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海外TECH MakeUseOf How to Change Your Time Zone on Slack https://www.makeuseof.com/how-to-change-time-zone-slack/ slack 2022-01-21 19:45:23
海外TECH MakeUseOf Have a Problematic Behavior? Learn What Triggers It With These Apps https://www.makeuseof.com/apps-learn-what-triggers-problematic-behavior/ Have a Problematic Behavior Learn What Triggers It With These AppsWe ve all had experiences that triggered negative reactions Use these apps to identify problematic behaviors and build a more positive outlook 2022-01-21 19:30:22
海外TECH MakeUseOf 5 Ways to Turn Any Website Into a Desktop Mac App https://www.makeuseof.com/tag/website-desktop-mac-app/ appwant 2022-01-21 19:16:12
海外TECH MakeUseOf How to Rate Podcasts on Spotify https://www.makeuseof.com/how-to-rate-podcasts-on-spotify/ whole 2022-01-21 19:16:11
海外TECH DEV Community Blockchain Native-Game Engines https://dev.to/arefin12345/blockchain-native-game-engines-3n7i Blockchain Native Game EnginesTraditional game engines are amazing tools which are used by game developers artists designers storytellers and programmers to create beautiful fun interactive worlds where you can spend hours entertaining yourselves Most of us have spent so much of our childhood immersed into this worlds and created memories and experiences which will last for a lifetime But things are about to change As with everything else that crypto touches it s going to revolutionize the way we build and play games and completely disrupt this industry Let me show you how In the early days of video game development games were created by programming the hardware We had arcade machines which were constructed to run one and only one game at a time Then personal computing and general computing hardware seperated software and hardware Many softwares can now run on same hardware Game studios started building softwares games that would run on specific hardwares Then as game studios started being commercially successful and had plans to make a lot of games it became obvious that building a game engine was a necessity Game engine allows for developers to quickly prototype and collaborate with artists and designers to create levels and worlds which can be easily modified before deploying a final build for anyone to play Many game studios eventually created really sophisticated game engines which gave their games a distinct look and feel Fans also anticipated games from a particular game engine because they knew what will be coming out of this engines will be nothing short of extraordinary So this game engines made this studios lots of money gave them a moat over competitors which incentivized them to be closed sourced After that it was pretty much given that if you are building your own gaming studio you must first build the game engine Studios would put millions and years building out this game engines before they even started working on any game Soon after this companies started licensing out their built out game engines to other smaller gaming studios so they don t have to worry about building it out themselves and just focus on building games Then in Unity was launched Unity was released as an open source game engine meant to democratize access and disrupt the license raj of previous incumbents It was also the first game engine I used to learn making video games along with so many others like me This new indie and student developer focussed engines made game development much much easier for better or worse It also made indie game development a pathway for many aspiring game developers who wanted to pave their own way instead of just joining another AAA game studio For the past decade there are so many game engines graphics creation tools animation tools marketplaces of game assets etc All of this umbrella of options for game developers has made the gaming industry the biggest industry out there in entertainment So now we had closed sourced game engines to open licensed game engines to open source game engines But now we have a unique opportunity to create the th paradigm in the gaming industry A crypto native game engine What will be different about a crypto native game engine Crypto native game engines are the critical infrastructure that will build different metaverses Every major tech company and gaming studio like Facebook Epic Microsoft have announced they are venturing into metaverse A metaverse is a difficult term to define but eventually it will encompass everything from play to work to leisure to travel And every aspect of it will be hand built by builders from all over the world But ofcourse you cannot expect the traditional companies venturing into this space to get or build what the cypherpunks have been dreaming of It s a gold rush and everyone wants a piece of the metaverse but if we want to build this correctly it has to be built from the ground up This is where game engines which abide by and facilitate the tenets of crypto will win over everything else And it is inevitable that crypto native game engines will win because they are just superior for every rational actor getting into this space It s not a zero sum game That is why DeFi Decentralized Finance is winning over traditional finance Bitcoin is winning over nation states It e because this game engines will be open source they will be owned by game developers across the world forked and expanded upon by them This game engines will have the crypto economic layer as their base and builders across different domains will collaborate and pay each other using this base layer which will be Ethereum or some other blockchain It will allow for interoperability amongst different fields and domains tools for efficient collaboration and coordination permissionless ownership first mentality persistence using a decentralized ledger with very strong sybil resistance built in and the most critical feature about them will be modular composability Due to all of this features even big players in the space have to follow this principles otherwise it s hard for them to participate in the crypto market and make any profits Anyone trying to create walled gardens will lose out This is not to say that walled gardens won t have any place in the metaverse there will be lots of them but they will be community first with an easy exit option to anyone playing in this gardens which is really difficult thing to do in today s tech and gaming ecosystem There are important entities in this blockchain based system that makes the system whole Builder Player and Speculator Builders are programmers designers and artists who will build game worlds and components Players will play the games built by them and Speculators are the investors and gamblers who will stake their wealth on builders based on players who are the ultimate judge signals of which builders are successful and good In the old way the builders worked for investors speculators building them worlds which were designed in a way to exploit players out of their dollars In the new way the role of speculators although important will be to just observe and not try to control the narrative to gain advantage Here s a tiny example of a game that explains the stark differences between the old and new system clearly I am a game developer who wants to build a game where a knight fights a dragon with a sword There are main components in this scene the knight dragon and sword The game devs and artist will create the assets program the behaviour and the designer and author of game will integrate them in the game world and make the game playable and fun In the old way I will hire artists to create the assets which will be my game s IP The code of the game will be closed and for allowing modding for external devs will require additional effort I will have to follow the rules set by the centralized marketplaces like Steam I will not be able to use code assets since there s no standardized way of accessing other assets to make the game development process faster and simpler So basically creating a game today breaks all the important principles that crypto follows But if I choose to follow the cyperpunk principles it will not only make my building process more efficient it will set my game up for future expansion give players and artists proper ownership into my IP but also give everyone involved a way to participate in my journey of game development from the beginning if they desire so But to set all of this up currently would take lots of engineering effort To make this process easier for every new builder there s an opportunity and need to create a game engine which facilitates all the process and bakes in the principles in everything we build This kind of game engine is the new paradigm the most critical infrastructure for the future of a good metaverse and an important public good which should be made available for all Composability   Crypto game engines allow devs to create blockchain based smart contracts which represent independant parts of a game composed together just like lego pieces This pieces will be of various forms and will be interoperable to fit with other pieces to form a whole game Currently the way games are developed they are siloed worlds that are confined within themselves Players have to go in the world play and learn skills but there isn t a way to transfer the elements skills inside the game to another game This gives open world games like GTA strong moats as gamers need to dedicate their entire time undivided attention and money inside a single game There s no doubt the absolutely massive world build by Rockstar is really entertaining But imagine if this world was built using independant components by different builders all over the world instead of the few hundred that work at the studio Composable smart contracts allow all of this game components needed in a game to be extracted out and remain an independent entity on the blockchain This components can then be utilized by a particular game contract One important thing to consider when creating this separable independant components is how interoperable they are with each other By default I think every component should have some dimensions about it that can communicate with the others because they are on blockchain But in order for every feature of the component to be operated they should abide by some standards set by the community so game devs have easier time integrating them and don t confuse the players owning or interacting with this components In game components should feel consistent with each other no matter which game they belong to In our game example the knight will use the player contract which has a global state owned by the player itself This means that the player can use it s global state which is independant of the game and also the game itself will modify the player state The player can use his personal wallet in which he owns certain components which are useful in the game In our example the game accepts swords as weapon to fight the dragon so the player can either use a sword he already owns maybe won from another game or he can use the sword provided by the game itself What makes this interesting for the builders is that if the builder wants he can skip the step of building sword assets and only allow players who already own swords to fight this dragon This brings so many possibilities for the game and also makes the process of game development really modular and composable Another aspect to this is an artist who is really well known for making amazing sword assets can now make his work available to lots of different game developers and his work could be valued according to how much those assets are in demand in the world This makes the valuation of in game assets completely detached from the game itself and the games narrative character and gameplay only enhance the asset Actually all the aspects of a game can be detached and modularized in a similar way in theory but the implementation might make things a little complicated especially when it comes to storytelling as it is usually very tightly coupled with a game But it might be possible to fork game play mechanics create by certain devs and tell different stories in different worlds using those This opens up a really different way of coordination and collaboration in game development and designers will have to shed their old ways of thinking how to go about designing a game Persistence   Blockchain records every transaction made by users of a smart contract That means that if a player plays a game using a smart contract all the interactions player does on the chain is recorded and so a player state is maintained for that particular game This state can then be used by the player and other game developers in really interesting ways For example our game contract in the example above mints a loot item when the player finally defeats the dragon The author of this particular game contract has made this particular loot item as an NFT an independant component which the player now owns and can do what he wants with it He can keep this treasure as a display in his collections box He can sell it on the open markets for real money Or he can just use this NFT in another game contract in the metaverse The player now goes to a warriors battleground which is a PVP arena and he can choose to use the sword he just won defeating the dragon to fight his friends in a battle arena This is just one scenario of so many things which will be made possible because of the state of the object which has a whole another life outside of it s game level it was generated This layer of persistence will also be used on the player itself The skills he learned in this game can be used by other games to give him special access to their games We can create a reputation layer for the player which can be monetized by the player in various ways There s even a persistance layer in the gaming world itself and a talented game developer can use this to make the experience of living in their gaming world a really memorable and unique experience where players past action affect their community their own state and also state of NPCs residing in the game Imagine using AI for NPCs to have dynamically changing reactions to player actions based on how they behave in the game or other games Or changing a whole city in an open world game based on actions performed and decisions made by a faction of players Saving all the previous state on a blockchain also means a player can come back and replay a particular state of a particular game again and again without ever needing to store it somewhere seperately or the game server not maintained by the original game company Anyone can fork this game and run it on their own and carry over all the previous state They can keep the game exactly the same or make their own modifications either cosmetic or in game All of this is only possible if there s a single chain storing all the state data Permisionless   One of the main tenets of crypto is that it is permissionless You don t need permission to sell something you build from the central marketplaces and platforms The same thing will apply to game engine components too Any smart contract developer can create a new game by forking the original game contract transferring over all the capabilities of the original game Any frontend developer can create new UI and d asset to mod the game to their liking selling this mods to players and other devs Even the assets used in a game can simply be picked up by game devs from artists who will mint it as NFTs attaching rules and royalty fee for usage This makes working on games a really individualistic and asynchronous process if one likes to work that way But a squad with diverse backgrounds can collaborate to fork a game and make improvements of their own to it too In the above example I as a dev will opensource my design for the dragon fight Then another dev can extend my work by adding a different dragon with different capabilities but reusing the players actions that I have already programmed in An environment artist can create a different level for the game to be played And a curator can pick and choose between all this different composable components to create a very specific experience And all of this will be done permisionlessly while all the revenue collected during this process will be distributed by a distribution contract set by the individual component creators Gone will be the days when Nintendo sues a fan for remaking an old level or Bethesda only allowing certain mods for their games to be monetizable This kind of selfish tactics to benefit the parent company will be seen as undesirable and foolish Ownership   game developers can create certain assets which the player can own Some of this assets are something they sell which maybe vital to what they are building in order to raise funds Once you own an asset you can sell it on open markets Use it in other games made by the same or other developers The engine allows game contracts to make exclusive contracts with the player owned assets which means that when the player uses the game assets in a game it will permanently change some aspects of the owned assets You may even lose the asset you own Some changes will be permanent some only when you play the game Some will be purely cosmetic others will enhance deflate the abilities of the asset you own Eg Let s say you win a rare sword in a battle game by defeating another player in combat Now that sword is permanently yours to own Now you can go and play a game which allows you to upgrade that sword It s a fantasy magical game so your sword now has magical abilities Then you go and play a game with dragons But this game has known risk that the sword maybe permanently damaged losing all the magical abilities you gain playing the other game Is that risk worth the rewards this game is offering Game developers will be making all sorts of risk rewards balance for different assets in order to attract players and the game engine will be there all along to make this process easier Tokenomics   crypto allows for a open and transparent financial system which acts as the base layer of the metaverse Tokenomics or token economics lets you create a playground for experimenting with your own economics which can still interoperate with the global economic marketplace A thriving metaverse needs well compensated builders who are paid fairly for the value they bring to the ecosystem As we saw above in a composable system every individual can build permisionless and plug in to the verse Everyone is the owner in this economy and there are minimum rent seekers A trustless base economic layer with a smart contract game engine where every artist and builder can assign royalty fees for the assets they build used by game devs and compensated by players investors means everyone can build without worrying about business Builders can seperate art from business and just build Players can participate to make sure the right builders are compensated fairly by signalling their happiness and also earn from this Players can themselves earn from playing the game in certain playearn game models While the speculators and investors can stake their tokens to keep the ecosystem growing and healthy The artist who is good at developing swords in the above example can be commissioned by a game dev for his particular game or he can make his asset available for anyone to use which are then bought by either a player or a game world because they think the utility or signalling of owning this sword is beneficial for them for particular games or in general in the external world I have seen certain critics say that if you insert money making in a game it removes enjoyment from actually playing the game and it becomes a grind People don t play game to earn but just to relax and have fun I get this criticism but I think there will always be games built where you can just use your NFTs to play fun games without worrying about the earning potential or grinding to earn more money But the critics are failing to understand that this system is giving economic freedom to the builders themselves allowing players to own and earn from the games they enjoy playing and providing some real benefits in exchange for their time and experience This may not be for everyone but I predict that most artists and game devs will eventually find that this model works much better for them than what they have been doing in the old way and so the best games will be built in this new system This is the way Basic Game Engine in DevelopmentWe have started work on a game engine that will be build with all the features I talked above in mind This will be a bottoms up approach with the game engine being built specifically for a game we are developing called Spaceborn Spaceborn is a Loot Project inspired game where players get to own unique and randomly generated sci fi gears NFT by defeating Aliens in combat Players can only earn this NFTs by playing the game The players can equip some of the gears which they have won previously or bought from the secondary market in order to get better odds in battle The twist is that if you loose in combat the player may lose the equipped NFTs The plan is to open source all the contracts created for this game so that other game developers can fork them use the sci fi gears won by players in this game in their own games and also let the games use the player and it s global state in other games Every important component of the game which might benefit from having crypto native features described above will be a ERC NFT component type and the Game Manager will be the central contract that interacts with all the components registered with it Every component has it s own attributes which can be either global changed by the owner or game specific changes when owner of the component interacts with the game Following are the important components for the first game Player Contract Player has a configurable global state A player accepts to attach itself to a game contract and agrees to getting the global state modified as it interacts with the game Currently the only global state a game can change is the experience points This experience points will give the player reputation in the metaverse A player can also modify certain global attributes which are then made use by the game One attribute is attaching a NFT PFP the player owns as it s profile picture Now based on which NFT the player attaches the game can give special boost to them inside the game Game Contract Game contract is the main game manager that maintains state for the game world and all the players interacting with the game This game manager has several mappings which are upgradable by both players playing the game and the game owners game masters In the Spaceborn game this game contract accepts players gated by specific PFP NFTs they own Gears NFT Gears NFT are minted by the game contract and are transferred to the wallet of the player upon completion of some objective in the game Defeating alien enemy This NFT are dropped by the alien contract upon defeat This NFTs can also be equipped by the player during combat which reduces the probability of alien winning in the battle depending on the attributes of the gear and the attributes of aliens The attributes and the calculation is also something that can be upgraded by the game contract owner once it s deployed Alien Contract Aliens are enemies generated by the game contract which have a base probability of winning in a battle This probability is increased or decreased depending on the player it s facing and the gears the player has equipped The contracts and web framework uses scaffold eth which is a great tool for quick prototyping web concepts The future roadmap for the game engine is as follows Create a UI for anyone to generate game contracts or fork someone else s deployed game Easy deployment of games to different L networks or sidechains like Arbitrum and Matic Create a standard for in game items so that interoperability between different games is like a breeze Create a token which will compensate builders incentivize game developers to allow the players to play their games Create a DAO for making this game engine a public good and properly decentralized Create a D combat game which will reuse the NFTs already minted from the text based version Integration with existing game engines such as unity and unreal Library for artists and developers to publish their assets different ways for them to get compensated for the work and a marketplace for players and games There s a lot more that will be needed but this are what I think the core features for an alpha game engine If any of this interests you please do get in touch with us on telegram We are a group of devs from Moonshot Collective GitcoinDAO and OPGames All of us are really excited for the future of crypto amp web and passionate about video games What lies ahead of us is monumental and mind blowing and we want to be at the cutting edge of it and leading the way So be there with us as we go all in on this new adventure together Here s the Spaceborn website spaceborn ggJoin this telegram group for updates and connecting with us 2022-01-21 19:10:13
Apple AppleInsider - Frontpage News 'Central Park' season two restarts on Apple TV+ on March 4 https://appleinsider.com/articles/22/01/21/central-park-season-two-restarts-on-apple-tv-on-march-4?utm_medium=rss x Central Park x season two restarts on Apple TV on March Apple has announced that the other half of the second season of its animated musical show Central Park will arrive on Apple TV on Friday March Central ParkThe first three episodes of the second half of Central Park season two will premiere on March with another episode released every Friday after that There are a total of eight episodes in the second half Read more 2022-01-21 19:22:28
Apple AppleInsider - Frontpage News Army wife uses AirTags to track shady movers https://appleinsider.com/articles/22/01/19/army-wife-uses-airtag-to-track-late-moving-truck-driver-during-a-relocation?utm_medium=rss Army wife uses AirTags to track shady moversAn Army spouse says she used an AirTag to keep tabs on her family s belongings during a move when a shady moving truck driver didn t deliver the items on time An Apple AirTagMilitary members doing permanent change of station PCS moves have historically had issues with shippers accountability of household goods Shipments often get stalled for weeks or months by contractors with little or no communications on the location or the reason why the goods were lost or delayed In fact AppleInsider staffers have dealt with lack of accountability or good tracking of the shipments multiple times Read more 2022-01-21 19:33:09
海外TECH Engadget Google files motion to dismiss four charges in antitrust lawsuit https://www.engadget.com/google-antitrust-lawsuit-motion-to-dismiss-charges-194011413.html?src=rss Google files motion to dismiss four charges in antitrust lawsuitGoogle has filed a motion to dismiss most of an ad tech focused antitrust lawsuit brought forward by a group of state attorneys general It has requested that a federal court dismiss four of the six charges with prejudice which would prevent them from being brought back to the same court quot The complaint misrepresents our business products and motives and we are moving to dismiss it based on its failure to offer plausible antitrust claims quot Adam Cohen Google s director of economic policy wrote in a blog post The company says the plaintiffs failed to provide evidence of wrongdoing for several of their allegations and that much of the suit quot is based on outdated information that bears no correlation to our current products or business in this dynamic industry and in any event never amounted to a violation of antitrust laws quot The AGs who are led by Texas AG Ken Paxton claimed Google abused its power to shore up its position in the online ads market They said the company agreed a quot sweetheart deal quot in that gave Facebook parent Meta a boost in ad header bidding a type of tech allows publishers to solicit bids from multiple ad exchanges simultaneously in exchange for support for Google s Open Bidding method of selling ads Google said the deal was above board and that it wasn t a secret as Facebook Audience Network FAN was one of several partners for its Open Bidding program Cohen said the deal quot does not provide FAN with an advantage in the Open Bidding auction FAN competes in the auction just like other bidders FAN must make the highest bid to win a given impression period If another eligible network or exchange bids higher they win the auction quot The AGs also alleged that Google harnessed at least three programs to manipulate ad auctions The aim according to the states was to push publishers and advertisers into using the company s own tools quot State Plaintiffs respond to Google s success by seeking to compel Google to share with its competitors the fruits of its investments and innovation quot Google wrote in its filing quot They criticize Google for not designing its products to better suit its rivals needs and for making improvements to those products that leave its competitors too far behind They see the solution to Google s success as holding Google back rather than letting market forces urge its competitors forward quot As Reuters notes the two other charges in the suit are based on state law and were stayed in September Although Google hasn t asked for those to be dismissed it reserved the right to make that request at a later date 2022-01-21 19:40:11
海外TECH Engadget Court orders persistent 'Roblox' troll to stay off the platform https://www.engadget.com/roblox-ruben-sim-settlement-191010830.html?src=rss Court orders persistent x Roblox x troll to stay off the platformA court in California has ordered Benjamin Robert Simon to pay in damages to the creator of Roblox reports Polygon Roblox Corporation sued Simon in November accusing the YouTuber of harassing its player base and repeatedly skirting its efforts to keep him off the platform At the time the company initially sought million in damages from Simon Roblox Corporation s allegations against Simon who is better known as Ruben Sim on YouTube were numerous The company said it had originally banned him from Roblox for using homophobic and racist slurs as well as sexually harassing other players and uploading photos of Adolf Hitler The court ordered Simon to stay off the platform He has also agreed not to make or publish “false threats of terrorist activity relating to Roblox One of the most serious accusations the game s developer leveled against Simon was that he posted “false and misleading terrorist threats that led to a temporary shutdown of the Roblox Developers Conference in San Francisco The company claims it cost to investigate the threat and secure the venue Simon has also been ordered not to go near the company s offices In its original complaint Roblox Corporation accused Simon of glamorizing a shooting incident at YouTube s headquarters in San Bruno California and threatening a copycat act of violence at its own office in nearby San Mateo Simon told Polygon he plans to upload a video about the complaint on his YouTube channel sometime in the “next couple months The Roblox Corporation declined to comment on the outcome of the case 2022-01-21 19:10:10
Cisco Cisco Blog Cloud and the Hybrid Future of Work https://blogs.cisco.com/cloud/cloud-and-the-hybrid-future-of-work Cloud and the Hybrid Future of WorkDue to the breadth of our portfolio we re Cisco uniquely positioned to help you harness the power of your clouds Cisco solutions align with the way you actually use the cloud to deliver a consistent experience to all users connect multiple clouds support the future of work secure your cloud workloads and simplify cloud operations 2022-01-21 19:32:30
海外科学 NYT > Science Japan’s Monkey Queen Faces Challenge to Her Reign: Mating Season https://www.nytimes.com/2022/01/21/science/japanese-macaque-monkey-alpha-female.html Japan s Monkey Queen Faces Challenge to Her Reign Mating SeasonYakei became a rare alpha female of a macaque troop in a nature reserve but a kind of simian love triangle may endanger her grip on power 2022-01-21 19:14:27
海外TECH WIRED Meta and Twitter's NFT Landgrab Could Backfire https://www.wired.com/story/nft-metaverse-facebook-twitter backfirea 2022-01-21 19:25:00
ニュース BBC News - Home Five slices of Meat Loaf: Iconic moments on the BBC https://www.bbc.co.uk/news/entertainment-arts-60091928?at_medium=RSS&at_campaign=KARANGA bbche 2022-01-21 19:44:57
ニュース BBC News - Home Do Ukrainians and Russians believe a full-scale war is possible? https://www.bbc.co.uk/news/world-europe-60090991?at_medium=RSS&at_campaign=KARANGA moscow 2022-01-21 19:31:43
ニュース BBC News - Home US-based Binnie family submits Derby takeover offer https://www.bbc.co.uk/sport/football/60085954?at_medium=RSS&at_campaign=KARANGA derby 2022-01-21 19:58:20
ビジネス ダイヤモンド・オンライン - 新着記事 ポエム風広告はなぜ生まれるのか、モンスターエナジーやマンションの「魅力」 - 井の中の宴 武藤弘樹 https://diamond.jp/articles/-/294033 魅力 2022-01-22 04:50:00
ビジネス ダイヤモンド・オンライン - 新着記事 織田信長の「桶狭間」、毛利元就の「厳島」 敵の裏をかいて大軍撃破した“奇襲”と“撹乱” - from AERAdot. https://diamond.jp/articles/-/293543 織田信長の「桶狭間」、毛利元就の「厳島」敵の裏をかいて大軍撃破した“奇襲と“撹乱fromAERAdot源平がしのぎを削ったその勃興期、一対一で相まみえることが原則だった武士の戦い。 2022-01-22 04:45:00
ビジネス ダイヤモンド・オンライン - 新着記事 コロナパンデミックは赤ちゃんの運動能力と社会的発達に影響を及ぼす? - ヘルスデーニュース https://diamond.jp/articles/-/293562 コロナパンデミックは赤ちゃんの運動能力と社会的発達に影響を及ぼすヘルスデーニュース新型コロナウイルス感染症COVIDパンデミックの最盛期に生まれた赤ちゃんは、運動能力の発達と社会的発達の双方が、わずかではあるが有意に遅れている可能性のあることを、米コロンビア大学のDaniDumitriu氏らが報告した。 2022-01-22 04:40:00
ビジネス ダイヤモンド・オンライン - 新着記事 世界遺産カンボジア遺跡を「全制覇」したい!【海外旅行に想いを馳せる】 - 地球の歩き方ニュース&レポート https://diamond.jp/articles/-/293556 世界遺産 2022-01-22 04:35:00
ビジネス ダイヤモンド・オンライン - 新着記事 真冬ゴルファーの心強い味方!「軽くて暖かいフリースジャケット」4選 - 男のオフビジネス https://diamond.jp/articles/-/293552 魅力 2022-01-22 04:30:00
ビジネス ダイヤモンド・オンライン - 新着記事 部下に信頼されない「残念な上司」に欠けている1つの特徴 - 優れたリーダーはみな小心者である。 https://diamond.jp/articles/-/292463 部下 2022-01-22 04:25:00
ビジネス ダイヤモンド・オンライン - 新着記事 「あなたはこういうタイプだよね」と一方的に決めつける残念な思考 - 1%の努力 https://diamond.jp/articles/-/293764 youtube 2022-01-22 04:20:00
ビジネス ダイヤモンド・オンライン - 新着記事 育ちがいい人は、 魚の骨や種を口から出すときどうするのか? - もっと!「育ちがいい人」だけが知っていること https://diamond.jp/articles/-/293691 諏内えみ 2022-01-22 04:15:00
ビジネス ダイヤモンド・オンライン - 新着記事 「頭のいい人」でもお金持ちになれない決定的な理由 - サイコロジー・オブ・マネー https://diamond.jp/articles/-/293574 重要 2022-01-22 04:10:00
ビジネス ダイヤモンド・オンライン - 新着記事 歯ぐきの腫れは放置厳禁! 歯周病が招く「恐ろしい病気」とは? - 40歳からの予防医学 https://diamond.jp/articles/-/293945 予防医学 2022-01-22 04:05:00
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