投稿時間:2025-12-12 11:12:29 RSSフィード2025-12-12 11:00分まとめ(13件)

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IT ITmedia 総合記事一覧 [ITmedia エグゼクティブ] 海底ケーブル敷設船を報道公開、NTTグループ ケーブル埋設のロボットなどを披露 https://mag.executive.itmedia.co.jp/executive/articles/2512/12/news068.html itmedia,nttグループ,subaru 2025-12-12 10:36:00
IT 情報システムリーダーのためのIT情報専門サイト IT Leaders Honda、“座ったまま歩く”ロボット「UNI-ONE」のデータ通信基盤に「SORACOM」を採用 | IT Leaders https://it.impress.co.jp/articles/-/28732 honda,itleaders,soracom 2025-12-12 10:30:00
Program JavaScriptタグが付けられた新着投稿 - Qiita Chart.jsでツールチップを自由にカスタマイズする https://qiita.com/t_yosuke/items/96ba9eda0f765f89d8b9 chartjs,カスタマイズ,スタイル 2025-12-12 10:39:38
Program JavaScriptタグが付けられた新着投稿 - Qiita JavaScriptで簡単なゲーム作ってみた https://qiita.com/y25512/items/5491f100e465b43612b7 javascript,penuntitledbyyyoncodepen,プログラム 2025-12-12 10:02:18
Program CodeZine OpenAIが「GPT-5.2」を発表、長文でのコンテキスト推論の力が大幅に向上 http://codezine.jp/article/detail/22785 openai,コンテキスト 2025-12-12 10:30:00
Program AWSタグが付けられた新着投稿 - Qiita AWS AI Leagueに非エンジニアが挑戦してみた!~企画・クリエイティブ職でも“わくわく”体験できた理由~ https://qiita.com/dnpds-orime/items/9ff0dd7ad5c922d462be awsaileague,じゃなくて,エンジニア 2025-12-12 10:53:54
Program AWSタグが付けられた新着投稿 - Qiita Karpenter の Static Capacity を使ってみる https://qiita.com/Anorlondo448/items/17836ae76908cb393545 karpenter,node,staticcapacity 2025-12-12 10:21:57
Program AWSタグが付けられた新着投稿 - Qiita 【AWS】なぜその書店アプリには5つのDBが必要なのか? re:Invent 2025で学んだ「適材適所」なDB選定術 https://qiita.com/KAz_zzz/items/ad5695468632d005881e adventcalendar,reinvent,エンジニア 2025-12-12 10:02:45
海外TECH Engadget Ten years after The Witness, Jonathan Blow's next massive puzzle game is almost ready for primetime https://www.engadget.com/gaming/ten-years-after-the-witness-jonathan-blows-next-massive-puzzle-game-is-almost-ready-for-primetime-015727378.html?src=rss Many of the big announcements at The Game Awards are for completely new projects some of which are total surprises if you had an Okami sequel on your bingo card last year you re either in the know or probably used up all your luck for the next few years We ll often get updates on games that were previously announced too The trailer for Order of the Sinking Star is something a little different as it s a game that Braid designer Jonathan Blow has been working on fairly openly since releasing The Witness in nbsp The trailer revealed some new details including confirmation of the expected title and a release window on Steam with more platforms to be announced Ahead of The Game Awards Blow gave Engadget a preview of the game and explained some of its many complexities Fundamentally Order of the Sinking Star is a grid based puzzle game in which you ll move blocks around to complete an objective You might know of this as a Sokoban game named after the series Hiroyuki Imabayashi created about pushing boxes around a warehouse But this is a Jonathan Blow game so nothing stays too simple for very long Blow and his team took the core concept of pushing objects around and built on it in myriad ways with a wide array of environments mechanics and characters for you to get to grips with nbsp Order of the Sinking Star starts with you playing as a deposed queen from another world who is transported to a strange place This turns out to be the tutorial Among other things you ll find out about the undo button a handy option you can use to revert your actions if you get stuck It s probably worth being careful with this button as Blow says it s possible to undo thousands of moves with it There s a level reset option too The first phase of the game has four distinct territories with their own characters stories and gameplay mechanics One of these realms has a fantasy theme with a warrior character who can push multiple objects that are in a row His friend the thief can only pull objects The wizard meanwhile can teleport and swap positions with objects or other characters Sometimes you ll use multiple characters in a level and swap between them to solve puzzles There s a talking boat somewhere too You ll take what you learn within individual levels into the overworld so you can make progress there For one thing the queen can wear a warrior wizard or thief outfit to adopt their abilities and solve puzzles in the north section of this phase nbsp Over in the east there s a world with mirror based puzzles By positioning the mirrors and where you stand you ll use the mirror s reflection to teleport at a right angle If your character or an object has a reflection in two mirrors they can be duplicated which is something you might have to do a few times if a level requires you activate multiple switches at the same time Once you near the end of two of the phase one worlds you can enter one of six gold rooms In these rooms which are the gateways to the second phase of Order of the Sinking Star some of your characters meet each other for the first time For instance the guy from The Mirror Isles and the wizard might encounter each other in a gold room and then you can use their combined abilities to solve puzzles Given that later game levels combine mechanics from the early stages they are naturally more complex Shifting to D perspectives will ramp things up too Order of the Sinking StarThekla Arc GamesYou can tackle the four worlds that make up the first phase in any order Collectively they contain quot days worth of gameplay quot Blow said And yet he claimed this first phase accounts for about five percent of the entire game All told there are about puzzles many of which are optional If you re a completionist you ll need to be pretty dedicated to see this through Blow estimates that it ll take around hours for a player to do absolutely everything in the game nbsp The overworld has more than screens from which you can jump into individual levels quot All the levels are about ideas They re not just random puzzles quot Blow said quot We don t add puzzles to the game unless they show something cool about how the objects interact Then once you see the cool thing you come back to the overworld and you navigate from that screen using the cool mechanic that you learned quot quot We quot is a key word there because it s not as if Blow has been making Order of the Sinking Star by himself for the last decade His studio Thekla has around people working on the game full time along with another or so part time contractors Those who contributed include puzzle game designers Alan Hazelden and Marc ten Bosch Some members of Blow s Twitch community who nbsp quot contributed some idea to one of the levels somewhere quot will receive design credits too Blow and his team use custom game engines for their projects Starting in around he started livestreaming his work on the programming language that Order of the Sinking Star is written in Thekla will eventually make the engine available for free as an open source project quot Once I was working on the game it was a good way to show people what the programming language was about and also how game programming works and so I would frequently do just streams where we would sit down and implement something quot Blow said Some of the design work he did on stream ended up in the final game Order of the Sinking StarThekla Arc GamesAfter such a long time of working on Order of the Sinking Star the end is in sight for Blow and his team The main focus for the last year or so has been on making sure all of the puzzles align with the overworld Making art for many hundreds of levels is a major undertaking too while Blow is still refining the story nbsp quot Because there s a lot of these levels and a lot of characters in the levels it s just natural for them to talk to each other quot Blow said quot And so what is that dialog and what does it do Is it just little jokes that don t add up to anything Or do you get little peeks into a larger narrative I think the latter is obviously better And so that s my main task between now and release is making sure that the story is really good quot Blow had the core concept of having separate worlds with mechanics that work across them in place from the very beginning though how that worked in practice evolved a lot over time For instance the overworld idea wasn t set in stone from the outset There was an overworld in place by around quot but it wasn t organized in the way the current one was It was just sort of areas smushed together quot Blow said quot At some point I came up with this concept that it was spatially organized in an almost ritualistic manner or a mathematical manner whichever way you want to think about it And we redesigned the overworld from that point and from then till now it s been just sort of a continuous improvement quot Order of the Sinking Star was originally supposed to be a much smaller game that took around or hours to play but quot it just blew up quot Blow said quot Part of development has just been dealing with that fact Like oh my God this game took so long to make It actually feels really good to be here toward the end We still have a fair bit of work to do before it s done but we can see the ending from where we are now and that s great quot This article originally appeared on Engadget at 2025-12-12 01:57:27
海外TECH Engadget Coven of the Chicken Foot is the debut game from Naughty Dog alum Bruce Straley's indie studio https://www.engadget.com/gaming/pc/coven-of-the-chicken-foot-is-the-debut-game-from-naughty-dog-alum-bruce-straleys-indie-studio-014004553.html?src=rss Coven of the Chicken Foot has a lot of things going for it already in my book It stars a hero rarely seen in video games an elderly woman and it has gorgeous storybook style art in a lush fantasy setting It s a single player puzzle platformer it relies on wordless storytelling and the woman a witch named Gertie travels with a creepy cute companion Plus Gertie has chicken feet I love her little chicken feet Coven of the Chicken Foot is the first game from Wildflower Interactive the independent studio founded by Naughty Dog veteran Bruce Straley The game is coming to Steam and it s available to wishlist now though there s no firm release date The first trailer for Coven of the Chicken Foot premiered at The Game Awards showing Gertie and her friend traveling together through caves forests and temples Gertie is on a quest to prove herself to the local coven by standing up to the self appointed prideful heroes of the land She doesn t have a sword or a dodgeroll and instead has to figure out how to work with her strange friend to survive Her companion develops unique behaviors based on individual play styles shaping how Gertie gets around Straley left Naughty Dog in after almost years with the studio where he directed The Last of Us and Uncharted He announced Wildflower Interactive in July with a brief YouTube message saying In I left the industry not sure if I wanted to make games anymore But the longer I was away I kept thinking about this medium and everything yet to be done and everything I wanted to do still And this idea kept following me So I grabbed some friends and we started prototyping This naturally led to the formation of a studio Straley explained We have to do it the right way he said in the video It has to be inclusive equitable and collaborative full of big hearted people that want to grow both professionally and personally The culture needs to be as iterative as the way we make games Coven of the Chicken FootWildflower InteractiveToday Wildflower Interactive has employees from AAA and smaller scale backgrounds according to its website Its mission statement reads as follows We re making small ish creatively charged uniquely stylized games that explore the possibilities of our medium And we re building a small open hearted team of creators that want to improve their skills and still lead a good life outside of work People that want to hone their craft have a say in the process feel respected for their contributions and be a part of the evolution of this awesome medium I m not going to say the studio s direct and repeated emphasis on work life balance diversity and compassion is a response to the soulless capitalistic grind built into the AAA development complex but I m not going to not say that either This article originally appeared on Engadget at 2025-12-12 01:40:04
海外TECH Engadget Star Wars: Fate of the Old Republic is a new action RPG from the director of Mass Effect and KOTOR https://www.engadget.com/gaming/star-wars-fate-of-the-old-republic-is-a-new-action-rpg-from-the-director-of-mass-effect-and-kotor-012913046.html?src=rss The Game Awards kicked off with a bang showing the world premiere of Star Wars Fate of the Old Republic It s a brand new action role playing game that will be directed by Casey Hudson who previously headed up several notable BioWare games you probably know like Mass Effect and nbsp Star Wars Knight of the Old Republic There s not much to go on in the trailer but the game simply existing is a pretty great surprise and this cinematic trailer sure looks shiny Hudson is working with Arcanaut Studios on this project which is described as an epic interactive adventure across a galaxy on the brink of rebirth where every decision shapes your path towards light or darkness Which kind of sounds like Star Wars crossed with Mass Effect and I am personally very excited for that combo This article originally appeared on Engadget at 2025-12-12 01:29:13
海外TECH Engadget Capcom's Pragmata is coming your way on April 24 https://www.engadget.com/gaming/capcoms-pragmata-is-coming-your-way-on-april-24-010826258.html?src=rss Capcom s long long delayed sci fi shooter Pragmata finally has a release date It s headed your way on April on Steam PS Xbox Series X S and ーas Capcom confirmed in a trailer at The Game Awards ーNintendo Switch You don t have to wait another four months to try it out though A gameplay demo is out now on Steam It will be available for consoles at a later date Pragmata first emerged all the way back in and Capcom initially planned to release it in After multiple delays the game will arrive four years later than the company anticipated This is the first entry in a new franchise from Capcom so taking extra time to get things right is not exactly a bad idea Pragmata which is set in a dystopian near future features the dual protagonists of Hugh Williams a heavily armored fella and Diana an android with special powers The two have to work together if they want to escape from a lunar research station that s filled with malevolent robots To defeat these clankers Diana has to hack them to disable their defense systems and make a weak point available for Hugh to attack This article originally appeared on Engadget at 2025-12-12 01:08:26
医療系 医療介護 CBnews 公立病院130カ所の損益率、平均でマイナス19%-24年度 コロナ前から4.3ポイント悪化 https://www.cbnews.jp/news/entry/20251212101309 公立病院,ポイント,マイナス 2025-12-12 10:30:00

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