投稿時間:2022-08-10 18:39:40 RSSフィード2022-08-10 18:00 分まとめ(53件)

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IT 気になる、記になる… 「iPhone 14」の発表イベントは予想より早い9月6日に開催?? − 発売日は9月16日との噂 https://taisy0.com/2022/08/10/160028.html apple 2022-08-10 08:48:24
IT ITmedia 総合記事一覧 [ITmedia ビジネスオンライン] 「ふるさと納税」の寄附金ランキング 2位「宮崎県」、1位は? https://www.itmedia.co.jp/business/articles/2208/10/news163.html itmedia 2022-08-10 17:29:00
IT ITmedia 総合記事一覧 [ITmedia PC USER] Microsoftが2022年8月のWindows月例セキュリティ更新プログラムを公開 121件の脆弱性に対処 https://www.itmedia.co.jp/pcuser/articles/2208/10/news168.html itmediapcusermicrosoft 2022-08-10 17:20:00
IT ITmedia 総合記事一覧 [ITmedia ビジネスオンライン] 中長期成長に向けた種まき 再度赤字転落のメルカリ本決算 https://www.itmedia.co.jp/business/articles/2208/10/news109.html itmedia 2022-08-10 17:07:00
IT ITmedia 総合記事一覧 [ITmedia News] Cloudflare、Twilioと同じフィッシング攻撃を受けるも完全回避 ハードキーが鍵 https://www.itmedia.co.jp/news/articles/2208/10/news164.html cloudflare 2022-08-10 17:04:00
IT ITmedia 総合記事一覧 [ITmedia News] 野球にAIを持ち込んだらどうなる? AI+スポーツのジムをオープンしたKnowhereが考えていること https://www.itmedia.co.jp/news/articles/2208/10/news166.html itmedia 2022-08-10 17:01:00
AWS AWS Japan Blog 製造 OT 向けのセキュリティのベストプラクティス https://aws.amazon.com/jp/blogs/news/best-practices-for-manufacturing-ot-security/ bestpractic 2022-08-10 08:10:54
AWS AWS - Japan AWS Startup.fm スタートアップ企業のための今日からできるコスト管理セミナー初級編 - AWS Startup.fm https://www.youtube.com/watch?v=YLNaMXAbTAA AWSStartupfmスタートアップ企業のための今日からできるコスト管理セミナー初級編AWSStartupfmAWSStartupfmは、特定のテーマに沿ってAWSのサービスや最新事例を紹介するスタートアップに向けたイベントです。 2022-08-10 08:32:53
python Pythonタグが付けられた新着投稿 - Qiita プログラミング初心者向けPython(JupiterNotebook)のコードをGithubにアップロードするMac PC環境構築 https://qiita.com/morozumi-kohei/items/84138882cb9875c5c062 pythonjupiternotebook 2022-08-10 17:44:39
js JavaScriptタグが付けられた新着投稿 - Qiita Qiitaの記事投稿画面みたいなリアルタイムで編集状況わかるやつを作ってみる(第一回) https://qiita.com/kangaroo-san/items/a02d8215cdb47ca03f42 ltdiv 2022-08-10 17:58:01
js JavaScriptタグが付けられた新着投稿 - Qiita [javascript][HTML]フォーム内でエンターキーを押し込んだらsubmitさせたい場合の挙動について https://qiita.com/yosida001/items/da2c20f8419aa687a298 javascript 2022-08-10 17:29:35
技術ブログ Developers.IO lazygitをカスタマイズしてみた https://dev.classmethod.jp/articles/eetann-lazygit-config-new-option/ delivery 2022-08-10 08:52:08
技術ブログ Developers.IO 一つのEC2 Auto Scaling グループで、重み付けが異なるインスタンスタイプを起動させるスケジュールスケーリングは可能か教えてください https://dev.classmethod.jp/articles/tsnote-ec2-auto-scaling-different-weighting/ amazonecautoscaling 2022-08-10 08:35:05
技術ブログ Developers.IO 【8/31(水)リモート】クラスメソッド会社説明会 ~ゲーム業界向け 開発エンジニア/インフラエンジニア編~を開催します https://dev.classmethod.jp/news/jobfair-220831/ 会社説明会 2022-08-10 08:15:06
技術ブログ Developers.IO くらめその情シス:Azure AD Connect の更新 https://dev.classmethod.jp/articles/azure-ad-connect-systemupdate/ azureadconnect 2022-08-10 08:06:13
海外TECH DEV Community Testing in an agile team https://dev.to/agilitest/testing-in-an-agile-team-o9d Testing in an agile teamIn a few years agile methods have become the majority in software development cycles And their progression is not over yet These rapid changes create many difficulties especially in terms of testing where many companies or teams in charge of development do not know how to implement them These problems often stem from a lack of understanding of Agile When this understanding and the right state of mind are integrated it is then easier to efficiently implement the approaches and good practices related to testing and more particularly to quality in Agile The particularities of AgileAgile developments have particularities that strongly distinguish them from the traditional V cycle Agile methods are iterative development methodsAgile methods propose to deliver only usable and “finished versions Agile methods are iterative development methodsThis point is particularly important and is a consequence of a part of the Agile manifesto operational software rather than exhaustive documentation This is in immediate contrast to the V cycle where specifications are completely written upstream before starting development In the case of agile methods the product is “delivered and developed by small bricks The product is in constant evolution It can be compared to a Kapla tower The product exists in a version N and then is modified with the addition of a brick which makes it a version N These frequent and successive small modifications make it necessary to ensure each time that the new version of the product always corresponds to what is expected…incremented by its new functionality the new brick It is particularly important to keep this in mind When agile methods are used the product which is frequently delivered grows and evolves On the other hand in the case of the V cycle a complete tower is directly proposed It is therefore not intended to evolve quickly This difference in paradigm has a strong impact on testing which must Verify in depth and quickly the behavior of each small modificationEnsure through a regression campaign that the new functionality has not broken the productUpdate the regression with new or modified product featuresThe first point explains the democratization of exploratory tests which make it possible to multiply tests in a limited time In addition it is worth noting that exploratory tests also make it possible to identify certain regressions or anomalies not yet detected The second point shows the importance of automating tests In fact regression campaign tests are regularly executed ideally at least once per new feature User Story and to ensure a sufficient number of tests without jeopardizing the team s ability to deliver For the morale of the testers it is also essential to automate as much as possible regression campaign tests The third point is there to remind us that a regression campaign must be alive…and this is especially true for a product that is also alive Agile methods offer to deliver only usable and “finished versionsThis is a particularly important point The product delivered by the development team is a product composed of “finished features One of the recurring problems in Agile transformations is the place of testing Some people see sprints as mini V cycles others do development sprints followed by testing sprints…This is not Agile It is neither more nor less than V cycles of shorter duration In Agile the notion of “finished is essential Even if it differs according to the teams each team has its own Definition of Done DoD and the evolution of the product the DoD can evolve between each sprint it is essential to remember one thing when a feature is “finished we don t touch it anymore Therefore you must be sure that all the elements necessary for the product are provided at each delivery to be used and continue to evolve Read full article here an article by Marc Hage Chahine 2022-08-10 08:51:00
海外TECH DEV Community #TestCulture 🦅 Episode 16 - Manage legacy testing application https://dev.to/mathilde_llg/testculture-episode-16-manage-legacy-testing-application-53pg TestCulture Episode Manage legacy testing application𝐖𝐡𝐚𝐭𝐢𝐬𝐥𝐞𝐠𝐚𝐜𝐲𝐭𝐞𝐬𝐭𝐢𝐧𝐠 A legacy software is a software that has been in production for some time It may have had several successive versions or code refactorings that correctly met the customer s needs The 𝚖𝚊𝚒𝚗𝚝𝚎𝚗𝚊𝚗𝚌𝚎of this kind of solution can be reduced to a minimum few evolutions and limited bug fixes The 𝚖𝚊𝚒𝚗𝚝𝚎𝚗𝚊𝚗𝚌𝚎can be ensured by a team composed of a part time single person This kind of software is 𝑎𝑠𝑖𝑠 as far as the testing and validation aspects are concerned and 𝗲𝘃𝗲𝗿𝘆𝘁𝗵𝗶𝗻𝗴𝗶𝘀𝗽𝗼𝘀𝘀𝗶𝗯𝗹𝗲 manual tests galore or redundant tests automated tests on several automation solutions no data tests no unit tests…𝐖𝐡𝐲𝐢𝐬𝐥𝐞𝐠𝐚𝐜𝐲𝐭𝐞𝐬𝐭𝐢𝐧𝐠𝐚𝐩𝐩𝐥𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐜𝐡𝐚𝐥𝐥𝐞𝐧𝐠𝐢𝐧𝐠 𝗠𝗮𝗻𝘂𝗮𝗹𝘃𝗮𝗹𝗶𝗱𝗮𝘁𝗶𝗼𝗻 It is time consuming and it generates roadblocks for development activities 𝗛𝗶𝗴𝗵𝗺𝗮𝗶𝗻𝘁𝗲𝗻𝗮𝗻𝗰𝗲 Manual testing becomes impossible to maintain without consuming a lot of time and resources 𝗣𝗼𝗼𝗿𝗾𝘂𝗮𝗹𝗶𝘁𝘆 Legacy testing applications generate too much back and forth with clients resulting in low quality problems 𝗖𝗼𝘀𝘁𝗺𝗮𝗻𝗮𝗴𝗲𝗺𝗲𝗻𝘁 Legacy testing applications make it hard to maintain or increase the quality at the lowest cost or in check with QA budget Thread on Twitter 𝕊𝕠𝕦𝕣𝕔𝕖𝕤 2022-08-10 08:43:00
海外TECH DEV Community Efficient WebGL vegetation rendering https://dev.to/keaukraine/efficient-webgl-vegetation-rendering-4g2g Efficient WebGL vegetation renderingIn this article I ll explain the rendering pipeline of Spring Flowers WebGL Demo and its corresponding Android app Also I will describe what problems we ve encountered and what solutions we used to overcome during development and testing of the Android live wallpaper app You can check out the live demo page and play with various configuration options in the top right controls section ImplementationScene is composed from the following main objects sky ground and types of grass flowers each containing individual instances of leaves petals and stems small round grass and tall animated grass To make the scene more alive a sphere for glare and moving ants butterflies are also drawn Draw order is the following first objects closer to the camera and larger ones to use z buffer efficiently then objects closer to ground then sky and ground Ground plane has transparent edges which blur with the background sky sphere so it is drawn the last after the sky For sun glare effect we draw a sphere object with a specular highlight It is drawn last over the whole geometry without depth test This way everything is slightly over brightened when viewed against the sun and glare is less prominent when the camera is not facing the sun Tiled culling of instancesGrass and flowers are drawn using similar shaders with a common part in them being instanced positioning These instanced objects get their transformations from the FP RGB texture All instanced shaders use the same include COMMON TRANSFORMS which uses samples from texture to retrieve translation in XY plane scale and rotation Please note that rotation is stored in the form of sine and cosine of an angle to save on rotation math Original transformation is stored in arrays FLOWERS GRASS and GRASS declared in GrassPositions ts However these arrays have coordinates for all instances of objects they are not split into tiles yet For this they are processed using sortInstancesByTiles function It creates a new FP array with rearranged positions rotations and creates an array of tiles which specify instances count and start offset in the final texture used by the shader This ready information is stored in the TiledInstances object This function allows to split all instances spreaded across square ground area into arbitrary N tiles In both web demo and Android app all instances are split into reasonable x tiles area with tiles Tiles have a small padding which allows them to slightly overlap This padding has a size of grass model so the instances placed at the very edge of tile won t disappear abruptly when tile gets culled To visualize how instances are split into tiles let s imagine a sample area with randomly placed objects which we would like to cull per tile Let s rearrange these instances into x grid with total tiles Here is the structure of texture containing these objects showing tiling and data stored in each component per instance Here instances for tile have offset and count for tile offset and count and so on This structure allows us to draw all instances in draw calls and cull them in batches per tile without updating any data on the GPU Culling of tiles bounding boxes on CPU is also relatively cheap It is done on each frame and you can see how many tiles and individual instances are currently rendered in “Stats section of controls And reducing grass density to scale performance is also really easy with this approach because inside each tile instances are random All we have to do is to proportionally reduce number of instances per draw call you can use density slider in controls to test it There are different instanced shaders for drawing different objects Small grass and flower petals are the simplest ones they use a simple diffuse colored shading Dandelion stems and leaves apply specular highlights and the shader used to render tall grass blades also uses vertex animation for wind simulation Random antsTo make the ground more alive we draw some ants on it They are also instanced total ants are rendered in draw calls They move in circles with a random radius and center They are drawn in two draw calls for clockwise and counterclockwise rotation within these circular paths You can examine the math for positioning vertices in the shader s source code It will be almost impossible to notice any animation on these pretty small and very fast moving objects so we don t animate them at all ButterfliesNo summer can be imagined without butterflies so we added them too They are positioned similar to ants but a sine wave is added to their height Each instance gets its color from texture atlas with different variants On the contrary to ants butterflies must have animation To animate them we don t use any kind of baked animation Actually a really cheap trick is used to animate it in vertex shader It is animated by simply moving wing tips up and down Wing tips are determined as vertices with high absolute values of X coordinate Of course it is not a correct circular movement of wings around the butterfly s body wings elongate noticeably with higher movement amplitude but this simplifies shader math and looks convincing enough in motion as can be seen on this image Android specific optimizationsAs always with our web demos they are optimized for the smallest possible network data size and the fastest loading times So it doesn t use compressed or supercompressed textures The Android app is optimized for power efficiency so it uses compressed textures ASTC or ETC depending on hardware capabilities To further improve efficiency it uses variable rate shading VRS on supported hardware And when the app detects that the device is in energy saving mode triggered manually or when battery is low it will reduce FPS and will use simplified grass shader without animation to significantly reduce power draw Additionally in this mode the app will use more aggressive VRS We ve encountered general performance issues with rendering lots of instanced geometries on low end Android phones the bottleneck appeared to be vertex shaders So when the app detects it is running on a low end device it will render grass with slightly reduced grass density and without wind animation Failed implementationsBefore implementing this tiled rendering pipeline a couple of more naive less performant implementations have been tried and tested Fully randomizedThe very first version of grass was with fully randomized positioning of instances It didn t use texture to store pre calculated random transformation for instances but calculated them in shader instead This introduced more complexity in vertex shaders random and noise functions have quite some math in them Additionally random values were different on different GPUs which made it impossible to finely hand pick camera paths Take a look at this photo where we tested this version on different devices while the code is identical placement of instances is different This version had no visibility calculation or frustum culling which also affected performance Per instance cullingThe first naive implementation of culling has been implemented per instance This version already used texture to reduce vertex shader math but each instance has been tested for visibility and then texture has been updated with only visible instances This worked just fine on PC and on high end Android devices but proved to be way too slow on low end phones CPU took about ms to calculate visibility of instances Updating the texture on the fly with glTexSubImageD also was unacceptably slow it took ms For comparison tiled culling takes ms of CPU time on low end devices Final resultTotal size of the demo page is just kB so you can carry it on a floppy disk You can play around with different parameters on the live demo page You can alter time of day density of grass and other settings Double click toggles free camera mode with WASD camera movement and rotation with right mouse button down similar to navigation in viewport in Unreal Engine And as usual you can get source code which is licensed under MIT license so feel free to play around with it 2022-08-10 08:30:29
海外TECH DEV Community Deep Dive into Mobile Development with Codename One - Free Online Course Material https://dev.to/codenameone/deep-dive-into-mobile-development-with-codename-one-free-online-course-material-306k Deep Dive into Mobile Development with Codename One Free Online Course MaterialThis is the second part of my online courses from that are now available for free In this course we go beyond the developer guide and the online docs to explain how to work with crucial Codename One tools required for building real world apps We explain everything from device portability to native interfaces access to native device features and much more As part of this course we cover the process of building a simple restaurant ordering system and we cover several complex Codename One API s The original version of the course included a section created by Chidiebere Okwudire the creator of parsecn which is removed here I chose to omit it since the status of the Parse project is unclear and I m not sure about IP ownership for that section Working with CSSThe CSS in this section should work well for new versions too In Maven CSS is the default and the whole setting up portion is no longer applicable The source code for this part is in this github repository Working with Custom Web Services Introduction to Spring BootThe source code used in this part is available in this github repository Connecting to a Web ServiceThe source code used in this part is available in this github repository Extracting a UI Design IntroductionThe source code used in this part is available in this github repository Cutting Images in Photoshop CSS BaseForm MainMenuForm CheckoutForm UI Design From Scratch Introduction The New Forms Fixing the Checkout Experience CSS Changes Code Changes and Summary Architecture Overview and Basic Model Integration and Summary Native Interfaces Billing The Native Interface CallbackThe version of the code matching the changes in this section is here Dependencies Gradle and CocoaPods The Native Code Native Interfaces Camera Introduction and Generic Code Implementing the Native Camera on Android Camera iOS Port Basics ARC and View on iOS Capture and Callbacks in iOS Putting it All TogetherThe final repositories for the server and the mobile app are here Communicating with the Server Address and Validation Categories and Search Security Security Basics and Certificate Pinning Storage Encryption and Misc Security Features Maps Introduction and Installation Hello World and Devices Markers Lightweight Overlays and Map Layout Building from the Open Source Project Offline Without Build Servers or Plugin Introduction and Setup Running the Kitchen Sink in the Simulator Building a Desktop Version of the Kitchen Sink Building an Android Native Version of the Kitchen Sink Build an iOS Native Version of the Kitchen Sink Performance and Memory Tuning What is Performance Breaking Down the Problem EDT Threading Caching and Soft References The Different Image Types and Their Impact on Performance RAM List Network Parsing and Resource File Size Profiling on the Desktop Using the Performance Monitor Tool Profiling on Devices iOS and Android Case Study Performance Problems in the Kitchen Sink 2022-08-10 08:29:27
海外TECH Engadget Urbanista unveils ANC earbuds with a light-powered charging case https://www.engadget.com/urbanista-phoenix-anc-earbuds-light-powered-charging-case-powerfoyle-080043730.html?src=rss Urbanista unveils ANC earbuds with a light powered charging caseUrbanista has revealed its latest set of earbuds and you may never need to toss a charging brick in your bag if you travel with them That s because the Phoenix buds have a charging case with Exeger s Powerfoyle solar cell material The company says this can top up the case s battery using any kind of indoor or outdoor light The earphones offer eight hours of playback time according to Urbanista The brand says the charging case has a total battery reserve of hours as well The Phoenix charging case looks much taller than cases for other true wireless earbuds likely to ensure there s sufficient surface area for the solar cell material The earbuds have hybrid active noise cancellation ANC support along with noise reducing microphones and a transparency mode They have multipoint connectivity meaning you can connect them to two devices at the same time You ll have access to touch and voice controls as well as deeper customization through the Urbanista mobile app There s IPX water resistance too UrbanistaUrbanista previously used Powerfoyle tech in its Los Angeles over ear headphones In trying them out we found that direct sunlight was able to charge them at a faster rate than the battery drained as a result of playback However the headphones charged much slower in ambient light It s unclear who might be able to use the Phoenix buds to their full effect If you re outside a lot and are able to leave the case in direct sunlight while you re using the earphones you might never need to plug in the USB C cable to top up the battery At the very least it s an intriguing product that offers a look at another possible use case for the solar cell material The Phoenix earbuds are available in black or pink A set costs £ € 2022-08-10 08:00:43
医療系 医療介護 CBnews 子ども・若者の自殺防止、医療機関でポスター掲示も-厚労省などが啓発活動 https://www.cbnews.jp/news/entry/20220810174006 内閣官房 2022-08-10 18:00:00
金融 RSS FILE - 日本証券業協会 インターネット取引に係るシステム障害件数 https://www.jsda.or.jp/shiryoshitsu/toukei/inter/index.html 取引 2022-08-10 09:00:00
金融 JPX マーケットニュース [OSE]RNプライム指数構成銘柄の一部変更 https://www.jpx.co.jp/news/2020/20220810-02.html osern 2022-08-10 18:00:00
金融 金融庁ホームページ スチュワードシップ・コードの受入れを表明した機関投資家のリストを更新しました。 https://www.fsa.go.jp/singi/stewardship/list/20171225.html 機関投資家 2022-08-10 10:00:00
ニュース BBC News - Home Ministers to meet energy giants over cost of living https://www.bbc.co.uk/news/uk-politics-62486509?at_medium=RSS&at_campaign=KARANGA electricity 2022-08-10 08:27:22
ニュース BBC News - Home Raymond Briggs: The Snowman illustrator dies at 88 https://www.bbc.co.uk/news/entertainment-arts-62490170?at_medium=RSS&at_campaign=KARANGA author 2022-08-10 08:38:47
ニュース BBC News - Home UK heatwave: Four-day extreme heat warning for parts of UK https://www.bbc.co.uk/news/uk-62472926?at_medium=RSS&at_campaign=KARANGA highs 2022-08-10 08:23:00
ニュース BBC News - Home Energy prices: How will the £5bn windfall tax work? https://www.bbc.co.uk/news/business-60295177?at_medium=RSS&at_campaign=KARANGA companies 2022-08-10 08:28:08
ニュース BBC News - Home Para-cyclist Fin Graham targets Road World Championships success https://www.bbc.co.uk/sport/disability-sport/62447862?at_medium=RSS&at_campaign=KARANGA championships 2022-08-10 08:22:52
ビジネス 不景気.com 愛知・長野でゴルフ場経営「秋葉ゴルフ倶楽部」が民事再生法申請 - 不景気com https://www.fukeiki.com/2022/08/akiba-bunanone-chausuyama.html 愛知県新城市 2022-08-10 08:37:37
北海道 北海道新聞 羽生さん練習公開、4回転半挑戦 アイスリンク仙台で名作熱演 https://www.hokkaido-np.co.jp/article/716426/ 羽生 2022-08-10 17:38:00
北海道 北海道新聞 東京で3万4243人感染 新型コロナ、17人死亡 https://www.hokkaido-np.co.jp/article/716425/ 新型コロナウイルス 2022-08-10 17:38:00
北海道 北海道新聞 名称変更、拒否なら訴訟意思 旧統一教会、政治家の介入は否定 https://www.hokkaido-np.co.jp/article/716418/ 世界平和統一家庭連合 2022-08-10 17:40:08
北海道 北海道新聞 ロ基地爆発、ウクライナ関与否定 さまざまな可能性と高官 https://www.hokkaido-np.co.jp/article/716407/ 大統領府長官 2022-08-10 17:23:53
北海道 北海道新聞 安倍氏国葬差し止め認めず 東京地裁、仮処分を却下 https://www.hokkaido-np.co.jp/article/716419/ 市民団体 2022-08-10 17:38:44
北海道 北海道新聞 国の借金、1255兆円 6月末、最大更新 https://www.hokkaido-np.co.jp/article/716411/ 政府短期証券 2022-08-10 17:38:25
北海道 北海道新聞 岸田首相が内閣改造 浜田防衛相、加藤厚労相 https://www.hokkaido-np.co.jp/article/716324/ 内閣改造 2022-08-10 17:38:12
北海道 北海道新聞 警官名乗る男らに150万円盗まれる 札幌市西区の80代女性 https://www.hokkaido-np.co.jp/article/716424/ 札幌市西区 2022-08-10 17:31:00
北海道 北海道新聞 南方熊楠の新書簡見つかる 和歌山、キノコの所見やイラスト https://www.hokkaido-np.co.jp/article/716413/ 和歌山県 2022-08-10 17:14:37
北海道 北海道新聞 柔道78キロ超級、山本が優勝 高校総体、本田らも個人V https://www.hokkaido-np.co.jp/article/716422/ 全国高校総体 2022-08-10 17:29:00
北海道 北海道新聞 台風接近、帰省は注意 東日本へ12日夜以降 https://www.hokkaido-np.co.jp/article/716420/ 熱帯低気圧 2022-08-10 17:28:00
北海道 北海道新聞 第2次岸田改造内閣が発足 コロナ、物価高対策急ぐ https://www.hokkaido-np.co.jp/article/716412/ 改造内閣 2022-08-10 17:08:58
北海道 北海道新聞 宅配便、7年連続で最多取扱個数 21年度、巣ごもり需要一服 https://www.hokkaido-np.co.jp/article/716417/ 国土交通省 2022-08-10 17:21:00
北海道 北海道新聞 統一地方選へ道内与野党始動 来春、知事選は野党の擁立焦点 https://www.hokkaido-np.co.jp/article/716410/ 統一地方選 2022-08-10 17:16:56
北海道 北海道新聞 道南で677人感染 函館でクラスター3件 新型コロナ https://www.hokkaido-np.co.jp/article/716394/ 道南 2022-08-10 17:01:26
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