to use the uniform or the random configuration without changing our JavaScript We introduce another variable T that behaves like a boolean if T var r RADIUS B i else var r RADIUS B random We have two animations and thanks to the T variable we get to decide which one to use We can control the number of points using N and the distance using the variable V Yes a lot of variables but don t worry we will sum up everything at the end What is that random function doing It s the same function I used in the previous article We saw there that we cannot rely on the default built in function because we need a random function where we are able to control the seed to make sure we always get the same sequence of random values So the seed value is also another variable that we can control to get a different blob shape Go change that value manually and see the result In the previous article I mentioned that the Paint API removes all of the complexity on the CSS side of things and that gives us more flexibility to create complex animations For example we can combine what we have done up to this point with keyframes and cubic bezier Controlling the movement of the pointsIn all the blobs we ve created so far we considered the same movement for our points Whether we re using the uniform configuration or the random one we always move the points from the edge to the center of the circle following a line Now let s see how we can control that movement in order to get even more animations The idea behind this logic is simple we move the x and y differently Previously we were doing this var x Math cos i N Math PI Radius F B CenterX var y Math sin i N Math PI Radius F B CenterY …where F B is a function based on the variable B that holds the transition Now we will have something like this instead var x Math cos i N Math PI Radius Fx B CenterX var y Math sin i N Math PI Radius Fy B CenterY …where we ve updating the x and y variables differently to makes more animations Let s try a few One axis movementFor this one we will make one of the functions equal to and keep the other one the same as before In other words one coordinate remains fixed along the animationIf we do Fy B …we get Live demo The points are only moving horizontally to get another kind of effect We can easily do the same for the other axis by making Fx B see a demo I think you get the idea All we have to do is to adjust the functions for each axis to get a different animation Left or right movementLet s try another kind of movement Instead of making the points converging into the center let s make them move into the same direction either right or left We need a condition based on the location of the point which is defined by the angle We have two group of points ones in the deg deg range the left side and the remaining points along the ride side of the shape If we consider the indexes we can express the range differently like N N where N is the number of points The trick is to have a different sign for each group var sign if i lt N amp amp i gt N sign we invert the sign for the left group if T var r RADIUS B sign i else var r RADIUS B sign random var x Math cos i N Math PI r cx And we get Live demo We are able to get the same direction but with one small drawback one group of the points are going outside the mask area because we are increasing the distance on some points while decreasing the distance on others We need to reduce the size of our circle to leave enough space for all of our points We simply decrease the size of our circle using the V value that defines the final value for our B variable In other words it s the maximum distance that one point can reach Our initial shape illustrated by the grey area and defined with the green points will cover a smaller area since we will decrease the Radius value with the value of V const V parseFloat properties get v const RADIUS size width V Live demo We fixed the issue of the points getting outside but we have another small drawback the hover able area is the same so the effect starts even before the cursor hits the image It would be good if we can also reduce that area so everything is consistent We can use an extra wrapper and a negative margin trick Here s the demo The trick is pretty simple box display inline block border radius cursor pointer margin calc var v px t img display block margin calc var v px pointer events none webkit mask paint blob b transition b s box hover img b var v The extra wrapper is an inline block element The image inside it has negative margins equal to the V variable which reduces the overall size of the shape s box Then we disable the hover effect on the image element using pointer events none so only the box element triggers the transition Finally we add some margin to the box element to avoid any overlap Like the previous effect this one can also be combined with cubic bezier and keyframes to get more cool animations Below is an example using my sinusoidal curve for a wobbling effect on hover Live demo If we add some transforms we can create a kind of strange but pretty cool sliding animation Live demo Circular movementLet s tackle another interesting movement that will allow us to create infinite and “realistic blob animations Instead of moving our points from one location to another we will rotate them around an orbit to have a continuous movement The initial location of our points in green will become an orbit and the red circle is the path that our points will take In other words each point will rotate around its initial position following a circle having a radius r All we need to do is make sure there is no overlap between two adjacent paths so the radius need to have a maximum allowed value I will not detail the math but the max value is equal to const r Radius Math sin Math PI N Live demo This is the relevant part of the code var r size width Math sin Math PI N const RADIUS size width r for var i i lt N i var rr r random var xx rr Math cos B Math PI var yy rr Math sin B Math PI var x Math cos i N Math PI RADIUS xx cx var y Math sin i N Math PI RADIUS yy cy point i x y We get the max value of the radius and we reduce that value from the main radius Remember that we need to have enough space for our points so we need to reduce the mask area like we did with the previous animation Then for each point we get a random radius rr between and r Then we calculate the position inside the circular path using xx and yy And finally we place the path around its orbit and get the final position the x y values Notice the value B which is as usual the one with the transition This time we will have a transition from to in order to make a full turn around the orbit Spiral movementOne more for you This one is a combination of the two previous ones We saw how to move the points around a fixed orbit and how to move a point from the edge of the circle to the center We can combine both and have our point move around an orbit and we do the same for the orbit by moving it from the edge to the center Let s add an extra variable to our existing code for var i i lt N i var rr r random var xx rr Math cos B Math PI var yy rr Math sin B Math PI var ro RADIUS Bo random var x Math cos i N Math PI ro xx cx var y Math sin i N Math PI ro yy cy point i x y As you can see I used the exact same logic as the very first animation we looked at We reduce the radius with a random value controlled with Bo in this case Live demo Yet another fancy blob animation Now each element has two animations one animates the orbit Bo and the other animates the point in its circular path B Imagine all the effects that you can get by simply adjusting the animation value duration ease etc Putting everything togetherOof we are done with all the animations I know that some of you may have gotten lost with all the variations and all the variables we introduced but no worries We will sum everything up right now and you will see that it s easier than what might expect I want to also highlight that what I have done is not an exhaustive list of all the possible animations I only tackled a few of them We can define even more but the main purpose of this article is to understand the overall structure and be able to extend it as needed Let s summarize what we have done and what are the main points The number of points N This variable is the one that controls the granularity of the blob s shape We define it in the CSS and it is later used to define the number of control points The type of movement T In almost all the animations we looked at I always considered two kind of animations a “uniform animation and a “random one I am calling this the type of movement that we can control using the variable T set in the CSS We will have somewhere in the code to do an if else based on that T variable The random configuration When dealing with random movement we need to use our own random function where we can control the seed in order to have the same random sequence for each element The seed can also be considered a variable one that generates different shapes The nature of movement This is the path that the points take We can have a lot of variations From the edge of the circle to the center a one axis movement a circular movement a spiral movement and many others… Like the type of movement the nature of the movement can also be made conditional by introducing another variable and there is no limit to what can be done here All we have to do is to find the math formula to create another animation The animation variable B This is the CSS variable that contains the transition animation We generally apply a transition animation from to a certain value defined in all the examples with the variable V This variable is used to express the position of our points Updating that variable logically updates the positions hence the animations we get In most cases we only need to animate one variable but we can have more based on the nature of the movement like the spiral one where we used two variables The shape area By default our shape covers the entire element area but we saw that some movement require the points to go outside the shape That s why we had to reduce the area We generally do this by the maximum value of B defined by V or a different value based on the nature of the movement Our code is structured like this var point The center of the element const cx size width const cy size height We read all of the CSS variables const N parseInt properties get n number of points const T parseInt properties get t type of movement const Na parseInt properties get na nature of movement const B parseFloat properties get b animation variable const V parseInt properties get v max value of B const seed parseInt properties get seed the seed The radius of the shape const RADIUS size width A V T Na Our random function let random function we define the position of our points for var i i lt N i var x Fx N T Na B cx var y Fy N T Na B cy point i x y We draw the shape this part is always the same ctx beginPath ctx closePath We fill it with a solid color ctx fillStyle ctx fill As you can see the code is not as complex as you might have expected All the work is within those function Fx and Fy which defines the movement based on N T and Na We also have the function A that reduces the size of the shape to prevent points overflowing the shape during the animation Let s check the CSS property b syntax lt number gt inherits false initial value img webkit mask paint blob n t na v seed b transition b s img hover b var v I think the code is self explanatory You define the variables apply the mask and animate the B variable using either a transition or keyframes That s all I will end this article with a final demo where I put all the variations together All you have to do is to play with the CSS variables You want to support me OR 2021-09-29 12:02:54
Apple AppleInsider - Frontpage News Strong iPhone 13 sales make camera suppliers prioritize Apple https://appleinsider.com/articles/21/09/29/strong-iphone-13-sales-make-camera-suppliers-prioritize-apple?utm_medium=rss Strong iPhone sales make camera suppliers prioritize AppleDemand for the new iPhone range has seen Taiwan based camera component suppliers give priority to Apple over Samsung and Chinese phone companies Apple has previously benefited from processor manufacturer TSMC prioritizing it during the global chip shortage Now camera lens component companies are also electing to service Apple s requirements specifically because of demand for the iPhone According to Digitimes Taiwan based makers of camera components such as voice coil motors wire winding and more are seeing higher and more stable profits from Apple Read more 2021-09-29 12:01:58
海外TECH Engadget Valve is reportedly working on a standalone VR headset https://www.engadget.com/valve-standalone-vr-headset-report-120909267.html?src=rss Valve is reportedly working on a standalone VR headsetBrad Lynch a YouTube host who reports on virtual reality has found evidence from patent applications and other sources that Valve is currently working on a standalone VR headset codenamed quot Deckard quot Ars Technica has independently confirmed that the company is indeed developing a device with that codename nbsp nbsp Lynch found references to multiple iterations of Deckard including a quot proof of concept quot in June Valve is apparently planning to give it the ability to bring up two SteamVR menu options prism and standalone system layer The latter as you may have guessed implies that the device could work on its own without the need to be tethered to a PC If you ll recall Valve s Index VR headset released in has to be attached to a computer to work The YouTube host also discovered a mention of Deckard in a SteamVR Linux ARM binary That particular evidence hints at processing power built into a Valve VR headset further solidifying the possibility that it s a standalone device nbsp According to Ars Technica s sources Valve was developing two design concepts for a virtual reality headset One of them ended up resembling the Index in that it needs to connect to a PC and to SteamVR Tracking Boxes The other ended up being designed around a built in processor with inside out tracking like the Oculus Quest Those sources also hinted that Valve had to bring in an outside firm to develop inside out tracking that could match what the Quest can do nbsp Whether the standalone VR headset will ever be released remains to be seen As the publication notes Valve is already preparing to start shipping the Steam Deck in December With the current chip shortage affecting the tech and auto industries today we may have to wait quite a bit for Deckard if Valve decides to release it at all 2021-09-29 12:09:09
Cisco Cisco Blog The New Trust Standard https://blogs.cisco.com/security/the-new-trust-standard The New Trust StandardThe internet is fundamental to maintain livelihoods conduct business and stay connected Managing associated risks requires transparency accountability social responsibility resiliency and privacy It requires a new standard of trust 2021-09-29 12:00:38
海外科学 NYT > Science Protected Too Late: U.S. Officials Report More Than 20 Extinctions https://www.nytimes.com/2021/09/28/climate/endangered-animals-extinct.html Protected Too Late U S Officials Report More Than ExtinctionsThe animals and one plant had been listed as endangered species Their stories hold lessons about a growing global biodiversity crisis 2021-09-29 12:52:42
海外科学 NYT > Science MacArthur Foundation Announces 2021 ‘Genius’ Grant Winners https://www.nytimes.com/2021/09/28/arts/macarthur-genius-grant-2021.html MacArthur Foundation Announces Genius Grant WinnersThis year s winners include Ibram X Kendi who wrote “How to Be an Antiracist the poet Hanif Abdurraqib and the writer and curator Nicole Fleetwood The awards come with prestige ーand 2021-09-29 12:57:05
金融 金融庁ホームページ 麻生副総理兼財務大臣兼内閣府特命担当大臣記者会見の概要を公表しました。 https://www.fsa.go.jp/common/conference/index.html 内閣府特命担当大臣 2021-09-29 14:00:00
ニュース BBC News - Home Sarah Everard murder: Wayne Couzens falsely arrested and handcuffed victim https://www.bbc.co.uk/news/uk-england-london-58733714?at_medium=RSS&at_campaign=KARANGA bailey 2021-09-29 12:50:11
ニュース BBC News - Home Petrol supply: Army will be delivering fuel in days - Kwarteng https://www.bbc.co.uk/news/uk-58729653?at_medium=RSS&at_campaign=KARANGA business 2021-09-29 12:18:20
ニュース BBC News - Home La Palma volcano: Family's anguish as lava destroys 'miracle house' https://www.bbc.co.uk/news/world-europe-58733854?at_medium=RSS&at_campaign=KARANGA anguish 2021-09-29 12:40:37
ニュース BBC News - Home Petrol shortage: Is the fuel crisis improving? https://www.bbc.co.uk/news/explainers-58709456?at_medium=RSS&at_campaign=KARANGA queues 2021-09-29 12:08:37
LifeHuck ライフハッカー[日本版] わずか410gだから天吊りにもピッタリ! 小型プロジェクター「CINEMAGE mini」をダクトレールにセットしてみた https://www.lifehacker.jp/2021/09/243219-machi-ya-cinemagemini-review.html androidoos 2021-09-29 22:00:00
GCP Google Cloud Platform Japan 公式ブログ Google Cloud 上の PyTorch: Vertex AI に PyTorch モデルをデプロイする方法 https://cloud.google.com/blog/ja/topics/developers-practitioners/pytorch-google-cloud-how-deploy-pytorch-models-vertex-ai/ VertexPredictionサービスでTorchServeモデルサーバーを実行してカスタムコンテナをデプロイし、トレーニング済みのモデルアーティファクトから予測を提供しました。 2021-09-29 13:00:00
北海道 北海道新聞 中5―0巨(29日) 中日快勝、松葉は6勝目 https://www.hokkaido-np.co.jp/article/594513/ 適時 2021-09-29 21:12:00
北海道 北海道新聞 ヒマワリ鑑賞 2年ぶり復活 音更・黒田農場 https://www.hokkaido-np.co.jp/article/594512/ 音更町下士幌 2021-09-29 21:11:00
北海道 北海道新聞 農中、CO2削減で金利優遇 環境保護へJAバンク協調 https://www.hokkaido-np.co.jp/article/594511/ 環境保護 2021-09-29 21:10:00
北海道 北海道新聞 浦幌でもサケ大量死 24日以降、定置網に735匹 広尾にウニの死骸漂着 https://www.hokkaido-np.co.jp/article/594509/ 豊頃町 2021-09-29 21:08:00
北海道 北海道新聞 ルネサス、半導体生産能力5割増 自動車向け、23年までに https://www.hokkaido-np.co.jp/article/594508/ 生産能力 2021-09-29 21:08:00
北海道 北海道新聞 ハリストス正教会 しばらくお別れ 大規模改修工事 https://www.hokkaido-np.co.jp/article/594507/ 函館ハリストス正教会 2021-09-29 21:05:00
北海道 北海道新聞 画家マヤマックスさん作品 常設展示へ 岩見沢の旧美流渡中 10月3日から https://www.hokkaido-np.co.jp/article/594505/ 美流渡 2021-09-29 21:03:00
GCP Cloud Blog JA Google Cloud 上の PyTorch: Vertex AI に PyTorch モデルをデプロイする方法 https://cloud.google.com/blog/ja/topics/developers-practitioners/pytorch-google-cloud-how-deploy-pytorch-models-vertex-ai/ VertexPredictionサービスでTorchServeモデルサーバーを実行してカスタムコンテナをデプロイし、トレーニング済みのモデルアーティファクトから予測を提供しました。 2021-09-29 13:00:00

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