IT |
気になる、記になる… |
「Nintendo Switch 2」用アクセサリが早くもAmazonで多数販売中 |
https://taisy0.com/2025/01/08/207529.html
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nintendo,amazon,nintendoswi |
2025-01-08 13:42:44 |
海外TECH |
AppleInsider - Frontpage News |
Apple employees fired over charity donation matching fraud |
https://appleinsider.com/articles/25/01/08/apple-employees-fired-over-charity-donation-matching-fraud?utm_medium=rss
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Apple has reportedly fired around employees for misusing a charitable grants program taking the funds for themselves as extra pay Apple ParkApple like other major employers offer various grants and programs to help employees and charities After an investigation it appears that some employees have decided to misappropriate grant funds to line their pockiets Around employees were fired from Apple s Cupertino headquarters for misusing the Matching Gifts program A corporate social responsibility initiative it is intended to match the donations of employees to non profit organizations Continue Reading on AppleInsider Discuss on our Forums |
2025-01-08 13:09:20 |
海外TECH |
AppleInsider - Frontpage News |
MacPaw goes after mobile device management with CleanMy Mac Business |
https://appleinsider.com/articles/25/01/07/macpaw-goes-after-mobile-device-management-with-cleanmy-mac-business?utm_medium=rss
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Setapp and CleanMyMac developer MacPaw has launched a new device management solution for small to medium sized businesses providing tools to manage fleets of Macs Managing multiple Macs in a business ーimage credit MacPawMacPaw is best known for its Setapp bundle of chiefly Mac apps although in Europe it is working to introduce an iOS equivalent through its own App Store Alongside the subscription bundle the company also sells CleanMyMac for individuals and says that it is this app that has led to the new service Specifically MacPaw says that data from the use of CleanMyMac has improved the performance of individual Macs It s now hoping to bring those performance benefits to Macs across whole organizations although it says that this is as an adjunct to full Mobile Device Management Continue Reading on AppleInsider Discuss on our Forums |
2025-01-08 13:18:50 |
海外TECH |
Engadget |
Sony's immersive The Last of Us experience at CES 2025 dropped me into a subway filled with zombies |
https://www.engadget.com/gaming/playstation/sonys-immersive-the-last-of-us-experience-at-ces-2025-dropped-me-into-a-subway-filled-with-zombies-140010550.html?src=rss
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As Engadget s chief The Last of Us correspondent I was pretty pumped to find out during Sony s CES press conference that season two of the HBO show would come out in April But Naughty Dog head Neil Druckmann also teased an location based experience exhibit that would transport participants into the tunnels of Seattle filled with Infected That s an area straight out of The Last of Us Part II and today I got a chance to try the proof of concept experience It was short minimal and a little rough but it was also another good example of how Sony is trying to take its tentpole franchises from PlayStation and put them in entirely different experiences Unfortunately Sony had a strict no cameras or videos policy for this experience so you ll have to rely on my words and a little video the company showed about the tech behind it I entered the experience with three other participants after a quick run down of the gear we d use two of us got shotguns and two got flashlights sadly I was stuck with a flashlight Both have a bunch of small sensors attached to the front so that they could interact with the environment we entered the flashlight felt like a real flashlight with some sensors on the end but the guns were crude tubes with a handle and trigger the trigger felt pretty good from my quick test of it before we got started There are also sensors on the barrel of the gun that detect a pump motion to reload it Once we were outfitted an actor playing a member of an unnamed militia briefed us on the mission some of our fellow mercenaries disappeared in the Seattle subways ーperhaps kidnapped by the WLF perhaps taken down by Infected Our job was to find him what could go wrong nbsp Our guide directed me and the other flashlight holder to start lighting up the subway station ー nbsp which was created by three giant screens surrounding us The walls of the room were made of LED panels and the sensors on the flashlights interacted with them to track my moment I needed to be pretty close to the screens for it to recognize my flashlight but it was pretty cool to be lighting up a virtual environment in real time nbsp Nathan Ingraham for EngadgetThen of course a clicker scream puts the group on high alert ーand given that it came from a specific location we all swing our flashlights in that direction to identify the threat Just as in the game though the disgusting infected creature shambled closer to us let out another scream and came charging forward at which point the shotgunners blasted away with abandon That noise brought more Infected charging into the space I would light them up with the flashlight and my partner shot them down nbsp Things calmed down momentarily ー nbsp then a massive subway car started sliding out of its precarious place which trigged one of the demo s coolest effects The floor was rigged for haptic feedback and while we had felt it rumble at various disturbances this was by far the biggest impact The combo of the visuals audio and haptics all made it feel well immersive I certainly didn t forget I was in a demo but it was cool nonetheless Beyond the floor haptics Sony says that there are even scents pumped into the room to further the atmosphere but I wasn t able to detect anything myself Then we got the obligatory cameo from The Last of Us Part II co protagonist Ellie and her companion Dina as they scrambled away from Infected who start chasing them down One knocked Ellie down and started ripping at her throat until Dina caught up and pulled it off her at which point they sprinted away Unfortunately the disturbance brought a massive swarm of monsters coming at us which brought on the big battle of the experience I started illuminating the hordes and my companion blasted them down but then dozens started overwhelming the screens and the screams got more and more intense until everything cut to black as our crew was overrun That s that nbsp I m not judging the experience too harshly because Sony was clear both in its press conference and before we tried it that this is a very early proof of concept The main thing that pulled me out of it was that the space we were in is static ーthere s no way to run away or move beyond the boundaries of what we were presented with And then as I mentioned you needed to be relatively close to the walls for them to recognize the flashlight or gun which meant that if you backed up to take in the scope of the space you gear might not work nbsp The other thing is that I think the barrier to it being truly scary or more immersive is that I couldn t ignore the fact that the threat was on a screen rather than in the room with me There s no doubt that having full control in an environment like this would be a wild way to play a game like this but it was all just a little too on the rails and removed from the space I was in I m trying to track down anyone from Sony who can tell me more about the genesis for this idea as well as where they see it going in the future But Sony and Naughty Dog have already brought The Last of Us to a variety of other media and this feels like a more high tech vision of what Sony did in conjunction with Universal Studios when it brought the franchise to the Halloween Horror Nights that happens at the theme parks Whether this is a one off curiosity or something we see down the line in a more complete fashion though remains to be seen This article originally appeared on Engadget at |
2025-01-08 14:00:10 |
海外TECH |
Engadget |
A closer look at the slick Honda 0 SUV and Saloon prototypes at CES 2025 |
https://www.engadget.com/transportation/evs/a-closer-look-at-the-slick-honda-0-suv-and-saloon-prototypes-at-ces-2025-134550129.html?src=rss
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Last year Honda teased its first two homegrown EVs with the Series Saloon and Space Hub But now at CES those vehicles are getting one step closer to production by graduating from concepts to prototypes while getting updated names along the way the Honda Saloon and SUV But while we wait for them to officially hit the road sometime in I wanted to take a closer look at the evolved styling of Honda s upcoming electric cars Particularly the SUV not only because it s gotten a much larger facelift but lets admit it it s what we in the crossover hungry US really want Photo by Sam Rutherford EngadgetOn the outside the Honda s SUV looks like a mix between the Polestar and the Hyundai Ioniq It s got a really minimalist almost spaceship like design that eschews that teardrop shape you see in a lot of other EV SUVs for something slightly boxier This gives you more headroom for rear seat passengers and tons of extra vertical cargo space in back The SUV s pixelated headlights help reinforce its digital pedigree while I think Honda did a much better job in back of trying to make a clean and simple rear end without ending up a huge blank slate like on the Ioniq The SUV s overall proportions almost make it look like a tall lifted wagon especially when sat next to the saloon But that s not necessarily a bad thing Inside Honda continues with the clean lines though I wouldn t necessarily read much into the general placement and look of its screens and dash Like a lot of pre production cars those details are very much subject to change before its design is properly finalized Same goes for those side view cameras which due to US laws still don t comply with regulations However Honda s streamlined cabin does line up with the company s Thin Light and Wise design philosophy which includes the move to a steer by wire driving system instead of relying on more traditional physical linkages But enough talking let s check out the cars The Honda SUV prototypePhoto by Sam RutherfordPhoto by Sam RutherfordPhoto by Sam RutherfordPhoto by Sam RutherfordPhoto by Sam RutherfordPhoto by Sam RutherfordPhoto by Sam RutherfordPhoto by Sam RutherfordPhoto by Sam RutherfordPhoto by Sam RutherfordPhoto by Sam RutherfordPhoto by Sam RutherfordPhoto by Sam RutherfordPhoto by Sam RutherfordPhoto by Sam RutherfordPhoto by Sam RutherfordPhoto by Sam RutherfordPhoto by Sam RutherfordThe Honda Saloon prototypePhoto by Sam RutherfordPhoto by Sam RutherfordPhoto by Sam RutherfordThis article originally appeared on Engadget at |
2025-01-08 13:45:50 |
海外TECH |
Engadget |
This spinning VR chair at CES 2025 somehow didn't make me feel like throwing up |
https://www.engadget.com/gaming/this-spinning-vr-chair-at-ces-2025-somehow-didnt-make-me-feel-like-throwing-up-133040191.html?src=rss
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A spinning VR gaming chair sounds like it would be an at home vomitron The virtual reality environment tends to make some people like me queasy as it is so adding synchronized full body rotation seems like a recipe for disaster I was kind of prepared for the worst when I decided to try out the Roto VR Explorer at CES which uses a head tracker that attaches to the top of Meta Quest devices and other headsets to make a swivel chair turn in whatever direction you re looking But against all odds I ended up having a pretty good time In addition to enhancing the experience of seated VR gaming the chair is actually supposed to help with issues like motion sickness because according to the press materials the signals from your inner ear will match what your brain is expecting from the visual cues Still I was a little nervous and it didn t help that as we approached the booth the first thing we saw was an empty chair spinning on its own in the corner like an omen The Roto VR Explorer is a Made for Meta product meaning it s optimized for Quest but it ll work with standalone headsets like those in the HTC Vive family and soon the Apple Vision Pro The chair itself weighs pounds so it felt really sturdy to sit in and it has a rumble pack under the seat to bring haptic feedback to the rest of your body instead of just in your hands from the controllers The head tracker which looks like a flattened Pok Ball clips onto the top strap of the headset After the Roto team gave me the rundown and got me set up in the chair with a Quest I selected my VR experience ーthe interactive documentary about the universe Spheres ーand got going It was without a doubt a little weird at first when I turned my head to follow the path of rippling auroras and felt my body rotate as if I were a spice jar on a lazy Susan But for the most part it didn t have that disorienting feeling of the ground shifting underneath you It was definitely lagging a bit on the congested show floor which did lead to some out of sync jerky movements It only took a minute or so for me to stop focusing on the fact that I was in motion and just go with it Jessica Conditt for Engadget For something like Spheres where you re just sort of moseying through beautiful visuals and curiously interacting with the virtual environment the Roto VR Explorer is actually really nice If you re in a faster paced setting like a first person shooter it s only going to ramp up the tension I tried turning my head quickly to the side back and forth a few times to see how it would work with that sort of movement and it really goes when it s running smoothly The chair moves at max speed of revolutions per minute but you can reduce this with the controllers if that gets to be too much I fully expected to be doing a lot of deep breathing to get through the demo but there actually never was a point that I felt nauseated And when I got up out of it and reentered real life I didn t feel any more wobbly legged and confused than I usually do after spending time behind a headset though I m sure using it for a few hours straight would change that I m mostly just relieved I didn t throw up in front of a bunch of strangers nbsp There are plenty of situations in which a person might want or need to do their VR gaming sitting down and the Roto VR Explorer chair offers a pretty fun way to bring the immersion to another level It s available for purchase now with upgrade packages ーincluding Pro Flying and Pro Racing ーexpected to follow in August This article originally appeared on Engadget at |
2025-01-08 13:30:40 |
海外TECH |
Engadget |
Former Annapurna Interactive staff are reportedly taking over publisher Private Division's game portfolio |
https://www.engadget.com/gaming/former-annapurna-interactive-staff-are-reportedly-taking-over-publisher-private-divisions-game-portfolio-133033714.html?src=rss
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Ex employees of Annapurna Interactive who quit en masse last year have reportedly found their next project According to Bloomberg the team is taking over the games and franchises of Private Division a former Take Two label that published indie games A new enterprise that doesn t have a name as yet is said to have been formed and it appears that some of the remaining or so employees of Private Division will be laid off as part of the transition Take Two said in November that it had sold Private Division which published The Outer Worlds and physical copies of Hades to an unnamed buyer reportedly a private equity firm called Haveli Investments Haveli is said to have brought in the former Annapurna employees in recent weeks and handed them the keys to Private Division s portfolio That includes an upcoming cozy life sim based on The Lord of the Rings called Tales of the Shire the Kerbal Space Program series and a new project from Game Freak which is best known for making Pok mon games The entire Annapurna Interactive staff quit last summer after discussions to spin out the publisher from parent company Annapurna Pictures fell apart The company then set out to replace the team Annapurna has a stellar track record in the indie realm having published a string of highly regarded games such as Stray Sayonara Wild Hearts What Remains of Edith Finch Cocoon and slightly confusingly Outer Wilds So there s reason for optimism that its former staffers can do great things with the Private Division portfolio Fingers crossed that this also somehow portends a future for OlliOlli and the brilliant Rollerdrome Both were developed by Roll a now shuttered studio that was under Private Division s umbrella This article originally appeared on Engadget at |
2025-01-08 13:30:33 |
海外TECH |
Engadget |
Devices with strong cybersecurity can now apply for a government seal of approval |
https://www.engadget.com/cybersecurity/devices-with-strong-cybersecurity-can-now-apply-for-a-government-seal-of-approval-131553198.html?src=rss
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In summer the Biden administration announced its plan to certify devices with a logo indicating powerful cybersecurity Now as Biden navigates his last couple weeks in office the White House has launched the US Cyber Trust Mark The green shield logo will adorn any product which passes accreditation tests established by the US National Institute of Standards and Technology NIST nbsp The program will open to companies quot soon quot allowing them to submit products to an accredited lab for compliance testing quot The US Cyber Trust Mark embodies public private collaboration quot the White House stated in a release quot It connects companies consumers and the US government by incentivizing companies to build products securely against established security standards and gives consumers an added measure of assurance ーthrough the label ーthat their smart device is cybersafe quot Some companies like Best Buy and Amazon plan to showcase labeled products for consumer s easy discovery Steps to get the program up and running have continued over the last year and a half In March the Federal Communications Commission FCC approved the program in a bipartisan unanimous vote Last month the Commission issued companies with conditional approval to act as Cybersecurity Label Administrators nbsp The White House s original announcement included plans to also create a QR code linking to a database of the products ーits unclear if this aspect will move forward The QR code would allow customers to check if the product was up to date with its cybersecurity checks nbsp This article originally appeared on Engadget at |
2025-01-08 13:15:53 |
科学 |
NYT > Science |
‘Forever Chemicals’ Reach Tap Water via Treated Sewage, Study Finds |
https://www.nytimes.com/2025/01/06/climate/forever-chemicals-pfas-sewage-drinking-water.html
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Wastewater even after treatment to make it drinkable contains high levels of PFAS according to researchers |
2025-01-08 13:46:31 |
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