投稿時間:2023-07-15 23:25:40 RSSフィード2023-07-15 23:00 分まとめ(26件)

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IT ITmedia 総合記事一覧 [ITmedia Mobile] Twitterで最新ツイートが読み込めず 「エラーが発生しました」との表示続く https://www.itmedia.co.jp/mobile/articles/2307/15/news079.html itmediamobiletwitter 2023-07-15 22:30:00
AWS lambdaタグが付けられた新着投稿 - Qiita 100台超のEC2自動停止をAIに聞いて3分で実装してみた! https://qiita.com/fukuchan_milk/items/9fd1757cbabb037391e2 lambda 2023-07-15 22:27:39
python Pythonタグが付けられた新着投稿 - Qiita [Docker / Python / M1 Mac]Docker を利用して Jupyter を構築 https://qiita.com/tanakadaichi_1989/items/a1820b3ac13c02069001 docker 2023-07-15 22:52:26
python Pythonタグが付けられた新着投稿 - Qiita 第1回 YouTube Data APIを用いて指定したYoutubeチャンネルの新着動画一覧を取得する https://qiita.com/Shuto050505/items/18e2e63e0046de5c50fd notion 2023-07-15 22:36:04
python Pythonタグが付けられた新着投稿 - Qiita Python プロキシ環境でのpip https://qiita.com/silver3/items/2b2edf5700905cb41b29 認証 2023-07-15 22:12:16
js JavaScriptタグが付けられた新着投稿 - Qiita slide share広告回避 https://qiita.com/surugamachi/items/bab28f7952e5f04262df slideshare 2023-07-15 22:40:16
js JavaScriptタグが付けられた新着投稿 - Qiita 勤怠自動 https://qiita.com/surugamachi/items/88d816a54a29019421d2 typecodevarrecordedidpr 2023-07-15 22:16:43
Ruby Rubyタグが付けられた新着投稿 - Qiita 「プロを目指す人のためのRuby入門」を読んだので。 https://qiita.com/loak155/items/a52b163447747de35987 自動的 2023-07-15 22:33:38
Ruby Rubyタグが付けられた新着投稿 - Qiita Rubymineの2023.1.xでdebugできない問題の対応 https://qiita.com/shuheix/items/b9cb4e0aff55dbfe6d8f debug 2023-07-15 22:30:38
Ruby Rubyタグが付けられた新着投稿 - Qiita いいコード悪いコードまとめ3章クラス設計 https://qiita.com/YokoYokoko/items/dbaae54cf2de0d357741 singleresponsibility 2023-07-15 22:22:06
AWS AWSタグが付けられた新着投稿 - Qiita 100台超のEC2自動停止をAIに聞いて3分で実装してみた! https://qiita.com/fukuchan_milk/items/9fd1757cbabb037391e2 lambda 2023-07-15 22:27:39
Docker dockerタグが付けられた新着投稿 - Qiita [Docker / Python / M1 Mac]Docker を利用して Jupyter を構築 https://qiita.com/tanakadaichi_1989/items/a1820b3ac13c02069001 docker 2023-07-15 22:52:26
Git Gitタグが付けられた新着投稿 - Qiita 共同開発中 git プルリクエスト https://qiita.com/mirimu/items/f2c3d05051a71e99fee3 bevelop 2023-07-15 22:42:21
Ruby Railsタグが付けられた新着投稿 - Qiita Rubymineの2023.1.xでdebugできない問題の対応 https://qiita.com/shuheix/items/b9cb4e0aff55dbfe6d8f debug 2023-07-15 22:30:38
Ruby Railsタグが付けられた新着投稿 - Qiita いいコード悪いコードまとめ3章クラス設計 https://qiita.com/YokoYokoko/items/dbaae54cf2de0d357741 singleresponsibility 2023-07-15 22:22:06
技術ブログ Developers.IO Matterport でアクティブスペース数が上限を超えた際の挙動と対応を確認してみた https://dev.classmethod.jp/articles/matterport-active-space-limit-behavior-and-response/ delivery 2023-07-15 13:22:31
海外TECH DEV Community Design Patterns in PHP 8: Builder https://dev.to/zhukmax/design-patterns-in-php-8-builder-2ike Design Patterns in PHP BuilderHi In the realm of software development creating complex objects often feels like trying to solve a Rubik s cube It s a step by step process where every move is crucial and affects the final outcome But what if we had a guide a blueprint that could help us solve this puzzle effortlessly In the world of programming the Builder pattern serves as this guide The Builder pattern a member of the esteemed creational design patterns family is like a master craftsman in the world of object oriented programming It knows the intricacies of creating multifaceted objects handling the construction process with finesse and precision The beauty of the Builder pattern lies in its ability to construct diverse representations of an object all while keeping the construction logic shielded from the client code In this article we ll embark on a journey to explore the Builder pattern unraveling its capabilities with PHP We ll delve into its structure understand its nuances and see it in action with real world examples Whether you re building an intricate e commerce platform or a simple blog the Builder pattern can be your secret weapon to handle complex object creation with ease and elegance Imagine you re building an e commerce application where you have a Product class The Product class has many details like id name price description manufacturer inventory discount etc Creating a Product object is a multi step and sequential process If we create multiple constructors for each attribute it will lead to a large number of constructor parameters This is known as the telescoping constructor anti pattern class Product public int id public string name public int price public string description public string manufacturer public string inventory public int discount public function construct int id string name int price string description string manufacturer string inventory int discount this gt id id this gt name name this gt price price this gt description description this gt manufacturer manufacturer this gt inventory inventory this gt discount discount The Builder pattern can solve this problem class Product private id private name private price private description private manufacturer private inventory private discount public function construct ProductBuilder builder this gt id builder gt getId this gt name builder gt getName this gt price builder gt getPrice this gt description builder gt getDescription this gt manufacturer builder gt getManufacturer this gt inventory builder gt getInventory this gt discount builder gt getDiscount getters for product details will go here class ProductBuilder private id private name private price private description private manufacturer private inventory private discount public function setId id this gt id id return this public function setName name this gt name name return this public function setPrice price this gt price price return this public function setDescription description this gt description description return this public function setManufacturer manufacturer this gt manufacturer manufacturer return this public function setInventory inventory this gt inventory inventory return this public function setDiscount discount this gt discount discount return this getters will go here public function build return new Product this In this example the ProductBuilder class is responsible for step by step construction of the Product object The Product class itself has a constructor with a ProductBuilder argument This way we ensure that a product object is always created in a complete state productBuilder new ProductBuilder product productBuilder gt setId gt setName iPhone gt setPrice gt setDescription New iPhone with A Bionic chip gt setManufacturer Apple Inc gt setInventory gt setDiscount gt build As we reach the end of our exploration of the Builder pattern it s clear to see why it s considered a cornerstone in the world of object oriented programming The Builder pattern elegantly solves the problem of constructing complex objects reducing the intricacy and enhancing the readability of our code One of the standout features of the Builder pattern is its ability to separate the construction and representation of an object This separation not only makes our code more modular but also improves its maintainability and scalability It s like having a personal architect who understands our vision and brings it to life one brick or in our case one object at a time On a personal note the Builder pattern holds a special place in my toolbox of design patterns Over the years it has proven to be an invaluable ally helping me construct complex objects in my projects with ease and precision Its versatility and robustness make it my go to pattern when dealing with intricate object creation It s like a trusted friend who never lets me down no matter how complex the task at hand P S If you found this article helpful and want to dive deeper into design patterns in PHP and TypeScript I have some exciting news for you I m currently writing a book that extensively covers these topics It s packed with practical examples clear explanations and real world scenarios where these patterns can be applied The book is designed to help both beginners and experienced developers gain a solid understanding of design patterns and how to implement them in PHP and TypeScript Whether you re looking to brush up on your knowledge or learn something new this book has got you covered You can subscribe to my blog on dev to and then you will receive a notification as soon as the book is ready I can t wait for you to read it and take your coding skills to the next level Photo by Ravi Avaala on Unsplash 2023-07-15 13:33:31
海外TECH DEV Community Python tutorial for creating a coin-flip simulation https://dev.to/kelechikizito/python-tutorial-for-creating-a-coin-flip-simulation-56aa Python tutorial for creating a coin flip simulationIntroductionCoin flip simulation is a concept that allows you to explore the randomness of coin tosses and simulate the outcomes of multiple flips By simulating multiple coin flips you can analyze the distribution of different outcomes This article is a guide on how to program a coin flip simulation using the Python while loop This article is aimed at Python developers with knowledge of Python concepts such as recursion loops stacks and so on Contents Overview of a coin flip simulation Using the while loopDemo of the system Recommendations for other techniques ConclusionOverview of a coin flip simulation A coin flip is the act of tossing a coin into the air and letting it fall to the ground or a surface The outcome of a coin flip is determined by which side of the coin lands facing up A coin has two distinct sides heads and tails The outcome of a coin flip is unpredictable A coin flip simulation on the other hand is a computational approach to mimicking the act of flipping a coin using a computer program In a coin flip simulation a random number generator is typically used to generate random values that represent the two possible outcomes of a coin flip heads or tails Using the while loopIn this section I will utilize the following The while loop to enable recursion Python random module to enable random number generator Follow the ordered steps below Import the random moduleAssign a string TH to serve as the coin sides T for tail and H for head Set an empty string as the value for the intended flip result Also set the number of flips to Use the while loop and set a condition using the aforementioned no of flips to loop times Use the random module introduced earlier and the choice method to return a randomly selected element from coin sides Assign it to a variable Reassign flip to a new variable flip result Use the Print function to print flip result to the screen Set flip result to an empty string to start all over Use the increment operator and the integer to increase no of flips to avoid an infinite loop End Code DemoThe screenshot below illustrates how the code works Where T stands for Tails and H heads Recommendations for other techniques The following links provide alternative ways to coding a coin flip simulation using Python How to Write a Coin Flipping Program on Python with Pictures How to simulate coin flips using binomial distribution in PythonHow To Code A Fair Coin Flip In Python ーRegina Of Tech by ReginaOfTechCoin Toss Game using Python Data InsightConclusion To recap you use the while loop and random choice to code the simulation The while loop to flip times The random choice function to choose between heads and tailsThis simulation is not limited to coin flips and can also be extended to simulate other random events or systems 2023-07-15 13:25:45
海外TECH DEV Community How to build an image without the Docker cache https://dev.to/kylegalbraith/how-to-build-an-image-without-the-docker-cache-3p7k How to build an image without the Docker cacheBuilding Docker images as fast as possible is essential The quicker you can build an image the more quickly you can test it and deploy it to production Docker s build cache is a great way to speed up builds by reusing layers from previous builds How Docker caching worksThe Docker build cache is best thought of as a stack going from the top of your Dockerfile to the bottom Given a Dockerfile like this FROM node RUN apt get update amp amp apt get install y curlWORKDIR appCOPY package json package lock json app RUN npm installCOPY RUN npm buildEach line in the Dockerfile is a step in the Docker image build process that creates a layer in the image These layers stack on top of each other from top to bottom to form your final Docker image This inheritance forms the backbone of Docker layer caching When you build an image with the docker build command Docker executes each step from top to bottom When executing a given step it checks to see if it already has a layer for that step If the step hasn t changed since the last build the layer will exist in the cache and not get rebuilt If the step has changed like you would see in the COPY because our source code changes the layer cache won t have a match and the step gets built again It s also possible for the step to not be present in the cache if you have cleaned your local Docker layer cache Using layer caching during docker build is why the order of your steps is essential If you change a step all the steps below get built again Building an image without the cache using no cacheBut sometimes you want to build an image without the cache You may be debugging a build issue and want to start with a clean slate Or you may want to force a dependency to get upgraded Whatever the reason you can build an image without the cache by using the no cache option docker build no cache This flag tells the Docker daemon to skip the cache during a docker build and run every step in the Dockerfile It results in a slower build but will ensure you run every step Specifying no cache is helpful for debugging build issues You can also use it to force a dependency to upgrade like curl in our apt get install above Hacking in a specific point to invalidate the cacheSometimes you want to invalidate the cache at a specific point in the Dockerfile For example you might want to invalidate the cache after the npm install step so that you can debug the npm build step You can use a trick with the ARG instruction for that We can set a ARG STOP step in our Dockerfile above the npm build This causes the cache to invalidate at that line when we change its value COPY ARG STOP RUN npm buildNow when you run a docker build you see that the cache gets invalidated before the build step runs You can invalidate it again by changing the value You can change it inside the Dockerfile or use a build argument to change it when invoking the docker build docker build build arg STOP ConclusionThe Docker build cache is a great way to speed up builds by reusing layers from previous builds Optimizing for using the layer cache as much as possible ultimately speeds up a Docker build But sometimes you want to build an image without the Docker cache Using the no cache option will force the Docker daemon to run every step in the Dockerfile during a build It helps debug build issues or force OS dependencies to get upgraded The Docker build cache is critical to building Docker images There are other fundamentals to building a Docker image that can make your Docker builds even faster 2023-07-15 13:01:15
Apple AppleInsider - Frontpage News Daily deals: $50 off Asus AC1900 Router, $450 off 38-inch Curved Alienware Monitor $1,890 off Klipsch Reference Home Theater System, more https://appleinsider.com/articles/23/07/15/daily-deals-50-off-asus-ac1900-router-450-off-38-inch-curved-alienware-monitor-1890-off-klipsch-reference-home-theater-system-more?utm_medium=rss Daily deals off Asus AC Router off inch Curved Alienware Monitor off Klipsch Reference Home Theater System moreToday s top deals include off a Flexispot EP standing desk off Parallels Desktop for Mac Best Buy discounts and more Get off this Asus AC Wi Fi RouterThe AppleInsider crew combs the web for unbeatable deals at online retailers to develop a list of high quality bargains on popular tech products including discounts on Apple products TVs accessories and other gadgets We share the top deals every morning to help you save money Read more 2023-07-15 13:03:16
海外TECH Engadget The NES at 40: Seven ways it changed the gaming world forever https://www.engadget.com/the-nes-at-40-seven-ways-it-changed-the-gaming-world-forever-130033026.html?src=rss The NES at Seven ways it changed the gaming world foreverNothing will make you feel old like the anniversary of a much loved gaming console Perhaps none more so than the th birthday of the Nintendo Entertainment System or the Famicom as it was known for its Japanese debut Having launched in the very same year that the games industry crashed Nintendo faced an uphill battle to make what would become the NES a commercial success But we all know what happens next Nintendo through some shrewd decisions creative talent and maybe just a dash of luck would become a console gaming right up to this very day But it all starts with an unassuming beige and red box that two years later would become the retro futuristic gray box that we all know and love Here are seven gaming legacies that Nintendo s first home console gave to the world Bringing the D padKris Naudus for EngadgetIt s hard to imagine now but there was a time where game controllers were almost as unique as the console they were connected to As wild as it might sound the NES was the first home console that sported the humble D pad The cross style design would become a standard on controllers to this day Like all good inventions it was born out of necessity Nintendo s early Game amp Watch handhelds needed a control system that was pocket friendly A tiny joystick was impractical plus the company wanted something more reliable than the four directional buttons some systems experimented with Cue a little bit of design magic and the iconic D pad as we know it was born The design was so effective that it was included on the NES controller along with two input buttons instantly becoming a winning formula This format proved so popular that you ll be hard pressed to think of a modern console that doesn t use some form of this layout Better third party gamesToday we expect console titles to be of a certain standard even if that doesn t always pan out We can broadly thank Nintendo and specifically the NES for this In the early s third party game development was a wild west with few checks and balances ーany company could develop and publish games for any system When the NES came along it introduced the concept of licensed third party games thanks to the NES s NES “lockout chip that prevented just anyone publishing a game for the platform In turn this created some form of quality control which would go on to become an industry standard It wasn t all entirely positive if you weren t Nintendo that is The NES was the first mass market use of what we d now generically call DRM and it allowed Nintendo to initiate the industry standard percent licensing fee which in its evolution is still a source of contention with developers and customers The NES also introduced the idea of “exclusives which is something else we still see for modern releases often to the chagrin of gamers robtek via Getty ImagesThat said Nintendo s “seal of approval did a lot to revive the gaming industry after its infamous crash in and for that we re eternally thankful Not to mention we can t be sure any amount of Mario would have made the platform what it was without titles like Contra Mega Man and Dragon Warrior all made by third party developers Bonus Nintendo s “NES lock out chip authentication chip is also the reason why you sometimes had to “blow into a cartridge as if the contact between the chip and the console wasn t perfect it would stop the game from booting That s perhaps another long lasting legacy we re glad to see the back of Console game savesThe Legend of Zelda s legacy speaks for itself but its debut on the NES came with a feature that changed everything game saves This had never been seen on a console in the US before and it changed what was possible for console games across the board paving the way for bigger more complex titles A lot of the NES best loved franchises like Dragon Quest and Final Fantasy simply wouldn t have been possible without battery saves giving the technology an outsized legacy While games on disk based computers had been deploying saves for a couple of years consoles didn t have internal storage so players were stuck with workarounds like codes or passwords Unlike a proper save which would include things like current weapons and power ups a password would usually though not always just start you off at the beginning of the last level you were on This was practical for things like racing games or platformers but problematic for things like RPGs and sims The technology wasn t perfect of course If the battery died or somehow lost contact you would lose all your saves But it was a good enough system to last into the s with some form of on cartridge saves being used right up until the DS There was of course a free time honored alternative way to “save games usually when you had to go down for dinner pause and switch off the TV and maybe hide the controller from any siblings The video game mascotSOPA Images via Getty ImagesIt s hard to talk about anything Nintendo without a nod to the world s most famous plumber The NES isn t where Mario had his first outing of course not by a long shot It s not even the first console to have a Mario Bros game that was the Atari But the NES is arguably where the most important gaming franchise for Nintendo Super Mario began Super Mario Bros isn t just important for Nintendo the side scrolling platformer would go on to have an outsized influence that would reach far beyond the walls of Kyoto The unique gameplay with power ups secret rooms and a colorful world with a full cast of characters came together to create a formula that would set it on a path to become the best selling game of all time a title it no longer holds alas There would of course be two sequels on the NES Super Mario Bros the US version at least was brighter bigger and added the ability to throw enemies and objects Super Mario Bros ramped things up further with even more hidden bonuses and abilities All three titles received positive reviews and critical acclaim Most importantly Super Mario Bros would solidify the platformer as a key element of console gaming directly inspiring Nintendo s main rival Sega to create its own iconic mascot franchise The concept of mascot platformers has died away to an extent but Crash Bandicoot helped sell the PlayStation and we saw fresh attempts at mascots in the form of Ratchet amp Clank Spyro and Banjo Kazooie through the late s and s Today Master Chief is essentially the face of Xbox and Sony uses the likes of Nathan Drake Aloy and Joel in much the same way Nintendo used Mario To sell consoles and merch The video game movie adaptationWalt Disney StudiosThere had been games based on popular films since the s but we had to wait two decades before we d see that concept reversed In Super Mario Bros became the first video game movie adaptation and boy did things get off to a bad start Starring Bob Hoskins The Long Good Friday Who Framed Roger Rabbit as Mario and John Leguizamo Moulin Rouge Spawn as Luigi the movie received tepid reviews at best The movie follows our plumbing heroes as they travel to another dimension from Brooklyn to rescue well you know who Looking back now the costumes are a little camp the effects comedic and the plot about as thin as the film it was shot on but it was an exciting event for Kooper stomping kids around the globe to have a movie of their own To put it in perspective Hoskins said it was the worst thing he had ever worked on and he did a run of commercials for British Telecom A year later we d be graced with adaptations of Double Dragon and Street Fighter which both have Rotten Tomatoes scores of less than half of Super Mario Bros which is already only Sadly things don t get much better from there on out with it taking until until a game based movie would earn a “Certified Fresh score Tomatometer and that was…Detective Pikachu with The light gunluza studios via Getty ImagesYou might be surprised to learn that the technology behind the light gun has been around since the s Nintendo had developed its own version as far back as for its Laser Clay Shooting System Old rival Sega had actually beaten Nintendo to the punch with its Periscope game in But of course the one that would find its way into juvenile American hands en mass would be the NES Zapper in You can t talk about the Zapper without thinking about Duck Hunt one of the most iconic titles on the system even if let s be real it wasn t all that good But something about that unshootable dog and the fact it was a pack in game has earned it legendary status Sega would introduce its own light gun the much cooler named Light Phaser for the Master System two years later And who could forget the iconic if a little…aggressively designed Super Scope accessory for the SNES The light gun would live on for a few more generations notably through Sega s official accessories for the Saturn and Dreamcast and Namco s GunCon series for the Playstation and PlayStation As gamers upgraded their TVs to the fancy new flat kinds we have today the old fashioned light guns of the s s and s stopped working The Wii and PS both used LED sensors to achieve the effect and there was an official Aim Controller for PSVR but no one has really figured out a standard way for us to shoot things from the comfort of our couches OK Sinden has figured it out but until a console supports its camera based Light Gun system it s only going to be for real enthusiasts The mega franchiseNintendoDid we mention the NES also played games More than possibly all of the above the impact of the NES is lived out through the franchises that we still enjoy today Of course there s Mario at the top with over titles featuring the iconic mascot in some form or another Within that are flagship titles for every console Nintendo has ever made usually multiple for each The NES was the platform that introduced the US to the Zelda Mega Man Metroid Final Fantasy Castlevania Dragon Quest Ninja Gaiden and Kirby series It was also the first console for many existing arcade franchises like Bionic Commando Not all of those series continue to this day but the ones that do are some of the best known and loved franchises out there In May The Legend of Zelda Tears of the Kingdom nbsp began emptying pockets and puzzling the minds of kids and adults alike And just last month Final Fantasy XVI found its way into the collection of over million people in under a week Of course despite the age of the original games there are still modern ways to play them Nintendo s most current console has over NES games available via Switch Online and the selection includes most of the titles you d hope for including the Super Mario Bros trilogy Legend of Zelda Punch Out and many many more This article originally appeared on Engadget at 2023-07-15 13:00:33
ニュース BBC News - Home Wagner mercenaries have arrived in Belarus, Ukraine confirms https://www.bbc.co.uk/news/world-europe-66211121?at_medium=RSS&at_campaign=KARANGA belarus 2023-07-15 13:33:36
ニュース BBC News - Home Europe heatwave: Red alerts issued in 16 Italian cities https://www.bbc.co.uk/news/world-europe-66209147?at_medium=RSS&at_campaign=KARANGA europe 2023-07-15 13:24:59
ニュース BBC News - Home Declan Rice: Arsenal sign England midfielder from West Ham for £105m https://www.bbc.co.uk/sport/football/65982835?at_medium=RSS&at_campaign=KARANGA worth 2023-07-15 13:06:26
ニュース BBC News - Home Just Stop Oil protesters interrupt the Proms https://www.bbc.co.uk/news/uk-66207576?at_medium=RSS&at_campaign=KARANGA albert 2023-07-15 13:42:09
海外TECH reddit Inter have decided to leave negotiations for Romelu Lukaku. Deal OFF. 🚨🔵⛔️ Chelsea to be informed soon. Inter are furious after being informed of talks between Lukaku and Juventus. Juve and Saudi remain as options for Lukaku now. Juve can only proceed if they sell Vlahović. [Fabrizio Romano] https://www.reddit.com/r/chelseafc/comments/150bjuj/inter_have_decided_to_leave_negotiations_for/ Inter have decided to leave negotiations for Romelu Lukaku Deal OFF ️Chelsea to be informed soon Inter are furious after being informed of talks between Lukaku and Juventus Juve and Saudi remain as options for Lukaku now Juve can only proceed if they sell Vlahović Fabrizio Romano submitted by u comradeAmen to r chelseafc link comments 2023-07-15 13:03:52

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