投稿時間:2023-08-29 20:29:04 RSSフィード2023-08-29 20:00 分まとめ(32件)

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IT ITmedia 総合記事一覧 [ITmedia News] ホロライブ、推し活のための公式アプリ「ホロプラス」公開 「ホロジュール」連携も今後追加 https://www.itmedia.co.jp/news/articles/2308/29/news183.html itmedia 2023-08-29 19:36:00
TECH Techable(テッカブル) 小中学生の情報活用能力の育成を支援。ICTスキルや情報モラルなどを診断するサービス「ジョーカツ」 https://techable.jp/archives/218141 一般社団法人 2023-08-29 10:00:28
python Pythonタグが付けられた新着投稿 - Qiita streamlit初期動作不良 https://qiita.com/git0129/items/86a11572e47dc4655d2e hcommandnotfoundstreamlit 2023-08-29 19:14:16
js JavaScriptタグが付けられた新着投稿 - Qiita Ubuntu Wallpapersのすべて https://qiita.com/7mpy/items/815541ff8ce512e32337 lpapersbyjohndoeoncodepen 2023-08-29 19:59:21
Linux Ubuntuタグが付けられた新着投稿 - Qiita Ubuntu Wallpapersのすべて https://qiita.com/7mpy/items/815541ff8ce512e32337 lpapersbyjohndoeoncodepen 2023-08-29 19:59:21
Docker dockerタグが付けられた新着投稿 - Qiita S2I (Source to Image)解説 - 2. S2Iを使って、Pythonのコンテナイメージをビルドする https://qiita.com/keimatsumo/items/38b3ed4a918be1825de8 python 2023-08-29 19:35:28
golang Goタグが付けられた新着投稿 - Qiita GoでWebアプリケーションを作る(2)ーHello, Worldを作る https://qiita.com/kins/items/43b568431e6cc0c2814c helloworld 2023-08-29 19:37:36
技術ブログ Developers.IO 【レポート】『ストリートファイター6』ワールドツアーモードを実現した仕組みについて学ぶ #CEDEC2023 #classmethod_game https://dev.classmethod.jp/articles/cedec2023_street_fighter6_world_tour_mode_2d_3d_level_design/ cedec 2023-08-29 10:51:50
技術ブログ Developers.IO [登壇レポート]フレッシュメンLT #0 夏祭りで『5分間で学ぶ!AWSの新サービスとの向き合い方 〜Amazon Security Lake編〜』というタイトルでLT登壇しました https://dev.classmethod.jp/articles/20230825_freshmen_natsumatsuri_0_securitylake/ amazonsecuritylake 2023-08-29 10:41:39
技術ブログ Developers.IO NotionAIを活用した文章整理術 #Notion #NotionAI https://dev.classmethod.jp/articles/text-organization-using-notionai/ notionai 2023-08-29 10:34:42
技術ブログ Developers.IO 中国リージョンでboto3のget_available_regionsを使用する際には引数でパーティションを指定する https://dev.classmethod.jp/articles/boto3-cn-region-get-available-regions/ getavailableregions 2023-08-29 10:28:37
海外TECH MakeUseOf 5 GitHub Copilot Alternatives You Can Try Today https://www.makeuseof.com/github-copilot-alternatives/ alternatives 2023-08-29 10:00:24
海外TECH DEV Community NumPy Tutorial #12: Array Sorting https://dev.to/tech_plygrnd/numpy-tutorial-12-array-sorting-1ilb NumPy Tutorial Array SortingIn this blog I will show you how to sort an array in NumPy SortNumPy has provided a method called sort to sort an array This method requires one argument which is the original array that you want to sort Let see how that method works in code Let us create an arrayimport numpy as npunsorted arr np array Then use the method sort to sort the unsorted arrsorted arr np sort unsorted arr Finally print the sorted arr to see the outputprint sorted arr You will see the following output That is how you can sort an array in NumPy Thank you for reading and have a nice day 2023-08-29 10:43:16
海外TECH DEV Community What's new in LiveG OS V0.2.0: multiplatform support and plenty more https://dev.to/liveg/whats-new-in-liveg-os-v020-multiplatform-support-and-plenty-more-14e0 What x s new in LiveG OS V multiplatform support and plenty moreAfter almost a full year of working on developing new features for LiveG OS we re excited to announce the latest Alpha release of LiveG OS that is now available for a range of devices including for the Raspberry Pi the PinePhone and both x and ARM computers This new release realises our goal of making LiveG OS a truly multiplatform operating system and one of only a few operating systems that can run on both desktop and mobile device form factors Our latest episode of LiveG Showcase demonstrates all the new features included in this new release which is now available on YouTube In this post we ll be giving you a summary of these new features Multiplatform supportThis release of LiveG OS is the first to run on the Raspberry Pi LiveG OS runs particularly well on the Raspberry Pi and the Compute Module but it also runs on the Raspberry Pi The system runs smoothly on the Pi and is more or less as fast as it is on conventional x computers but you may experience slowness and higher power consumption when running it on older models such as the Pi In addition to the Raspberry Pi LiveG OS now also runs on the PinePhone smartphone by PINE This makes LiveG OS officially available for mobile devices alongside the current option for running it on the desktop LiveG OS won t run on the PinePhone Pro just yet ーanyone who wishes to volunteer to bring LiveG OS to the PinePhone Pro should check out our LiveG OS Bootstrap Toolchain repository on GitHub and also join our Discord community You can try out this release of LiveG OS now for the Raspberry Pi and PinePhone ーand even x and ARM computers ーby downloading an OS image for your platform from our website It s simple after downloading the image use a tool such as balenaEtcher or the Raspberry Pi Imager to flash the image onto an SD card then boot it on your device and follow the setup instructions presented inside LiveG OS Installable web appsProgressive web apps ーor PWAs ーcan now be installed in LiveG OS thanks to the new option to install websites as web apps in our Sphere web browser Any website can become an app in LiveG OS and website can take advantage of extra features such as maskable app icons through the use of a web app manifest Web apps open up large opportunities that can allow LiveG OS to compete with today s major operating systems as PWA technologies enable a large range of existing apps to be installed to LiveG OS such as Mastodon Twitter YouTube ーand even our own apps like LiveG Docs The OS independent compatibility that web apps have make PWA technologies an ideal platform for LiveG OS and LiveG OS s own system apps ーand even its desktop environment gShell ーare themselves made using web technologies App menu search power and app sorting optionsApps that are installed now show up in the app menu in LiveG OS The app menu now also includes a number of useful features that make searching for apps easier You can now sort apps alphabetically by choosing the alphabetical view option or you can search for apps by using the search bar App shortcuts also appear when using the search bar making it easy to access certain features of apps For example you can search for network options in Settings by typing network into the search bar Finally there are options to lock shut down or restart LiveG OS in the power menu This removes the need for the LiveG OS Debug Environment to shut down the system which has now itself been removed in this release Tab based interface in SphereBrowsing the web has become much easier in the Sphere web browser now thanks to the new tab based interface in Sphere The tab based interface work similarly to what is seen in other modern browsers allowing users to have multiple webpages open at once without needing to open multiple windows The tab based interface is also available on mobile by pressing the tab list button We hope to release an API for the tab based interface in the future for web apps to allow them to take advantage of this paradigm for example the file manager app we hope to release soon would benefit from a tab based interface to make file management across multiple folders much easier to perform Gesture based app switcher navigation on mobileOn mobile the app switching experience has been improved through the addition of swipe gestures to quickly jump between apps Swiping up from the LiveG logo at the bottom now reveals the app list ーjust like what happens when you double tap the logo Swiping left and right on the logo will switch between apps listed adjacently to the current viewed app without needing to show the app list reducing the time it takes to switch between apps The addition of this new gesture based navigation method brings LiveG OS closer to the experiences seen on other major mobile operating systems Update systemLiveG OS now has an update system making it easier for users to download and install new system updates in the future when they are made available Users can now update the system through the Settings app where they can also configure the update circuit under advanced options allowing them to take advantage of cutting edge features not yet present in stable releases The update system is designed to not be distracting or disruptive to its users ーusers can be assured that their system will not restart unless they tell it to and updates are not forced on users though users are strongly recommended to update when possible to benefit from security patches The system is also designed to be robust against unexpected system shutdowns such as power outages with a number of rollback mechanisms implemented to recover the system in these scenarios back to the previous update New options added to SettingsAlongside the new update system we ve also added a few additional options to the Settings app to make LiveG OS more useful Users can now configure their Wi Fi networks and supply authentication options for them such as Wi Fi passwords LiveG OS allows authentication for a range of security standards including WEP WPA WPA and the enterprise standards otherwise known as x There are also new options to configure the keyboard layout for LiveG OS This is particularly useful as LiveG OS can already be used in the French language and so we ve needed a way for users to switch to the French AZERTY layout and not just British QWERTY We ve also included support for the US QWERTY layout as well as Chinese pinyin text entry which uses the Input Method Editor to provide text suggestions Keyboard layouts also work on mobile and we hope to soon have a way of quickly switching between layouts without having to go into Settings Another new addition to Settings is our interaction and privacy options These options make it easier to choose how LiveG OS will interact with our online services such as when the update system will check for updates You can choose to enable all the options which integrates LiveG OS nicely with our online offerings or if you don t feel you need our online services then you can switch the options off LiveG OS Setup improvementsAnd finally there have been a few improvements to the out of box setup system ーor OOBS as we call it ーincluding another power menu and an accessibility menu for enabling accessibility options such as Switch Navigation while users are setting up their device in addition to a new setup step for configuring interaction and privacy options so that you can easily turn on or off these options before you use the system Additionally there are now animated graphics included in the OOBS steps that make setting up LiveG OS just a bit more interesting and visually appealing Future plansSo that s a run down of the new features that have been included in LiveG OS ーno wonder it s been a while since our last release However we recognise that there is still a lot to be done to LiveG OS before it becomes daily drivable Our main focus for developing the next update will be to build some new system apps such as a calculator a file manager apps with cellular features such as SMS texting and phone calling and a few other useful tools that will bring LiveG OS in line with other systems functionality wise It s also worth noting some of our side projects that we ve been working on for LiveG OS and we re excited to be integrating them fully into the system soon these are the Typeset Engine code editor that we hope to integrate into an IDE LiveG Search that will soon be getting a new crawling and indexing system and Formulaic our expression evaluation engine that we hope to implement into a system calculator app It s a bit early to say this just now but we re thinking about also integrating Linux apps into LiveG OS so you can easily use your favourite Linux applications right in gShell much like you can do on ChromeOS I know that once this feature has been implemented I d definitely install LiveG OS onto my next laptop and use it for everything We might not see this for version but it s certainly on our radar So that s a look at some of the new features in the latest Alpha release of LiveG OS You can download LiveG OS now which is available in English and French for a variety of platforms You can support us financially by donating to our Open Collective where we use the donations we get to advance our projects You can also support us by joining our Discord community where you can help us with the development of our projects Follow us on Mastodon and Twitter to keep in the loop with the latest updates to all our projects and subscribe to our YouTube channel where you can find videos on various aspects of LiveG including release announcements and development guides This article was originally posted on The LiveG Blog 2023-08-29 10:06:45
海外TECH DEV Community Understanding Closures https://dev.to/bupd/understanding-closures-1mm9 Understanding Closures What is Closures Closures are a foundational concept in JavaScript that allows inner functions to access variables from their parent function s scope even after the parent function has finished executing This makes closures a powerful tool for data privacy callbacks and functional programming Why do I need it A closure is created when an inner function captures references to variables from an outer function s scope For example function outer let outerVar function inner console log outerVar return inner We re returning the inner function itself Execution const closureFunction outer inner captures outerVar closureFunction Output In this example inner is a closure because it references outerVar Even after outer completes execution inner maintains access to outerVar It is because When a function is defined within another function and it captures references variables from the outer function a closure is created The inner function holds a reference to these variables even if the outer function has completed execution and its variables should normally be garbage collected But that does not happen in the case of closures Access Beyond Execution This means that even when you call inner later long after outer has finished running inner can still access and use outerVar This is not how typical variables work as they are usually disposed of after their parent function completes execution Closures offer a way to maintain a connection to variables that would otherwise be gone They keep the spirit of the enclosing context alive allowing for powerful programming techniques like private variables callbacks and more Data privacy Closures are used to create private variables and encapsulate data They allow you to expose only necessary functionality to the outer world while keeping internal state hidden Callbacks Closures are frequently used in asynchronous programming such as event handlers and callback functions to maintain context across time gaps Functional programming Closures enable functional programming techniques like currying and memoization by preserving data between function calls Caution While closures are powerful they also require careful consideration of memory management Since a closure retains references to its enclosing variables those variables won t be garbage collected until the closure is no longer accessible This can lead to memory leaks if closures are not used judiciously In a NutshellClosures are a powerful tool that can be used for data privacy callbacks and functional programming However it is important to use closures carefully to avoid memory leaks 2023-08-29 10:03:00
海外TECH DEV Community The Terror of Mongolia JS13k Post-mortem (part 1) https://dev.to/jacklehamster/the-terror-of-mongolia-js13k-post-mortem-part-1-33a4 The Terror of Mongolia JSk Post mortem part I decided to write this post mortem early before the game is actually finished cause I might just forget some details later So this is part since there s likely going be a follow up after the game is completely submitted For context this is a game created for JSk games The jam runs from August th to September th We re a few weeks away from the deadline Since I m currently busy with other tasks I m stashing my work then I ll have a couple days remaining to work on it right before submission on September th The theme for this year is The th CenturyI started around Aug th I can t remember exactly but that s the age of my oldest file I just needed to practice for a JavaScript interview and thought Hey what better way to train for a JavaScript interview than to join a game jam where the challenge is to make the entire game fit in k Turns out I was wrong you re better off just practicing solving LeetCode problems But anyway to start I needed to find some inspiration What do you find in the th century Medieval castles peasants knights As I kept digging ideas from the jsk theme website I stumbled upon Genghis Khan This reminded me of the way I loved using the Keshik in Civ So that was decided I d be making a game about those Early prototypeI already imagined a horde of horse archers riding through the plains of Mongolia lead by the Great Khan So I started with prototyping that experience with just circles following the main characters The early prototype looked terrible in particular the following aspect If I make the followers go directly towards the leader they converge and it looks weird for horses If I try to introduce collision detection between the horses I don t know if I can code that in less than k and keep it efficient I stashed that idea on the side basically commenting out that whole section and explored a new aspect of the game I was still deciding on how to display the horse and was still debating whether or not I should just having horse emojis jumping around to save space on graphics And this would have been my options Have I done that the mood of the game would have been totally different But instead what I really wanted seemed impossible to fit in kb A fully animated horse running through the plains but tried that anyway There was this horse in motion experiment dating from which was perfect to use as a model With that in mind I worked on a vector graphics editor that would allow me to trace over the horse sprite sheets Turns out it was quite liberating to work on the tool and not having to worry about fitting that in k I knew this was only for asset creation but I still tried to make it look very nice to enjoy the art making process The tool turned out nice it was easy to draw a shape Just drag the corners and drag from a side to create a new corner put it back to erase that corner At the bottom I was able to see and select each frame of each shape and tag them differently so that I can attribute them to different sprite Spending some time on compressionSo I came up with a nice method for compressing the data of the vector graphics and spent quite a bit of time fine tuning it Turns out though I get nearly as much saving by compressing the initial JSON into a zip But hey it s part of the game so I m still gonna talk about it To store all image we just need commands to draw paths and separators between each paths First we reduce the precision on each point Basically dividing all coordinates by and rounding That seems to be the limit up to which I can degrade the quality and still maintain a nice animation We start at Each command stores the difference from one point to the next So means moving to x y Then afterwards would mean moving from x y to x y The size of each point is one byte which means each x y value has a range of values from to In order to draw a long line multiple small lines would be used A command that doesn t move the pen is a separator indicating to put the pen down or up or to switch to a new shape From there I managed to make a very compact file of around kb which when compressed is about smaller so not that useful after all But I think it still beats zipping the original json by a few bytes Well it s all nice and everything but I still didn t have a game yet so here comes The gameplayI was debating on whether to turn the game into a side scrolling shoot em up or an adventure game I think it was just simpler to make something similar to Magic Survival First starting with the horse motion the movement had to show some momentum to really make it feel like you re riding a horse To achieve that I use the following process The keyboard controls the acceleration ax ay The movement dx dy is altered by the acceleration but then capped using the brakes const da Math sqrt ax ax ay ay sprite dx sprite dx ax da speed brake sprite dy sprite dy ay da speed brake Note that ax and ay are divided by da the length of the acceleration vector to avoid having the horse run faster diagonally than horizontally Next we want the horse to be centered on the scene so we need to have the scene follow the horse sh hero dt hero x canvas width sh headStart sh hero dt hero y canvas height sh hero dy This weird formula does the following Make sh the shift coordinates move away from it s own position sh and towards the hero s position offset by the center hero x canvas width Make sure to add some room towards the direction the archer is shooting headStart and towards the direction the horse is moving factored into headStart and hero dy Make the transition smooth not immediate Now there s still a big piece missing With just the horse on the screen that smooth scrolling has visibly no effect What we need is Scrolling the decorIn order to show that something in moving we need to place some decor on the ground There are two decor elements moving the trees and the grass Turns out each is implemented a different way Displaying the grass in a gridA simple line is used to show grass but to make it look natural it needs to be a bit random For that seeded randomness is used The world is divided into cells At any point of time we show x cells around the rider Each cell has one single line of grass The grass s x y is offset by a random number That number is seeded by the cell s x y coordinates which means it will always be the same offset even if the cell disappears then comes back Those coordinates also don t need to be stored anywhere So if the rider travels to the right then comes back a cell can be destroyed then recreated and the line of grass will remain exactly as it was Now this technique lets us created non repeating patterns and make sure the decor in one place never alters even if you leave the scene then come back While I m sure nobody would have noticed if the grass position change that detail is there Displaying the trees by recycling them within a sliding windowThe trees are implemented using a completely different algorithm The reason for that is I thought of it later realized it was much simpler but now I m too lazy to re implement the grass I might later if it turns out I run out of space to fit k Basically all trees are first placed randomly this doesn t have to be seeded randomness Then the following code is applied on the tree sprite const hx sprite x hero x const hy sprite y hero y if hx gt repeatCond sprite x repeatDistance sprite cellX else if hx lt repeatCond sprite x repeatDistance sprite cellX if hy gt repeatCond sprite y repeatDistance sprite cellY else if hy lt repeatCond sprite y repeatDistance sprite cellY If the tree is too far from the hero it gets moved by repeatDistance towards the hero which puts the tree ahead of the hero Basically we re reusing the same tree and moving it when it s outside the sliding window While in this situation sliding windows is preferable to use both techniques have pros and cons Sliding window pros Simpler to implement Can use pure randomness cons Causes repeating patterns Deja Vu Requires to store tree locations Grid cells with seeded randomness pros Avoid repeating patterns No data to store cons More complex Requires a seeded random function Adds calculationsNow that we got the decor and hero in an empty world it s time to add The foesStarting with the mounted warriors I had them go towards the hero at first But I ran into the same problem as the one in my early prototype with horses converging which looks very ugly So instead I changed the behavior as follow The foes have a goal That goal is set at a random position behind the hero So the foes often try to go through the hero with some random offset added to make it a bit less predictable If the foes are too far from the hero or if they reached their goal reset the goal if sprite gdist lt hdist gt sprite soldier sprite goal hero x hero x sprite x Math random sprite soldier sprite goal hero y hero y sprite y Math random sprite soldier The soldiers have the same algorithm but their parameters are tweaked make them go more directly towards the hero Since the foes and the hero have the same display mechanism I have all foes use the hero itself as a template and override some property like the process property which dictates how the foe will move There are some other interesting tricks and tips used for building this game which I ll outline below Dynamic propertiesAnother technique I found useful when dealing with sprite properties is to have properties that can be either values or functions I then use an evaluate function for reading those properties function evaluate value sprite if typeof value object if Array isArray value return value map v gt evaluate v sprite else const o for let i in value o i evaluate value i sprite return o return typeof value function value sprite value This makes updating properties a breeze I often hardcode values then suddenly I need to make then dynamic Rather than scratching my head and figuring out where to update a property I just turn it into a function that can lookup other properties in sprite to calculate itself Sprite cachingWhile the game was running fine on my computer I remembered from the days building Flash games that drawing vector graphics repeatedly was costly A discussion in the Discord channel for JSk also reminded me of that Caching for this game consists of saving a frame of drawn shape into a canvas then when I need to display a sprite I copy that canvas into the main one rather than repeating the draw calls on the canvas s context This is how I m able to show enemies on the screen without much slowdown if cache const tag animation frame color dir width height if cacheBox tag cacheBox tag canvas document createElement canvas cacheBox tag canvas width width cacheBox tag canvas height height cacheBox tag canvas getContext d lineWidth cacheBox tag canvas getContext d strokeStyle black showFrame cacheBox tag canvas getContext d dir lt width height lt height width dir height frame anim color ctx drawImage cacheBox tag canvas x hotspot width sh y height lt hotspot height sh shake return First grab a tag that represents one single image The tag will depend on the animation the frame the color chosen the direction and the width and height direction width and height might not be needed I might remove them during refactor If the sprite is marked for caching an offset canvas gets allocated then the sprite is drawn on it the first time it appears That offset canvas is then drawn into the main canvas Note that caching is used for foes and trees but not the main hero The reason is because the hero s sprite is skewed upwards downwards when moving vertically Well that s it for part of this post mortem Please come back to check part and of course try out the game once it s released Below is a video showing the state it is at right now I hope I can make it even better before the release Source code jskgames 2023-08-29 10:02:15
Apple AppleInsider - Frontpage News Apple opens up Back to School offers to university students https://appleinsider.com/articles/23/08/29/apple-opens-up-back-to-school-offers-to-university-students?utm_medium=rss Apple opens up Back to School offers to university studentsFollowing on from its Back to School sales Apple has moved on to higher education with university student offers now available until October Apple s Back to School promotional graphicsIn June Apple held its Back to School promotion for offering discounts and bonuses on a variety of Mac and iPad deals to students and educators In late August Apple has shifted its attention to those heading to college and university Read more 2023-08-29 10:56:27
Apple AppleInsider - Frontpage News Vision Pro may use sensors to react to wearer's stress or attention span https://appleinsider.com/articles/20/07/23/apple-glass-may-use-sensors-to-react-to-wearers-stress-or-attention-span?utm_medium=rss Vision Pro may use sensors to react to wearer x s stress or attention spanAlongside presenting information to the user a future Apple Vision Pro may scan user health metrics like temperature or heart rate and alter what is being displayed based on what it can sense Tell us this person isn t at least startled by what Vision Pro is showingApple has filed many previous patents regarding head mounted displays going back at least eight years and often with Vision Pro details hidden in plain sight Naturally they are all written in serious even somber patent speak but the latest patent to be granted is for what could actually create the possibility for Peril Sensitive Sunglasses Read more 2023-08-29 10:52:35
海外TECH Engadget Samsung's Galaxy Watch 5 falls to a new all-time low in Amazon sale https://www.engadget.com/samsungs-galaxy-watch-5-falls-to-a-new-all-time-low-in-amazon-sale-101556361.html?src=rss Samsung x s Galaxy Watch falls to a new all time low in Amazon saleThere s often only a small difference between a new model and the one preceding it in terms of features That s why despite the recent arrival of the sixth generation a sale on Samsung s Galaxy Watch mm models is notable This is especially true since the price tag is a new all time low for the device Depending on the color this discount cuts the cost anywhere from percent all the way up to percent off nbsp Samsung only debuted its most recent model the Galaxy Watch this summer While it does have some improvements like a percent larger display and the return of the rotating dial the price tag is quite hefty compared to Plus the Galaxy Watch is a great device which is why we gave it an in our review last year The Bespoke edition makes up most of the sale and lets you customize everything from the band to the watch face It also includes comprehensive health information and tracking ーsuch as your heart rate a GPS and sleep coaching nbsp The Samsung Galaxy Watch mm size with Bluetooth and LTE models also have significant sales The Galaxy Watch mm with Bluetooth is percent off dropping from to It s similar to its mm sibling but has a bigger watch frame and a mAh battery compared to the mm s mAh Samsung s Galaxy Watch LTE is also on sale in both watch sizes with the mm LTE dropping percent from to The mm version is also off at down from The lower price definitely makes the LTE watch a more reasonable option if you want access to your watch s full features at all times Follow EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice This article originally appeared on Engadget at 2023-08-29 10:15:56
医療系 医療介護 CBnews コロナ対応支援「段階的見直し」要請へ、日病-病床確保料など https://www.cbnews.jp/news/entry/20230829190404 医療機関 2023-08-29 19:30:00
医療系 医療介護 CBnews 感染症の匿名情報、第三者提供の枠組み固まる-連結先の候補にNDBなど、有識者会議が提言案 https://www.cbnews.jp/news/entry/20230829190505 厚生労働省 2023-08-29 19:20:00
金融 JPX マーケットニュース [東証]第11回「市場区分の見直しに関するフォローアップ会議」の開催について https://www.jpx.co.jp/news/1020/20230829-01.html 見直し 2023-08-29 20:00:00
金融 ニュース - 保険市場TIMES T&Dフィナンシャル生命、「やさしい円ねんきん」発売開始【滋賀銀行】 https://www.hokende.com/news/blog/entry/2023/08/29/193000 2023-08-29 19:30:00
ニュース BBC News - Home Sara Sharif: Cause of death not yet established, says coroner https://www.bbc.co.uk/news/uk-england-surrey-66610549?at_medium=RSS&at_campaign=KARANGA hears 2023-08-29 10:04:42
ニュース BBC News - Home Free blood-pressure checks in barber shops https://www.bbc.co.uk/news/health-66644960?at_medium=RSS&at_campaign=KARANGA health 2023-08-29 10:01:16
ニュース BBC News - Home Ministers propose scrapping pollution rules to build more homes https://www.bbc.co.uk/news/uk-politics-66642878?at_medium=RSS&at_campaign=KARANGA homes 2023-08-29 10:53:08
ニュース BBC News - Home 'I had the liver of an alcoholic aged 10' https://www.bbc.co.uk/news/uk-northern-ireland-66621558?at_medium=RSS&at_campaign=KARANGA liver 2023-08-29 10:28:34
ニュース BBC News - Home Price rises in shops at lowest for nearly a year https://www.bbc.co.uk/news/business-66622478?at_medium=RSS&at_campaign=KARANGA price 2023-08-29 10:43:57
ニュース Newsweek 岩場で「限界露出」のロシア人モデル、ほぼ全裸にナイキの白ソックスで際立つ美ボディ...元カレが撮影か https://www.newsweekjapan.jp/stories/culture/2023/08/post-102515.php 岩場で「限界露出」のロシア人モデル、ほぼ全裸にナイキの白ソックスで際立つ美ボディ元カレが撮影か【写真】巨大な岩の上でトップレス手ブラにナイキの白ソックスで際立つイリーナ・シェイクの美ボディ今年月に現役を引退したNFLの元スター選手トム・ブレイディとの熱愛が噂されるモデルのイリーナ・シェイクが、年に破局した元パートナーの俳優ブラッドリー・クーパーとバカンスに出かけ、トップレス姿をインスタグラムに投稿したことで、「トムへの当てつけ」と批判に晒されている。 2023-08-29 19:25:00
ニュース Newsweek トランプの支持率が遂に下がり始めた?その意外な理由とは https://www.newsweekjapan.jp/stories/world/2023/08/post-102517.php 2023-08-29 19:16:47
IT 週刊アスキー PC『ガンダムトライヴ』でスコアバトル「未来への変革」が開催! https://weekly.ascii.jp/elem/000/004/152/4152843/ 開催期間 2023-08-29 19:25:00
IT 週刊アスキー PS5にも使える、USB Type-C対応の小型SSD「ESD300」 トランセンド https://weekly.ascii.jp/elem/000/004/152/4152802/ playstation 2023-08-29 19:15:00

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