AWS |
AWS News Blog |
AWS Weekly Roundup — New models for Amazon Bedrock, CloudFront embedded POPs, and more — March 4, 2024 |
https://aws.amazon.com/blogs/aws/aws-weekly-roundup-new-models-for-amazon-bedrock-cloudfront-embedded-pops-and-more-march-4-2024/
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This has been a busy week we introduced a new kind of Amazon CloudFront infrastructure more efficient ways to analyze data stored on Amazon Simple Storage Service Amazon S and new generative AI capabilities Last week s launches Here s what got my attention Amazon Bedrock Mistral AI s Mixtral xB and Mistral B foundation models |
2024-03-04 16:49:09 |
AWS |
AWS News Blog |
Anthropic’s Claude 3 Sonnet foundation model is now available in Amazon Bedrock |
https://aws.amazon.com/blogs/aws/anthropics-claude-3-sonnet-foundation-model-is-now-available-in-amazon-bedrock/
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In September we announced a strategic collaboration with Anthropic that brought together their respective technology and expertise in safer generative artificial intelligence AI to accelerate the development of Anthropic s Claude foundation models FMs and make them widely accessible to AWS customers You can get early access to unique features of Anthropic s Claude model in |
2024-03-04 16:48:04 |
AWS |
AWS Database Blog |
How the Amazon Timehub team built a data replication framework using AWS DMS: Part 1 |
https://aws.amazon.com/blogs/database/how-the-amazon-timehub-team-built-a-data-replication-framework-using-aws-dms-part-1/
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Amazon s Timehub team builds and supports time systems that pay employees accurately and simplify workforce management for every country where Amazon does business Timehub helps Amazon deliver on its Leadership Principle to Strive to be Earth s Best Employer by enabling next generation workforce management It helps prevent pay defects through automation of error correction and delivering |
2024-03-04 16:12:04 |
AWS |
AWS Government, Education, and Nonprofits Blog |
AWS convenes public sector and industry leaders on the future of AI in financial services |
https://aws.amazon.com/blogs/publicsector/aws-convenes-public-sector-and-industry-leaders-on-the-future-of-ai-in-financial-services/
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On February Amazon Web Services AWS hosted its first Federal Financial Services Artificial Intelligence AI Forum at Amazon HQ in Arlington Virginia convening leaders from the public sector and financial services industry Read this blog post for a recap of the event which covered the tremendous opportunities and challenges around AI with experts across public and private sector organizations |
2024-03-04 16:52:13 |
Program |
JavaScriptタグが付けられた新着投稿 - Qiita |
続・麻雀大会の点数管理とマッチングを自動化するDiscordBotを作成した |
https://qiita.com/rm1124/items/bcd8f1cc8d5589f47426
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麻雀大会,discordbot,httpsqii |
2024-03-05 01:14:34 |
Program |
AWSタグが付けられた新着投稿 - Qiita |
Claude 3を使ってさっそくローカルで画像解析してみた! |
https://qiita.com/hedgehog051/items/26ab1a5b035dd7760faf
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claude,anthropic,claudev |
2024-03-05 02:01:33 |
Program |
AWSタグが付けられた新着投稿 - Qiita |
【30歳/完全未経験/独学】webアプリを作製しました【Golang, Next.js, MySQL, Docker, GitHub Actions CI, AWS Fargate on ECS】 |
https://qiita.com/shari_susi/items/ed4a06518d29e5c87d77
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action,docker,extjs |
2024-03-05 01:25:25 |
海外TECH |
AppleInsider - Frontpage News |
M3 MacBook Air vs M2 MacBook Air -- Compared |
https://appleinsider.com/inside/macbook-air/vs/m3-macbook-air-vs-m2-macbook-air----compared?utm_medium=rss
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Apple s addition of M to the MacBook Air line is the very definition of a spec bump upgrade Here s what has ーand hasn t ーchanged in Apple s value oriented notebook family inch MacBook AirIt has taken Apple four months to update the MacBook Air range after introducing the M equipped MacBook Pro lineup Just like the more powerful models the inch MacBook Air and inch MacBook Air get mostly internal changes with a largely untouched physical design A spec bump isn t entirely unexpected for Apple since it does tend to use the same enclosure designs and core technologies in place for multiple revisions before making major changes The real question is working out how much of the insides Apple has actually changed Continue Reading on AppleInsider Discuss on our Forums |
2024-03-04 16:43:01 |
海外TECH |
AppleInsider - Frontpage News |
New M3 MacBook Air arrives with faster Wi-Fi and better performance |
https://appleinsider.com/articles/24/03/04/new-m3-macbook-arrives-with-faster-wi-fi-and-better-performance?utm_medium=rss
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Four months after Apple debuted the M chip it is now making an appearance in updated inch and inch MacBook Air models inch and inch M MacBook AirThe New MacBook Air lineup doesn t come with a design refresh However the internal spec boosts are notable A new feature also allows the M MacBook Air to use two external displays when the lid is closed in Clamshell mode Previously it could only drive the internal display and one external display Continue Reading on AppleInsider Discuss on our Forums |
2024-03-04 16:30:23 |
海外TECH |
Engadget |
Samsung's Galaxy S24 phones are up to $150 off at Amazon and Best Buy |
https://www.engadget.com/samsungs-galaxy-s24-phones-are-up-to-150-off-at-amazon-and-best-buy-164520013.html?src=rss
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Both Amazon and Best Buy have kicked off new sales on Samsung s Galaxy S lineup taking up to off the unlocked versions of the recently released smartphones The inch Galaxy S Ultra and the inch Galaxy S Plus are each off at and respectively while the inch Galaxy S is off at We ve seen a handful of trade in and gift card offers for the phones since they were released in late January but these are their largest cash discounts to date As a reminder the S Ultra and S Plus start with GB of storage while the base S starts with GB If you need more space higher capacity models are also discounted The deals apply to multiple color options too Google s Pixel and Pixel Pro remain the top picks in our guide to the best Android phones They take better photos generally provide a cleaner software experience and typically cost less That said we note Galaxy S Ultra as a good alternative for those who re willing to pay for more premium hardware It runs on a faster chip Qualcomm s Snapdragon Gen has a gorgeous OLED display and gets longer battery life Its titanium frame should be a bit more durable long term plus it comes with Samsung s S Pen stylus Samsung did jack up the price by over last year s model though this deal neuters that hike at least a little bit We gave the Galaxy S Ultra a score of in our review earlier this year The smaller Galaxy S and Galaxy S Plus aren t quite as high end but may still be worthwhile if you want to avoid a Pixel Both earned a score of in our review They still get you a Snapdragon Gen chip a rich Hz OLED display and seven years of software updates That software includes the same suite of hit or miss AI features including a live language translation tool The S Plus lasts longer on a charge but the base S may appeal to those who want something more compact The S Ultra has a more advanced camera array though with a sharper main lens and an extra telephoto lens with x optical zoom These two also use aluminum frames instead of titanium We ll inevitably see larger discounts on each of these phones in the months ahead but if you ve been sitting on an older Galaxy device and want to upgrade today this is a decent chance to save Follow EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice This article originally appeared on Engadget at |
2024-03-04 16:45:20 |
海外TECH |
Engadget |
Steam defined the modern video game industry |
https://www.engadget.com/steam-defined-the-modern-video-game-industry-163021533.html?src=rss
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Gather round children and let me tell you a story about the old bugaboo we used to call DRM Digital Rights Management was the beast under every gamer s bed in the mid s an invisible bit of software baked into game discs that dictated and tracked player behavior under the guise of preventing piracy DRM software like SecuROM limited the times a game could be downloaded and forced players to regularly connect to the internet for authentication checks at a time when less than half of American adults had reliable broadband connections DRM features soured the releases of BioShock Mass Effect and Spore and by anti piracy software had rendered Assassin s Creed and Splinter Cell Conviction unplayable When Microsoft attempted to release the Xbox One with always on DRM features in intense vitriol from fans forced the company to reverse its plans at the th hour There were lawsuits DRM was a curse word Meanwhile Valve was building out Steam When it landed in the digital PC storefront was designed to streamline the patch process for games like Counter Strike and make it easier for Valve to implement anti piracy and anti cheat measures Steam was made to be a DRM machine In with the release of Half Life Valve made Steam a requirement for every player and even those who d purchased new physical copies of the game had to boot up the launcher first There was some low level grumbling but PC players were used to being lab rats and Half Life was good enough to drown out the dissent Steam adoption skyrocketed So naturally Valve turned it into a store for third party games While other publishers were fighting with players over DRM features in individual titles and consoles Steam quietly added dozens then hundreds then thousands of games each year Today Steam has million monthly active users and an estimated games more than any other mainstream distribution service Nearly all of these titles are playable only while connected to Steam ーeven after paying full price even after downloading even in offline mode This has done nothing to stop Steam from becoming more essential to more players each year Competition is good but the PC market has no competition Super Meat Boy co creator Tommy Refenes told Engadget in There is only Steam The widespread adoption of anti piracy software marked an era in video games where players felt like they didn t really own the products they were buying And then this practice became normal Broadband saturation continued to climb the market for physical media dissolved into pixelated dust and streaming entertainment media found its foothold Today Xbox PlayStation Nintendo Epic Games and most major publishers have their own digital stores with proprietary DRM features However Steam is entrenched as the industry s largest DRM machine because it s the most popular digital games storefront period And if the last years are any indication that s not going to change any time soon Did you hear that That was the sound of our collective Steam libraries representing trillions of dollars in purchased games expelling a dusty sigh of relief Because if Steam disappears all of our games do too It s a chilling thought ーSteam s demise would enact immediate catastrophic chaos across the video game industry gutting players libraries and cutting off one of the most direct points of sale for developers of all sizes Steam feels too big to fail and Valve operates it as such Valve is a private company valued at billion in nbsp and CEO Gabe Newell himself is a billionaire The studio is similar to Nintendo in that it s able to ignore gaming trends and carry on doing whatever it wants at any given time while Steam prints money and its most ardent fans cheer the studio on with friendly memes Hail Gaben Steam popularized the revenue split giving developers on the platform percent of the money their games generate and pocketing the rest Apple and Google copied this formula with their mobile app stores When it debuted in the Epic Games Store shaped its entire marketing campaign around taking on Steam and dismantling its rev share ratio claiming it was exploitative and unfair especially to indies Epic offered every developer an aggressive split of and CEO Tim Sweeney literally dared Valve to match it Valve barely blinked The studio shifted its Steam payout schedule slightly offering a percent cut on games that made more than million and percent on anything that brought in more than million Epic eventually shifted its attention away from Valve and moved to a more vulnerable target in the rev share space Apple If you were running a store without competition and you were making billions of dollars a year how much time and energy would you dedicate to making it better Refenes asked in during the launch of the Epic Games Store How much money would you spend to improve the experience for everyone that uses it if the end result is you would make the same or possibly less money My answer is The minimum amount of time effort and money required Valve has become more hands off with Steam as it s aged In the platform s early days developers would pitch their games to actual people at Valve who would launch a handful of projects on the storefront every week ensuring plenty of attention for each title For small studios getting a game on Steam was like hitting the jackpot This changed in when Valve implemented Greenlight a process that allowed players to choose which games would make it to Steam after developers submitted a entry fee Greenlight eventually evolved into Early Access ーa system still around today and the standard on other platforms too ーand the number of games on Steam rose astronomically in just a few years In Steam added new games according to Steamdb In it added games This was a tumultuous period for developers especially those who started production when Steam was a curated space but ended up releasing their games into an unregulated and oversaturated marketplace Indie developers Ben Ruiz and Matthew Wegner began building the stylish brawler Aztez in and it received a ton of pre release hype Aztez finally went live on Steam on August but was immediately lost in the crowd There were other games that launched on August Wegner told Engadget in October Ruiz added If I was paying attention to Steam maybe I wouldn t be so blindsided by what happened but I m also not necessarily sure what I would ve done differently If I d have known like oh it s a saturated market now ーwhat the fuck do you do There s a billion indie games that come out on Steam every single day Today Steam is a self sustained game distributing machine with more than titles and counting Getting on Steam no longer equates instant success for any developer but it s a necessary aspect of most release plans There are other options GOG operated by The Witcher and Cyberpunk publisher CD Projekt is one of just a few digital distributors committed to DRM free game purchases large publishers like Ubisoft EA and Microsoft all have Steam like storefronts and the Epic Games Store has a superior revenue split for developers Still giants like Microsoft and EA find it necessary to simultaneously release their games on Steam handing Valve a cut of each purchase in the process As a private company raking in endless piles of Steam cash Valve has the freedom to operate on its own timeline The company famously has a flat hierarchy with no strict management structure and developers are encouraged to work on pet projects or just generally follow their hearts As a result Valve is an incredibly rich company that doesn t produce much Its games are legendary but there s a running joke in the industry that Valve can t count to three Half Life Episode Two and Team Fortress came out in Left Dead came out in Portal came out in In the VR game Half Life Alyx landed as an entr e into Valve s Index headset which came out the previous year and cost The studio is still ignoring an extremely disruptive bot invasion that began consuming TF in despite consistent pleas for support from dedicated players In December Valve replaced Counter Strike Global Offensive with Counter Strike interrupting an ESL Pro League tournament in the process Meanwhile many of the writers who helped create Valve s most iconic franchises left the studio around after years of inactivity In Valve hired all developers at Firewatch studio Campo Santo who were at the time working on a very rad looking new game In the Valley of Gods There have been no updates from that team since Steam s unwavering success has helped turn Valve into a senior resort community for computer science nerds where game developers go to live out their final years surrounded by fantastic amenities tinkering and unsupervised It s a lovely scenario really It s just not particularly productive Matt T Wood worked at Valve for years helping to build Left Dead Left Dead Portal CS GO and both episodes of Half Life He left in and is now preparing to release his first independent game Little Kitty Big City Valve talks a lot about like you can do anything you want Wood told Engadget in And it s like well ーthat s never true Valve has a direction and they have a trajectory And so for me it was realizing that the direction that Valve was going in was not a place that I wanted to be long term They were sitting on their laurels a little bit and it s like they weren t really challenging themselves taking risks or doing anything Steam s making a lot of money so they don t really have to Little Kitty Big City is coming to Steam of course Valve is supremely skilled at making money off of other people s work and Steam epitomizes this trait The company did the same thing with Steam Machines back in too Valve created a Steam Controller but it never actually built a Steam Machine Instead Valve licensed its name to PC manufacturers and these companies built boxes to beam Steam into people s living rooms Valve offloaded manufacturing costs while collecting market data about actual demand for quasi PC quasi console hardware Valve never ended up making its own box unless you view the Steam Deck as a Frankenstein hybrid of the Steam Controller and Steam Machines which I do The Steam Deck is the most exciting thing to come out of Valve in decades and that s largely because the company actually seems dedicated to improving and supporting it Valve seemingly gave up on VR hardware after the Index but less than two years after the release of the Steam Deck Valve dropped an OLED version featuring a gorgeous screen and other improvements The Steam Deck is of course all about Steam Just like Half Life was a clever ruse to get more people registered on Steam back in the Steam Deck is positioned to dominate the handheld PC market in and it comes with Steam installed Today digital distribution is the backbone of the industry which I guess makes DRM the spinal fluid and Steam is the undisputed leader in this space Steam s legacy is a vast and varied landscape of games serving millions of individual libraries some thousands of titles deep ーall of which can disappear with a snap if Valve decides to stop sell or pivot It s a storefront that set the standard and refused to stop growing It s entire studios of artists and writers devoured and beloved franchises left to rot It s a stranglehold that allows Valve to ignore market pressure from consumers creators and competitors Behind the curtain of the video game industry there s Steam constantly churning powering everything To celebrate Engadget s th anniversary we re taking a look back at the products and services that have changed the industry since March This article originally appeared on Engadget at |
2024-03-04 16:30:21 |
科学 |
NYT > Science |
Europa, Thought to Be Habitable, May Be Oxygen-Starved |
https://www.nytimes.com/2024/03/04/science/europa-moon-oxygen.html
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A new study suggests that the amount of the element on the moon of Jupiter is on the lower end of previous estimates |
2024-03-04 16:20:21 |
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