IT |
ITmedia 総合記事一覧 |
[ITmedia News] エアコンは品薄なのか、メーカーに聞いた |
https://www.itmedia.co.jp/news/articles/2206/15/news074.html
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itmedia |
2022-06-15 00:15:00 |
python |
Pythonタグが付けられた新着投稿 - Qiita |
VPSとクラウドサービスの違い 医療応用の可能性 |
https://qiita.com/TaichiEndoh/items/16fe3c250cbf64ba6056
|
違い |
2022-06-15 00:44:36 |
python |
Pythonタグが付けられた新着投稿 - Qiita |
M1 Mac、MontereyでPythonインストールするとreadline warning/SSL Errorが起きる場合の対処法 |
https://qiita.com/bluelemmon/items/19ac9f28775afa54d756
|
monterey |
2022-06-15 00:24:19 |
Ruby |
Rubyタグが付けられた新着投稿 - Qiita |
「超初心者向け」MacにRubyを最速でインストール(更新) |
https://qiita.com/buntin/items/1c20dcd9cb2aa78445fe
|
brewinstallrben |
2022-06-15 00:03:53 |
AWS |
AWSタグが付けられた新着投稿 - Qiita |
【AWS RDS】mysql, auroraのCPU負荷を減らす。 |
https://qiita.com/yusuke_imagawa/items/47c64a1d9a17ef76e493
|
amazonrds |
2022-06-15 00:39:49 |
golang |
Goタグが付けられた新着投稿 - Qiita |
バックエンドエンジニア転職に向けた勉強 |
https://qiita.com/Chika110/items/ef54dddd565a0193ef44
|
chika |
2022-06-15 00:13:59 |
Azure |
Azureタグが付けられた新着投稿 - Qiita |
Microsoft 認定試験 2022年5月からの変更点。 |
https://qiita.com/zakky/items/84966708bf96169fd0c0
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microsoft |
2022-06-15 00:52:24 |
海外TECH |
MakeUseOf |
Why Meta Is Killing the Portal Line for Consumers |
https://www.makeuseof.com/why-meta-is-killing-portal-for-consumers/
|
displays |
2022-06-14 15:30:14 |
海外TECH |
MakeUseOf |
How to Add Animation in Google Slides |
https://www.makeuseof.com/add-animation-google-slides/
|
slides |
2022-06-14 15:30:13 |
海外TECH |
MakeUseOf |
The 7 Best Waterproof Bluetooth Speakers |
https://www.makeuseof.com/best-waterproof-bluetooth-speakers/
|
favorite |
2022-06-14 15:15:14 |
海外TECH |
MakeUseOf |
Does Windows Show a Folder as Empty Despite Having Files in It? Here Are 7 Fixes |
https://www.makeuseof.com/windows-empty-folder-with-files/
|
Does Windows Show a Folder as Empty Despite Having Files in It Here Are FixesYou know there are files in the folder it shows a folder size and yet it s totally empty Here s how to fix that on Windows |
2022-06-14 15:15:13 |
海外TECH |
DEV Community |
Top 7 Featured DEV Posts from the Past Week |
https://dev.to/devteam/top-7-featured-dev-posts-from-the-past-week-4ghj
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Top Featured DEV Posts from the Past WeekEvery Tuesday we round up the previous week s top posts based on traffic engagement and a hint of editorial curation The typical week starts on Monday and ends on Sunday but don t worry we take into account posts that are published later in the week How to find new Open Source ProjectsWondering how to find new open source projects to contribute to In this post isabelcmdcosta offers up various tips help you find what s best for you based on the type of project you want to contribute to the skills you want to practice or the cause you want to support How to find Open Source projects to contribute Isabel Costa・Jun ・ min read opensource beginners github Convert Your Site to an Android AppHere narottam teaches us how to convert a website or web application to an Android app that can be deployed on the Android play store or installed on a mobile device using a library from Ionic Convert your website into an android app using capacitor Narottam・Jun ・ min read webdev beginners tutorial javascript Patterns for Building JavaScript Websites in Deciding on the approaches and tools to use to build on the web these days can be a challenging prospect There are many different options available and they all claim they do it the best and often in seemingly contradicting ways Well said Here s a solid take on JavaScript structure from ryansolid Patterns for Building JavaScript Websites in Ryan Carniato for This is Learning・Jun ・ min read javascript webdev patterns architecture Fake REST API For Your ProjectNeed to set up an API for development or demo purposes With JSON Server you can create a fake API that runs locally and works just like any other API tiaeastwood shows us how it s done How To Create A Fake REST API For Your Project With JSON Server Tia Eastwood・Jun ・ min read api beginners tutorial webdev How to Estimate DeadlinesCalculating estimates is a very tricky endeavor but also a common request from product managers clients and other stakeholders Let s dive deep with ms yogii for tips on how to go about estimating development tasks As a developer how to estimate the time for a task Yogini Bende・Jun ・ min read productivity webdev programming watercooler FontAwesome is still AwesomeWhen implemented well FontAwesome provides you with lean accessible scalable icons for your projects In this post danwalsh debunks some major myths about the service and explains why they believe it is still awesome Why FontAwesome is still awesome Dan Walsh・Jun ・ min read webdev fonts frontend discuss Optimize your If Else Statements When there are too many if else statements in a piece of code it becomes very difficult to read and thus maintain the code later on akarachen will talk about how to reduce these statements to improve readability Optimize the use of if else you need a better selective structure AkaraChen・Jun ・ min read javascript beginners codenewbie That s it for our weekly Top for this Tuesday Keep an eye on dev to this week for daily content and discussions and be sure to keep an eye on this series in the future You might just be in it |
2022-06-14 15:24:58 |
海外TECH |
DEV Community |
Let's Make a Top-Down Shooter Game in C# and Windows Forms 🤖 |
https://dev.to/christinecdev/lets-make-a-top-down-shooter-game-in-c-and-windows-forms-1a4h
|
Let x s Make a Top Down Shooter Game in C and Windows Forms I have a programming exam tomorrow and for me the best way to practice is to make games It s fun challenging and quick enough to keep my brain fresh So today I thought why not try and make a top down shooter game in yet another Windows Form App Check out my Flappy Bird tutorial Our game will surround a retired hitman who has been hired to take out a bunch of evil robots every game needs a backstory okay We ll be using C and free assets from Kenney I do need to thank MooICT for the guidance along the way Without further diddle daddling let s sharpen our C skills Here is a low budget demo of our game Step One Creating The Game InterfaceBefore we jump into the code itself we need to create the game interface Open up Visual Studio and follow the process to create a Windows Forms App with C be careful not to choose the vb net option Then download the assets from my GitHub repository and extract it Import these assets into your project you can drag in a picture box and import there if you are unsure Once imported we need to start adding our objects onto our interface Don t worry too much about where you place these objects you can always come back later to change it around You need to insert the following Five Labels Three default labels A textAmmolabel where we will display the amount of bullets we have A textKillslabel to show the amount of kills we have Two Picture Boxes One named playerController One named robotController One Timer Named gameStart One Progress Bar Named playerHealth For the gameStart timer make sure you change the following properties and add a gameStartEvent event to it Then for the robot add the robot tag and for the player add the player tag We will need these tags later for game handling The we need to add our input listeners keyUp and keyDown so that we can move the player around using our keyboard Finally let s add a new class to our project labeled Ammo cs we will need this later on to make bullets and create bullet spreads for our shooting function Step Two Forms csBefore we do anything let s create three functions that we will complete later on spawnAmmo shootMain and spawnRobots Please note that I renamed my Form to RoboShooter The gameStartEvent keyDown and keyUp functions are declared automatically by our form and timer components remember we added it in the first step Forms cs namespace RoboShooter public partial class RoboShooter Form public RoboShooter InitializeComponent moves player when keys are pressed down private void keyDown object sender KeyEventArgs e stops player movement when keys arent pressed private void keyUp object sender KeyEventArgs e timer event on game start private void gameStartEvent object sender EventArgs e function needed to spawn more ammo during game private void spawnAmmo allows the player to shoot the robots in the direction it faces private void shootMain string direction spawns robots private void spawnRobots Once you ve done that lets declare our public variables We will make them public because they will be called by multiple functions put simply Read more on access modifiers if needed namespace RoboShooter public partial class RoboShooter Form public variables needed for our functions controls player position on screen bool keyup bool keydown bool keyleft bool keyright string playerDirection right state of game at game start bool gameOver false player stats at game start double health int movementSpeed int ammoLevel int robotSpeed int annihilations Random random new Random public RoboShooter InitializeComponent moves player when keys are pressed down private void keyDown object sender KeyEventArgs e stops player movement when keys arent pressed private void keyUp object sender KeyEventArgs e timer event on game start private void gameStartEvent object sender EventArgs e function needed to spawn more ammo during game private void spawnAmmo allows the player to shoot the robots in the direction it faces private void shootMain string direction spawns robots private void spawnRobots private void label Click object sender EventArgs e private void pictureBox Click object sender EventArgs e private void pictureBox Click object sender EventArgs e Now in our keydown function let s add the necessary code to move the game character around when the player presses on their arrow keys We will not add the space key s listener which we will use to shoot the robots here to prevent the player from spamming bullets Remember the assets ml mu md and mr come from the assets we imported the pictures to use for each player direction moves player when keys are pressed down private void keyDown object sender KeyEventArgs e player won t be able to move if game is over if gameOver return moves player left with left arrow key and sets image as man left if e KeyCode Keys Left keyleft true playerDirection left playerController Image Properties Resources ml moves player right with right arrow key and sets image as man right if e KeyCode Keys Right keyright true playerDirection right playerController Image Properties Resources mr moves player down with right down key and sets image as man down if e KeyCode Keys Down keydown true playerDirection down playerController Image Properties Resources md moves player up with right up key and sets image as man up if e KeyCode Keys Up keyup true playerDirection up playerController Image Properties Resources mu Then in our keyUp function we will add the necessary code that will stop the game character from moving when the player releases their arrow and space bar keys We will also add our space key s listener here to decrease our ammo and initiate our shooting function stops player movement when keys arent pressed private void keyUp object sender KeyEventArgs e player won t be able to move if game is over if gameOver return disables keys when not pressed if e KeyCode Keys Left keyleft false if e KeyCode Keys Right keyright false if e KeyCode Keys Down keydown false if e KeyCode Keys Up keyup false if the space bar is pressed down it s here to prevent spamming of key if e KeyCode Keys Space amp amp ammoLevel gt reduce ammo and shoots in the direction the player faces ammoLevel shootMain playerDirection spawn ammo boxes if ammo is low defined later if ammoLevel lt spawnAmmo Okay now we can go ahead and add the necessary code in our gameStartEvent First we need to alter our health bar progress bar according to the state of our player private void gameStartEvent object sender EventArgs e if the player has enough health left the progressbar will be shown if health gt progressHealth Value Convert ToInt health progressHealth ForeColor Color Orange else the player will be killed and game over is called else playerController Image Properties Resources death gameStart Stop gameOver true if health is less than zero make bar red as warning if health lt progressHealth ForeColor Color Red Then below our code above we need to add our code that will display our players stats when they ve killed robots or if their ammo levels change private void gameStartEvent object sender EventArgs e displays our player stats value on the form textAmmo Text ammoLevel ToString textKills Text annihilations ToString Then we need to alter our movement speed depending on where we are in the form so that we can actually move around instead of just turning in one place private void gameStartEvent object sender EventArgs e affect speed of payer according to their direction if keyleft amp amp playerController Left gt playerController Left movementSpeed if keyright amp amp playerController Left playerController Width lt playerController Left movementSpeed if keyup amp amp playerController Top gt playerController Top movementSpeed if keydown amp amp playerController Top playerController Height lt playerController Top movementSpeed Okay now the long piece of code starts ouch for you We will need to create a foreach loop that will affect our player and robot controls First we will need to loop through our game to see if our game controllers player and robot are colliding with anything If the player collides with the robots our health decreases and we die If the robot collides with the bullets defined later in Ammo cs they die our kill streak increases and the robots need to respawn If our bullets hit the frame they disappear Lastly if the player collides with the ammo crates defined later we increase our ammo Read more on the Control class Are you ready private void gameStartEvent object sender EventArgs e foreach Control x in this Controls if the player runs over the ammo picture they will pick it up and the picture will dissapear and their ammo level will increase if x is PictureBox amp amp x Tag ammo if PictureBox x Bounds IntersectsWith playerController Bounds this Controls Remove PictureBox x remove the ammo picture box PictureBox x Dispose ammoLevel if our players bullet hits the frame of the form the bullet will dissapear if x is PictureBox amp amp x Tag bullet if PictureBox x Left lt PictureBox x Left gt PictureBox x Top lt PictureBox x Top gt this Controls Remove PictureBox x PictureBox x Dispose player robot interaction if x is PictureBox amp amp x Tag robot if the robot runs into the player our health goes down and we get a red background to show injury if PictureBox x Bounds IntersectsWith playerController Bounds amp amp gameOver false health playerController BackColor Color Red else playerController BackColor Color Transparent will allow the robots to move towards the player just like the player keys above it will change the robots direction and image if PictureBox x Left gt playerController Left PictureBox x Left robotSpeed PictureBox x Image Properties Resources rl if PictureBox x Top gt playerController Top PictureBox x Top robotSpeed PictureBox x Image Properties Resources ru if PictureBox x Left lt playerController Left PictureBox x Left robotSpeed PictureBox x Image Properties Resources rr if PictureBox x Top lt playerController Top PictureBox x Top robotSpeed PictureBox x Image Properties Resources rd if our player hits the robot with our bullets then the robots is killed and more are spawned foreach Control j in this Controls if j is PictureBox amp amp j Tag bullet amp amp x is PictureBox amp amp x Tag robot if x Bounds IntersectsWith j Bounds up our kill streak annihilations removes the robot x and the ammo j this Controls Remove j j Dispose this Controls Remove x x Dispose spawns more robots spawnRobots We are finally done with our gameStartEvent function Now we can move on to our spawnAmmo function which will spawn ammo crates when our bullets run low function needed to spawn more ammo during game private void spawnAmmo creates new PictureBox for ammo that will spawn randomly across screen PictureBox ammo new PictureBox ammo BringToFront ammo Image Properties Resources ammo ammo SizeMode PictureBoxSizeMode AutoSize ammo BackColor Color Transparent ammo Left random Next ammo Top random Next ammo Tag ammo adds the controls needed to pick it up and dispose of it above this Controls Add ammo playerController BringToFront Then we need to do the same for our shootMain function which will allow us to shoot bullets at the robots In other words it spawns the bullets allows the player to shoot the robots in the direction it faces by spawning bullets private void shootMain string direction bullet shoot new bullet shoot direction direction shoot bulletLeft playerController Left playerController Width shoot bulletTop playerController Top playerController Height shoot spawnBullets this Finally we need to spawn our robots when they run low We do this in our spawnRobots function spawns robots private void spawnRobots PictureBox robots new PictureBox robots Tag robot robots Image Properties Resources rl robots Left random Next robots Top random Next robots SizeMode PictureBoxSizeMode AutoSize robots BackColor Color Transparent this Controls Add robots playerController BringToFront robots BringToFront Okay so we can t test yet because our bullets object is not defined We ll do that next but for now your code should look like the code below Full Forms csnamespace RoboShooter public partial class RoboShooter Form public variables needed for our custom functions controls player position on screen bool keyup bool keydown bool keyleft bool keyright string playerDirection right state of game at game start bool gameOver false player stats at game start double health int movementSpeed int ammoLevel int robotSpeed int annihilations Random random new Random public RoboShooter InitializeComponent moves player when keys are pressed down private void keyDown object sender KeyEventArgs e player won t be able to move if game is over if gameOver return moves player left with left arrow key and sets image as man left if e KeyCode Keys Left keyleft true playerDirection left playerController Image Properties Resources ml moves player right with right arrow key and sets image as man right if e KeyCode Keys Right keyright true playerDirection right playerController Image Properties Resources mr moves player down with right down key and sets image as man down if e KeyCode Keys Down keydown true playerDirection down playerController Image Properties Resources md moves player up with right up key and sets image as man up if e KeyCode Keys Up keyup true playerDirection up playerController Image Properties Resources mu stops player movement when keys arent pressed private void keyUp object sender KeyEventArgs e player won t be able to move if game is over if gameOver return disables keys when not pressed if e KeyCode Keys Left keyleft false if e KeyCode Keys Right keyright false if e KeyCode Keys Down keydown false if e KeyCode Keys Up keyup false if the space bar is pressed down it s here to prevent spamming of key if e KeyCode Keys Space amp amp ammoLevel gt reduce ammo and shoot in direction player faces ammoLevel shootMain playerDirection spawn ammo if ammo is low if ammoLevel lt spawnAmmo timer event on game start private void gameStartEvent object sender EventArgs e if the player has enough health left the progressbar will be shown if health gt progressHealth Value Convert ToInt health progressHealth ForeColor Color Orange else the player will be killed and game over is called else playerController Image Properties Resources death gameStart Stop gameOver true displays our player stats value on the form textAmmo Text ammoLevel ToString textKills Text annihilations ToString if health is less than zero make bar red as warning if health lt progressHealth ForeColor Color Red affect speed of payer according to their direction if keyleft amp amp playerController Left gt playerController Left movementSpeed if keyright amp amp playerController Left playerController Width lt playerController Left movementSpeed if keyup amp amp playerController Top gt playerController Top movementSpeed if keydown amp amp playerController Top playerController Height lt playerController Top movementSpeed foreach Control x in this Controls if the player runs over the ammo picture they will pick it up and the picture will dissapear and their ammo level will increase if x is PictureBox amp amp x Tag ammo if PictureBox x Bounds IntersectsWith playerController Bounds this Controls Remove PictureBox x remove the ammo picture box PictureBox x Dispose ammoLevel if our players bullet hits the frame of the form the bullet will dissapear if x is PictureBox amp amp x Tag bullet if PictureBox x Left lt PictureBox x Left gt PictureBox x Top lt PictureBox x Top gt this Controls Remove PictureBox x PictureBox x Dispose player robot interaction if x is PictureBox amp amp x Tag robot if the robot runs into the player our health goes down and we get a red background to show injury if PictureBox x Bounds IntersectsWith playerController Bounds amp amp gameOver false health playerController BackColor Color Red else playerController BackColor Color Transparent will allow the robots to move towards the player just like the player keys above it will change the robots direction and image if PictureBox x Left gt playerController Left PictureBox x Left robotSpeed PictureBox x Image Properties Resources rl if PictureBox x Top gt playerController Top PictureBox x Top robotSpeed PictureBox x Image Properties Resources ru if PictureBox x Left lt playerController Left PictureBox x Left robotSpeed PictureBox x Image Properties Resources rr if PictureBox x Top lt playerController Top PictureBox x Top robotSpeed PictureBox x Image Properties Resources rd if our player hits the robot with our bullets then the robots is killed and more are spawned foreach Control j in this Controls if j is PictureBox amp amp j Tag bullet amp amp x is PictureBox amp amp x Tag robot if x Bounds IntersectsWith j Bounds up our kill streak annihilations removes the robot x and the ammo j this Controls Remove j j Dispose this Controls Remove x x Dispose spawns more robots spawnRobots function needed to spawn more ammo during game private void spawnAmmo creates new PictureBox for ammo that will spawn randomly across screen PictureBox ammo new PictureBox ammo BringToFront ammo Image Properties Resources ammo ammo SizeMode PictureBoxSizeMode AutoSize ammo BackColor Color Transparent ammo Left random Next ammo Top random Next ammo Tag ammo adds the controls needed to pick it up and dispose of it above this Controls Add ammo playerController BringToFront allows the player to shoot the robots in the direction it faces by spawning bullets private void shootMain string direction bullet shoot new bullet shoot direction direction shoot bulletLeft playerController Left playerController Width shoot bulletTop playerController Top playerController Height shoot spawnBullets this spawns robots private void spawnRobots PictureBox robots new PictureBox robots Tag robot robots Image Properties Resources rl robots Left random Next robots Top random Next robots SizeMode PictureBoxSizeMode AutoSize robots BackColor Color Transparent this Controls Add robots playerController BringToFront robots BringToFront Step Three Ammo csNow head into your Ammo cs file and define our base class bullet Ammo csusing System using System Collections Generic using System Linq using System Text using System Threading Tasks using System Drawing using System Windows Forms using Timer System Windows Forms Timer namespace RoboShooter will spawn bullets on our screen class bullet Then let s create our public variables as well as our two functions spawnBullets and bulletSpreadTick Remember to import the following libraries Timer System Windows Forms Timer System Drawing and System Windows Forms using System using System Collections Generic using System Linq using System Text using System Threading Tasks using System Drawing using System Windows Forms using Timer System Windows Forms Timer namespace RoboShooter will create bullets on our screen class bullet pulic variables public string direction public int bulletSpeed public int bulletLeft public int bulletTop PictureBox Bullet new PictureBox Timer bulletSpread new Timer public void spawnBullets Form form direction of the bullet public void bulletSpreadTick object sender EventArgs e In your spawnBullets function add the necessary code to create the bullets as well as add the event handler to spread out the bullets so it sprays like little cubes namespace RoboShooter will create bullets on our screen class bullet public void spawnBullets Form form creates the bullets which will be little cubes when space bar is pressed Bullet BackColor Color Gold Bullet Size new Size Bullet Tag bullet Bullet Left bulletLeft Bullet Top bulletTop Bullet BringToFront adds bullet to screen at x speed when button is pressed form Controls Add Bullet bulletSpread Interval bulletSpeed bulletSpread Tick new EventHandler bulletSpreadTick bulletSpread Start Then lastly we can add the necessary code to our bulletSpreadTick function so that we can move our bullets across the screen spray as well as make it disappear when it reaches a certain point namespace RoboShooter will create bullets on our screen class bullet spread of the bullet public void bulletSpreadTick object sender EventArgs e if direction left Bullet Left bulletSpeed if direction right Bullet Left bulletSpeed if direction up Bullet Top bulletSpeed if direction down Bullet Top bulletSpeed if the bullets have reached a certain point from the player it dissapears if Bullet Left lt Bullet Left gt Bullet Top lt Bullet Top gt bulletSpread Stop bulletSpread Dispose Bullet Dispose bulletSpread null Bullet null And with that all the coding is done Full Ammo csusing System using System Collections Generic using System Linq using System Text using System Threading Tasks using System Drawing using System Windows Forms using Timer System Windows Forms Timer namespace RoboShooter will create bullets on our screen class bullet pulic variables public string direction public int bulletSpeed public int bulletLeft public int bulletTop PictureBox Bullet new PictureBox Timer bulletSpread new Timer will spawn the bullets public void spawnBullets Form form creates the bullets which will be little cubes when space bar is pressed Bullet BackColor Color Gold Bullet Size new Size Bullet Tag bullet Bullet Left bulletLeft Bullet Top bulletTop Bullet BringToFront adds bullet to screen at x speed when button is pressed form Controls Add Bullet bulletSpread Interval bulletSpeed bulletSpread Tick new EventHandler bulletSpreadTick bulletSpread Start direction of the bullet public void bulletSpreadTick object sender EventArgs e if direction left Bullet Left bulletSpeed if direction right Bullet Left bulletSpeed if direction up Bullet Top bulletSpeed if direction down Bullet Top bulletSpeed if the bullets have reached a certain point from the player it dissapears if Bullet Left lt Bullet Left gt Bullet Top lt Bullet Top gt bulletSpread Stop bulletSpread Dispose Bullet Dispose bulletSpread null Bullet null ConclusionTo wrap things up you can now make it your own by adding more features and making the interface of the game a lot more interesting You can find cool assets from Kenney s site above or even Freepik I did something basic I hope this was easy enough to follow I m no C master but for me this was good enough to practice a bit I do want to improve on this game maybe smoothen out the movement and add sound but hey that s for future me to worry about Until next time happy coding The full source code can be found on my GitHub |
2022-06-14 15:03:27 |
Apple |
AppleInsider - Frontpage News |
How Apple could kill CAPTCHAs with Private Access Tokens |
https://appleinsider.com/articles/22/06/14/how-apple-could-kill-captchas-with-private-access-tokens?utm_medium=rss
|
How Apple could kill CAPTCHAs with Private Access TokensApple demoed technology at WWDC called Private Access Tokens ーand they could potentially kill CAPTCHAs once and for all Apple s image for Private Access TokensPrivate Access Tokens PAT can prove when an HTTP request is coming from a human instead of a bot CAPTCHAs are the current form of authentication but it takes time for a human to complete one Read more |
2022-06-14 15:43:37 |
Apple |
AppleInsider - Frontpage News |
Spyware firm NSO Group could be acquired by US defense contractor |
https://appleinsider.com/articles/22/06/14/spyware-firm-nso-group-could-be-acquired-by-us-defense-contractor?utm_medium=rss
|
Spyware firm NSO Group could be acquired by US defense contractorPegasus spyware maker NSO Group which has been beset by controversy could be acquired by a US defense contractor named LHarris NSO Group headquarters in Israel The Israeli based cyber surveillance is currently moving toward a deal to be acquired by LHarris a U S defense electronics and communications equipment specialist IntelligenceOnline has reported Read more |
2022-06-14 15:41:52 |
Apple |
AppleInsider - Frontpage News |
Hands on with PenTips 2: Replaceable tips for your Apple Pencil |
https://appleinsider.com/articles/22/06/14/hands-on-with-pentips-2-replaceable-tips-for-your-apple-pencil?utm_medium=rss
|
Hands on with PenTips Replaceable tips for your Apple PencilPenTips has created replaceable Apple Pencil tips PenTips geared toward artists who want a more natural drawing experience If you ve ever tried drawing on your iPad with your Apple Pencil you may have noticed that it can be a bit frictionless ーliterally For as great as the iPad and Apple Pencil are the lack of texture between the iPad and Apple Pencil can be a problem This is especially true if you started out drawing on traditional pen and paper Read more |
2022-06-14 15:27:31 |
Apple |
AppleInsider - Frontpage News |
How to set up two-factor authentication in iCloud Keychain |
https://appleinsider.com/inside/icloud/tips/how-to-set-up-two-factor-authentication-in-icloud-keychain?utm_medium=rss
|
How to set up two factor authentication in iCloud KeychainYou can balance both account security with the convenience of autofill when you set up two factor authentication in iCloud Keychain Here s how to do it The built in iCloud Keychain on your Apple device stores all your account credentials for you and automatically fills them in at the sign in screen with just your face or fingerprint However the baseline Keychain only memorizes your username and password ーwhich could be made more secure One popular way to increase security is to use hardware only accessible to you which keeps your account from solely relying on vulnerable virtual credentials As nefarious attackers steal your account information via hacks or by phishing a physical second line of defense accessible only to you secures your content even more Read more |
2022-06-14 15:04:37 |
海外TECH |
Engadget |
Coinbase cuts roughly 1,100 jobs amid fears of a 'crypto winter' |
https://www.engadget.com/coinbase-job-cuts-layoffs-150838290.html?src=rss
|
Coinbase cuts roughly jobs amid fears of a x crypto winter x Coinbase is still struggling with a worsening cryptocurrency market The exchange has announced that it s laying off percent of its workforce or about jobs to help weather difficult economic conditions There s a quot crypto winter quot according to company chief Brian Armstrong and the move is purportedly necessary to keep costs down during this dark period Armstrong also saw this as a response to excessive optimism about crypto s future Coinbase felt it had to grow rapidly in to compete across numerous sectors and take advantage of crypto s value surge but it s now apparent the company quot over hired quot while the market was strong The exchange started with employees and will still have roughly people employed by the end of the current quarter The layoffs have been abrupt Coinbase cut affected employees system access at the same time as the announcement to prevent quot rash decision s quot by outgoing staff The firm is promising at least weeks of severance pay four months of US health insurance and help finding new work but the decision comes after multiple attempts to avoid cutting jobs Coinbase first paused hiring and later rescinded accepted job offers as economic conditions soured Coinbase isn t alone in dealing with the effects of crypto s collapse Binance is facing a lawsuit over the failed TerraUSD stablecoin while major lender Celsius has frozen withdrawals to help stabilize assets and honor obligations The plunge in Bitcoin prices following Celsius move led Binance to halt its own withdrawals for several hours Crypto is very fragile at the moment and it doesn t take much for the technology s largest supporters to suffer |
2022-06-14 15:08:38 |
Cisco |
Cisco Blog |
Simplify and Optimize Networking Experiences for the Hybrid Workforce and Cloud Workloads |
https://blogs.cisco.com/networking/simplify-and-optimize-networking-experiences-for-the-hybrid-workforce-and-cloud-workloads
|
Simplify and Optimize Networking Experiences for the Hybrid Workforce and Cloud WorkloadsThe Power of Cisco Platforms brings new network intelligence from the Meraki Cloud dashboard and Cisco DNA Center to industry leading Catalyst Switching and Access Points radically simplifying operations for hybrid cloud applications and hybrid workplaces |
2022-06-14 15:30:47 |
Cisco |
Cisco Blog |
New Cisco Nexus 400G Performance Options to Transform Your Enterprise and Cloud |
https://blogs.cisco.com/datacenter/new-cisco-nexus-400g-performance-options-to-transform-your-enterprise-and-cloud
|
New Cisco Nexus G Performance Options to Transform Your Enterprise and CloudThe Cisco Nexus family now offers a full breadth of G options that can meet the data center and hybrid cloud needs of enterprises and service providers of all sizes |
2022-06-14 15:30:28 |
Cisco |
Cisco Blog |
Empowering Our Customers to Thrive in an Internet-centric World |
https://blogs.cisco.com/news/empowering-our-customers-to-thrive-in-an-internet-centric-world
|
Empowering Our Customers to Thrive in an Internet centric WorldAnnouncing ThousandEyes WAN Insights a pivotal step toward delivering on the Cisco Predictive Networks vision starting with customers SD WAN environment Co founder and GM Mohit Lad shares his thoughts on this milestone |
2022-06-14 15:30:15 |
Cisco |
Cisco Blog |
Smarter, Simpler Experiences with Cisco Networking |
https://blogs.cisco.com/news/smarter-simpler-experiences-with-cisco-networking
|
Smarter Simpler Experiences with Cisco NetworkingCisco s platform strategy for cloud and on premises management helps unify IT teams across networking security cloud infrastructure and applications to deliver an optimized experience for customers and employees |
2022-06-14 15:30:10 |
Cisco |
Cisco Blog |
Introducing Nexus Cloud, Agility of Cloud, Power of Nexus |
https://blogs.cisco.com/news/introducing-nexus-cloud-agility-of-cloud-power-of-nexus
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Introducing Nexus Cloud Agility of Cloud Power of NexusIntroducing Nexus Cloud the easiest way to deploy manage and operate your cloud network Nexus Cloud is all about simplicity providing end to end visibilityーfrom endpoint to site and back again |
2022-06-14 15:30:01 |
海外科学 |
NYT > Science |
Chewed and Rolled: How Cats Make the Most of Their Catnip High |
https://www.nytimes.com/2022/06/14/science/cats-catnip-insects.html
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silver |
2022-06-14 15:01:19 |
海外科学 |
NYT > Science |
Saving a Texan Bayou, ‘16 Bottles’ at a Time |
https://www.nytimes.com/2022/06/14/climate/bayou-dave-trash-cleanup.html
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styrofoam |
2022-06-14 15:59:00 |
金融 |
RSS FILE - 日本証券業協会 |
会長記者会見−2022年− |
https://www.jsda.or.jp/about/kaiken/kaiken_2022.html
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記者会見 |
2022-06-14 15:04:00 |
金融 |
金融庁ホームページ |
金融審議会「市場制度ワーキング・グループ」(第19回)を開催します。 |
https://www.fsa.go.jp/news/r3/singi/20220614.html
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金融審議会 |
2022-06-14 17:00:00 |
金融 |
金融庁ホームページ |
金融庁主催国際シンポジウム “Transition to Net-Zero: The Role of Finance and Pathway toward Sustainable Future”の開催結果について公表しました。 |
https://www.fsa.go.jp/news/r3/sonota/20220614/20220614.html
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transition |
2022-06-14 17:00:00 |
ニュース |
BBC News - Home |
Rwanda asylum plan: PM defends scheme as legal challenges fail |
https://www.bbc.co.uk/news/uk-61799914?at_medium=RSS&at_campaign=KARANGA
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flight |
2022-06-14 15:27:19 |
ニュース |
BBC News - Home |
Russia-Ukraine war: Some of UK's top journalists barred from Russia |
https://www.bbc.co.uk/news/world-europe-61796070?at_medium=RSS&at_campaign=KARANGA
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defence |
2022-06-14 15:40:18 |
ニュース |
BBC News - Home |
Warning air travel staff issues will last into summer |
https://www.bbc.co.uk/news/business-61754664?at_medium=RSS&at_campaign=KARANGA
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shortages |
2022-06-14 15:24:43 |
ニュース |
BBC News - Home |
Falklands War 40th anniversary: PM praises 'daring and bravery' of veterans |
https://www.bbc.co.uk/news/uk-61799056?at_medium=RSS&at_campaign=KARANGA
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anniversary |
2022-06-14 15:37:51 |
ニュース |
BBC News - Home |
Serena Williams will play Wimbledon after being given a singles wildcard |
https://www.bbc.co.uk/sport/tennis/61798903?at_medium=RSS&at_campaign=KARANGA
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wildcard |
2022-06-14 15:32:30 |
ニュース |
BBC News - Home |
Ryder Cup: US Open champion Jon Rahm concerned for future of event |
https://www.bbc.co.uk/sport/golf/61793010?at_medium=RSS&at_campaign=KARANGA
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series |
2022-06-14 15:47:20 |
北海道 |
北海道新聞 |
<ココカラ>釧路産ツブ貝 新名物に 安定の漁獲量、市民団体が活用模索 カレーやコロッケ試作、札幌の催しで販売へ |
https://www.hokkaido-np.co.jp/article/693499/
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市民団体 |
2022-06-15 00:02:00 |
IT |
週刊アスキー |
M2搭載の13インチMacBook Proは新Airより一足早く来週発売! 予約受付は今週金曜から |
https://weekly.ascii.jp/elem/000/004/094/4094724/
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macbookpro |
2022-06-15 00:55:00 |
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