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海外TECH | AppleInsider - Frontpage News | Apple is the second-biggest smartphone seller in China | https://appleinsider.com/articles/24/10/25/apple-is-the-second-biggest-smartphone-seller-in-china?utm_medium=rss | Sales of the iPhone are increasing in China with Apple making a return to the country s top five smartphones thanks to the iPhone Apple s Head of Retail Deirdre O Brien in Apple Sanlitun Beijing Image credit AppleApple has been having a tough time in China with rival smartphone producers putting the squeeze on iPhone in the market Even so it seems that iPhone is enjoying more support from consumers The figures released by IDC on Friday puts Apple in second place in the top five smartphone producers in China for Q a return to the list for the company IDC puts this down to a successful launch of the iPhone in the market Continue Reading on AppleInsider Discuss on our Forums | 2024-10-25 13:41:28 |
海外TECH | ReadWriteWeb | Microsoft CEO sees pay increase to almost $80 million despite thousands of layoffs | https://readwrite.com/microsoft-ceo-sees-pay-increase-to-almost-80-million-despite-thousands-of-layoffs/ | Microsoft s CEO Satya Nadella has had a huge salary spike this year with his pay and compensation rising to almost Continue reading Microsoft CEO sees pay increase to almost million despite thousands of layoffsThe post Microsoft CEO sees pay increase to almost million despite thousands of layoffs appeared first on ReadWrite | 2024-10-25 13:27:32 |
海外TECH | Engadget | How Fear the Spotlight became Blumhouse's first video game | https://www.engadget.com/gaming/how-fear-the-spotlight-became-blumhouses-first-video-game-140044877.html?src=rss | Blumhouse wasn t going to publish a game in The studio one of the leading names in horror films announced in February that it was launching a video game publishing business and executives were scouting projects from independent teams with budgets under million The goal of Blumhouse Games was to support a few rad horror titles per year with a tentative plan to start publishing them in But then in September the Blumhouse folks stumbled across Fear the Spotlight It was a moody voxelized horror game about two friends sneaking around their haunted high school and communing with the ghosts of students that died in a fire in the s Spooky shenanigans and mysterious puzzles ensued all presented in third person and with a gritty PS One aesthetic Fear the Spotlight was a PC game made by Crista Castro and Bryan Singh of Cozy Game Pals a husband and wife team with impressive professional credentials Castro was an art director at Nickelodeon and the art lead on the Animaniacs reboot and Singh was a programmer who worked on The Last of Us and Uncharted series and Journey They left their corporate jobs and founded Cozy Game Pals during the pandemic and Fear the Spotlight was their first major project together Cozy Game Pals Fear the Spotlight didn t have a particularly buzzy debut but a few weeks after it hit Steam Blumhouse Games president Zach Wood and creative lead Louise Blain happened to spot it on Twitter Castro told Engadget how it went down Zach found it and he and Louise Blain sat down and played it together and were like oh my gosh this is exactly the kind of game that we want to be publishing this is really great Let s reach out to them and see do they need any help Is there something here that we can work together on Meanwhile yes we did need help Singh added laughing We had released it but we had no idea how to get people to know about it The people that were finding it were saying very positive things and we re like OK that s great but now what do we do We know how to make things but we don t know anything else about marketing Blumhouse signed Cozy Game Pals and asked how they could help improve Fear the Spotlight At first Castro and Singh suggested porting it to consoles and adding additional languages basic things to get the existing game in front of more players They were excited about the idea but then they also offered more time Singh said They asked what would you do if you had an extra year to work on it The opportunity to expand Fear the Spotlight caught Castro and Singh by surprise It also scared them at first Cozy Game Pals We had never really considered a significant addition to the game before that Singh said And we also had what we thought was a finished game that we were really proud of So it was really really difficult to figure out how to add to a thing that we felt was finished we didn t want to ruin it Part of it is our taste and our work but also part of it feels like black magic Like if we mess with it is it going to come out in a way that we re proud of Castro and Singh took the chance On October about one month after Fear the Spotlight s debut they removed it from Steam with the promise that they d add new gameplay console versions and localization features They didn t mention Blumhouse at the time Behind the scenes Blumhouse Games gave Cozy Game Pals one year to create the definitive version of Fear the Spotlight with no creative restrictions The revamped version of Fear the Spotlight came out on Steam PS PS Switch and Xbox Series X S on October developed by Cozy Game Pals and published by Blumhouse Games It s the first game in Blumhouse s publishing roster which includes future titles from EYES OUT Half Mermaid Perfect Garbage Playmestudio and Vermila Studios Cozy Game Pals used the year of extra development time well Rather than messing with the black magic of the original Castro and Singh added an entirely new segment doubling the game s run time and expanding on their initial ideas in sophisticated extra horrific ways Fear the Spotlight by the way is an excellent horror experience It has low poly environments low res textures and grainy CRT effects but its animations are smooth and the camera uses friendly third person controls nailing the nostalgia without compromising modern conveniences The story revolves around two teenage friends Vivian and Amy and takes them on individual but connected journeys through twisted spirit infested versions of reality Their dialogue and personalities feel authentic and their emotions are incredibly relatable whether in the face of unspeakable horrors or just when talking to a crush It has a few good jump scares too Cozy Game Pals The first half of Fear the Spotlight is packed with satisfying puzzles spooky phantoms and tense hide and seek mechanics The second half created after Blumhouse s intervention adds layers of emotional depth and introduces a truly terrifying foe Vivian is the main playable character in the original version and Amy s story takes center stage in the expanded content The first Vivian story was really us figuring out how to make this game Castro said But then by the time we were making Amy s we had so many lessons learned I feel like the monster is better the puzzles are better the storytelling is more streamlined The second half wraps it up really nicely On top of handling the art Castro was the main writer on Fear the Spotlight while Singh handled programming Castro was the diehard horror fan in the relationship ーhe was a Resident Evil boy she was a Silent Hill girl read to the theme of Avril Lavigne s Sker Boi ーand together they wanted to capture the fun of being scared in video game form Fear the Spotlight draws from their personal lives and memories of high school when every emotion felt new extreme and sometimes silly From this lens Fear the Spotlight also deftly handles serious topics like loss death prejudice and love It s just such an impactful time in our in most people s lives Castro said I grew up playing these games in the s or in the early s like Silent Hill one and two and three So thinking back to high school and how I felt writing the story was just like I can only write from my own personal experience Having a crush and feeling awkward and when you actually bond with someone how special that is Singh continued the thread saying I think the home life stuff ーwe bond over a lot of our shared experience which is also represented in the game Families are complicated family structures Having a father that s not present in your life or the loss of a very close family member it just changes you and affects you Those are just pulled from our lives Castro and Singh lovingly described Blumhouse Games as a scrappy team of horror fans with fewer than people supporting a handful of projects at once and doing so while trying to prove themselves in a new market On top of handling trailers and press for Fear the Spotlight s re release the Blumhouse crew helped Cozy Game Pals find a contractor to do a logo and key art a porting company to help get the game on consoles and a localization team More than any of that though Castro and Singh said the people at Blumhouse Games seem to truly enjoy the projects they ve signed They ve just been the ideal partner incredibly supportive Castro said They really let us decide everything for our game the game is completely our vision We would show them prototypes and level designs and of course they had feedback and thoughts but yeah ー They know our game really well Singh said They re genuine fans of the original release They know our game intimately and can talk to us about our ideas from a very informed perspective Castro concluded They come from it from a support perspective Like how can we help you guys create your vision that you care about that you re happy with It s been amazing Fear the Spotlight is available now for on Steam PS PS Switch and Xbox Series X S This article originally appeared on Engadget at | 2024-10-25 14:00:44 |
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