投稿時間:2021-11-13 22:17:42 RSSフィード2021-11-13 22:00 分まとめ(18件)

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Program [全てのタグ]の新着質問一覧|teratail(テラテイル) vimのfzfのキーマップについて https://teratail.com/questions/369158?rss=all vimのfzfのキーマップについて閲覧ありがとうございます。 2021-11-13 21:57:25
Program [全てのタグ]の新着質問一覧|teratail(テラテイル) pythonをコマンドラインから実行してエラーとなる --secret https://teratail.com/questions/369157?rss=all pythonをコマンドラインから実行してエラーとなるsecret当方、AWSのSESにて、シークレットキーのローテーション対応を進めるべくpythonに挑戦しております。 2021-11-13 21:46:41
Program [全てのタグ]の新着質問一覧|teratail(テラテイル) 左揃えのままflexboxを実装したい https://teratail.com/questions/369156?rss=all 左揃えのままflexboxを実装したいflexboxで文章を左揃えのままにしたいのに、右揃えになってしまいます。 2021-11-13 21:42:46
Program [全てのタグ]の新着質問一覧|teratail(テラテイル) ProgateのHTML&CSSで仕様書の通りになりません。 https://teratail.com/questions/369155?rss=all ProgateのHTMLampCSSで仕様書の通りになりません。 2021-11-13 21:33:05
Program [全てのタグ]の新着質問一覧|teratail(テラテイル) luamacros経由のソフトの起動ができません https://teratail.com/questions/369154?rss=all luamacros経由のソフトの起動ができません前提・実現したいことここに質問の内容を詳しく書いてください。 2021-11-13 21:33:00
Program [全てのタグ]の新着質問一覧|teratail(テラテイル) FORTRANによる逆行列の計算 https://teratail.com/questions/369153?rss=all FORTRANによる逆行列の計算前提・実現したいこと多項式曲線フィッティングを行うために、wベクトルの計算が最終目標ですが、その過程でAmatの逆行列を求める必要がある。 2021-11-13 21:26:48
AWS AWSタグが付けられた新着投稿 - Qiita AWS Certified Machine Learning - Specialty に合格しました https://qiita.com/kiyo27/items/fc9a9cfa8a55742ca2e2 対策機械学習についての知識がゼロだったので、G検定の参考書を買って機械学習の基礎について勉強しました。 2021-11-13 21:56:21
AWS AWSタグが付けられた新着投稿 - Qiita AWS何から勉強すればよい? https://qiita.com/liverpool_toki/items/dc6b10c605e3c068f16c AWSには、VPCを利用するサービスとVPCを利用しないサービスがあったりしますが、とりあえずは一応分化していることを理解しておけばよいかと思います。 2021-11-13 21:32:24
AWS AWSタグが付けられた新着投稿 - Qiita AWSのSAA-C02試験に合格してきた話 https://qiita.com/yutoinu/items/af63040ad48df7c81cbe スコアレポートとは言いつつもどこを間違えたのか教えてくれませんでした。 2021-11-13 21:04:53
海外TECH MakeUseOf Struggling With Acne? You Need to Use These 6 Apps https://www.makeuseof.com/best-apps-for-fighting-acne-iphone-android/ android 2021-11-13 12:00:36
海外TECH DEV Community My Journey From Nothing to Game Designer https://dev.to/unitybuddy/my-journey-from-nothing-to-game-designer-487k My Journey From Nothing to Game DesignerHello buddies Today is something special for me it s my Birthday So I was thinking about what should I write on this day and someone from myself told me Why don t you write about your first Hello World MPD Gaming Almost every game designer is a Gamer It s a must So it was the same with me but I played games only for minutes maximumly hour I know I know a normal person plays a video game for at least hours The reason with me wasn t that I m not interested in Gaming but I had a lot I mean a really lot of studies and work to do Besides I can t play well performing games on my old windows laptop But I never wanted to be a Game Designer even though I love video games I was just a simple buddy who have never heard of C Game Engines Github etc One day everything was changed I can t remember why I was forced to watch Brackey s Cube Run tutorial maybe I watched it for fun But that s the day my real life got started Making the First ever GameOn the same day that I watched Brackey s tutorial I got a Unity ID and installed Unity and other stuff Must say that it took me a day to set up Projects with my Old windows But I still wonder that how I was able to install Unity on my machine To be honest my first piece of code wasn t Hello World it was public Rigidbody Rb I started to make an actual copy of the Cube Run game but I changes the concept a little bit actually a lot in the middle of the project This is a very very simple game that can be made in a day But trust me it took me months to finish this I learned so many things and I still believe that it wasn t a waste of time never I found a community I learned how to get used to resources around me and most importantly a bug that wasted your day may get fixed on the next day without any effort OnTriggerEnter I often experience this so I never forgot this bug OnTriggerEnter function is used to do something when the Player passes through a trigger So simply it was not working I put Debug Logs used similar somewhat similar functions to see whether it is a problem with physics or something And tried to get help from experts even They told me different things like you might as well check the collision matrix You should first put a debug log outside of the if so you know if the problem is with the od part or the ontriggrenter part and so many things Bruh None of them suggested turning on Mesh Renderer Yeah it can t collide with the Trigger if it is above the Player Finding a NicheAs a typical absolute beginner I wanted to make a game that will become a trend and have Millions of downloads So I thought that a game like a COD will help me I tried to make a simple FPS game from a Unity Template After or days of playing with it I realized that FPS isn t for me By those days I attended Unity s Create with Code live sessions and they taught me to make a good RPG game Wow that s so easy I will make this for sure So I played some time with RPG games as well Though they are easy to understand than FPS games I found that was Boring for me and I don t have a passion for RPG Meanwhile my first game has been played by near about Unity devs and I got good feedback as it was my first ever game And One day A Hyper casual game studio asked me to join their team as a st Tier Developer And boom they said my game has a good Hyper casual look Why didn t I think about Hyper Casual It was only about and a half months I have started with Unity but I didn t want to miss this chance First ever ColloborationThey were using Github for collab as usual but I was troubling what an erratic thing is this Of course they got confused when I said I don t know Github but I just told them that I have only used Unity s itself Collab feature and it went OK Phew Fortunately the team lead was kind enough to teach me about this and how to set it up Although I didn t understand how it exactly works I got it after a few days The GameIt was half made a one We had to do a lot of things Shop Leaderboard Power ups Bug fixes and a lot But I didn t find it stressful just because our team had at least people in almost every role Head Programmers st Tier Devs nd Tier Devs D modelers Sound artists Testers etc Every task is divided and it was my baby steps to Project Management and Marketing By the time that we finished and published the game I left them because it didn t seem official anymore A few members were joined and they are thinking everyone is the same as them or something and the real talented people left the team I didn t think that I should be there anymore Fortunately I got another offer from a Great team to work with them as a Content Creator I hope this is gonna be better than before Good Bye Unity will see you again And yeah I m gonna take a little break from the game design just because I got a new role to work with I think this is gonna be the same with writing future but I try my best to manage them all Just don t think I m giving up haha And that s all for now Thanks a lot for reading this self centered article Goodbye and happy coding See you soon 2021-11-13 12:48:03
海外TECH DEV Community React Loading State Pattern using Toast & SWR https://dev.to/theodorusclarence/react-loading-state-pattern-using-toast-swr-hkn React Loading State Pattern using Toast amp SWR IntroductionManaging the react loading state can be a bit annoying we need to set it to isLoading before fetching then set it back to false after it is done Then we also need to set it up to the button so we can show the loading state or give some text as an indicator Here is what it looks like with the common loading pattern const pokemon setPokemon React useState lt Array lt Pokemon gt gt const isLoading setIsLoading React useState lt boolean gt false const getData gt setIsLoading true axios get lt PokemonList gt then res gt setPokemon res data results finally gt setIsLoading false return lt button disabled isLoading gt isLoading loading fetch lt button gt it is annoying to do and we didn t even cover error state yet What should we manage in a loading process When we are fetching data we need to do some things so the waiting experience can be more bearable Here are some things that we can do Loading indicatorUsers need to know when their application is in a loading state This is important so they are not blankly waiting and get the mindset that they should wait for a bit Loading indicator can be a spinner normal text some animations or toast Success indicatorWe need to tell the user if the loading has succeeded so they can continue with their work Error indicatorWhen the data fetching goes wrong we have to let the user know about it Blocking actionA common example is when we are submitting a form we don t want the user to submit twice We can do that by disabling the button when there is a loading state going on Another example is blocking the modal close button when loading so the user doesn t accidentally close it The easy wayI found that this pattern is the most hassle free and we can use custom hooks to grab the loading state Here is what we are going to build Video Description getData button is clicked then there is a loading toast showing When it is loading the button is disabled and showing a loading spinnerAfter seconds the loading toast turns into an error toastgetData button is clicked again then there is a loading toast showingAfter seconds the loading toast turns into a success toast then all the data loads correctlyps the wait cursor is kind of weird in the recording With this pattern we get all things covered easily We get the loading state using toastWe can show error indicator and show the error message from the APIWe can show success indicatorLast all buttons are disabled We are using React Hot Toast for the loading success and error indicator All of it are managed only using wrapper function like this toast promise axios get lt PokemonList gt then res gt setPokemon res data results loading Loading success Data fetched successfully error err any gt err response data msg Something is wrong please try again ConfigurationFirst we need to install the react hot toastyarn add react hot toastI m using Next js for the demo but the config for CRA is basically the same Add this to the app tsximport AppProps from next app import styles globals css import DismissableToast from components DismissableToast function MyApp Component pageProps AppProps return lt gt lt DismissableToast gt lt Component pageProps gt lt gt export default MyApp I added a dismiss button because it doesn t have it by default you can grab the DismissableToast code from my library UsageLet s say we want to fetch data on mount from an external API using Axios We just need to wrap the axios call with the toast function React useEffect gt toast promise axios get lt PokemonList gt then res gt setPokemon res data results loading Loading success Data fetched successfully error err any gt err response data msg Something is wrong please try again That s it The toast will show status when loading and when it is a success or an error Further ReusablityYou can compose it even more by declaring the defaultToastMessage then overriding it if you need to export const defaultToastMessage loading Loading success Data fetched successfully you can type this with axios error eslint disable next line typescript eslint no explicit any error err any gt err response data msg Something is wrong please try again toast promise axios defaultToastMessage loading Override loading Accessing loading stateNow what if we want to get that loading state to disable a button We can do that with toast API that I wrapped in a custom hook import useToasterStore from react hot toast Hook to get information whether something is loading returns true if there is a loading toast example const isLoading useLoadingToast export default function useLoadingToast boolean const toasts useToasterStore const isLoading toasts some toast gt toast type loading return isLoading And we can use it just like thisconst isLoading useLoadingToast lt button disabled isLoading gt lt button gt With the isLoading state the rest is all your creativity you can show some skeleton change the loading text give loading spinners anything you like Gotcha Axios CallsIf you got axios calls you can chain the next axios call and add another then to get the value toast promise axios post user login data then res gt const jwt token res data data tempToken token localStorage setItem token token chaining axios in promise return axios get user get user info then user gt const role user data data user role dispatch LOGIN user data data token tempToken history replace defaultToastMessage SWR IntegrationUsing SWR to fetch data is even more awesome because we only need to show the loading state on the first fetch Here is the demo Video Description First time visited a loading toast is shown then turns into success toast When visited for the second time there is no loading toast and the data is prefilled with cache This is the syntax of SWR const data error useSWR lt PokemonList gt Hmm this is not a promise how do we use the toast then We can use another custom hook I made this hook so we can wrap the useSWR just like the toast promise function useWithToast for SWRimport as React from react import toast from react hot toast import SWRResponse from swr import defaultToastMessage from lib helper import useLoadingToast from hooks useLoadingToast type OptionType runCondition boolean loading string success string error string export default function useWithToast lt T E gt swr SWRResponse lt T E gt runCondition true customMessages OptionType const data error swr const toastStatus React useRef lt string gt data done idle const toastMessage defaultToastMessage customMessages React useEffect gt if runCondition return if toastStatus is done then it is not the first render or the data is already cached if toastStatus current done return if error toast error toastMessage error id toastStatus current toastStatus current done else if data toast success toastMessage success id toastStatus current toastStatus current done else toastStatus current toast loading toastMessage loading return gt toast dismiss toastStatus current data error runCondition toastMessage error toastMessage loading toastMessage success return swr isLoading useLoadingToast In addition I added the isLoading to the return so we don t need to call the useLoadingToast hooks anymore Usageconst data pokemonData isLoading useWithToast useSWR lt PokemonList gt Awesome it s looking good and clean You can still override the toast messages just like thisconst data pokemonData isLoading useWithToast useSWR lt PokemonList gt loading Override Loading ConclusionI hope this can add to your pattern collection You can look at the demo source code on github but keep in mind there is additional promise to delay the loading time Originally posted on my personal site find more blog posts and code snippets library I put up for easy access on my site 2021-11-13 12:28:49
ニュース BBC News - Home Covid: 'No reason' not to give boosters to under-50s https://www.bbc.co.uk/news/uk-59273273?at_medium=RSS&at_campaign=KARANGA levels 2021-11-13 12:40:32
ニュース BBC News - Home Sara Duterte: Daughter of Philippines leader runs for vice-president https://www.bbc.co.uk/news/world-asia-59274204?at_medium=RSS&at_campaign=KARANGA ferdinand 2021-11-13 12:35:27
ニュース BBC News - Home BBC weatherman Owain Wyn Evans' drumathon raises £2m https://www.bbc.co.uk/news/uk-england-manchester-59273872?at_medium=RSS&at_campaign=KARANGA challenge 2021-11-13 12:29:44
北海道 北海道新聞 NHK、国旗逆さまに放送し謝罪 大河ドラマ「青天を衝け」 https://www.hokkaido-np.co.jp/article/611385/ 大河ドラマ 2021-11-13 21:11:00
北海道 北海道新聞 鶴居の空 ふわり散歩 村、観光事業開発へ熱気球実験 https://www.hokkaido-np.co.jp/article/611384/ 鶴居 2021-11-13 21:07:00
海外TECH reddit [Karun Chandhok] For those asking if Max could have manipulated the wing, let’s all be clear that the wings are designed to sustain hundreds of kilos of load without breaking. Andre the giant could sit on it! As fit and strong as Max is, I doubt he managed to bend the wing…. https://www.reddit.com/r/formula1/comments/qszyqa/karun_chandhok_for_those_asking_if_max_could_have/ Karun Chandhok For those asking if Max could have manipulated the wing let s all be clear that the wings are designed to sustain hundreds of kilos of load without breaking Andre the giant could sit on it As fit and strong as Max is I doubt he managed to bend the wing… submitted by u ballsbrakeLate to r formula link comments 2021-11-13 12:07:18

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