投稿時間:2022-08-21 08:11:30 RSSフィード2022-08-21 08:00 分まとめ(12件)

カテゴリー等 サイト名等 記事タイトル・トレンドワード等 リンクURL 頻出ワード・要約等/検索ボリューム 登録日
IT ITmedia 総合記事一覧 [ITmedia News] ダサいメタバースアバターを嘲笑されたザッカーバーグCEO、改良版でリベンジ https://www.itmedia.co.jp/news/articles/2208/21/news041.html horizonworlds 2022-08-21 07:19:00
python Pythonタグが付けられた新着投稿 - Qiita ARC146参加記 (兼 A,B解説) https://qiita.com/mo124121/items/2ac271f07bbdf0b5877b athreecards 2022-08-21 07:15:28
python Pythonタグが付けられた新着投稿 - Qiita 【AtCoder】TypeScript で Python の `input()` ライクな入力を実現する https://qiita.com/seijinrosen/items/5a3c54d574d9622cd2ce importreadfilesyncfrom 2022-08-21 07:05:42
js JavaScriptタグが付けられた新着投稿 - Qiita AWS SDK for JavaScript DynamoDB batchGetのサンプル https://qiita.com/aosho235/items/20eba977d3ee50504e27 constaw 2022-08-21 07:45:53
技術ブログ Developers.IO 自動のAPI分析・可視化でAPIモニタリングが捗る!F5の新SaaS「Distributed Cloud WAAP」を触ってみた〜APIセキュリティ編〜 https://dev.classmethod.jp/articles/f5-waap-api-security/ becominn 2022-08-20 22:01:18
海外TECH DEV Community Moving your character in Unity 2d https://dev.to/eduardojuliao/moving-your-character-in-unity-2d-28do Moving your character in Unity dHave you ever wanted to create your own game but find it too overwhelming or not knowing where to start So let s start with very basic things like making our character move from A to B In this tutorial we will be using Input System from Unity to create a D Platformer It s not available by default so you ll need to add it to your project Installing Input ManagerTo do that simply go select window in the to bar menu navigate to Package Manager in the package manager window change the package resource to Unity Registry and download the Input System into your project When the package is installed it ll pop up a warning saying that it ll change the default input system to the new installed package hit Yes and Unity will be restarted Using the Input ManagerNow that the Input Manager is installed let s start using it First let s create a mock for our player character In the Assets folder click with the right mouse button and create a new D Sprite I personally use squares for the player mockups but you can pick whatever sprite you want With your sprite created drag it up into the scene so we can have a GameObject Now that you have our Player Game Object created in our scene let s add the Input system Select Open Input Settings and in the newly opened window click Create settings assetOnce the settings are created click in Create actions in the Player Input component in you Player Game Object this will prompt you to create a Input Manager to our player I created a folder called Input Managers inside the asset folder and renamed the file name to PlayerInput If you open this file you ll see a window with some pre defined options like move which we are going to use in this tutorial Don t forget to check Generate C Class int the recently created PlayerInput so we can use in our code Player movementOur setup for inputs is ready now we need to make it work with our player Extra componentsThere s two components we need to add to our player game object first BoxColliderD this component will be responsible to handle collisions and triggers let s leave it as it is The second component is RigidbodyD this component will handle our physics for this component expand constraints and freeze rotation on the Z axis this will prevent the game object to rotate Player ControllerTo make things more organized let s create a folder called Scripts and a folder called PlayerScripts inside that folder the structure should look like this Assets ├ーScripts │├ーPlayerScripts ││├ーPlayerController csLet s start defining some properties let s start with speed I like to keep these properties private and decorate them with SerializeField Decorating it as Serialize Field you can still access the property in the editor even if it s private SerializeField private float speed f And let s get our PlayerInput First we create a property and we re not going to decorate with SerializeField because we don t want to access it in the editor private PlayerInput playerInput In the Awake method we re going to instantiate our playerInput We need to initialize it on Awake method because the lifecycle of the MonoBehaviour Awake is called before everything else in the script void Awake playerInput new PlayerInput And couple of methods for the player input private void OnEnable playerInput Player Enable private void OnDisable playerInput Player Disable We also need to initialize the rigidbody in our Start method making it look like this private PlayerInput playerInput private Rigidbody body void Awake playerInput new PlayerInput void Start body GetComponent lt Rigidbody gt With all this we can attach this script to the Player Game Object go back to the object and add the component you can search for the script when adding a component GetComponentThe GetComponent lt gt method is responsible for getting a component attached to the GameObject Player MovementFor the player movement we ll handle the in then Update method which is called every frame Since the game is a platformer let s get the X value of the input from the player var horizontal Mathf RoundToInt playerInput Player Move ReadValue lt Vector gt x The Mathf RoundToInt will make sure the value is when the player is moving left when no input is detected and when the player is moving to the right With the horizontal input known we can calculate the velocity which we ll move the player game object var velocityX speed horizontal And finally MOVE THE PLAYER By changing the body velocity body velocity new Vector velocityX body velocity y But there s a thing if we start the game our Player Game Object will start falling into the void To fix this problem let s create a floor for our player to be on Same as creating a player create a new Square Sprite make things a little bit easier drag and drop into the scene and expand it on the X axis And add BoxColliderD and RigidBodyD to the floor game object and mark the Body Type in the rigidbody component as Static so it won t move Starting the sceneIf you reached here you should have a moving player object The best part of it you can move the player using A D Left arrow key and Right arrow key on the keyboard and if you have a controller connected you can move it by using the left joystick In the next post we re making the player jump 2022-08-20 22:00:54
Apple AppleInsider - Frontpage News Apple CFO Luca Maestri sells shares worth $16.9M https://appleinsider.com/articles/22/08/20/apple-cfo-luca-maestri-sells-shares-worth-169m?utm_medium=rss Apple CFO Luca Maestri sells shares worth MApple chief financial officer Luca Maestri has sold a batch of shares for million on Wednesday an SEC filing reveals performed as part of an arranged trading plan Maestri performed two sales of Apple shares on August the Securities and Exchange Commission filing states One transaction was for shares sold for each while the other was shares fetching apiece A total of shares were sold by Maestri on that day and it was reported to the SEC two days later by Maestri s attorney in fact Sam Whittington Read more 2022-08-20 22:16:23
海外TECH Engadget 'Black Myth: Wukong' gets two new trailers but not a release date https://www.engadget.com/black-myth-wukong-2022-gameplay-and-cinematic-trailer-221033645.html?src=rss x Black Myth Wukong x gets two new trailers but not a release dateEvery August for the past two years Chinese developer Game Science Studio has released new gameplay footage from its upcoming action RPG Black Myth Wukong Not one to miss a beat it has done the same this year On Friday the studio shared a new eight minute gameplay trailer and six minute in game cutscene Much like last year s Unreal Engine reveal the former is partly a showcase for NVIDIA s DLSS AI powered upscaling tech and you can see what a difference it and a year of additional work has meant for the game s framerate Compared to last year s trailer the action is smoother and there are fewer framerate drops We also see Game Science Studio iterate on From Software s Souls formula in a few interesting ways One of my favorites involves a plant the protagonist goes to pick up about a third of the way through the clip When they go to pull it from the ground the plant turns out to be an enemy that can root the player in place leaving them vulnerable to its hard hitting sweep attacks It s a fun twist on From Software s mimic chests that should force you always to be on your toes As for the cinematic trailer it offers a fresh look at Wukong s Journey to the West inspired tale It s hard to say how the scene we see will fit into the broader story Game Science hopes to tell but the studio obviously has a talent for animation Unfortunately neither trailer ends with a release date for the game Back in Game Science Studio said it was hoping to bring Black Myth Wukong to PC and consoles by 2022-08-20 22:10:33
ニュース BBC News - Home Cost of living: Help is coming, says Kwasi Kwarteng https://www.bbc.co.uk/news/uk-politics-62619761?at_medium=RSS&at_campaign=KARANGA truss 2022-08-20 22:46:21
ニュース BBC News - Home Al-Shabab: Somali forces claim end to deadly 30-hour hotel siege https://www.bbc.co.uk/news/world-africa-62621205?at_medium=RSS&at_campaign=KARANGA mogadishu 2022-08-20 22:25:45
ニュース BBC News - Home The Papers: Tory fears as 'Labour surges', and 'Wasteminster' https://www.bbc.co.uk/news/blogs-the-papers-62621043?at_medium=RSS&at_campaign=KARANGA waste 2022-08-20 22:25:16
ビジネス 東洋経済オンライン 大抵の人が気づいてない社会保障の超深刻な問題 負担4割引き上げ必須なのに何も準備していない | 野口悠紀雄「経済最前線の先を見る」 | 東洋経済オンライン https://toyokeizai.net/articles/-/611824?utm_source=rss&utm_medium=http&utm_campaign=link_back 引き上げ 2022-08-21 08:00:00

コメント

このブログの人気の投稿

投稿時間:2021-06-17 05:05:34 RSSフィード2021-06-17 05:00 分まとめ(1274件)

投稿時間:2021-06-20 02:06:12 RSSフィード2021-06-20 02:00 分まとめ(3871件)

投稿時間:2020-12-01 09:41:49 RSSフィード2020-12-01 09:00 分まとめ(69件)