投稿時間:2024-02-01 01:09:16 RSSフィード2024-02-01 01:00分まとめ(9件)

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IT 気になる、記になる… Nothing、「Phone (1)」向けに「Nothing OS 2.5」をリリース https://taisy0.com/2024/02/01/194594.html nothingphone,nothing,nothingos 2024-01-31 15:25:48
AWS AWS Government, Education, and Nonprofits Blog Improve road safety by analyzing traffic patterns with no-code ML using Amazon SageMaker Canvas https://aws.amazon.com/blogs/publicsector/improve-road-safety-by-analyzing-traffic-patterns-with-no-code-ml-using-amazon-sagemaker-canvas/ Artificial intelligence AI and machine learning ML nbsp technologies are revolutionizing the way businesses operate across various industries including the public sector AI and ML empower transportation agencies to extract valuable insights from their raw data collected using IoT devices like sensors and cameras enhancing the quality of services These technologies enable nbsp transportation and other government agencies to 2024-01-31 15:58:18
AWS AWS - Japan AWS re:Invent 2023 re:Cap - AWS Key Message と主要アップデート※資料は概要欄より取得いただけます | Builders Online Series https://www.youtube.com/watch?v=OdxErDdiToY awsbuildersonlineseries,awsreinvent,buildersonlineseries 2024-01-31 15:00:32
Program JavaScriptタグが付けられた新着投稿 - Qiita アクセスされたプロパティ名を記録し、配列として吐き出すオブジェクト https://qiita.com/kedama-t/items/2431b4bf39f466d85967 アクセス,const,javascript 2024-02-01 00:01:42
海外TECH Ars Technica Lamborghini will make hybrid versions of all its cars to cut its CO2 https://arstechnica.com/?p=2000160 will see the launch of a hybrid to replace the Hur can as well as a hybrid Urus 2024-01-31 15:08:00
海外TECH AppleInsider - Frontpage News Unity adds Apple Vision Pro support for all game developers https://appleinsider.com/articles/24/01/31/unity-adds-apple-vision-pro-support-for-all-game-developers?utm_medium=rss Following months in beta test Unity has now publicly released support for all developers to use it for building native Apple Vision Pro apps Example of an Apple Vision Pro app designed in Unity Source Unity Back in July shortly after Apple s unveiling of the Apple Vision Pro game engine firm Unity launched support for visionOS in beta It was aimed at games and other app developers specifically to create apps for Apple s new headset Now it has announced that after move than six months in beta the firm s support for visionOS is available for all Unity Pro Enterprise and Industry subscribers Continue Reading on AppleInsider Discuss on our Forums 2024-01-31 15:28:58
海外TECH AppleInsider - Frontpage News Apple TV+ renews Idris Elba's high-octane thriller 'Hijack' https://appleinsider.com/articles/24/01/31/apple-tv-renews-idris-elbas-high-octane-thriller-hijack?utm_medium=rss After a critically acclaimed first season Hijack a gripping thriller starring and executive produced by Idris Elba will return to Apple TV for a second season Hijack returns to Apple TV for a second season Image Credit Apple TV I was floored by the overwhelming audience response after season one It s top secret what new situation unfolds for Sam Nelson but I can assure you we will bring the high octane back Elba said in a press release Hijack follows the journey of a hijacked plane that is on a seven hour flight to London while authorities on the ground struggle to solve the crisis Elba plays Sam Nelson a skilled negotiator in the business world who must use all his expertise to rescue the lives of the passengers It made its debut in June Continue Reading on AppleInsider Discuss on our Forums 2024-01-31 15:18:20
海外TECH Engadget The European Space Agency will test 3D printing metal on the ISS https://www.engadget.com/the-european-space-agency-will-test-3d-printing-metal-on-the-iss-154413028.html?src=rss The first metal D printer that will be used in space is on its way to the International Space Station The Cygnus NG supply mission which is carrying the kg lbs printer launched on Tuesday and is set to arrive at the ISS on Thursday Astronaut Andreas Mogensen will install the printer which Airbus developed for the European Space Agency The machine will then be controlled and monitored from Earth Polymer based D printers have been employed on the ISS in the past but metal D printing in orbit is said to pose a trickier challenge The machine will use a form of stainless steel that s often used for water treatment and medical implants because of how well it resists corrosion After the stainless steel wire is pushed into the printing area the printer melts it with a laser said to be a million times more powerful than a typical laser pointer The printer then adds the melted metal to the print The melting point of the metal is around C and the printer will run inside a completely sealed box Before the printer can operate it needs to vent its oxygen into space and replace its atmosphere with nitrogen Otherwise the melted metal would oxidize when it became exposed to oxygen Given the higher temperatures that are employed compared with a plastic D printer which heats to around C the safety of the crew and the Station itself have to be ensured ーwhile maintenance possibilities are also very limited ESA technical officer Rob Postema told the agency s website If successful though the strength conductivity and rigidity of metal would take the potential of in space D printing to new heights Four test prints are scheduled The printer will replicate reference prints that have been created back on Earth The two versions will be compared to help scientists understand how printing quality and performance differs in space Even though each print will weigh less than g ounces and be smaller than a soda can it will take the printer between two and four weeks to create each one The printer will only be in operation for a maximum of four hours each day since its fans and motor are fairly loud and the ISS has noise regulations If the experiment goes well it will pave the way for astronauts and space agencies to print required tools or parts without having to send the items on resupply missions Metal D printing could also help with the construction of a lunar base using recycled materials or transformed regolith moon soil and rock It may come in useful for missions to Mars too This article originally appeared on Engadget at 2024-01-31 15:44:13
海外TECH Engadget Cities: Skylines II toxicity and more layoffs | This week's gaming news https://www.engadget.com/cities-skylines-ii-toxicity-and-more-layoffs--this-weeks-gaming-news-150133540.html?src=rss It s an awkward time to be a PC player The platform has more games covering more genres than ever and even standard PC hardware can deliver pristine photorealistic graphics At the same time some of the biggest titles in recent memory have been absolute messes on PC at launch like Cyberpunk Star Wars Jedi Survivor Redfall the Dead Space and Resident Evil remakes and The Last of Us Part I Unfortunately it looks like we can add Cities Skylines II to this list ーwhich means I m eagerly looking forward to the day when we can look back and say quot Man remember when this game was broken I m glad Colossal Order fixed everything and appropriately apologized to its community quot At least I hope that s what we ll say This week s storiesMicrosoft macro layoffs nbsp Three months after closing its purchase of Activision Blizzard Microsoft fired people in its Xbox ZeniMax and Activision Blizzard divisions This follows a rash of layoffs in video games in recent months ーlast year around people in the industry were fired and already in January nearly jobs have been lost It s a legitimate crisis Alongside the layoffs Microsoft officially canceled Odyssey the survival game that Blizzard had been working on for six years Palworld is the zeitgeistSo far is the year of Palworld The game comes from a small rookie team and it s been billed as Pok mon with guns though it s really more like Ark in terms of gameplay Whatever reference you pick Palworld is so popular that it s No on the Steam charts for all time concurrent players right behind PUBG With all of this attention it was only a matter of time before Nintendo stepped in ーthe Pokemon publisher is investigating Palworld for potential copyright infringement and we ll see how that plays out in the coming weeks Cities Skylines II and toxicityThe original Cities Skylines came out in and ate up the audience that was left behind by EA s SimCity which landed in and was a busted mess Cities Skylines scratched that urban planning itch and over the years developers at Colossal Order worked closely with players to foster a thriving mod community on Steam Workshop Mods custom assets and let s play videos have been a critical aspect of Cities Skylines long term success Last October after months of marketing collaborations with content creators like Biffa and City Planner Plays Cities Skylines II came out ーand it was a disappointment to many players The game was originally pitched as a simultaneous PC and console release but it s only available on PC and there s no concrete timeline for when the other versions will come out There s been no word on a Mac or Linux launch There s also no official mod support for Cities Skylines II and when this feature does land it will be through the game s publisher Paradox rather than Steam Workshop On top of all this Colossal Order raised the game s minimum and recommended PC specs just a month before release and the new requirements made it unplayable for a large chunk of players Even with a capable rig Cities Skylines II is riddled with visual and mechanical bugs Simply put it feels like Colossal Order pulled a SimCity The studio has been steadily rolling out updates and CEO Mariina Hallikainen acknowledged that the game is missing some promised and highly publicized features like mod support But in a recent note to the community she said the conversation with players was becoming toxic and she called for civility Hallikainen told Engadget she d witnessed a surge in personal attacks on developers and other players in forums and on social media Community members like Philip the man behind the YouTube channel City Planner Plays were surprised to hear the word toxicity He told Engadget he s witnessed an increase in negativity and frustration from players but not toxicity For Philip and many other dedicated Cities Skylines players the feedback has been justified They want Colossal Order to take accountability for the state of the release say they re sorry and provide a plan to fix things going forward Maybe throw in some free in game perks too Collaboration with the community is what made the original game so successful and the sequel could certainly benefit from crowdsourced improvements Hallikainen told Engadget that working with content creators and modders has helped direct the updates to Cities Skylines II post launch and the studio still loves working with these players This is only the beginning for Cities Skylines II Colossal Order intends to support and expand the game over the next years The original Cities Skylines didn t have all of the bells whistles and mods when it first came out in and the sequel is starting in a similar position Colossal Order sees Cities Skylines II as a fresh foundation but its core community expected a more complete experience from the jump ーespecially people who paid for the Ultimate Edition We ve seen titles like No Man s Sky and Cyberpunk overcome rough launches to become beloved games down the line and Colossal Order has a solid track record when it comes to long term support However options like early access and paid betas exist for a reason At the very least players should know whether they re spending money to play a new game or to help finish it Now playingI ve been playing Persona Reload and now that embargo has lifted I can say it s great Otherwise my quest to hit Grandmaster in Overwatch continues unabated This article originally appeared on Engadget at 2024-01-31 15:01:33

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