投稿時間:2022-04-10 18:29:23 RSSフィード2022-04-10 18:00 分まとめ(33件)

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AWS lambdaタグが付けられた新着投稿 - Qiita ec2のリストを取得する https://qiita.com/talomina/items/3562fbdf33275c629f78 myresourcelist 2022-04-10 17:50:48
python Pythonタグが付けられた新着投稿 - Qiita sklearnのDecisionTreeClassifierの結果の理解 https://qiita.com/yo16/items/36ec237a574d8ab86a75 decisiontreeclassifier 2022-04-10 17:59:09
python Pythonタグが付けられた新着投稿 - Qiita Pythonで開発中によくわからなかったこと覚書 https://qiita.com/yuko-tsutsui/items/f9e2aeaba01f41873ab7 開発 2022-04-10 17:57:04
python Pythonタグが付けられた新着投稿 - Qiita CIFAR-100を分類するtensorflowチュートリアル【2022】 https://qiita.com/ChateauSiromiya/items/7999630841349ef76e44 cifar 2022-04-10 17:41:04
python Pythonタグが付けられた新着投稿 - Qiita ResNetモデルを用いた株式相場予想 https://qiita.com/sugiyama404/items/1a7845a5e1344110a7f6 muzero 2022-04-10 17:04:27
js JavaScriptタグが付けられた新着投稿 - Qiita Qiitaのアニメ関連の記事で語られている技術・トピックについて分析してみた https://qiita.com/KendoLab/items/22b583aefdea7277e599 qiita 2022-04-10 17:57:18
Ruby Rubyタグが付けられた新着投稿 - Qiita Ruby から Google Custom Search API を叩く https://qiita.com/tommy-012/items/42d0dc6cdc89e2ed64b1 googlecustomsearchapi 2022-04-10 17:33:46
AWS AWSタグが付けられた新着投稿 - Qiita ec2のリストを取得する https://qiita.com/talomina/items/3562fbdf33275c629f78 myresourcelist 2022-04-10 17:50:48
AWS AWSタグが付けられた新着投稿 - Qiita AWS公式資料で挑むSCS認定(37)-こんな時どうする(全分野その14) https://qiita.com/mingchun_zhao/items/861124e3b54d3862c83b 資料 2022-04-10 17:15:28
Docker dockerタグが付けられた新着投稿 - Qiita 理解しながら動かすGUIアプリ on Docker https://qiita.com/chachay/items/44fcf17ef84bb9f31d53 ondocker 2022-04-10 17:21:05
Docker dockerタグが付けられた新着投稿 - Qiita Dockerでnginxのdefault.confやapacheのhttpd.confだけをホストにマウントしてみる https://qiita.com/igossou/items/f42e3e8b23547a6c8b02 apache 2022-04-10 17:08:54
Azure Azureタグが付けられた新着投稿 - Qiita Kafka Connector の各種モジュールを組み込んだDockerイメージを作成してみました https://qiita.com/turupon/items/e277728d0ebaccecf23b docker 2022-04-10 17:19:35
海外TECH DEV Community JOBPkdo- a smart voice search based platform to find Intern, Jobs https://dev.to/gulshanaggarwal/jobpkdo-a-smart-voice-search-based-platform-to-find-intern-jobs-422m JOBPkdo a smart voice search based platform to find Intern Jobs Overview of My SubmissionJOBPkdo is a platform where a person can find interns freelance projects remote jobs and much more that comes through Twitter daily Users can share jobs with their friends and save them for later Now JOBPkdo also allows users to search for their favorite jobs through the smart voice search Why JOBPkdo is developed We all know Linkedin is a platform where people get internships and remote jobs but opportunities are everywhere I have seen a lot of people who got their first job or intern in startup companies through just Twitter DMs or cold emails Don t you think this is awesome We can t follow everyone but there are still a lot of jobs related to a particular field such as full stack marketing which are out of our reach So through this platform I tried to build a space where a person can search for a specific job share it with friends amp save it for later Submission Category Accessibility Advocates Link to CodeGitHub Link App URL Additional Resources Info ChallengesWhile using Deepgram most of the challenging thing I faced was not having appropriate transcription result for a specific job search output For example If a user speaks javascript jobs then the transcription result was too poor It consumed a lot of time and after having a call with Deepgram s product manager I got about the keyword feature However it is still not accurate but now in most cases transcription output matches the user s requirement Why I m participating in Deepgram HackathonFor the last months I have been continuously participating in hackathons and by participating in hackathons I have a chance to build something useful When I participate in hackathons I have a strong enthusiasm to build something cool that can help others and need to complete the project by a given deadline which is necessary to learn something new after a time My Deepgram Use CaseI had never thought of voice base search functionality but with the announcement of the hackathon I got a new idea that helped me to enhance user accessibility ConclusionBy Participating in the Deepgram s hackathon I got a chance to work with real time data stream technology SOCKETIO which I have never tried also to solve my problem I talked with their product manager which was an amazing session If you like the post then don t forget like comments amp let s have some fun over the Twitter 2022-04-10 08:40:06
海外TECH DEV Community Vue 2 Component Default and Customizeable Style https://dev.to/realsale/vue-2-component-default-and-customizeable-style-38nj Vue Component Default and Customizeable StyleIf you re planning to create your own vue component library for yourself and or for others or you want to implement having a default yet customizeable style at the same time for your existing vue library then you ll find it helpful Say we re going to build a very simple list component lt template gt lt div gt lt ul v if items length gt lt li v for item in items key item gt item lt li gt lt ul gt lt p v else gt No items to show lt p gt lt div gt lt template gt lt script gt export default name ListItem props items type Array default gt lt script gt Default StyleTo have a default styling we just have to define component specific classes inside style tag in our component lt template gt lt div class list container gt lt ul class list v if items length gt lt li class list item v for item in items key item gt item lt li gt lt ul gt lt p v else gt No items to show lt p gt lt div gt lt template gt lt script gt lt script gt lt style gt list container padding rem rem background efaa color line height font size rem list list style none padding margin list item background eeaf padding rem margin rem lt style gt Alternatively we can supply url in src attribute for external style lt style src path to external style gt lt style gt Scoped StyleWe dont want our component style accidentally affects other style but ours we need some scoping Scoped style restrict our component specific styles to itself and I prefer building vue component this way to prevent selector clashing or conflicts Unless you intend to affect elements aside your own component lt style scoped gt lt style gt Great our list component now have default styling Custom StyleNow that we have default styles implemented it s time to make our list component style customizeble We can define class from parent and will override child classes right No this will not work unfortunately All thanks because of scoped style attribute selector some class data v xxxxxx it has a higher css specificity Understanding Scoped StyleVue scoped style dynamically add a data attribute on elements in its template and use that data attribute for css attribute selector doing so will give a component specific css selectors a higher specificity Scoped style limits component s own style to itself and prevents parent styles to modify childs lt style scoped gt example color red lt style gt lt template gt lt div class example gt hi lt div gt lt template gt Will compile into the following lt style scoped gt example data v ffeg color red lt style gt lt template gt lt div class example data v ffeg gt hi lt div gt lt template gt Scoped Style What is CSS Specificity Specificity is the measurement of relevance that determines which style rule will applied to an element if there are two or more rules points to the same element Overriding Default StyleKnowing what css specificity is and how scope style works we just need to ensure our custom styles has a higher specificity right Indeed we can override child scoped style like this lt style gt some parent class some child class color red lt style gt Above selector has a higher specificity than attribute selector in the child component lt style scoped gt some child class data v xxxxxx color blue lt style gt Therefore it ll be applied Deep SelectorVue also has a better solution to this a deep selector using a gt gt gt combinator lt style scoped gt some selector gt gt gt some child class lt style gt will compile into the following lt style scoped gt some selector data v xxxxxx gt gt gt some child class lt style gt Some pre processors such as Sass may not be able to parse gt gt gt properly In those cases you can use the deep or v deep combinator instead both are aliases for gt gt gt and work exactly the same lt style scoped gt a v deep b lt style gt or lt style scoped gt a deep b lt style gt Deep SelectorsThat s a great way of customizing default styles by overriding childs however it is not scalable If we ever use a third party styles or css frameworks or styles that we have no control over we can t override child styles Using a PropOkay so overriding style is not what we want instead we re going to bind custom classes in our list component elements and assign our list component style as prop s default In order to do that we need props option to pass down custom classes lt template gt lt div class listClasses listContainer gt lt ul class listClasses list v if items length gt lt li class listClasses listItem v for item in items key item gt item lt li gt lt ul gt lt div gt lt template gt lt script gt export default props listClasses type Object default listContainer list container list list listItem list item lt script gt I m going to define listClasses prop as an object to target multiple elements in one declaration As a side note you can use String Array Object as a class prop type String It is intended for plain classes and pointing at a single element You can pass a single or multiple space seperated classes class a class b Array It is intended for plain and conditional classes pointing at a single element class a class b true Object It is intended for a more complex classes pointing at multiple elements classA class a classB class b true classC classC classD true This will now work however passing listClasses prop will override default value and limit us to use one stylesheet at a time Its perfectly fine that way but we can offer more flexibility Computed PropertySometimes we want to modify default style partially and merge the rest of the component s style declaration That s where computed property comes in we can derive listClasses prop to still provide a default value if not supplied What s more is we can now merge default classes if prop is partially defined lt template gt lt div class obtainClasses listContainer gt lt ul class obtainClasses list v if items length gt lt li class obtainClasses listItem v for item in items key item gt item lt li gt lt ul gt lt div gt lt template gt lt script gt export default props listClasses type Object default gt computed obtainClasses const defaultClasses listContainer list container list list listItem list item return Object assign defaultClasses this listClasses lt script gt What we re doing here is we prioritize prop classes custom class and have our default class as a fallback Nice to HavesWe ve done a great progress in our list component but we still have to offer Additional ConfigurationWe can implement mergeDefault prop configuration that determines whether we want to merge a default class if listClasses prop is partially supplied or not lt script gt export default props mergeDefault type Boolean default true computed obtainClasses const defaultClasses listContainer list container list list listItem list item if this mergeDefault return Object assign defaultClasses this listClasses return this listClasses this listClasses defaultClasses lt script gt Finishing TouchThe class name you re going to pass shoudn t match the class of child component you re going to customize Since we didn t override default classes instead we re prioritizing custom class over default Passing class of the same name as the childs is like you did nothing aside from providing aditional css declaration if any For additional measure we can implement a unique naming class inside our component lt script gt export default computed obtainClasses const defaultClasses listContainer list container list list listItem list item lt script gt lt style scoped gt here we name our classes with underscore in the beginning list container list list item lt style gt Well done our list component now have a default and customizeable style features 2022-04-10 08:13:15
海外TECH DEV Community Gamedev File Structure https://dev.to/johansteen/gamedev-file-structure-3d52 Gamedev File StructureFile structures for game development Not as sexy as adding a new effect to the game s visuals Nonetheless it needs to be dealt with When I was starting my first game last year I was looking for this type of information for ideas and inspiration how to organize my projects but I couldn t find any good resources That rings extra true when you narrow it down to game development with Swift using Xcode This is a breakdown of how I organized my latest game project in Xcode version control and storage Ever evolvingI recently finished my second game Hypastorm after having put my first game on hold for a while Which kinda makes my second game the first but more on that in another post to come I started the second game as I felt I had learned so much since I began working on the first game I wanted to try a new structure of my approach to game development on a new fresh canvas I will now go back and reapply this structure to my first game So my game project structure did evolve a lot between the two games And it is ever changing and as I ve now started pre production on my third game where I m fine tuning streamlining and revising it even more But for now let s focus on how the second game ended up being handled CodeI use git to version control the main code base and I keep the repository origin on GitHub This has worked out fine as the games I ve been working on are not that heavy on art and sound The repository sizes has a small footprint The day I start a game that relies on more large assets I ll consider using Git LFS as the next step up In Xcode I organized my last game like this Game Repository Shared Entities Components Scenes UI Audio Log Utilities Preload Assets Level swift ECS swift GameData swift GameConfig swift GameManager swift SceneManager swift iOS tvOS macOS Nexus GameMath ToolsA quick breakdown what goes in each folder file above Entities Components The ECS unique game mechanics Scenes Different game scenes with all possible game states including the main finite game state machine UI The HUD all in game overlays and UI elements like buttons and labels Audio My audio players and mixer In my next game these are moved to the engine framework Log Debug logging and plenty of signposts for measuring performance Utilities Convenience methods and different extensions of Apple s frameworks Preload Handles preloading from disk and the decoding of assets into memory and onto the GPU This is now mature enough to have been graduated into my engine framework for the next game Assets Graphics sound effects music level data json You name it it s here Level swift Constructs a playable level from data on disk ECS swift Game specific extensions of my ECS GameData swift Data persistent between levels GameConfig swift A central place to tweak game config and stats for entities GameManager swift Where it all begins SceneManager swift Fade in fade out Handles adaptation to different screen sizes Yada yada yada iOS tvOS macOS The unique code for each platform target Nexus My lightweight game engine framework Reduces common boilerplate code between games GameMath My math library Fills in the blanks of all necessary math operations not covered by Apple s frameworks Did I hear trigonometry Tools Game specific tools Mainly command line Converters generators like my Xcode Asset Catalog Generator and automation I have an old Mac mini with Xcode server that runs a small test suite for each platform when I make a new commit to the repository as an extra safety net to reduce the risk of breaking things AssetsThe assets that are in the code repository above are the final small optimized exported versions But then you need a location to work on the original source assets and store them with versioning I ve chosen Git LFS for that and I keep the origin repository on Azure DevOps as they have a generous free tier that works for me Assets Repository Art Entities FX Output UI Audio Title Music In Game Music Sound EffectsA short breakdown of what might be noteworthy of the above structure Art Here goes the Photoshop Blender Illustrator and other art files The Output directory is where I send exported rendered versions of assets I then have my conversion script in Tools in the code repository that builds the Xcode asset catalog from here with optimized versions for different devices and screens Audio Not much to say about this I store all audio related work here I make music and sound effects in Logic Pro X and I found saving the work using Organize as folder instead of as package when saving the project a bit more friendly when working with version control The RestApart from the files that makes up what will become the game there s a bunch of other types of files being generated during the game s development cycle I ve chosen to keep them on an ordinary cloud based sync service I m using iCloud Drive as I had a huge amount of unused storage available there Otherwise I d considered Dropbox This could go in version control instead but I felt that using a cloud drive for this made more sense I can access the files everywhere if I get any ideas when I m out and about I can open the documents on my iPad and edit them on the go Or use my Apple Pencil to illustrate ideas or flows On top of that it makes it easier to share this folder with non coding people that I might give access to for additional input or help with these parts iCloud Drive Concept Art Documentation MarketingAnd the breakdown Concept Art My early initial drawings and collections of inspirational art and mood boards PureRef is a great tool to organize inspirational art Documentation Game Design Documents my time log and asset tracking spreadsheets Marketing Videos and screenshots for Apple Store Videos to share on social media I actually haven t really had time to do any marketing at all Additional content will likely appear here later on For now I ve put my focus mainly on getting games done and build personal gamedev habits and workflows that works for me ConclusionI hope you found the breakdowns of how I organized my last game project helpful You might have got some useful ideas from how I organize my game projects that you can use or tweak As I mentioned earlier it is ever evolving and I ve made multiple adjustments for the next game that I ve started working on I might revisit this article and make an updated version in a year from now Keep coding 2022-04-10 08:08:55
海外TECH DEV Community Accordion on dirty jQuery https://dev.to/vadimfilimonov/accordion-on-dirty-jquery-480m Accordion on dirty jQueryTextbook example Not to be used anywhere HTMLLet s add only the trigger and the content lt button class js accordion gt Click me lt button gt lt div class content gt Lorem ipsum dolor sit amet consectetur adipisicing elit Hic iure eaque id repudiandae autem doloremque asperiores dolorum ullam molestias Quidem sint quis quam quisquam at rem repellat Magni doloribus eaque lt div gt CSSHiding the default content content display none jQuery When you click on the button js accordion on click function expand the next element this next slideToggle In the end all the magic is in the slideToggle method You can read more about next and on though you probably shouldn t Better visit my codepen 2022-04-10 08:08:16
ニュース @日本経済新聞 電子版 欧州消費株、生活苦の重圧 物価高で実質所得マイナスに https://t.co/v1cNlrBrec https://twitter.com/nikkei/statuses/1513074239745654790 実質所得 2022-04-10 08:39:44
ニュース @日本経済新聞 電子版 東京都、新たに8026人感染 7日平均で前週の99.2% https://t.co/rNhIlxFoXl https://twitter.com/nikkei/statuses/1513066432510128130 東京都 2022-04-10 08:08:43
ニュース BBC News - Home French election: Macron faces stiffest test as France votes https://www.bbc.co.uk/news/world-europe-61049717?at_medium=RSS&at_campaign=KARANGA emmanuel 2022-04-10 08:39:22
ニュース BBC News - Home Why is steroid use rising among male bodybuilders? https://www.bbc.co.uk/news/uk-england-gloucestershire-60765050?at_medium=RSS&at_campaign=KARANGA bodybuilders 2022-04-10 08:16:58
ビジネス 不景気.com 週刊不景気ニュース4/10、倒産の話題が多い1週間 - 不景気.com https://www.fukeiki.com/2022/04/week-report-220410.html 週間 2022-04-10 08:16:48
北海道 北海道新聞 東京で8026人感染、死者なし 新型コロナ、前週比99・2% https://www.hokkaido-np.co.jp/article/667880/ 新型コロナウイルス 2022-04-10 17:17:33
北海道 北海道新聞 神0―1広(10日) 広島3連勝で首位浮上 https://www.hokkaido-np.co.jp/article/667883/ 首位浮上 2022-04-10 17:26:00
北海道 北海道新聞 上野女流棋聖、日本勢初の優勝 囲碁の女性国際戦 https://www.hokkaido-np.co.jp/article/667871/ 女流最強 2022-04-10 17:08:42
北海道 北海道新聞 ロシア軍、作戦司令官を任命 東部掌握狙い立て直し https://www.hokkaido-np.co.jp/article/667812/ 軍事作戦 2022-04-10 17:02:40
北海道 北海道新聞 釧路管内101人、根室管内14人感染 新型コロナ https://www.hokkaido-np.co.jp/article/667881/ 根室管内 2022-04-10 17:14:00
北海道 北海道新聞 名寄市長に加藤氏4選 無投票 https://www.hokkaido-np.co.jp/article/667879/ 任期満了 2022-04-10 17:13:00
北海道 北海道新聞 帯広市長選、3氏の争い確定 https://www.hokkaido-np.co.jp/article/667877/ 任期満了 2022-04-10 17:12:00
北海道 北海道新聞 55歳カズ先発、シュート打てず JFL、最年長出場記録は更新 https://www.hokkaido-np.co.jp/article/667878/ 日本フットボールリーグ 2022-04-10 17:13:00
北海道 北海道新聞 100m障害の青木が日本新 12秒86、陸上女子 https://www.hokkaido-np.co.jp/article/667876/ 七十七銀行 2022-04-10 17:11:00
北海道 北海道新聞 士別市議選に16人届け出 https://www.hokkaido-np.co.jp/article/667875/ 任期満了 2022-04-10 17:04:00
北海道 北海道新聞 和歌山で「丹生川渡し」始まる 春風にこいのぼり百匹泳ぐ https://www.hokkaido-np.co.jp/article/667874/ 和歌山県 2022-04-10 17:03:00
北海道 北海道新聞 コンサドーレ、敵地で名古屋に2―0 J1通算100勝目 https://www.hokkaido-np.co.jp/article/667873/ 通算 2022-04-10 17:01:00

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