投稿時間:2026-04-18 01:05:22 RSSフィード2026-04-18 01:00分まとめ(4件)
| カテゴリー | サイト名 | 記事タイトル | リンクURL | 頻出ワード・要約等 | 登録日 |
|---|---|---|---|---|---|
| Program | AWSタグが付けられた新着投稿 - Qiita | AWS認定試験 学習の軌跡:CLF編 | https://qiita.com/LierFort/items/69fb43b3c4734fa9eca3 | awscertifie,certificationsengineers,japan | 2026-04-18 00:39:58 |
| 海外TECH | Engadget | Exit 8 is cinema for the livestreaming era | https://www.engadget.com/entertainment/tv-movies/exit-8-is-cinema-for-the-livestreaming-era-151112907.html?src=rss | The rules of Exit both the cult indie game and the recent film adaptation are simple You re stuck in a subway station that loops around endlessly If you notice any anomalies on your current loop you turn around If everything is the same you keep going forward Each successful guess takes you to a new entrance where the loop recurs until you reach the end of the labyrinth Exit itself nbsp It s a setup that perfectly suits a first person video game where you can fully control where your character looks and moves And it s also something director Genki Kawamura deftly replicates in the film through long tracking shots and sweeping camera movements Even without a controller or a keyboard and mouse the viewer remains immersed looking and listening for any minor changes Within just a few minutes the film makes it clear it s not just another thoughtless video game adaptation like The Mario Galaxy Movie ーit s an attempt to translate the experience of the game to an entirely new medium That s a daunting challenge for most artists but Kawamura is no stranger to jumping between formats He s known for producing popular anime films from the likes of Makoto Shinkai and Mamoru Hosoda including Your Name and Belle He s also made a name for himself as a best selling author with books including the novelization of Exit Kawamura s perspective for the film came from a conversation with Nintendo s legendary game designer Shigeru Miyamoto who had mentioned that the greatest games are both fun for the players and people watching them quot So what I tried to do in the film is to really place the audience in the shoes of the player in certain shots almost like they were watching a live stream of a video game in other scenes quot he said in an interview with Engadget via a translator quot That s kind of structurally the through line of the film quot The Exit adaptation balances that sense of immersion with a more traditional narrative structure something the game lacked entirely As the film begins we re introduced to a young man standing in a crowded train A drunken businessman shouts at a mother to quiet crying baby down Instead of telling the belligerent salaryman to fuck off the young man plugs in his earbuds and tries to ignore the situation just like everyone else He eventually steps off while the tearful mother suffers through the verbal assault It s a scene that anyone who s lived in a crowded city can relate to ーthe moments where you know you should try to help a stranger but fear cowardice or embarrassment hold you back nbsp Exit NEONShortly after receiving a call from his ex girlfriend who reveals that she s pregnant the young man stumbles into the Exit loop At first it s just a normal subway station with large poster ads a photo booth and random maintenance doors But he quickly notices that the room repeats itself Thanks to a helpful set of instructions on the wall he learns that his only way out is to start tracking anomalies like slight changes in text or the way a robotic businessman walks past him And yes things get freaky quickly nbsp Kawamura points to his experience working in animation as a major influence for Exit In particular the works of Satoshi Kon and Katsuhiro Otomo influenced how he externalized what characters were thinking and feeling as well as how he depicted the interaction of dream and real worlds nbsp quot When we were filming I told my DP director of photography that the main character of this film is the corridor quot he said quot And all of our human characters they have no names so therefore they re NPCs in this corridor which is the main character So I wanted the corridor to almost evoke this feeling in the audience that it has a will of its own And this yellow Exit sign is almost like this divine God like being quot Kawamura says he personally views it as the corridor challenging humans who have a guilty conscience but you can easily read in other meanings More importantly Exit isn t merely a faithful recreation of the source material ーit adds enough to make a case for existing a separate medium a challenge many video game adaptations fumble This article originally appeared on Engadget at | 2026-04-17 15:11:12 |
| 海外TECH | Cisco Blog | Find Yourself in the Future: AI Is the New Baseline—Here’s How to Build Your Skills | https://blogs.cisco.com/learning/find-yourself-in-the-future-ai-is-the-new-baseline-heres-how-to-build-your-skills | AI literacy is your career edge Get key takeaways from Cisco NetAcad s latest Find Yourself in the Future sessionーplus free courses to build your AI skills today | 2026-04-17 15:44:22 |
| 科学 | NYT > Science | New Treatment Lets 3 Transplant Patients Halt Anti-Rejection Drugs | https://www.nytimes.com/2026/04/17/health/liver-transplants-antirejection-drugs.html | Researchers at the University of Pittsburgh gave transplant recipients certain immune cells from their organ donors It didn t always work | 2026-04-17 15:37:07 |
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