投稿時間:2023-08-12 08:13:05 RSSフィード2023-08-12 08:00 分まとめ(11件)

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IT 気になる、記になる… Boseの新型ワイヤレスヘッドホン「Bose QuietComfort Ultra headphones」の実機写真が流出 https://taisy0.com/2023/08/12/175277.html bosequietcomf 2023-08-11 22:55:25
IT 気になる、記になる… 「Google Pixel 8」のプロモーション動画が流出 ー 本体デザインや音に関する消しゴムマジック機能の存在が明らかに https://taisy0.com/2023/08/12/175272.html google 2023-08-11 22:31:12
ROBOT ロボスタ 「VR能攻殻機動隊」最新版で空中結像技術(AIRR)を導入 仮想現実空間を舞台上に再現 東京公演からワールドツアーへ https://robotstart.info/2023/08/12/ghostintheshellvrnoh-tokyo.html 「VR能攻殻機動隊」最新版で空中結像技術AIRRを導入仮想現実空間を舞台上に再現東京公演からワールドツアーへシェアツイートはてブ年月日日にかけ東京建物BrilliaHALLで「VR能攻殻機動隊」東京公演が開催される。 2023-08-11 22:48:45
IT ITmedia 総合記事一覧 [ITmedia ビジネスオンライン] 通勤通学、渋滞なく快適 沖縄都市モノレール てだこ浦西駅のパークアンドライド好調 https://www.itmedia.co.jp/business/articles/2308/12/news044.html itmedia 2023-08-12 07:44:00
IT ITmedia 総合記事一覧 [ITmedia News] イーロン・マスク氏の「闘いはローマで」にザッカーバーグ氏は「まだ同意していない」 https://www.itmedia.co.jp/news/articles/2308/12/news043.html itmedia 2023-08-12 07:12:00
AWS AWS DynamoDB Streams vs Kinesis Data Streams - Spanish - Amazon DynamoDB Nuggets | Amazon Web Services https://www.youtube.com/watch?v=_8mMXtYVVe0 DynamoDB Streams vs Kinesis Data Streams Spanish Amazon DynamoDB Nuggets Amazon Web ServicesDynamoDB Streams vs Kinesis Data Streams Spanish Presented by Esteban Serna Sr DynamoDB Specialist SA AWSAmazon DynamoDB supports streaming of item level change data capture records in near real time You as an application developer or solution architect can build or design applications that consume these streams and take actions based on the contents of them DynamoDB ofrece dos modelos de captura de cambio de datos Kinesis Data Streams para DynamoDB y Amazon DynamoDB Streams La pregunta es cuando yo debo utilizar uno versus el otro cuales son las ventajas y desventajas de ellos En este corto video explicaremos en detalle comóutilizar uno versus el otro sus pros y contras y algunas aplicaciones para la captura de cambio de eventos Aprenda mas en Subscribe More AWS videos More AWS events videos Do you have technical AWS questions Ask the community of experts on AWS re Post ABOUT AWSAmazon Web Services AWS is the world s most comprehensive and broadly adopted cloud platform offering over fully featured services from data centers globally Millions of customers ーincluding the fastest growing startups largest enterprises and leading government agencies ーare using AWS to lower costs become more agile and innovate faster DynamoDB AWS AmazonWebServices CloudComputing 2023-08-11 22:23:07
js JavaScriptタグが付けられた新着投稿 - Qiita 地理院標高タイルをCloudflare WorkersでTerrain RGBに変換する https://qiita.com/ciscorn/items/43daa33dca31e6233928 cloudflareworkers 2023-08-12 07:32:02
海外TECH DEV Community Creating abilities - Ground pound https://dev.to/eduardojuliao/creating-abilities-ground-pound-50ho Creating abilities Ground poundCool Our character can move left right and jump and fall off the edge of the map But we can add something to our character to make our jump more spicy what about we add a Ground pound option It s pretty simple and can open a lot of doors for movement interaction such as breakable ground and force push enemies once we hit the ground Also it s not needed to create a new binding action in our PlayerInput script we re going to use what we ve already created and check for things if the player is holding down on the controller or S or down arrow key pressed jump and it s not grounded Ground Pound code New fieldsLet s start by creating something similar to jumpForce but instead of making our character go up we ll make our character go down And since we ve added a Boolean field to tell us if the player pressed the jump button while grounded we re going to use the same principle and create a field to tell us if the player met the conditions to do a ground pound And a couple more fields to help us such as verticalMovement which follows the same idea of horizontal movement but for well vertical and baseGravityScale which is the default gravity value our RigidBodyD starts with in our scenario And finally set our baseGravityScale in the Awake method Updating our new fieldsLet s starting by updating our verticalMovement by reading the Y value from our input With our verticalMovement updating we can do our check Updating FixedUpdate methodNow it s time to use these new fields in our FixedUpdate method which controls the character First let s update our velocityX variable because we don t want to our player to move while ground pound is active To do that we check if isForceDown is true if it s true we set our X movement to otherwise we keep the same movement logic as before And if it s force down we set our gravityScale in the RigidBody to our downforce Some other code changesSince we re creating more and more fields I ve decided to handle them in a single if statement instead of handling them individually In here I m setting isForceDown and hasJumpButtonTriggered back to false and body gravityScale back to its default Now that we have a single if statement to handle these fields we can remove hasJumpButtonTriggered false from our hasJumpButtonTriggered check making the code simply ThanksAnd that s pretty much it There s a lot of room for improvements but its taking shape slowly but surely Hope this series is helpful fun and easy to read Until next chapter Full codepublic class PlayerMovement MonoBehaviour private PlayerInput playerInput private RigidbodyD body private float horizontalMovement private float verticalMovement private float baseGravityScale private bool hasJumpButtonTriggered private bool isForceDown SerializeField private float speed f SerializeField private float jumpForce f SerializeField private float downForce f SerializeField private bool isGrounded SerializeField private Transform groundCheck SerializeField private LayerMask groundLayer private void Awake playerInput new PlayerInput body GetComponent lt RigidbodyD gt baseGravityScale body gravityScale Start is called before the first frame update void Start Update is called once per frame void Update horizontalMovement Mathf RoundToInt playerInput Player Move ReadValue lt Vector gt x verticalMovement Mathf RoundToInt playerInput Player Move ReadValue lt Vector gt y isGrounded PhysicsD OverlapCircle groundCheck position f groundLayer if playerInput Player Jump triggered amp amp isGrounded hasJumpButtonTriggered true if playerInput Player Jump triggered amp amp verticalMovement amp amp isGrounded isForceDown true private void FixedUpdate var velocityX isForceDown speed horizontalMovement body velocity new Vector velocityX body velocity y if hasJumpButtonTriggered body velocity new Vector body velocity x jumpForce if isForceDown body gravityScale downForce if isGrounded isForceDown false hasJumpButtonTriggered false body gravityScale baseGravityScale private void OnEnable playerInput Player Enable private void OnDisable playerInput Player Disable 2023-08-11 22:21:12
海外科学 NYT > Science W. Jason Morgan, 87, Dies; Developed the Theory of Plate Tectonics https://www.nytimes.com/2023/08/11/science/jason-morgan-dead.html earthquakes 2023-08-11 22:32:32
ニュース BBC News - Home Kevin De Bruyne: Man City midfielder 'out for a while' with hamstring injury https://www.bbc.co.uk/sport/football/66481731?at_medium=RSS&at_campaign=KARANGA Kevin De Bruyne Man City midfielder x out for a while x with hamstring injuryManchester City midfielder Kevin de Bruyne will be out for a while after going off injured against Burnley says boss Pep Guardiola 2023-08-11 22:25:49
ニュース THE BRIDGE AIが生成したデータでAIをトレーニング、自動運転のモデル開発を75%短縮する「InstAI」 https://thebridge.jp/2023/08/instai-trains-ai-using-ai-generated-data AIが生成したデータでAIをトレーニング、自動運転のモデル開発を短縮する「InstAI」工業検査から自動運転まで、AIによる映像認識システムの導入がトレンドとなっている。 2023-08-11 22:15:26

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