投稿時間:2024-03-09 01:07:54 RSSフィード2024-03-09 01:00分まとめ(8件)

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AWS AWS Database Blog Use headless clusters in Amazon DocumentDB for cost-effective multi-Region resiliency https://aws.amazon.com/blogs/database/use-headless-clusters-in-amazon-documentdb-for-cost-effective-multi-region-resiliency/ Amazon DocumentDB with MongoDB compatibility is a highly efficient scalable and fully managed enterprise document database service designed to handle native JSON workloads Amazon DocumentDB simplifies storing querying and indexing JSON data as a document database Maintaining resilience to handle AWS Region wide events that may cause databases running in a degraded state is crucial for 2024-03-08 15:18:44
Program AWSタグが付けられた新着投稿 - Qiita SSMエージェントが認識されない... https://qiita.com/asuka0708japan/items/fc2e4aff0bf36f302d68 awsssm,fleetmanager,sier 2024-03-09 00:26:05
海外TECH AppleInsider - Frontpage News What Apple Switcher ad star Ellen Feiss is doing now https://appleinsider.com/articles/24/03/08/what-apple-switcher-ad-star-ellen-feiss-is-doing-now?utm_medium=rss Student Ellen Feiss may have looked stoned in her famous Apple Switcher ad but it turns out that she wasn t kidding when she claimed that the paper a PC destroyed was really good Ellen Feiss Left as in her Switcher ad and right as she is today Source Ohio State University The Switcher TV ads were central to an Apple marketing campaign that briefly ran in and It featured people talking about how and why they had moved from a PC to a Mac Overall the campaign failed to achieve much success for Apple The company would move on to much greater effect with the Get a Mac campaign featuring John Hodgman as PC and Justin Long as Mac Continue Reading on AppleInsider Discuss on our Forums 2024-03-08 15:41:34
海外TECH Engadget ULTROS and the palette of surreal sci-fi https://www.engadget.com/ultros-and-the-palette-of-surreal-sci-fi-160023230.html?src=rss Game design is a daring and dangerous endeavor for Niklas kerblad who creates under the name El Huervo When he describes the artistic process behind ULTROS a neon speckled platformer set in a demonic cosmic uterus he talks about pushing against the sharp edges of introspection and sanity drawing from wells of creativity buried deep in his psyche It sounds like he could ve slipped and fallen down any of those wells at any second never to be seen again I had a pretty rigorous discipline when it came to creating the world of ULTROS kerblad told Engadget It involves deep meditation while working and maintaining percent focus to be able to know when harmony is achieved when working with such a dense flow of shapes and colors It is almost impossible to cerebrally analyze this process but it is rather something you have to feel thus any external disturbance can greatly impact the process It is perhaps not something I recommend others do without proper experience in creating visual art Niklas kerbladAt the same time kerblad is extremely practical about the business of making games He s been in the independent scene for years and he s enjoyed incredible success as the collaborator who provided the cover art and other assets for Hotline Miami and its sequel You know the vibe ーgrizzled but radiant with the threat of violence in every other pixel He also composed a handful of songs for those games including Daisuke and Rust and he went on to develop else Heart Break a D adventure set in a digital city of hackers artists and activists that implemented programming as a core mechanic Else Heart Break came out in and was a finalist at the Independent Games Festival that year His latest project ULTROS nbsp is a D exploration of The Sarcophagus a looping world in a black hole that cycles players through environments overrun by alien plant life and vicious demons Every scene in ULTROS is packed with detail and brilliant color the backgrounds are alive with monsters and organic machines Streaks of black delineate the boundaries of walking paths ceilings and platforms contrasted against shifting rainbows of luminosity HadoqueThere s a lot going on in ULTROS at any given moment but the protagonist stands out with a glowing green helmet vermilion cloak and an evolving arsenal of platforming gadgets One lesson from else heartbreak that kerblad fed into ULTROS was the idea that games can have way more fun with color palettes ULTROS is purposefully packed with visual interest I felt video games tend to not push the boundaries of colors so much beyond green is good and red is bad and whatever metrics are used for loot tiers he said I feel that there is this misunderstanding in design that less is more and my gut tells me it s the opposite and I worked very hard on ULTROS to prove my theory Undoubtedly there will be those who do not agree with me but I feel it has more to do with taste and personal or physical preferences than academic truth ーif there is such a thing As a cyclical Metroidvania title ULTROS is completely different from kerblad s previous projects but it s also undeniably El Huervo Actually in this case it s Hadoque ーaround kerblad and game director M rten Bruggemann started building the prototype that would become ULTROS eventually bringing in composer Oscar Ratvader Rydelius and Fe designer Hugo Bille Other artists joined over the years and they ended up calling themselves Hadoque a loose organization of creators who could float in and out as a project called to them Hadoque We wanted our group to be associated with its own thing so we decided on Hadoque kerblad said It s a cool name that looks a bit weird and it suits our vibe Also it allowed everyone to still have their own thing on the side and not be legally tied to anything if they wished to pursue other venues El Huervo AB remains kerblad s own corporate entity useful for dealing with the bureaucratic aspects of making video games Through El Huervo AB Hadoque received backing in from the gaming fund Kowloon Nights which has also supported titles like Sifu Rollerdrome We Are OFK Sea of Stars Spiritfarer and Tchia El Huervo AB merely functions as a sort of bureaucratic condom and Hadoque as a name to be used when a group of developers come together to make art as games kerblad said Sort of like a band name People come and go but the vision remains ULTROS is a game about life rebirth aliens monsters and peace and it all plays out in a technicolor dreamscape of vicious creatures and gorgeous foliage This is the palette of surreal sci fi to kerblad Hadoque The themes explored in ULTROS are of an existential and spiritual nature and I find that surreal sci fi is a good genre to explore these themes in as it has a long tradition of doing so he said In this regard Ursula K Le Guin has been a huge inspiration Hopefully what we manage to evoke in players is a sense of introspection and comfort Despite the amount of deep thought that he s done about the nature of art sci fi and play there s no singular message that kerblad is trying to convey with ULTROS Instead he and the rest of the developers at Hadoque encourage players to identify their own journey as they cycle through The Sarcophagus As kerblad put it Please enjoy ULTROS any way you want and don t try to look for a true interpretation but rather find your own meaning This goes for any art I think in general Interpretation is purely subjective and I want to keep telling stories that invoke and allow this subjectivity to exist ULTROS is available now on PlayStation PS Steam and the Epic Games Store published by Kepler Interactive This article originally appeared on Engadget at 2024-03-08 16:00:23
海外TECH Engadget You can get a PS5 with Spider-Man 2 for $400 right now https://www.engadget.com/you-can-get-a-ps5-with-spider-man-2-for-400-right-now-154506711.html?src=rss Now might be a good time to snap up a PlayStation if you ve been on the fence and are particularly interested in playing Marvel s Spider Man A bundle of the console and the game is currently off The savings apply to both versions of the console so you can snag an all digital version of the PS with Spider Man for If you d prefer to have a standard edition of the console with a disc drive to perhaps watch Blu ray movies on the bundle will run you If you re a newcomer to the PlayStation ecosystem Spider Man is an excellent way to get your collection of PS games started It s one of our favorite games of last year and we felt it was both bigger and better than the first game in the series If you d prefer to play Marvel s Spider Man and Marvel s Spider Man Miles Morales before diving into the latest entry both are great games too you can check them out through the PlayStation Plus subscription service on the Extra and Premium tiers However some folks may now be joining the PlayStation club after already playing those two games on PC ーI wouldn t want to wait too long for Spider Man to arrive on PC after first playing the previous entries there either When it comes to a modern gaming system you can t go far wrong with the PS It s our pick for the best high end gaming console alongside the Xbox Series X S It has a terrific library of exclusive games at this point and it can run pretty much any PS game too Along with strong performance and excellent visuals the PS has one killer feature that helps it stand out from the Xbox Series X S the DualSense controller The haptic feedback and adaptive triggers i e varying tension levels in the L and R buttons as you pull the string on a virtual bow or drag an object help create a feeling of immersion Xbox consoles can t quite match yet Follow EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice This article originally appeared on Engadget at 2024-03-08 15:45:06
海外TECH Engadget Valve's strange history of talent acquisitions | This week's gaming news https://www.engadget.com/valves-strange-history-of-talent-acquisitions--this-weeks-gaming-news-153020318.html?src=rss For Engadget s th anniversary we put together a package of stories about the most pivotal pieces of technology from the past two decades and mine was on Steam It s difficult to overstate how influential Steam is to PC gaming or how rich the storefront has made Valve As a private company with infinite piles of Steam cash Valve has the freedom to ignore market pressure from consumers creators and competitors It famously has a flat hierarchy with no strict management structure and developers are encouraged to follow their hearts This has all resulted in an incredibly rich studio that doesn t produce much It may be a tired joke that Valve can t count to three in its games but we re not talking about Half Life today We re talking about Valve s history of buying exciting franchises and talented developers playing with them for a while and then forgetting they exist Real fuckboi behavior ーbut it s just how Valve does business Let s take a look at Valve s history of talent acquisition One of its oldest franchises Team Fortress started as a Quake mod built by a small team in Australia and Valve bought its developers and the rights to the game in Team Fortress came out in and it received a few good years of updates and support Today the game has a devoted player base but it s riddled with bots and it s unclear whether anyone at Valve is consistently working on TF Portal began life as a student project called Narbacular Drop and Valve hired its developers after seeing their demo in Portal officially came out in Portal landed in and both were instant classics There hasn t been a whiff of another Portal game since even though one of the series writers Erik Wolpaw really really wants Valve to make Portal Of all the Valve franchises that have been left to wither and die I miss Left Dead the most Turtle Rock started building Left Dead in and by the time that came out in Valve had purchased the studio and its IP outright Citing slow progress and poor communication Turtle Rock left Valve before helping the company make Left Dead in Turtle Rock went on to release Evolve in and Black Blood in and is now owned by Tencent Meanwhile I m here dreaming of that third Left Dead game In Valve secured the rights to the Warcraft III mod Defense of the Ancients and hired its lead developer Dota came out in and became an incredibly successful esports title Now eleven years later Dota players are complaining about a lack of support and communication from Valve especially in comparison with games like League of Legends Counter Strike has received the most attention from Valve in recent memory with the rollout of Counter Strike late last year The original Counter Strike was a Half Life mod and Valve acquired it and its developers in Counter Strike is the fifth installment in the series released years after its predecessor Counter Strike Global Offensive After this recent attention it s about time for Valve to start ignoring the Counter Strike community again Valve has quietly continued to make acquisitions In Valve hired all developers at Firewatch studio Campo Santo who were at the time working on a very rad looking new game In the Valley of Gods This could turn out to be another spectacular genre defining franchise for Valve s resume of acquired IP but there have been no updates from that team in nearly six years In April Campo Santo said they were still building In the Valley of Gods at Valve and promised regular blog posts and quarterly reviews And then nothing Matt Wood worked at Valve for years where he helped build Left Dead Left Dead Portal CS GO and both episodes of Half Life He left in and is now preparing to release his first independent game Little Kitty Big City Wood told me in that Valve was sitting on their laurels a little bit and it s like they weren t really challenging themselves taking risks or doing anything Steam s making a lot of money so they don t really have to Of course Little Kitty Big City is coming to Steam Steam s unwavering success has helped turn Valve into a senior resort community for computer science nerds where game developers go to live out their final years surrounded by fantastic amenities tinkering and unsupervised It s a lovely scenario At least developers there aren t getting laid off ーand I mean that sincerely Steam is a great service and Valve seems at least temporarily committed to the Steam Deck hardware which is very cool Still I miss the games that Valve devoured I have to wonder if the developers there do too Valve s treatment of legendary franchises and developers raises questions about its commitment to anything including Steam What happens if Valve decides to pivot or sell or Gabe Newell retires and blows everything up What would happen if Steam shut down As a service with native DRM all of our games would instantly disappear Just like all those game devs This week s newsPlaydate updatePlaydate is one of my favorite gaming gadgets of the past decade not only because it has an incredibly cute crank but also because its low res screen belies a buffet of strange and beautiful experiences pushing the boundaries of traditional play Panic held a showcase for new Playdate games last week and the headliner was Lucas Pope s Mars After Midnight which is coming out on March Pope is the developer of Papers Please and Return of the Obra Dinn two incredible games and Mars After Midnight is set in the doorway of a crowded alien colony Pope s games were made for Playdate this time literally Yuzu and Citra are goneA week after Nintendo threatened to sue the creators of Yuzu into oblivion the popular Switch emulator has been pulled off the market as part of a million settlement To make matters worse for the emulation community the lead developer of Yuzu announced that they are also killing the DS emulator Citra Both emulators were open source so it s likely we ll see Citra at least maintained by the broader community It s not clear whether anyone is willing to take on a fork of Yuzu and risk a lawsuit Bonus ContentGhost of Tsushima will hit PC on May It comes with all of its DLCs and Sony says it ll run on anything from high end PCs to portable PC gaming devices Capcom s Kunitsu Gami Path of the Goddess is apparently coming out this year on PC PlayStation and Xbox It debuted at Summer Game Fest and looks pretty unique Hades nbsp hits iOS as a Netflix mobile exclusive on March There are currently no plans for an Android version which sucks for me Now PlayingI found This Bed We Made while doing research for the GLAAD Gaming report I covered a few weeks ago and I m incredibly pleased about it This Bed We Made is an exploration and narrative driven game set in a s hotel and it s absolutely oozing drama and mystery The writing is fantastic the characters are complex and there s a thrilling storyline running through the whole thing It s available on PC and consoles now This article originally appeared on Engadget at 2024-03-08 15:30:20
科学 NYT > Science Pentagon Review Finds No Evidence of Alien Cover-Up https://www.nytimes.com/2024/03/08/us/politics/pentagon-ufo-alien-review.html But the new report suggests that the public s belief that the government is hiding what it knows will probably continue 2024-03-08 15:50:19
科学 NYT > Science A.L.S. Drug Relyvrio Fails Clinical Trial and May Be Withdrawn From the Market https://www.nytimes.com/2024/03/08/health/als-drug-relyvrio.html Leaders of the treatment s manufacturer Amylyx said they would announce their plans for it within eight weeks 2024-03-08 15:06:16

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