投稿時間:2022-06-11 06:21:08 RSSフィード2022-06-11 06:00 分まとめ(27件)

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AWS AWSタグが付けられた新着投稿 - Qiita EC2にRailsアプリをデプロイするための事前知識 ――パッケージ管理ツールとパッケージ https://qiita.com/tanabota12/items/5012109f533bc24d101c rails 2022-06-11 05:27:20
Ruby Railsタグが付けられた新着投稿 - Qiita EC2にRailsアプリをデプロイするための事前知識 ――パッケージ管理ツールとパッケージ https://qiita.com/tanabota12/items/5012109f533bc24d101c rails 2022-06-11 05:27:20
海外TECH DEV Community Autogenerating clients with FastAPI and Github Actions https://dev.to/propelauth/autogenerating-clients-with-fastapi-and-github-actions-2lm9 Autogenerating clients with FastAPI and Github ActionsIf you ve ever hand written a javascript typescript client for an API you probably know the pain of writing a subtle bug Maybe you missed a query parameter or did some copy pasting that you forgot to modify Or maybe the API just changed later on and the client was never updated While they may be simple mistakes they are a pain to debug and coordination problems like these will only get worse as your team grows Coordination via OpenAPI  FastAPIOne solution to this challenge is OpenAPIーa spec that allows you to write JSON or YML which describes your API You can then autogenerate clients and servers in different languages and guarantee that the client and server are in sync However a problem that I ve always had with this approach is that I personally don t like editing the OpenAPI spec for every change I want to make While there are tools that make the process easier as a backend developer I prefer to update my routes directly on the backend This is where FastAPI comes in FastAPI is a python web framework with a lot of thoughtful features One of my favorite features is that it will generate an OpenAPI spec from the code you write For example let s use this app from typing import Unionfrom fastapi import FastAPIapp FastAPI app get hello async def hello name Union str None None if name is None return message Hello World else return message f Hello name This is a simple app that has one route an optional query parameter and a JSON response Next run the server uvicorn main appThen navigate to http localhost openapi json where you ll see the OpenAPI spec that matches the API API First DesignThis changes the workflow from Update OpenAPI schema ⇒Generate server routes ⇒Generate clientsto Update your server ⇒Generate the OpenAPI schema ⇒Generate the clientsWhile there are merits to both the FastAPI version feels way more natural to me as it gets my backend into a good state and then has everything else derive from that Automatically updating the clients with Github ActionsIf there s only one client of your API it s not so bad to re generate it every time you need make a change But as the number of clients increases or your team size increases you ll want to automate this process in order to avoid drowning in manual updates Adding in Github Actions will enable you to generate new clients on every commit Let s first look at the action and then break it down name Generate clientson pushjobs generate clients runs on ubuntu latest name Example steps uses actions checkout master name Set up Python uses actions setup python v with python version name Install run gt python m pip install r requirements txt user name Run server in background run uvicorn main app amp name Generate OpenAPI document run curl localhost openapi json gt openapi json name Cleanup old client run rm rf typescript fetch client name Generate new client uses openapi generators openapitools generator action v with generator typescript fetch name Commit new client run git config global user name Your Name git config global user email yourname yourcompany com git add typescript fetch client git commit am Update typescript client git pushThis action runs on every push and will do the following Setup pythonInstall your projects dependencies from the requirements txt fileRun our server in the backgroundDownload our openapi json file note the server starts up very quickly for this example if yours is slower you may need to add a sleep or use something like wait on Use the OpenAPITools Generator action to generate a client We generated a typescript client based on fetch but you can create as many clients as you want here Finally we committed the new client back to our repo We could have also pushed it to a separate repo or published it to NPM so others can use it And that s all Now every time anyone makes a change to the API new clients will automatically be generated to match the API thanks to FastAPI s OpenAPI support If you want to learn more about FastAPI check out our related blogs on React FastAPI Authentication Dependency Injection with FastAPI s Depends and RBAC Authorization with FastAPI and PropelAuth 2022-06-10 20:35:23
海外TECH DEV Community How to Make a Treemap in JavaScript https://dev.to/andreykh1985/how-to-make-a-treemap-in-javascript-5bn6 How to Make a Treemap in JavaScriptTreemap visualizations are widely used in hierarchical data analysis If you need to build one but have never done that before you might think the process is somewhat complicated Well not necessarily I decided to make a step by step tutorial explaining how to create awesome interactive treemap charts with ease using JavaScript And you re gonna love the illustrations Are we alone in the universe A question every one of us has asked ourselves at some point While we are thinking about the odds of the Earth being the only habitable planet in the universe or not one of the things we might consider is how big the universe is Let s look at that with the help of treemaps In this tutorial we will be visualizing the scale of the largest galaxies in the known universe using the treemapping technique So would you like to know how to quickly build a JS based treemap chart Follow me in this stepwise tutorial and learn in an easy fun way What Is a Treemap Before we get down to the tutorial itself let s look at the concept of treemaps A treemap chart is a popular technique for visualizing hierarchically organized tree structured data Designed to show at a glance the structure of hierarchy along with the value of individual data points it makes use of nested rectangles whose size is proportional to the corresponding quantities Each branch of the tree is a rectangle and for sub branches there are smaller rectangles nested inside them Displaying data by color and proximity treemaps can easily represent lots of data while making efficient use of space and are great for comparing proportions within hierarchies The treemap chart type was invented by professor Ben Shneiderman who has given significant contributions in the field of information design and human computer interaction Treemaps are used in many data visualization areas and can be found applied in the analysis of stock market data census systems and election statistics as well as in data journalism hard drive exploration tools etc A Peek at Our JS Treemap ChartSo now we will build a treemap using JavaScript to compare the sizes of the top galaxies in the known universe Take a look at exactly what we are going to create This is what our JS treemap chart will look like by the end of the tutorial Let s start our interstellar journey Create a Basic JS Treemap ChartCreating a JavaScript based treemap chart generally takes four basic steps that are as follows Create an HTML pageReference JavaScript filesSet dataWrite some JS treemapping codeAnd don t worry if you are a novice in HTML CSS and JavaScript We will go through each and every step in detail and by the end of this tutorial you will have your own JS treemap ready So the countdown has begun let s get our chart ready for launch Create an HTML PageThe first thing we do here is to create a basic HTML page There we add an HTML block element lt div gt ーthat s where our treemap chart will be placed ーand assign it an ID attribute for example let it be “container to reference it later in the code We should also set some styling for the lt div gt Let s define the width and height properties as and margin and padding as You may change this to your liking lt DOCTYPE html gt lt html lang en gt lt head gt lt meta charset utf gt lt title gt JavaScript Treemap Chart lt title gt lt style type text css gt html body container width height margin padding lt style gt lt head gt lt body gt lt div id container gt lt div gt lt body gt lt html gt Reference JavaScript FilesNext we need to reference all the required scripts that will be used to create a treemap chart There are multiple JavaScript charting libraries out there to choose from The fundamental steps of creating interactive data visualizations remain more or less the same with any of them Here for illustration I am going to use AnyChart ーit supports treemaps and has a free version with the source open on GitHub So to build a treemap chart we need the core and treemap modules Let s reference both in the head section of the HTML page created in the first step We will obtain them from the CDN alternatively the scripts can be downloaded lt DOCTYPE html gt lt html lang en gt lt head gt lt meta charset utf gt lt title gt JavaScript Treemap Chart lt title gt lt script src gt lt script gt lt script src gt lt script gt lt style type text css gt html body container width height margin padding lt style gt lt head gt lt body gt lt div id container gt lt div gt lt body gt lt html gt Set DataHere comes the data We will visualize the scale of the top largest galaxies in the known universe The galaxies are so incredibly vast that they re measured by how many light years across they are A light year is the distance a beam of light travels in a single Earth year which equates to approximately trillion miles I have already taken the galaxy scale data from Largest org For our chart the tree structure data will look as follows The root level element is Galaxies divided by galaxy type into Elliptical and Spiral as its children which further have arrays of individual galaxy objects as their own children Each galaxy object is provided with key value properties of name and scale in light years For example name IC value means the IC galaxy with its scale being light years Honestly it s very hard to comprehend how massive it is var dataSet name Galaxies children name Elliptical children name IC value name Hercules A value name A BCG value name ESO value name ESO value name Spiral children name Rubin s Galaxy value name Comet Galaxy value name Condor Galaxy value name Tadpole Galaxy value name Andromeda Galaxy value Write Some JS Treemapping CodeNow just a few lines of JavaScript code to fuel up our treemap chart First we include the anychart onDocumentReady function which will enclose all the JavaScript code of the treemap ensuring it will execute when the web page is fully loaded and ready lt script gt anychart onDocumentReady function The JS treemapping code will be written here lt script gt Second we add the data we want to visualize in a treemap chart from step lt script gt anychart onDocumentReady function var dataSet name Galaxies children name Elliptical children name IC value name Hercules A value name A BCG value name ESO value name ESO value name Spiral children name Rubin s Galaxy value name Comet Galaxy value name Condor Galaxy value name Tadpole Galaxy value name Andromeda Galaxy value lt script gt Third we add the following line to create a treemap from the tree data var chart anychart treeMap dataSet as tree Finally we add a title put the chart in the previously defined lt div gt container and display it using the draw command chart title The Largest Galaxies in the Known Universe chart container container chart draw Now our JS treemap is basically ready and if we stopped at that it would look something like this There are only two tiles visible immediately as the treemap chart is loaded Elliptical and Spiral We can click on those and they will expand to show their respective children galaxies ーthat s what is called a drill down action Why is this happening just two tiles Because by default the maximum depth value is set as It means we can see only one level with its parent at a time The lower levels are hidden On the first level we have Galaxies being divided into Elliptical and Spiral so we only see that by default Now what do we do to display all the galaxy tiles at once It s very simple We just need to change the maximum depth value using the maxDepth function chart maxDepth The countdown is over and our treemap chart is already now In this chart we can see how the galaxies are grouped based on hierarchy and we can also click on the Elliptical or Spiral headers at the top to zoom in on their children s galaxies Look at the interactive version of this basic JavaScript treemap chart on JSFiddle or AnyChart Playground Feel free to play around with it You can also check out the full code below lt DOCTYPE html gt lt html lang en gt lt head gt lt meta charset utf gt lt title gt JavaScript Treemap Chart lt title gt lt script data fr src gt lt script gt lt script data fr src gt lt script gt lt style type text css gt html body container width height margin padding lt style gt lt head gt lt body gt lt div id container gt lt div gt lt script gt anychart onDocumentReady function create the data var dataSet name Galaxies children name Elliptical children name IC value name Hercules A value name A BCG value name ESO value name ESO value name Spiral children name Rubin s Galaxy value name Comet Galaxy value name Condor Galaxy value name Tadpole Galaxy value name Andromeda Galaxy value create the treemap chart and set the data var chart anychart treeMap dataSet as tree set the chart title chart title The Largest Galaxies in the Known Universe set the container id for the chart chart container container initiate drawing the chart chart draw lt script gt lt body gt lt html gt It was quite effortless to create a beautiful JavaScript treemap chart wasn t it Now you can see at a glance how the scale of the largest galaxies looks and compare them The resulting chart already looks very good to me But let me show you how you can customize JavaScript treemaps whenever you want more Customize the JS Treemap ChartNow let s add some aesthetic and functional changes to make our interactive treemap chart even better and more insightful A Change ColorsB Apply a Linear Color ScaleC Format Labels and TooltipsD Sort Tiles in Ascending OrderFOR A WALKTHROUGH OF THESE JS SURFACE CHART CUSTOMIZATIONS CONTINUE READING HERE 2022-06-10 20:13:35
海外TECH DEV Community Let's Make a Virtual Dog Game with Java! 🐕 https://dev.to/christinecdev/lets-make-a-virtual-dog-game-with-java-plk Let x s Make a Virtual Dog Game with Java Today we are going to make a little virtual dog game that is based in the command line using Java That s right open up your code editor I used IntelliJ Community Edition for this one make a nice cup of coffee and pour it all over your computer My work is done here you re welcome Jokes aside this is a pretty easy game to make It will take you less than an hour if you don t take bathroom breaks and who knows you might have fun along the way When you re ready open up your code editor and let s get coding The concepts that I will be discussing in this tutorial assumes that you know the basics of Java No in depth knowledge or even experience is needed but go here to revisit the basics of classes variables and conditionals if needed Step One Setting up our projectOpen up IntelliJ or your desired code editor and select the option to create a new project Make sure you have your Java environment set up having the appropriate JDK and SDK s If you need help I listed some links below Visual Studio Code amp Java Setup TutorialIntelliJ amp Java Setup Tutorial IntelliJWith IntelliJ you just need to enter your project name select Java and IntelliJ no need to select Maven or Gradle for this one Then when you re in the editor you need to right click on the src folder and create two new Java classes DogNeedsand DogApplication You re all set up for now To run the project from here on out for testing simple go here VS CodeWith VS Code after you ve installed the necessary prerequisites you can also just select the Create Java Project option with the no build tools project type selected Then when you re in the editor you need to right click on the src folder and create two new files DogNeeds javaand DogApplication java You re all set up for now To run the project from here on out for testing simple go here Step Two DogNeeds javaFrom here on out I will be working from IntelliJ Before we do anything we need to head over to DogNeeds java and make some declarations In this file we will declare all our variables needed to change our needs get our needs and set our needs as well as create our class constructor Let s start by declaring our variables for our needs Our dogs needs will consist of hunger thirst attention bladder energy and hygiene We will also declare our string object for our dogs name public class DogNeeds main needs of our virtual dog what we need to do to fulfill them alive private String dogName private int hunger private int thirst private int attention private int bladder private int energy private int hygiene Then we need to define our constructor underneath all these variables Our constructorwill help us initialize our objects by assigning default values to them For example our needs will all start at so when our game starts our dog will have point assigned to each need public DogNeeds String d dogName d hunger thirst attention bladder energy hygiene Once that is done we need to set our getter setter and change methods The getmethod returns the variable values for our dogs needs and the setmethod sets the values The changemethod is our own custom method that will allow us to change these values upon each round methods needed to increase decrease our dog s needs public void changeHunger int h hunger h public void changeThirst int t thirst t public void changeAttention int a attention a public void changeEnergy int e hunger e public void changeBladder int b hunger b public void changeHygiene int g hygiene g mandatory getter methods public String getDogName return dogName public int getAttention return attention public int getBladder return bladder public int getEnergy return energy public int getHunger return hunger public int getThirst return thirst public int getHygiene return hygiene mandatory setter methods public void setAttention int attention this attention attention public void setBladder int bladder this bladder bladder public void setDogName String dogName this dogName dogName public void setEnergy int energy this energy energy public void setHunger int hunger this hunger hunger public void setThirst int thirst this thirst thirst public void setHygiene int hygiene this hygiene hygiene Finally we can create a tick method which will randomise our dogs needs upon each round so that it isn t as predictable For example our dog won t always be full it will be random on tick method that will generate randomized game loop public void tick we add each time a user does something need max hunger thirst bladder energy attention hygiene Complete DogNeeds javapublic class DogNeeds main needs of our virtual dog what we need to do to fulfill them alive private String dogName private int hunger private int thirst private int attention private int bladder private int energy private int hygiene dog Constructor public DogNeeds String d dogName d hunger thirst attention bladder energy hygiene methods needed to increase decrease our dog s needs public void changeHunger int h hunger h public void changeThirst int t thirst t public void changeAttention int a attention a public void changeEnergy int e hunger e public void changeBladder int b hunger b public void changeHygiene int g hygiene g on tick method that will generate randomized game loop public void tick we add each time a user does something need max hunger thirst bladder energy attention hygiene mandatory getter methods public String getDogName return dogName public int getAttention return attention public int getBladder return bladder public int getEnergy return energy public int getHunger return hunger public int getThirst return thirst public int getHygiene return hygiene mandatory setter methods public void setAttention int attention this attention attention public void setBladder int bladder this bladder bladder public void setDogName String dogName this dogName dogName public void setEnergy int energy this energy energy public void setHunger int hunger this hunger hunger public void setThirst int thirst this thirst thirst public void setHygiene int hygiene this hygiene hygiene Step Three DogApplication javaWith our objects and methods defined it s now time to code the logic of our application game Head over to your DogApplication java file and create your main method This is where we will call all other methods public class DogApplication public static void main String args Now for the logic part of it Our game will need to do the following Get user input to set the dog s name Return the game instructions Return the menu of options and allow the player to select options Randomize the needs and alter them according to what the player chose Return current needs return value of previous option Let s go ahead and get the user input first We will have to ask the player to enter their dog s name and then assign that value to our dogName string object that we defined in DogNeeds java We can get user input via the scanner object import java util Scanner public class DogApplication public static void main String args int select allow us to get user input Scanner input new Scanner System in creates a scanner object System out println Who is the goodest boy ever Enter your dogs name String dogName input nextLine create a new dog with needs object DogNeeds dog new DogNeeds dogName Then we can go ahead and print out our game instructions This is basically where we will tell the player what they need to do in order to keep the dog happy You can enter here what you want import java util Scanner public class DogApplication public static void main String args instructions needsMenu dogName method needed to print out game instructions public static void needsMenu String dogName System out println n gt gt Welcome to parenthood You are now the proud new owner of dogName n n n n n n n n n n o n n n n n n n n n n n n gt gt Remember dogName has needs Being a pet owner is a lot of work n gt gt dogName needs clean water food sleep grooming playtime and lot s of attention n gt gt Good luck n Now the long part comes We now need to create a select integer which we will assign to an array of options and create a bunch of conditionals to see whether or not the dogs needs are full and if it s not how the option selected will affect the dog This seems more complex than it is believe me We will wrap all of this in a do while loop which is randomised by our tick method defined above Okay let s take this step by step First create the array of options that the user can select import java util Scanner public class DogApplication public static void main String args int select allow us to get user input Scanner input new Scanner System in creates a scanner object System out println Who is the goodest boy ever Enter your dogs name String dogName input nextLine create a new dog with needs object DogNeeds dog new DogNeeds dogName instructions needsMenu dogName do System out println What do you want to do today System out println gt gt Take dogName for a walk System out println gt gt Feed dogName their favorite treats System out println gt gt Refill dogName s water bowl System out println gt gt Groom dogName s coat System out println gt gt Take dogName out to potty System out println gt gt Play with dogName System out println gt gt Let dogName get some sleep System out println gt gt Quit will select the int that user chose select input nextInt enables dogs needs change upon each selection dog tick while select because means quit Then we create our conditionals which will a check if the array index is selected b check if the need is too high c affect other needs if it isn t too high and d print out the current need values we ll define that next in a separate method import java util Scanner public class DogApplication public static void main String args int select allow us to get user input Scanner input new Scanner System in creates a scanner object System out println Who is the goodest boy ever Enter your dogs name String dogName input nextLine create a new dog with needs object DogNeeds dog new DogNeeds dogName instructions needsMenu dogName do System out println What do you want to do today System out println gt gt Take dogName for a walk System out println gt gt Feed dogName their favorite treats System out println gt gt Refill dogName s water bowl System out println gt gt Groom dogName s coat System out println gt gt Take dogName out to potty System out println gt gt Play with dogName System out println gt gt Let dogName get some sleep System out println gt gt Quit will select the int that user chose select input nextInt exit the console hence quitting the game if select continue Take dog for walk else if select if the attention is full the dog won t want to walk if dog getAttention lt System out println gt gt Mmh it doesn t seem like dogName wants to go for a walk right now Try again later continue System out println gt gt dogName really enjoyed that walk alter needs dog changeAttention dog changeEnergy dog changeHygiene showDogCurrentNeeds dog Feed the dog their favorite treats else if select if dog getHunger gt System out println gt gt Mmh it seems like dogName is too full to eat right now Try again later continue System out println gt gt dogName really enjoyed that treat alter needs dog changeHunger dog changeEnergy dog changeThirst dog changeAttention showDogCurrentNeeds dog Refill the dogs water bowl else if select if dog getThirst gt System out println gt gt Mmh it seems like dogName is not really thirsty continue System out println gt gt dogName really enjoyed the clean water alter needs dog changeThirst dog changeBladder showDogCurrentNeeds dog groom dog else if select if dog getHygiene gt System out println gt gt Mmh it seems like dogName is not that dirty right now continue System out println gt gt dogName smells much better now change needs dog changeHygiene dog changeEnergy showDogCurrentNeeds dog Take dog out to potty else if select if dog getBladder gt System out println gt gt Mmh it seems like dogName does not need to potty right now continue System out println gt gt Phew that was close dogName really had to go change needs dog changeHygiene dog changeBladder showDogCurrentNeeds dog Play with dog else if select if dog getAttention gt System out println gt gt Mmh it seems like dogName is a little annoyed now Maybe give them some space continue System out println gt gt dogName loved spending time with you change needs dog changeAttention dog changeEnergy showDogCurrentNeeds dog Let dog sleep else if select if dog getEnergy gt System out println gt gt Mmh it seems like dogName is not really tired continue System out println gt gt Zzzzzzzz change needs dog changeEnergy dog changeHunger dog changeThirst dog changeBladder showDogCurrentNeeds dog if nothing was chosen else System out println gt gt You need to choose something to do with dogName first enables dogs needs change upon each selection dog tick while select because means quit Finally we can print out the current needs in a method named showDogCurrentNeeds Pass in the DogNeeds dog parameter so that we can call on our getter methods import java util Scanner public class DogApplication public static void main String args displays current needs private static void showDogCurrentNeeds DogNeeds dog displays current needs System out println gt gt Hunger dog getHunger System out println gt gt Thirst dog getThirst System out println gt gt Attention dog getAttention System out println gt gt Bladder dog getBladder System out println gt gt Hygiene dog getHygiene System out println gt gt Energy dog getEnergy And with that we can run and test our game Complete DogApplication javaimport java util Scanner public class DogApplication public static void main String args int select allow us to get user input Scanner input new Scanner System in creates a scanner object System out println Who is the goodest boy ever Enter your dogs name String dogName input nextLine create a new dog with needs object DogNeeds dog new DogNeeds dogName instructions needsMenu dogName do System out println What do you want to do today System out println gt gt Take dogName for a walk System out println gt gt Feed dogName their favorite treats System out println gt gt Refill dogName s water bowl System out println gt gt Groom dogName s coat System out println gt gt Take dogName out to potty System out println gt gt Play with dogName System out println gt gt Let dogName get some sleep System out println gt gt Quit will select the int that user chose select input nextInt exit the console hence quitting the game if select continue Take dog for walk else if select if the attention is full the dog won t want to walk if dog getAttention lt System out println gt gt Mmh it doesn t seem like dogName wants to go for a walk right now Try again later continue System out println gt gt dogName really enjoyed that walk alter needs dog changeAttention dog changeEnergy dog changeHygiene showDogCurrentNeeds dog Feed the dog their favorite treats else if select if dog getHunger gt System out println gt gt Mmh it seems like dogName is too full to eat right now Try again later continue System out println gt gt dogName really enjoyed that treat alter needs dog changeHunger dog changeEnergy dog changeThirst dog changeAttention showDogCurrentNeeds dog Refill the dogs water bowl else if select if dog getThirst gt System out println gt gt Mmh it seems like dogName is not really thirsty continue System out println gt gt dogName really enjoyed the clean water alter needs dog changeThirst dog changeBladder showDogCurrentNeeds dog groom dog else if select if dog getHygiene gt System out println gt gt Mmh it seems like dogName is not that dirty right now continue System out println gt gt dogName smells much better now change needs dog changeHygiene dog changeEnergy showDogCurrentNeeds dog Take dog out to potty else if select if dog getBladder gt System out println gt gt Mmh it seems like dogName does not need to potty right now continue System out println gt gt Phew that was close dogName really had to go change needs dog changeHygiene dog changeBladder showDogCurrentNeeds dog Play with dog else if select if dog getAttention gt System out println gt gt Mmh it seems like dogName is a little annoyed now Maybe give them some space continue System out println gt gt dogName loved spending time with you change needs dog changeAttention dog changeEnergy showDogCurrentNeeds dog Let dog sleep else if select if dog getEnergy gt System out println gt gt Mmh it seems like dogName is not really tired continue System out println gt gt Zzzzzzzz change needs dog changeEnergy dog changeHunger dog changeThirst dog changeBladder showDogCurrentNeeds dog if nothing was chosen else System out println gt gt You need to choose something to do with dogName first enables dogs needs change upon each selection dog tick while select because means quit displays current needs private static void showDogCurrentNeeds DogNeeds dog displays current needs System out println gt gt Hunger dog getHunger System out println gt gt Thirst dog getThirst System out println gt gt Attention dog getAttention System out println gt gt Bladder dog getBladder System out println gt gt Hygiene dog getHygiene System out println gt gt Energy dog getEnergy method needed to print out game instructions public static void needsMenu String dogName System out println n gt gt Welcome to parenthood You are now the proud new owner of dogName n n n n n n n n n n o n n n n n n n n n n n n gt gt Remember dogName has needs Being a pet owner is a lot of work n gt gt dogName needs clean water food sleep grooming playtime and lot s of attention n gt gt Good luck n ConclusionIf we now test our game we can see that it opens up the command line and asks us for our dog s name Our menu is printed with our array of options And our needs change upon each round of options I hope this was easy enough to follow I m no Java master but for me this was good enough I do want to improve on this game maybe bring it out of the command line but hey that s for future me to worry about Until next time happy coding The full source code can be found on my GitHub 2022-06-10 20:10:16
海外TECH DEV Community Data files in Jekyll https://dev.to/cloudcannon/data-files-in-jekyll-32ic Data files in JekyllBy Farrel BurnsBrought to you by CloudCannon the Git based CMS for Jekyll What you ll learn here Creating Jekyll data files to act as a database alternativeUsing data files to populate a Google Map Starting repo git clone Starting branch git checkout data intro start Finished branch git checkout data intro finish What are Jekyll data files Sometimes you also need supplemental data to use on pages but not as its own page much like from a database or API Jekyll allows you to create data files and access them globally just like collections This way you can maintain your own mini databases but with very little setup needs A number of file formats are supported including JSON YAML CSV comma separated values and TSV tab separated values In this example we will create a page making use of Google Maps Then we will use a data file to populate the map with real locations of our amazing endangered birds Read more on data files on Jekyll s official site Creating data filesFirst let s follow the usual conventions If you haven t already guessed it we need to create a data folder for our files Then we can create a lt filename gt yml file with our data For convenience in the root of the project data zip has been added with locations yml with coordinates of our birds and any supporting information and staff yml Simply unzip these files into data Data use case location mapNow that we have our data files we can simply access locations yml through site data locations No need for any more setup in config yml unlike collections To make things easier a few things have already been set up that aren t the focus of this lesson js map js with the necessary JavaScript code for working with a development Google Map feel free to have a look if you aren t familiar with Google Maps setup or would like to see the marker setup locations html with script tags linking map js and initializing the map All we need to do is use the data which we can transform into JSON with the jsonify filter Simply add this to the last script tag in locations html lt script gt let markers site data locations jsonify google maps event addDomListener window load initializeMap lt script gt When we view the page in the browser all markers should now be visible We can add more markers to the data file and it will be populated on the next Jekyll build Data use case list of staffAnother great use of data is simple information about people such as jobs or contacts One thing that might make sense here is to provide staff contact details for sightings of rare birds Then staff members could be contacted to update the locations yml file We already have staff yml in our data folder with some simple contents randomly generated names and a placeholder image Now we can simply add a new block below our map on locations html lt div class contact gt lt h class contact heading gt Report a sighting lt h gt lt p gt If you think you ve spotted an endangered species please contact one of our friendly staff to let them know lt p gt lt div gt lt div class staff gt for person in site data staff lt div class staff member gt lt img class staff member image src person image alt Image of person name gt lt div gt lt p class staff member name gt person name lt p gt lt p gt Contact options lt p gt lt ul class staff member contacts gt lt li gt lt a class option href gt Email lt a gt lt li gt lt li gt lt a class option href gt Facebook lt a gt lt li gt lt li gt lt a class option href gt Twitter lt a gt lt li gt lt ul gt lt div gt lt div gt endfor lt div gt This will output all of our staff information including names images and links just home pages for now to their email social media If we want to add more information or more staff it is now easier to manage What s next This is the end of the Jekyll beginner tutorial We have dealt with all of the major topics in Jekyll and built a basic but decent looking site Hopefully you now feel confident putting together an easily maintainable static site Of course Jekyll is not a CMS If you wish to deploy your site into the wider world and have other people contribute to it especially non technical content editors CloudCannon offers an easy to use and beautiful CMS solution 2022-06-10 20:01:56
海外TECH DEV Community Collections in Jekyll https://dev.to/cloudcannon/collections-in-jekyll-1e4h Collections in JekyllBy Farrel BurnsBrought to you by CloudCannon the Git based CMS for Jekyll What you ll learn here The difference between posts and collectionsCreating collectionsUsing collections on your pagesOutputting collections as standalone pages Starting repo git clone Starting branch git checkout collections intro start Finished branch git checkout collections intro finish What are Jekyll collections Collections in Jekyll are quite similar to the posts that we created in the previous lesson So what s the difference Here s a simple summary Use posts when you want to write independent articles with a publishing date Use collections when you want to group related content which can have its own page but date is unimportant The keyword to remember is “group If you have a series of items that fall under a certain category theme like profiles for people employees or recipes menu items a collection is probably suitable Often the content of items can all be displayed on the same page or also have its own page whereas a post should only take up its own page Let s reinforce the point by explaining how collections are used in this code along project Our posts provide “spotlight articles on topics relating to birds so the content is not all related Our collections are more flexible We will use some of the content to construct a gallery overview and these excerpts will link to an individual “profile page This content will be unrelated to publishing time Hopefully the purpose of collections is clearer Now let s put them into action Creating collections in JekyllTechnically we could simply put a collection of items into front matter on a specific page that uses them However it would be better to access these items across multiple pages This makes the content flexible and easier to maintain Jekyll provides simple conventions to do this no surprises here First let s finally visit our config yml file This file stores our “global variables accessible from any page and we intend to make our collections global too Add this to the config yml collections birds Now that we have the collection name recognized let s add the actual collections Create a folder at the root of the project that matches this variable name with an underscore birds This is the convention to follow for collections We can now add collection documents to this folder Again like posts it is also most common to use Markdown documents If you are using the code along project the contents for collection items can be found in collections zip in the root of the project Simply unzip the contents into birds Using collections ーgalleryNow that we have our collection set up let s use it For this example we are going to display them in a gallery view For this purpose we will create gallery html in the root of the directory with the following front matter layout default title Gallery Now all we need to do is loop through our collection which has been made a global site variable in our config yml file To begin add the following content below the front matter in gallery html for bird in site birds lt img src bird image alt bird image alt gt lt span gt bird description lt span gt endfor Now we can see the images and the description in our gallery which is great If you are using the code along site for something that looks a bit nicer and makes full use of the collection content you can check out the “finished repository or use this code for gallery html layout default title Gallery lt h class gallery header dark blue gt Bird Index lt h gt lt div class gallery container gt assign sorted array site birds sort title for bird in sorted array lt div class gallery item gt lt div class gallery item image block gt if bird status Endangered lt span class gallery item status gt lt span class gallery item bullet gt lt span gt bird status lt span gt endif lt img class gallery item image src bird image gt lt div gt lt p class gallery item title gt bird title lt p gt lt p class gallery item text gt bird brief lt p gt lt Add item link here later gt lt a href gt lt div class gallery item link gt lt span gt Read More lt span gt lt img class gallery item arrow src images arrow white svg gt lt div gt lt a gt lt div gt endfor lt div gt Feel free to play around with the collections and logic Now we can see our collection as a gallery when we run our server Collections as pagesIt is also possible to output your collection items as independent pages To do this we will need to do three small things Add a flag to our collection object in config yml Create a layout to display each item Change the layout that each collection item should useFirst change the collection object in config yml to the following collections birds output trueNow when Jekyll builds the site it will create output pages for each item but only basic HTML content Let s create another layout item html that will be used for showing each item layout default lt div class article container gt lt h class item header gt page title lt h gt lt img class article image src page image alt page image alt gt lt div class item footer gt lt div class item footer status gt lt div class item footer left gt lt p class item footer bold gt Conservation status lt p gt lt p gt page status lt p gt lt div gt lt div class item footer right gt lt p class item footer bold gt New Zealand status lt p gt lt p gt page nz status lt p gt lt div gt lt div gt lt div class item footer location gt lt p class item footer bold gt Found in lt p gt lt p gt page distribution lt p gt lt div gt lt div gt content lt div gt As with posts we need to add which layout to use in the front matter this has already been done note layout item in each collection item Lastly to access our items we will also update gallery html to use the newly created collection links look for HTML comment lt Add item link here later gt lt a href bird url gt In our browser we can now view both the item preview and the full item content from the links What s next Hopefully it should now be clear why you might want to use collections over posts But let s move onto an even lower level type of content data files 2022-06-10 20:01:50
海外TECH DEV Community Blogging in Jekyll https://dev.to/cloudcannon/blogging-in-jekyll-gm7 Blogging in JekyllBy Farrel BurnsBrought to you by CloudCannon the Git based CMS for Jekyll What you ll learn here Creating blog postsAccessing post contentCreating a layout for individual posts Starting repo git clone Starting branch git checkout blogging intro start Finished branch git checkout blogging intro finish Creating a blog with JekyllA blog wouldn t be complete without articles of some kind Fortunately Jekyll makes it easy to manage your blog posts In this lesson we will explain the conventions for Jekyll posts and how to display them on your site Read more on posts on Jekyll s official site Conventions for blog postsA new Jekyll project is automatically generated with a posts folder and a single post example For this lesson we will be creating some posts about a few of our country s curious feathered friends Before we start there are a few conventions worth noting A valid post name must be in the format year month day post name md For example my post md Posts are conventionally written in Markdown but HTML is also fine The beginning of the file should include front matter even if empty to show that there is content Let s now create some posts following those conventions Add any number of posts you feel like which should look like this posts my post md title A blog post Your blog post content For those following along you will find a posts txt in the posts folder Simply follow the instructions to extract the posts into the posts folder substituting the current date or any past date for “year month day where appropriate Accessing your blog postsNow that we have some posts let s use Liquid to display them Each time Jekyll builds our site it does a number of things for us Outputs the post pages as HTML Creates a post object with access to the post date and title from filename by default as well as a URL for each post Makes all of the posts available globally under “site posts To begin with we need a page to list existing posts out so let s create blog html in our root directory with the following simple content layout default title Blog Page lt ul gt for post in site posts lt li gt lt a href post url gt post title lt a gt lt li gt endfor lt ul gt As you can see this is still simple HTML styling but all post titles with links to their content will be shown within the default layout For nicer styling you can use this instead lt h class col header dark orange gt All posts lt h gt for post in site posts lt div class post preview gt lt img class post preview left src post image alt page image alt gt lt div class post preview right gt lt a class preview title href post url gt post title lt a gt lt span gt post date date b d Y lt span gt lt div class tag group gt for tag in post tags lt div class tag gt lt span class tag text gt tag lt span gt lt div gt endfor lt div gt lt div gt lt div gt endfor Using a layoutWhen we click on a post from above we end up with an unstyled page This is because we didn t specify a layout to use so let s create one First add post html to our layouts folder with the following content some CSS has already been written to handle style layout default lt div class b hero gt lt img class b hero image src page image alt page image alt gt lt div class b hero info gt lt h class b hero title gt page title lt h gt lt div class b hero author date gt lt span gt Written by page author lt span gt lt span gt page date date b d Y lt span gt lt div class tag group gt for tag in page tags lt div class tag gt lt span class tag text gt lt a href gt tag lt a gt lt span gt lt div gt endfor lt div gt lt div gt lt div gt lt div gt content We are using inheritance again to avoid the hero section from the homepage Only one small step remains letting our posts know to use this layout Go back into each post and add layout post to the front matter Now we should have nicely formatted posts to view when we run our local server What s next Using Jekyll we can easily set up a blog and manage our posts But a blog post is not the only way to group our content especially if the publishing date is not important Next we ll look at collections a way to group related content 2022-06-10 20:01:39
海外TECH DEV Community Includes in Jekyll https://dev.to/cloudcannon/includes-in-jekyll-145b Includes in JekyllBy Farrel BurnsBrought to you by CloudCannon the Git based CMS for Jekyll What you ll learn here Creating and using Jekyll includesPassing parameters to Jekyll includes Starting repo git clone Starting branch git checkout includes intro start Finished branch git checkout includes intro finish What are Jekyll includes Previously we looked at creating layouts as an outer “frame for page content But sometimes we have smaller page fragments that we want to remain consistent over multiple pages Great examples of this are social media sharing and forms Jekyll includes allow you to break down your pages into smaller “components like navigation section titles and footers there are many potential use cases Read more on includes on Jekyll s official site How to use includesSetting up our includes is much like layouts we need to create an includes folder for Jekyll to recognize and then we can put our HTML fragments in it For our first example let s take our existing navigation and footer from our default html layout and place them in their own files Create includes nav html Cut and paste all of the lt header gt element from layouts default html into this file Create includes footer html Cut and paste all of the lt footer gt element from layouts default html into this file Lastly to use our new includes simply add these in the place of the content we have moved lt DOCTYPE html gt lt html lang en gt rest of head lt body class page gt include nav html lt main class main content gt lt div class container gt lt div class page content gt content lt div gt lt main gt include footer html lt body gt lt html gt Now our default layout is quite a bit cleaner and easier to read and it s easier for us to work with these areas individually Add some versatility pass parameters to includesIt s great being able to break our site down further but what if we want to create a component that changes as we need it like a number of social media posts Normally we would just have to copy and paste embed code from a provider but Jekyll offers another solution parameters When we view a post video or similar it is usually identified by a unique code We can use this code as a “parameter to pass into our include s URL so that our includes become even more reusable Let s create a YouTube component that we can put on our page Create youtube html in your includes folder and paste this code into it lt div class spacing youtube gt lt iframe width height src include youtube id frameborder allow accelerometer autoplay clipboard write encrypted media gyroscope picture in picture allowfullscreen gt lt iframe gt lt div gt Notice the placeholder for a YouTube video ID Now all we need to do is include our YouTube component in our page with our unique code Let s add two to our page to show how easily we can now display different videos lt p class featured gt Featured posts lt p gt lt h class heading secondary dark blue gt Latest videos lt h gt lt div class includes grid gt include youtube html youtube id WhEUGtvU gt include youtube html youtube id Ea SjJR lt div gt You can apply this same logic to Instagram Facebook or any other social media posts Simply find the “embed option for a post content to create your include then replace the unique code with include lt your variable gt Now all you need to add is the unique code whenever there is a new post to add What s next Includes are a great way to help manage your website and prevent the need for copy and paste But for now let s move our focus to creating content for our blog through posts 2022-06-10 20:01:30
海外TECH DEV Community Layouts in Jekyll https://dev.to/cloudcannon/layouts-in-jekyll-17g2 Layouts in JekyllBy Farrel BurnsBrought to you by CloudCannon the Git based CMS for Jekyll What you ll learn here Creating layouts for your pagesUsing a layout within another layoutChanging a page title programmatically Starting repo git clone Starting branch git checkout layouts intro start Finished branch git checkout layouts intro finish What are Jekyll layouts When writing a website in HTML you will probably notice that many sections stay the same across multiple pages such as head footers and navigation If your site contains more than a few pages that s a lot of content to copy and paste and any changes need to be made across all pages Jekyll gives us an easy solution to this problem layouts Read more on layouts on Jekyll s official site How to use layoutsLayouts are simple to set up and use To begin with we need to create a layouts folder at the root of our project Jekyll knows to look for this name Next let s create default html within that folder This will be the default “shell of a webpage Now let s look at our index html and separate the unique content from the repeatable content We will take all of the content from index html and paste it into default html Then we need to tell Jekyll where to inject our content simply insert this tag into the area missing content lt Content goes here gt content We re almost there let s actually use the layout Back in our index html we need to use front matter to tell Jekyll that the page s content should be injected into a layout To do this simply add front matter with the special layout variable and add default without html as the value layout page title Home lt p class featured gt Featured posts lt p gt lt h class heading secondary dark blue gt Latest posts lt h gt Now we can run our server again and view the contents of our page As we can see nothing has changed but our index html is much shorter We can now write content without worrying about repetition and use the default or other custom layout One thing you might notice is that our about md page links to another layout by default from Jekyll s default theme Change the layout reference to default as well Layout inheritanceA layout can also be referenced within another layout But when could this be useful Sometimes we might want to keep the content the same across all pages such as a hero area to our default page but not in all cases In our current layout the hero section is used in default html which means it will appear in all pages using it Let s create another layout called page html with the hero section from default removed and pasted into it then add front matter with layout itself pointing to default layout default lt div class hero gt lt h class hero header dark orange gt site title lt h gt lt div gt content To use this page we will modify our index page s front matter layout page Title Home Now our index page will load with a hero section when we visit it but all others using the default layout will not have it Page variablesRemember that we also added page title to the title tag of our index page in the last lesson Now we can continue to add title variables in each page that references a layout and Jekyll will change this automatically Remove “title Home from the default html layout and add these variables to index and about pages title Home title AboutAny other page variables can be referenced in the same way This makes it easier to set content once in a layout but have different output depending on the page There are more variables than page including site which points to your config yml file Check out the Jekyll Variables page if you are interested in more We will deal with config yml more in future lessons What s next Layouts are great for making out sites cleaner and more manageable But Jekyll still has more to offer Let s look at reusing even smaller pieces of pages with includes 2022-06-10 20:01:21
海外TECH DEV Community Jekyll Front Matter & YAML https://dev.to/cloudcannon/jekyll-front-matter-yaml-3fl5 Jekyll Front Matter amp YAMLBy Farrel BurnsBrought to you by CloudCannon the Git based CMS for Jekyll Clone  git clone Starter branch git checkout front matter intro start Finished lesson git checkout front matter intro finish What you ll learn here How to use front matter in JekyllThe basics of YAMLHow to create your own YAML data structuresHow to manage multiline text with YAML What is front matter In the previous lesson we mentioned “front matter But what exactly is it and why should we use it Front matter is an area at the top of your HTML Markdown documents that lets you write variables and even content for your pages It uses YAML a simple and friendly serialization language and it works well in combination with Liquid Read more on front matter on Jekyll s official site Front matter and YAML basicsTo write a simple YAML variable use key value notation with a colon The value itself can be just about anything you want “ true false In addition comments helpful notes that don t get processed in YAML are also possible with the “ sign which can be very helpful Let s start by adding front matter to our index html page with a variable for the page title the title that will appear in the HTML head tag title Home That s all we really need to start no quotation marks are necessary for your text Now to access this we can use Liquid and reference the “page object with “dot notation i e page title Here if the title variable exists we will output it in the title tag otherwise we simply set it to CawCannon lt head gt …rest of head if page title lt title gt CawCannon page title lt title gt else lt title gt CawCannon lt title gt endif lt link rel stylesheet href css style css gt lt head gt Data structuresIf you want to arrange information in a certain way it s good to know a few options in YAML This way your pages can function a little bit like databases but much simpler and friendlier You can write data structures vertically or inline both are valid ArraysAs you might have noticed in the last lesson it s not easy to create arrays in Liquid However it s very simple in front matter Arrays can be displayed either vertically with dashes or inline with brackets and it s common to give them a name “key so that they are easier to access vertical birds vertical Tui Kea Pukeko Piwakawaka Kereru Weka inline birds inline Kiwi Tui Kea Karakiri Weka lt Display on page gt for bird in page birds vertical bird endfor ObjectsWe can extend arrays by “nesting more key value pairs to create “objects representing real world ideas such as lists of products or people These are useful when you need more complex data that you want to access by name Let s extend our array from before so that each bird is an object containing its own key value pairs Then for each bird we can loop through its data by key and use its value in the HTML birds name Tui description Striking songbird image image alt Striking songbird in a tree name Kea description Alpine parrot image image alt Parrot sitting in an alpine tree name Kaka description Loud social forest parrot image image alt Kaka parrot in a thick forest name Pukeko description Colourful swamp hen image image alt Pukeko bird rustling in a swamp name Piwakawaka description Small and energetic image image alt Piwakaka with its tail feathers fanned sitting in a tree name Kereru description Mute yet loud pigeon image alt Kereru sitting in a tree eating berries image lt div class image grid gt for bird in page birds lt div class item gt lt img src bird image alt bird image alt gt lt p gt Bird name bird name lt p gt lt p gt Description bird description lt p gt lt div gt endfor lt div gt Multiline text in YAML front matterAn issue you might run into is writing text that spans multiple lines One option is to simply surround text with quotation marks when it gets too long However there are additional options to give you more control especially with recognizing a line break To do this in YAML front matter there are two main formats If new lines are not important i e one long sentence use the folded style Kea gt The kea is the world s only alpine parrot and native to New Zealand with high intelligence and curiosity which also extends to its eating habits If new lines are important i e a paragraph use the literal style kakapo The kakapo is another parrot native to New Zealand Unlike the kea it is a nocturnal flightless herbivore and the heaviest parrot in the world Unfortunately these traits have led to it being critically endangered There are also two main quirks to be aware of with the literal style To indicate a new line in the literal style a line should have two spaces at the end When using the literal style in HTML front matter you will need the markdownify filter in the body of the document e g multiline text markdownify Otherwise text will automatically be folded and you won t see multiline output You can adjust the formats even further but this is beyond the scope of this lesson visit for more What s next We ve taken a quick look at front matter and YAML in Jekyll which are great for improving your pages But there s even more power you can unlock for your pages with our next topic layouts 2022-06-10 20:01:10
海外TECH Engadget Meta lawyers are reportedly investigating Sheryl Sandberg's use of company resources https://www.engadget.com/sheryl-sandberg-meta-investigation-facebook-202644450.html?src=rss Meta lawyers are reportedly investigating Sheryl Sandberg x s use of company resourcesMeta s lawyers are investigating outgoing COO Sheryl Sandberg amid claims she misused company resources The Wall Street Journal reports The paper says the investigation goes back “several years and is scrutinizing Meta employees work on Sandberg s personal projects When Sandberg first announced her departure from the company The Wall Street Journal reported the company was examining whether she had improperly used company resources in planning her upcoming wedding Now WSJ has shed a little more light on the investigation Meta lawyers are reportedly looking at Facebook staff s involvement with Sandberg s foundation Lean In and their work to help her promote her most recent book Option B The company is also investigating reports that Sandberg used Facebook staffers in an attempt to kill a negative story about her former partner Activision CEO Bobby Kotick The company could be looking to head off regulatory concerns that could arise if such work wasn t properly disclosed to the Securities and Exchange Commission Sandberg eventually “could be asked to repay the company for employee time spent on her personal work according to the report Meta declined to comment to The Wall Street Journal The investigation is indicative of just how much Sandberg s status within the company has changed in recent years As The WSJ points out both Sandberg and Mark Zuckerberg s personal lives have been closely tied to the company Meta spends millions of dollars every year on their personal security and travel expenses and both executives have tapped Facebook employees to help with personal projects That Sandberg is now facing scrutiny for these actions shows how much her influence has waned 2022-06-10 20:26:44
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北海道 北海道新聞 坪川監督「映画館再開のきっかけに」 ディノス室蘭、17日復活 https://www.hokkaido-np.co.jp/article/692158/ 民事再生法 2022-06-11 05:01:00
ビジネス 東洋経済オンライン なぜ人は「ロードスター」に引き寄せられるのか 30回目の軽井沢ミーティングで再認した吸引力 | スポーツカー | 東洋経済オンライン https://toyokeizai.net/articles/-/594825?utm_source=rss&utm_medium=http&utm_campaign=link_back 愛する人 2022-06-11 05:30:00

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