投稿時間:2023-12-20 00:05:51 RSSフィード2023-12-20 00:00分まとめ(7件)
カテゴリー | サイト名 | 記事タイトル | リンクURL | 頻出ワード・要約等 | 登録日 |
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IT | 気になる、記になる… | 台湾発のn max n、ノンステッチの本革製「Apple Watch」用バンド『Geniuine Leather Watch band』を販売開始 | https://taisy0.com/2023/12/19/180736.html | apple,applewatch,geniuineleatherwatchband | 2023-12-19 14:46:39 |
Program | lambdaタグが付けられた新着投稿 - Qiita | 【SAM】APIGatewayのオーソライザーによる認証をAPIごとに個別設定する | https://qiita.com/sho_fcafe/items/f13f10c152745ecf3a39 | samapigateway,apigateway,apitypeaw | 2023-12-19 23:27:43 |
Program | AWSタグが付けられた新着投稿 - Qiita | M5StackをLoRaのルーターにしてみる | https://qiita.com/fukuebiz/items/0e2adbe3b18cdbdae9cf | mstack,lora,sensecapt | 2023-12-19 23:49:45 |
技術系ブログ等 | Developers.IO | コスト配分タグとAWS Budgetsを使ってIAMユーザー毎にコストを管理してみた | https://dev.classmethod.jp/articles/budgets-costtag-per-user/ | awsbudgets,ユーザー | 2023-12-19 14:47:51 |
技術系ブログ等 | Developers.IO | Amazon DynamoDB Local で新たに2つの DynamoDB API をサポートしました | https://dev.classmethod.jp/articles/dynamodb-local-addapi-1219/ | amazondynamodblocal,dynamodbapi,アップデート | 2023-12-19 14:01:16 |
海外TECH | AppleInsider - Frontpage News | UK regulator prepares to restart Apple cloud gaming probe in January | https://appleinsider.com/articles/23/12/19/uk-regulator-prepares-to-restart-apple-cloud-gaming-probe-in-january?utm_medium=rss | The UK s Competition and Markets Authority will be restarting its investigation into the cloud gaming market on January after Apple failed to win its appeal against the probe in November App Store iconIn November London s Court of Appeal overturned a ruling that blocked the regulator from carrying out its Browser and Cloud Gaming Market Investigation Read more | 2023-12-19 14:52:31 |
海外TECH | Engadget | Video games in 2023: Acquisitions, layoffs, unions | https://www.engadget.com/video-games-in-2023-acquisitions-layoffs-unions-143037174.html?src=rss | This was a year of upheaval in video games The industry has shapeshifted over the past months and it s not all due to Microsoft s lengthy acquisition of Activision Blizzard and King While Xbox executives were defending the legality of a billion deal that would create the third largest video game studio in the world smaller companies were firing staff and shutting down entire teams even amid fervent collective bargaining efforts It s been a wild ride In the main factors molding the video game landscape were consolidation layoffs and unionization with each of these phenomena feeding into each other This past year the video game industry shrank even as it grew financially ConsolidationWhen its purchase of Activision Blizzard King was legally approved on October Microsoft became the world s third largest video game studio by revenue As the owner of the Xbox ecosystem Microsoft was already a massive player in video games but purchasing a tentpole AAA studio solidified its position in the top three Activision and Blizzard are the owners of Call of Duty Diablo Overwatch World of Warcraft and Starcraft but the real meat of this deal comes from King the mobile division King operates Candy Crush Saga a game with million monthly active users which is more than twice as many as Activision Blizzard s combined player bases Candy Crush Saga has generated more than billion in lifetime revenue and King routinely outperforms Activision and Blizzard in terms of quarterly returns Mobile gaming remains a huge business especially in the Chinese market which represents the largest and most lucrative audience in video games Though the billion Activision deal was the biggest in Microsoft s history ーbeating its purchase of LinkedIn for billion in ーit wasn t the company s first video game acquisition Microsoft owns nearly developers and it bought a chunk of those in the past five years The Xbox umbrella covers industries Arkane Studios Bethesda Compulsion Games Double Fine Productions id Software Infinity Ward Mojang Studios Ninja Theory Playground Games Tango Gameworks and Turn among dozens more Charley Gallay via Getty ImagesWith these studios at its back Microsoft is leaning hard into cloud gaming while attempting to build a device agnostic ecosystem powered by the Xbox brand These moves are designed to unlock the mobile market even more putting Xbox games on all devices everywhere all the time Still Sony is bigger than Microsoft by revenue Though Microsoft is often the face of the game studio acquisition spree Sony is the owner of development teams including Bungie Guerrilla Games Haven Studios Housemarque Insomniac Games Media Molecule Naughty Dog and Sucker Punch Productions Sony has been subtly expanding its roster ーmore subtly than Microsoft at least ーover the past three years and it s also made heavy investments in studios like Epic Games and FromSoftware With this lineup Sony is betting heavily on ongoing games and it has live service titles in production right now on top of Bungie s Destiny franchise These include Haven s nbsp Fairgame and a multiplayer Horizon title from Guerilla By expanding to PC and mobile and also to live services we have the opportunity to move from a situation of being present in a very narrow segment of the overall gaming software market to being present pretty much everywhere quot Sony Interactive Entertainment president and CEO Jim Ryan said in For the companies at the top total domination is the goal Even still Tencent is bigger than both Sony and Microsoft Tencent is not a console manufacturer so it isn t a household name among most players but it s one of the largest companies in the world and it wields a ridiculous amount of financial power in video games Tencent owns a portion of Bloober Team Bohemia Interactive Don t Nod Epic Paradox Interactive PlatinumGames Remedy Entertainment Roblox and Ubisoft among others It has a majority stake in Supercell Grinding Gear Games Klei Entertainment Tequila Works Techland Yager Development and others It fully owns Riot Games Funcom Sharkmob Turtle Rock Studios and of course others It also runs multiple internal development companies including the Level Infinite and Tencent Games publishing labels Xinhua News Agency via Getty ImagesSure Sony has a stake in Epic but Tencent s is bigger This investment alone means any time you buy a game built on Epic s Unreal Engine Tencent and Sony is getting a cut Tencent is the biggest investor in games with thousands of tendrils across the industry ーif you played something this year Tencent was probably involved On a smaller scale companies like Netflix and Devolver Digital have also dipped their toes in the acquisition pond recently Devolver started buying studios in and it now owns Croteam Dodge Roll Doinksoft Firefly Studios Nerial and System Era Softworks Annapurna Interactive bought South African studio Bit Games in November Netflix launched its Games division in and it s already purchased four studios including Oxenfree developer Night School and Alphabear company Spry Fox Night School co founder Sean Krankel told Engadget in June that the move to Netflix was a boon for the studio providing financial security a dedicated working space and plenty of marketing support for its projects A small subset of teams are good to go for the next years but others have these peaks and valleys and we were somewhere in between Krankel said We weren t in danger of anything going sideways But we were at a spot where we re like it would be cool to tether to somebody who has a similar vision and somebody that we could work with that would like de risk us NetflixThis is the short term benefit of being bought by a larger company but there are downsides to relinquishing independence Having a corporate overseer can result in rigid production timelines hindering a studio s ability to pivot and despite all of the promises otherwise developers may be forced to adhere to a specific tone vibe or game development structure Owned studios are held accountable by people outside of the actual development of a game and the bigger the company the further away its bosses are from the creative process The most extreme negative outcomes for an acquired indie studio are of course layoffs and closures We saw a lot of these in LayoffsThe post acquisition power dynamic is playing out in public and in real time It s estimated that more than people in video games were laid off this year and the firings affected teams of all sizes This is a crisis amount of cuts In just video game jobs were lost according to layoffstracker com The Embracer Group provides the clearest example of rampant surprise layoffs in Embracer has spent the past few years acquiring prominent midsize studios including Gearbox Software Borderlands Crystal Dynamics Tomb Raider Eidos Montreal Deus Ex and Square Enix Montreal Deus Ex Go In the past decade Embracer grew its portfolio to cover more than game studios including Volition Saints Row Coffee Stain Goat Simulator Free Radical Design TimeSplitters and Zen Studios Pinball FX The holding company also secured the rights to The Lord of the Rings in promising to turn it into one of the biggest gaming franchises in the world VolitionIn June Embracer announced a six year billion funding deal had fallen through and it was going to restructure ーmeaning layoffs and studio closures Since this announcement Embracer has shut down Volition Free Radical Design and Campfire Cabal it divested Goose Byte and it s fired developers at Saber Interactive More than people lost their jobs during these moves Meanwhile Embracer s share price rose by points in November This wasn t the only layoff round of the year Unity lowered its headcount three times in affecting about jobs In its quarterly financial results in November Unity reported a yearly revenue increase of percent and it told investors We continued to manage costs well Sony cut jobs at Bungie a company it bought for billion in According to developers that are still there Sony executives are attempting to use this upheaval to wrest more control of the studio from Bungie founders and leaders Epic Games fired roughly people this year or percent of its staff This included significant job cuts at Mediatonic the studio behind Fall Guys that Epic purchased in Mediatonic For a while now we ve been spending way more money than we earn CEO Tim Sweeney wrote about the layoffs He continued I had long been optimistic that we could power through this transition without layoffs but in retrospect I see that this was unrealistic Electronic Arts was one of the first video game companies to institute significant layoffs this year with a reduction of percent of its workforce or about employees in March EA later cut jobs at Dirt and F studio Codemasters which it purchased in for billion EA culled an estimated jobs in CD Projekt RED and Sega each laid off about people in the past months while Ubisoft fired an estimated employees Microsoft cut jobs across its businesses early in the year and that included about people at Halo studio industries industriesThese are just some of the biggest names in layoffs in Looking back on the carnage it feels like a warning ーas consolidation efforts increase more game studios will be controlled by just a handful of companies and they ll be vulnerable to moves like mass layoffs and closures We re laying the foundation for the future of video games right now and consolidation only makes the industry smaller and more generic as accountants investors and shareholders push for low risk concepts rather than innovation and change What will rampant consolidation mean for all of these acquired studios in five years time What will it mean when these teams aren t shiny new investments any longer and the people at the top are ready to get lean again Remember that many of the shuttered studios listed above were purchased within the past three years Being acquired is a cost benefit analysis for smaller studios where the benefits are immediate and the costs are potential It s easy to say that won t happen to us But it can happen and it does and as consolidation increases bulk layoffs are only going to occur more often UnionsUnionization is one approach that can help protect the livelihoods of people in the video game industry and there was progress on this front in Developers at multiple studios now have union support from small indies to AAA powerhouses Microsoft is currently the home of the industry s largest union with representation for more than quality assurance workers at ZeniMax Media ZeniMax is the parent company of Bethesda id Software and Arkane and Microsoft purchased the whole caboodle for billion in Microsoft formally recognized the ZeniMax union this January and the parties started negotiating in April In December Microsoft announced it would hire contract workers as full time employees under the ZeniMax Workers United CWA union The deal guaranteed a pay raise paid holidays and sick leave and a copy of Starfield the game they helped ship Bethesda Softworks We are now stronger at the bargaining table and are working to secure a fair contract for all workers ーdirect employees and contractors quot ZeniMax union member Chris Lusco said quot We are all a part of ZeniMax Studio s success and we all deserve our fair share We hope to set a new precedent for workers across Microsoft and the entire gaming industry so that all workers regardless of their employment status are able to improve their working conditions through collective bargaining quot Meanwhile executives at Microsoft s newest acquisition Activision Blizzard spent the past few years stalling internal unionization efforts However QA employees at Raven Software a subsidiary of Activision successfully voted to unionize in May Microsoft has vowed to respect organization attempts now that Activision Blizzard King is under its control Other companies with unions established in the past two years include Avalanche Studios Anemone Hug CD Projekt RED Experis Game Solutions Keywords Studios Sega of America Tender Claws and Workinman Interactive This article originally appeared on Engadget at | 2023-12-19 14:30:37 |
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