投稿時間:2022-02-12 15:11:46 RSSフィード2022-02-12 15:00 分まとめ(11件)

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python Pythonタグが付けられた新着投稿 - Qiita 【Project Euler】Problem 84: モノポリーの確率 https://qiita.com/masa0599/items/35025fa996a6109535d4 問題モノポリーの確率原文ProblemMonopolyodds問題の要約モノポリーのボード上で一人で面サイコロを個振って移動したときに停まるマスの確率を高い順つ並べて桁の数字にせよあまりにも文章が長くて読むだけでも大変な問題。 2022-02-12 14:51:28
python Pythonタグが付けられた新着投稿 - Qiita 転職活動に向けてポートフォリオの要件を考える https://qiita.com/sui_dev/items/31449e0afa6737613714 2022-02-12 14:05:48
Git Gitタグが付けられた新着投稿 - Qiita 【Git】TortoiseGitでフォルダ名を変更する方法 https://qiita.com/rait0/items/a4926e71c41515b0265e 【Git】TortoiseGitでフォルダ名を変更する方法結論名前を変更したいフォルダを右クリックTortoiseGitを左クリック名前を変更Nを左クリック新しい名前テキストボックスに変更後フォルダ名を入力OKを左クリック環境TortoiseGitWindows詳細名前を変更したいフォルダを右クリックフォルダ名を変更したいフォルダを右クリックします。 2022-02-12 14:58:37
Git Gitタグが付けられた新着投稿 - Qiita MSYS2でzshのGitプロンプトを快適に使う方法 https://qiita.com/Lycolia/items/6b9f9070b22d96b45968 2022-02-12 14:29:22
海外TECH DEV Community I suck at WORDLE, so I solved it with JS and Uilicious https://dev.to/uilicious/i-suck-at-wordle-so-i-solved-it-with-js-and-uilicious-4hfc I suck at WORDLE so I solved it with JS and UiliciousTLDR I wrote a Wordle solver bot with Javascript and UIlicious You can run this snippet any day to get your daily Wordle solution Try and see if you can get a better score than the bot Feel free to edit it and optimise the solver algorithm The wordler solver is covered in parts which covers theUI interaction code this article Wordle Statistical model and the math behind it todo Unit testing and benchmarking of the wordle solver todo You can edit or rerun the script by clicking on the GIFIf you haven t already heard of Wordle it s a fun puzzle game that challenges you to guess a valid five letter word in six tries or less My wife is really addicted to Wordle and she s been bugging me to try it every day I suppose for her there s a thrill in getting the right word in the least amount of tries And because we re both gamers and math nerds naturally we talk about strategies to solve Wordle in the least number of guesses But when it comes to actually putting those theories to use and trying my hand at Wordle I came to realise I suck at Wordle English isn t my strong suite per say I speak Javascript better I speak many languages including Python So what better way to solve Wordle then to write a program to solve it for me HA Let s science this After a weekend of hacking I finshed coding up my Wordle solver bot using JS and UIlicious and I would say it works pretty well and has managed to make the correct guess mostly within tries so far Tada solved wordle with a bot on UIliciousIt has mostly stirred up my wife s competitive spirit and annoyed her since the bot does better than her on most days But at least she s not bugging me everyday to play Wordle anymore Is it cheating to write a bot No I d say it s totally fair game Curious to find out how the Wordle solver work Let me explain Basic setupWe re going to use UIlicious to interact with the Wordle website fill in our guesses and evaluate the hints While UIlicious is primarily a cross browser UI testing tool nobody said that s all you can use it for so why not solve some Wordles with it Let s setup our solver bot on UIlicious Snippets think of it as Codepen but for UI testing and it s entirely free to use for executing tests on Chrome UIlicious lets you run Javascript so I m going to be writing the solver in JS The first thing we ll have to do get the bot to navigate to the Wordle site We use the I goTo command to go to the official Worldle site I goTo Edit Since the acquisition of Wordle by NY Times there s now a cookie banner which we need to either accept or dismiss using the I click command I click Reject to reject cookies and close the cookie bannerLet s just make sure the app has loaded with quick check for the phrase Guess the Wordle using the I see command I see Guess the Wordle Finally let s dismiss the tutorial popup by using I click with a pixel offset to click outside the popup clicks px down and px right from the top left corner of the webpageI click html body Now we ll just hit that Run button to run the browser automation script and make sure this brings us to an empty Wordle board to play with Now we re ready to Wordle Next stepsOk now let s dive into writing more complex parts of the solver The bot will need to be able to Enter letters into WordleRead the hints from WordleFind the solution based on the hints I ll explain this in a follow up post This will be a piece of cake Entering letters into WordleWe ve only got up to six tries to guess the Wordle so we ll start with a simple for loop to make attempts to guess the word for let r r lt r solver code will go in here Now we re going to generate a couple of words and enter our guesses into the game I m not going to dive into how solver suggestWord gameState works at the moment but what it basically does is suggest a word based on the previous guesses and the revealed hints I ll explain how the solver works in a follow up post stay tuned let guessWord nullfor let r r lt r guess the next word guessWord solver suggestWord gameState After computing the guessWord I need the bot to enter the word into the game board which is pretty straightforward I use the command I type to enter the guess word and I pressEnter to submit the guess I ve also added a small wait for the game board to finish its animation and allow input for the next guess because the solver can be too fast sometimes and might attempt its next guess before the game board is ready let guessWord nullfor let r r lt r Does some stuff to get gameState guess the next word guessWord solver suggestWord gameState enter and submit the guess word into the Wordle game board I type guessWord I pressEnter add a small wait for the animation to finish before entering the next guess I wait And that s it Reading the hints from WordleThe next important step is after each guess we need to evaluate the hints to make our next guess This is a bit trickier as we ll need to do a bit of scraping to get our hints from the HTML First lets grab each row of the game board The Wordle app is entirely written using Web Components impressive so we ll need to make use of document querySelector and shadowRoot to dive into the lt game app gt element and grab each of the lt game row gt element which stores important information about the revealed hints let rowList document querySelector game app shadowRoot querySelector game theme manager querySelector board querySelectorAll game row Here s what we ll get when we run this query in the browser console Oh look what we have here Each of these game row element has two very useful data attributes that we want letters tells you guess that you ve made for this row e g hello evaluation an array of hints for each letter e g absent present correct absent absent correct if the letter is in the correct position present if the letter is in the word but is in the wrong position And absent if the letter isn t in the word Now we re going to build a state object to store all of these information and pass it to our solver The code below is nothing too fancy We ll wrap this in a function because we want to run it after each guess to get the updated hints function We prepare the state object which we would want to return let state history pos hintSet hintSet hintSet hintSet hintSet Lets get the list of result rows from the UI DOM unfortunately this is more complicated then needed due to shadowDoms let rowList document querySelector game app shadowRoot querySelector game theme manager querySelector board querySelectorAll game row Lets build the state by reading each row for let r r lt rowList length r let row rowList r a row can be blank if there was no guess made if row letters amp amp row letters length gt let word row letters Add it to history list state history push word Iterate each char in the word let allCorrect true for let i i lt i let c word i if row evaluation i absent does nothing allCorrect false else if row evaluation i present state pos i hintSet push c allCorrect false else if row evaluation i correct state pos i foundChar c else throw Unexpected row evaluation row evaluation i Configure the final allCorrect state state allCorrect allCorrect And return the state obj return state This piece of code above needs to be executed the browser so I need to tell the Wordle bot which runs on a sandboxed NodeJS instance to run the funciton in the browser using UI execute function getWordleStateFromUI return UI execute function put the above code snippet in here to get the game state Okay now we want to use this function to get the game state after each guess so let s go back to our for loop and update it let guessWord null for let r r lt r get the game state let gameState getWordleStateFromUI if we got all the letters correct we ve won hurray exit the loop in that case if gameState allCorrect break guess the next word guessWord solver suggestWord gameState enter and submit the guess word into the Wordle game board I type guessWord I pressEnter add a small wait for the animation to finish before entering the next guess I wait Whew Now that the bot can enter its guesses into the board and get the revealed hints we can work on writing the algorithm to solve the Wordle in six attempts or less Finding the solution based on the hints in a follow up post Writing the solver algoritm is the biggest challenge and a whole lot of fun I spent quite a bit of time reading up on optimal strategies there s even papers written about this and tweaking the algoritm But this deserves a post on it s own so I m going to write a follow up post after stay tune Putting everything togetherFinally let s put together the wordle solver Before the start of the for loop we ll initialise the solver with const solver new WordleSolvingAlgo fullWordList filteredWordList And after we exit the for the loop we want to query the game state again At this point we ve either guessed the correct word in less than attempts or have made guesses but don t know what s the final outcome We ll get the final game state one more time and report the outcome using TEST log pass if the bot won or TEST log fail if the bot lost game this comes after exiting the for loop get the final game statelet gameState getWordleStateFromUI is it all correct if gameState allCorrect CONGRATS I see NEXT WORDLE TEST log pass END OF GAME TEST log pass The wordle is guessWord toUpperCase else DARN Try better next time TEST log fail END OF GAME TEST log fail The last guess was guessWord toUpperCase Here s what everything looks altogther except for the solver algo part Open Wordle I goTo to reject cookies and close the cookie bannerI click Reject Is Wordle loaded I see Guess the Wordle Solve Wordle runTheWordleSolver This function runs the wordle solver which will make up to attempts to guess the wordfunction runTheWordleSolver initialise the solver stay tune for more about the solving algorithm const solver new WordleSolvingAlgo fullWordList filteredWordList let guessWord null make up to guesses for let r r lt r get the game state includes the revealed hints let gameState getWordleStateFromUI if we got all the letters correct we ve won hurray exit the loop in that case if gameState allCorrect break guess the next word guessWord solver suggestWord gameState enter and submit the guess word into the Wordle game board I type guessWord I pressEnter add a small wait for the animation to finish before entering the next guess I wait at this point we either guessed the correct word in less than attempts or have made guesses and don t know what s the outcome yet get the final game state let gameState getWordleStateFromUI is it all correct if gameState allCorrect CONGRATS I see NEXT WORDLE TEST log pass END OF GAME TEST log pass The wordle is guessWord toUpperCase else DARN Try better next time TEST log fail END OF GAME TEST log fail The last guess was guessWord toUpperCase Drumroll The moment of Truth Let s smash the Run button and see how our Wordle bot does Hey not bad my bot solved today s Wordle in attempts Mmmmm sweet sweet glory Stay tuned for part I ll explain the solver engine works and the math behind it Or if you want to dive into the full code yourself you can check it out over here and maybe even replace WordleSolvingAlgo with your own algorithm to solve Wordle At the mean time … Happy Wordling 2022-02-12 05:05:17
ニュース @日本経済新聞 電子版 ぷりっとした歯応えや肝のうまみが特長のウマヅラハギ。富山では暖冬だった2019年と20年に漁獲量が落ち込みました。暖冬と不漁に関連はあるのか──。県が電子タグを使った調査を始めました。 https://t.co/O65Z2dP2If https://twitter.com/nikkei/statuses/1492377957536518145 ぷりっとした歯応えや肝のうまみが特長のウマヅラハギ。 2022-02-12 06:00:06
海外ニュース Japan Times latest articles U.S. and allies tell citizens to leave Ukraine as Russia could invade ‘at any time’ https://www.japantimes.co.jp/news/2022/02/12/world/russia-invasion-ukraine-us-warning/ U S and allies tell citizens to leave Ukraine as Russia could invade at any time Washington dramatically raised the alarm Friday over Ukraine warning that a Russian invasion could begin in days and telling U S citizens to leave within 2022-02-12 14:24:29
海外ニュース Japan Times latest articles Prolonged Japan quasi-emergency jeopardizes plans for early economic reopening https://www.japantimes.co.jp/news/2022/02/12/business/japan-emergency-economy-reopening/ Prolonged Japan quasi emergency jeopardizes plans for early economic reopeningPrime Minister Fumio Kishida s plans to reboot the nation s economy next month are facing headwinds as infections remain at record levels 2022-02-12 14:01:45
ニュース BBC News - Home Rebecca Hogue: Mother jailed for 16 months after boyfriend killed son https://www.bbc.co.uk/news/world-us-canada-60356725?at_medium=RSS&at_campaign=KARANGA degree 2022-02-12 05:11:53
ニュース BBC News - Home Call 999 with early heart attack symptoms, NHS says https://www.bbc.co.uk/news/uk-60358296?at_medium=RSS&at_campaign=KARANGA attacks 2022-02-12 05:11:48
北海道 北海道新聞 貨物便から60キロのカバー欠落 成田空港、滑走路脇で見つかる https://www.hokkaido-np.co.jp/article/644913/ 成田空港 2022-02-12 14:02:08

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