投稿時間:2024-01-27 07:07:38 RSSフィード2024-01-27 07:00分まとめ(8件)

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AWS AWS Database Blog AWS positioned highest in execution in the 2023 Gartner Magic Quadrant for Cloud Database Management Systems https://aws.amazon.com/blogs/database/aws-positioned-highest-in-execution-in-the-2023-gartner-magic-quadrant-for-cloud-database-management-systems/ AWS has been named a Leader for the ninth consecutive year in the Gartner Magic Quadrant for Cloud Database Management Systems and we have been positioned highest for ability to execute We are honored to be recognized for delivering value for customers in a year where the possibilities of generative AI have captured all 2024-01-26 21:14:41
AWS AWS AWS and NFL Player Health and Safety | Amazon Web Services https://www.youtube.com/watch?v=yvsatlqtv20 Just as NFL players train and practice to constantly improve the NFL is continually seeking new ways to make the game safer for players and more exciting for fans A key element of this effort is the Digital Athlete a partnership with AWS that represents the next generation of player health and safety for the league Learn more about NFL on AWS Subscribe More AWS videos More AWS events videos Do you have technical AWS questions Ask the community of experts on AWS re Post ABOUT AWSAmazon Web Services AWS is the world s most comprehensive and broadly adopted cloud platform offering over fully featured services from data centers globally Millions of customers ーincluding the fastest growing startups largest enterprises and leading government agencies ーare using AWS to lower costs become more agile and innovate faster AWS NFL Innovation Technology AI ML AmazonWebServices CloudComputing 2024-01-26 21:49:18
AWS AWS Solving with AWS Solutions: QnABot on AWS https://www.youtube.com/watch?v=44cz_lX07K8 Find out how this AWS Solution lets you create a multi channel multi language conversational interface chatbot that responds to your customer s questions answers and feedback QnABot on AWS allows you to deploy a fully functional chatbot across multiple channels including chat voice SMS and Amazon Alexa Learn more AWS AmazonWebServices CloudComputing AWSSolutions chatbot ai 2024-01-26 21:32:33
AWS AWS Solving with AWS Solutions: Automated Data Analytics on AWS https://www.youtube.com/watch?v=aVmAGw2Ht4Q Automated Data Analytics on AWS is a solution that enables you to derive meaningful insights from data in a matter of minutes through a simple and intuitive user interface This AWS Solution helps you easily consolidate data distributed across siloes apply fine grained governance controls and query data through a tailored user experience that is abstracted from underlying AWS services It can be quickly deployed to an AWS account through a single click removing the need for deep technical expertise Learn more AWS AmazonWebServices CloudComputing AWSSolutions data analytics 2024-01-26 21:32:17
海外TECH Engadget Instagram is testing 'flipside,' a finsta feature that already kind of exists https://www.engadget.com/instagram-is-testing-flipside-a-finsta-feature-that-already-kind-of-exists-215905150.html?src=rss Instagram is testing yet another feature meant to give users an alternative to finstas It s called flipside and it allows people to create a secondary photo grid that only designated friends can see If that sounds somewhat familiar it s probably because Instagram already makes it pretty easy for users to create posts intended for a more limited audience The app added the ability for users to share grid posts with close friends back in November Stories for close friends has been a thing since More recently it tested audience lists for Stories so users could create multiple lists for small group sharing The app of course also makes it fairly easy to create an actual finsta Flipside somewhat confusingly offers yet another way of doing essentially the same thing Users create a separate list of friends distinct from close friends to add to their flipside They can then choose to post to their main grid or to their flipside which is also accessible from their profile but only visible to the aforementioned list of friends People will know if they have access to someone s flipside if they see a key icon in someone s grid according to screenshots shared on Threads You can see a video of it in action over on Threads flipside di instagram 👀pic twitter com eJLEdBTJfーFebriando Sulgani FSulgani January Apparently even Instagram head Adam Mosseri realizes this is all a bit redundant On one hand it feels good to create a clear space that feels more private he wrote in a post on Threads On the other it s yet another way to reach a smaller audience on top of secondary accounts and Close Friends He added that we re not even sure we ll launch it which might explain why the company has been relatively quiet about the test Flipside was first spotted back in December but was an internal prototype at the time according to TechCrunch However it s now started to appear for actual users with a number of reports of it appearing on Threads over the last day Early reactions seem to be mixed with some enthusiasm for the update and some wondering why on earth they need yet another social media profile to maintain Others seem to be understandably confused While finstas have sometimes hilariously been maligned Meta s recent obsession with creating more private spaces on Instagram is likely about more than simply adding convenience Mosseri has noted many times over the last couple years that Instagram users simply aren t posting as much as they used to especially in their feeds For an app that relies on advertising ーmuch of it in users feeds ーthat s less than ideal So it s not all that surprising Instagram would be looking for new ways to get people to spend more time posting to and scrolling their feeds This article originally appeared on Engadget at 2024-01-26 21:59:05
海外TECH Engadget What’s up with the 'toxicity' around Cities: Skylines II? https://www.engadget.com/whats-up-with-the-toxicity-around-cities-skylines-ii-213034938.html?src=rss Cities Skylines II developer Colossal Order has a uniquely close relationship with its community The original Cities Skylines came out in and gobbled up the audience that was left behind by EA s SimCity which came out in and was a busted mess Cities Skylines scratched that urban planning itch plus it cost just The game came first to PC Mac and Linux with modest hardware requirements and it hit consoles within two years Critically Cities Skylines also supported mods through the Steam Workshop allowing players to add their own tools to the game and share those features with others With Cities Skylines the audience grew in size and the modding took even a bigger role allowing for a huge amount of creativity and inspiration for us devs Colossal Order CEO Mariina Hallikainen told Engadget Anything from quality of life improvements to ideas for DLC content we have gathered a huge amount of information to help us create the game that Cities Skylines is today Colossal Order and its publisher Paradox Interactive continued to support Cities Skylines with consistent game updates and DLC drops and its mod community continued to grow The game picked up a ton of new players during the pandemic in and around that time a number of now prominent content creators leaned into Cities Skylines for streams and videos In the months before the launch of Cities Skylines II in October Colossal Order partnered with a handful of content creators and gave them access to bits of the game early so they could create YouTube videos showing off specific features each week These partners included Biffa two dollars twenty YUMBL Infrastructurist and City Planner Plays City Planner Plays has a clever edge in this space ーPhilip the man behind the builds worked as an urban planner for more than a decade and his videos often include insights about how real life cities are designed He started his channel in mid and today he s a dedicated nbsp Cities Skylines streamer and video editor with nearly subscribers on YouTube Like many other community members he has a history with Colossal Order that spans years Prior to the Cities Skylines II release I think that most everyone in the community viewed them incredibly positively looking at them as one of us and the type of developer that you want making a game that you love Philip said They were viewed as responsive and generous I can t recall a bad thing being said about them That s exactly what made Hallikainen s blog post on January th so surprising We have seen a growing tendency of toxicity in our community something we have not experienced to this extent before Hallikainen wrote clarifying that the negativity was being directed at developers and players alike She continued We have always treasured having the devs present on the different social platforms and having direct communication with the community but our biggest responsibility will always be protecting the team Tensions have been high in the Cities Skylines community since the launch of the sequel in October Though the game was originally pitched as a simultaneous PC and console release it s only available on PC and there s no concrete timeline for when the other versions will come out On top of that Colossal Order raised the game s minimum and recommended specs just a month before release and the new requirements placed it out of reach for a large chunk of players Colossal OrderEven with a capable rig the game is riddled with visual and mechanical bugs Philip said Cities Skylines II strained his RTX graphics card making it run at percent on the main menu and he couldn t play in K at launch because the game was so GPU bound Simply put it feels like the game needed more time in development Since the launch of Cities Skylines II things have without a doubt gotten more prickly Philip said While many people have been appreciative of Colossal Order s transparency with the weekly updates as well as the frequent bug fixes many appear to view Colossal Order as being all too willing to release a game that wasn t ready to be released Hallikainen acknowledged that the game is missing some promised and highly publicized features like mod support Naturally we re disappointed we weren t able to achieve everything we aimed for but it s fantastic to have the game finally out and continue working on it with more openness she said The issue as far as Colossal Order sees it lies in the community s response to Cities Skylines II Players have been venting on social media and in the Steam and Paradox forums and the feedback has risen to toxic levels according to Hallikainen She cites a surge in personal attacks on developers and other players Colossal Order Cities Skylines II attracted a lot of attention and very high expectations were set she said When the game did not fulfill all the promises it was natural to cause frustration in the audience However the shortcomings should spark a conversation on ideas for improvement constructive feedback and respectful discussions in the community For City Planner Plays and other community members the issue is the game itself Where Colossal Order sees toxicity Philip sees justified frustration I will admit that I was taken aback by this description of what s happening in the Cities Skylines community regarding Cities Skylines II he said I have noticed increased negativity However I wouldn t say that I have noticed increased toxicity And bluntly I think the negativity is completely understandable and predictable Philip identified four factors driving the negative sentiment The game is only on PC it s buggy and unplayable on many common hardware configurations there s no official support for mods and Colossal Order hasn t held itself accountable for the game s blunders Colossal Order has been transparent talking with the community but has not taken accountability for the release of the game Philip said I hear this over and over again Many players appear to want them to admit that the release state of the game was poor say that they are sorry and make some gesture to make amends To date they have delayed the DLC release ーwhich actually was a huge negative for people that purchased the Ultimate Edition of the game ーbut not made amends They haven t provided the information that people are looking for Colossal OrderThe biggest misstep on Philip s list is the lack of mods Colossal Order is planning to add an official pipeline for mods directly through Paradox rather than Steam Workshop which was the home for mods in Cities Skylines Shifting to an in house modding platform will ensure parity across all platforms bringing mods to consoles and players outside of Steam However the Cities Skylines mod community was built on Steam Workshop a popular and easy to use platform and with the delay of the console release the current player base is simply being inconvenienced The maps that come with the game aren t great ーincredibly high difficulty level unforgiving weather ーand many basic features need refinement Philip said Mods offered that opportunity and they aren t available just yet Worst of all early messaging made it seem like modding was around the corner weeks after launch but it s been delayed to some undetermined time in Q of Collaboration with the community is what made the original game so successful and the sequel could certainly benefit from crowdsourced improvements For now some players are using a third party tool to make mods work in Cities Skylines II The tech is new the simulation has been entirely rewritten and the game has all the potential to become the city builder of this decade Hallikainen said What we failed in was to get the modding support available for the release and we re doing our best to catch up We have been delighted to see the modding community has not waited for us but are already creating amazing mods for the game Paradox InteractiveThis is only the beginning for Cities Skylines II Colossal Order has plans to support and expand the game over the next years The original Cities Skylines didn t have all of the bells whistles and mods when it first came out in and the sequel is starting in a similar position Colossal Order sees Cities Skylines II as a fresh foundation but its core community expected a more complete experience The feedback we ve gotten from the content creators and modders has immensely helped us in heading in the right direction and we love working in cooperation with different parties Hallikainen said There s a lot of work to be done and we plan to keep going for the next decade Cities Skylines II has improved significantly in the months since launch thanks to a slew of updates from Colossal Order It s on the right track Colossal Order continues to publish updates on the game s progress each week but it ll take time ーand maybe an apology a plan and free in game perks ーto rewrite the narrative around Cities Skylines II I think the most toxic people right now are the game s biggest fans Philip said And bluntly they are just disappointed that the game doesn t run well for them or that they can t play it at all They re disappointed and lashing out which isn t right But to me that means that there is a path to repair the issues if the game is fully fixed and accountability is taken This article originally appeared on Engadget at 2024-01-26 21:30:34
海外TECH Engadget The Final Fantasy 14 live-action TV show is dead https://www.engadget.com/the-final-fantasy-14-live-action-tv-show-is-dead-210614482.html?src=rss A live action TV series based on Final Fantasy is no longer happening The project is now dead according to Dinesh Shamdasani the co founder of Hivemind one of the production companies involved We took around a fantastic pilot script by Ben Lustig and Jake Thornton along with a multi season plan they built with our show runners but got rejected across the board Shamdasani wrote on X as spotted by Eurogamer The size and scale needed to do it right proved too much for anyone to want to risk Amazon which spent a billion dollars on a Lord of the Rings TV show that drew large viewership figures but barely made a dent in the cultural zeitgeist seemingly came closest to spinning up the project Evidently it decided against getting on board Dead We took around a fantastic pilot script by Ben Lustig amp jakethornton along with a multi season plan they built with our show runners but got rejected across the board The size and scale needed to do it right proved too much for anyone to want to risk Amazon came closest ーDinesh Shamdasani dinesh s January COVID also played against the show s chances according to screenwriter Thornton We took it out just as studios began to zip up their purse strings Thornton wrote on X The series was announced back in as a collaborative effort between Hivemind which makes the Netflix series The Witcher and Sony Pictures Television Although Sony doesn t own the rights to Final Fantasy ーthat would be Square Enix ーthe Final Fantasy series is closely affiliated with PlayStation Sony has found success in adapting other PlayStation games for the big and small screen over the last few years such as The Last of Us and Uncharted But it seems turning a sprawling MMO into a TV show was just too tall of an order It probably doesn t help that the Final Fantasy base game is notoriously a bit of a slog So much so that players can pay to skip the first levels and get to the good stuff It feels like the equivalent of having to watch a season and a half of a TV show before it really gets going Maybe Hivemind and Sony should try adapting a Final Fantasy game that s good right out of the gate such as FF This article originally appeared on Engadget at 2024-01-26 21:06:14
科学 NYT > Science Jon Franklin, Pioneering Apostle of Literary Journalism, Dies at 82 https://www.nytimes.com/2024/01/26/business/media/jon-franklin-dead.html He won two Pulitzer Prizes by transforming accounts of doctors at work into in depth narrative articles that read like dramatic short stories 2024-01-26 21:46:22

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