投稿時間:2021-06-01 01:26:22 RSSフィード2021-06-01 01:00 分まとめ(31件)

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AWS lambdaタグが付けられた新着投稿 - Qiita Serverless frameworkでAWS Lambda構築から配布まで https://qiita.com/minhyuk7497/items/55d0bf46291e8591408d ServerlessframeworkでAWSLambda構築から配布まではじめにプロジェクトでAWSLambdaを使用することになりましたが、簡単に配布できる方法を探して共有したいと思います。 2021-06-01 00:01:02
python Pythonタグが付けられた新着投稿 - Qiita ABC203 https://qiita.com/oosakakyoto/items/b5e8d78d0fb59a15e377 そこから分かけてD問題を考えましたが分からず中央値を求める問題でしたがまずどこを池にするかの箇所で計算を簡単にしないといけないのかなと考えたりしてました。 2021-06-01 00:37:41
js JavaScriptタグが付けられた新着投稿 - Qiita SmtpJS v3でフロントからメール送信機能を実装 https://qiita.com/ryunakae/items/0ceed3728d46ee67d1f2 サインアップして左下の「MyAccount」をクリック「createSMTPCredentials→」をクリックUserNameに自分のメールアドレスを入れて「Create」以下のようなモーダルが出現するので、パスワードを安全な場所に控えておきましょう。 2021-06-01 00:18:27
Program [全てのタグ]の新着質問一覧|teratail(テラテイル) Androidstudioでrealmを実装したいが準備段階でエラーとなる。 https://teratail.com/questions/341464?rss=all Androidstudioでrealmを実装したいが準備段階でエラーとなる。 2021-06-01 00:48:12
Program [全てのタグ]の新着質問一覧|teratail(テラテイル) unityでアニメーション中にオブジェクトが消えてしまう https://teratail.com/questions/341463?rss=all unityでアニメーション中にオブジェクトが消えてしまう上記のアセット内の「tileSetnbspgtnbspmiscellaneousnbspgtnbspExampleCharacter」内にある「walksprite」をシーンにドロップして、そのinspector内にAddComponentにてAnimatorを追加し、その中のControllerに「tileSetnbspgtnbspmiscellaneousnbspgtnbspExampleCharacter」内にある「Walksprite」を設定してゲームを再生したところ、ゲーム画面・シーン画面ともに「walksprite」が消えてしまいます。 2021-06-01 00:30:34
Program [全てのタグ]の新着質問一覧|teratail(テラテイル) awkで取り出した文字を使うの https://teratail.com/questions/341462?rss=all awkで取り出した文字を使うのシェルを実行しファイルsamplehtmlを更新する前にバックアップをとるようにしたいのですが、このときバックアップファイルの名前は更新日時としたいです更新日時が年月日nbspnbspならsamplehtml。 2021-06-01 00:24:11
AWS AWSタグが付けられた新着投稿 - Qiita Serverless frameworkでAWS Lambda構築から配布まで https://qiita.com/minhyuk7497/items/55d0bf46291e8591408d ServerlessframeworkでAWSLambda構築から配布まではじめにプロジェクトでAWSLambdaを使用することになりましたが、簡単に配布できる方法を探して共有したいと思います。 2021-06-01 00:01:02
Azure Azureタグが付けられた新着投稿 - Qiita Azure Logic Apps の Standard プランを概観する https://qiita.com/nakazax/items/b1758ba4e9b7511014bb 種類がAzureになっているコネクターは、従量課金プランのLogicAppと同じように動作するため、プライベート通信をサポートしません。 2021-06-01 00:53:06
Git Gitタグが付けられた新着投稿 - Qiita [git]特定ファイルのみgit stashする方法 https://qiita.com/nksk/items/860c775a1d789807d8ac gitstash 2021-06-01 00:39:06
Git Gitタグが付けられた新着投稿 - Qiita 【Git】git push -u origin masterしたら、error: failed to push some refs to 'https://github.com/ユーザー名/リポジトリ名.git'と怒られたときの対処法 https://qiita.com/GalaxyNeko/items/da20d9682fd7317658fb 【Git】gitpushuoriginmasterしたら、errorfailedtopushsomerefstoxxと怒られたときの対処法症状pushしたかったディレクトリではなく、一つ下位のディレクトリでpushまでしてしまいました。 2021-06-01 00:22:42
Git Gitタグが付けられた新着投稿 - Qiita HomebrewをLinuxサーバーにinstallする - git,curlのエラー https://qiita.com/celerinoue/items/dd920d85d0b4c5d205ad HomebrewをLinuxサーバーにinstallするgitcurlのエラー概要sudoが使えない環境でLinuxサーバーにHomebrewをinstallする。 2021-06-01 00:06:10
海外TECH Ars Technica The best Memorial Day sales we can find on laptops, video games, and more tech [Updated] https://arstechnica.com/?p=1768406 playstation 2021-05-31 15:32:23
海外TECH DEV Community I landed my first dev job after 6 months of building projects. Here's my story! https://dev.to/prnvbirajdar/i-landed-my-first-dev-job-after-6-months-of-building-projects-here-s-my-story-4em1 I landed my first dev job after months of building projects Here x s my story It s official y all I got hired as a front end developer I am starting tomorrow and I am so pumped to share this news with the dev community Words cannot express how I happy about landing my first job A year of self teaching building failing and networking finally paid off Here s a not so brief timeline of how it all started some projects I built and a few resources I used along the way April Pandemic Resolutions Canada was undergoing it s first wave of the pandemic and we were under a strict lockdown I was furloughed from my job with no idea of when things would get back to normal After about weeks of feeling sorry for myself binge watching endless hours of Netflix eating pizza and fries for breakfast lunch and dinner I thought it was about time I got my s together and learn a new skill I knew I wanted to be a software developer since I had completed the HTML and CSS sections of freeCodeCamp a couple of years ago and actually enjoyed it I also had a few developer friends who were unaffected or even thriving during the pandemic thanks to our new everything is online and the internet rules the world way of living Starting May I was going to start my journey to be a developer May HTML and CSS I went over the HTML and CSS parts of freeCodeCamp It was a good introduction however I was not satisfied I did not exactly understand how and when to use a certain CSS class since the exercises did a lot of hand holding The JavaScript and the DSA part of the freeCodeCamp was very overwhelming and I was unsure if it was wise to move on to JS without understanding HTML and CSS properly I decided to take a little detour and bought Jonas s beginner HTML and CSS course and followed Kevin Powell s tutorials I finally started getting a hang of flexbox and basic CSS layouts June August JavaScript and Tutorial Hell Following video courses and tutorials I realized that I m more of a visual learner since I was able to understand the concepts better if they were explained visually This realization led me to follow Andrew Mead s JS course on Udemy I learned most of the basics However I soon realized that just typing after the instructor is not a great way to learn how to code This was a tough phase since I was unsure about my JS abilities I thought taking other courses would help bolster my knowledge I tried several YouTube tutorials hour free freeCodeCamp videos and other Udemy courses Everything to no avail I was in what you d call it a TUTORIAL HELL September React and why Redux almost made me quit everything While I doubting my JS skills I was also reading about how it s not enough to just know JS and one needs to learn a framework to get a job I heard about Vue React and Angular for the first time I was even more confused I decided to go ahead and learn React since it was literally everywhere Someone also told me how they understood JS better after learning React This inspired me The journey was kinda rough thought Class components and the this keyword overwhelmed me JSX was something I had never seen before I had no idea what configuring Webpack meant I somehow tried to trudged along However what broke the camel s back was Redux Yes the React ecosystem s necessary evil Nothing made sense What s a dispatch What s a reducer Wait but what about useState I had no idea what I was doing and I started doubting myself Am I cutout for this Was all of this a mistake October March Building Projects taught me everything I came across a YouTube tutorial one day where someone was building a Netflix clone using React Hooks I couldn t believe my eyes It was probably the first time I had seen someone build something other than a boring todo list I was instantly hooked pun intended I wanted to build that clone I did not know much about hooks but I knew that I was not gonna take an entire course to learn about it I decided to just learn at as I went along This is when the real learning began I understood JSX SCSS basic Hooks using an open source API Heck I even got a surface level understanding of React Router Lodash Suspense Lazy loading and other packages that I never thought I d be able to master unless I took a course about it I successfully deployed the project on Netlify via GitHub and in this process also learned about the basics of CI CD What everyone said was true You cannot learn how to code by reading listening or watching someone else do it You have to get your hands dirty I decided to learn new concepts as I needed them My next project was a COVID Tracker for Canada While building this project I learned about using a CSS framework Chart js Leaflet and Mapbox I decided to implement some back end functionality to my next projects I also decided to learn Next js and Tailwind CSS I built a simple Google Keep Clone to learn the basics of Next Tailwind and Firebase Once I got a hang of these technologies I decided to build a Strength Training Workout app for my capstone project Since I worked as a personal trainer for a year I had a rough idea of what core features were needed to have a fully functioning app I doubled down on Next Tailwind and Firebase I wrote about the app in this post if anyone s interested I spent the last month building my personal portfolio website here s an article about how I was able to achieve perfect Lighthouse score on my portfolio website and making improvements to my previous projects April May Networking got me my job without even applying I spent most of April going over my JS and React fundamentals I used the repositories mentioned in this post and these courses and video tutorials as a reference During the preparation process I came across a few podcasts that recommended self taught applicants to start networking and applying as soon as they learn a JS framework and think they re fairly competent I took this as a sign and joined all the tech related Meetups around the Toronto region I made sure I updated my resume and my LinkedIn profile I started actively participating and interacting with engineers managers and startup founders During one of these Meetups I met the co founder of a start up and we got to talking Apparently they were looking for a front end developer and they wanted to interview me for the position I finally got my first break It was three part interview process the first consisted of basic questions about my career background and projects The second was fairly technical where we talked about front end design principles SEO optimizations and details about my projects My final round consisted of a hour coding challenge where I was asked to code a basic calculator I will probably make a separate post that dives in further detail about my interview experience A week later I was offered the position Key Takeaways If you did not read all of that and just want some tangible actions items here are some of my key takeaways Don t just watch tutorial build projects Push them to GitHub and deploy them Use this free e book for project ideas Try to make your projects visually attractive Dribble and Behance are amazing resources for inspiration Start networking Join your local meetups connect with people you want to work for on LinkedIn interact with the Tech Twitter You never know who is hiring You ll never be completely ready If you know HTML CSS JS and some framework knowledge start applying today I know I have been incredibly lucky to be at the right place at the right time to land my first dev job on my first interview without even applying for the position This amazing Veritasium video perfectly sums up my experience and how I feel about luck and success But I also know that I would never gotten this opportunity without investing almost a year of my life learning building and teaching myself to code I m so incredibly fortunate to have found this career and I cannot wait to start this journey Please drop a comment if you have any questions I also post tons of useful resources and lessons learned from my development journey on Twitter at prnvbirajdar Stay safe and happy coding everyone ‍‍ 2021-05-31 15:42:13
海外TECH DEV Community HIPAA COMPLIANCE CHECKLIST: STEPS TO TAKE TO BECOME HIPAA-COMPLIANT https://dev.to/alexanderkdev/hipaa-compliance-checklist-steps-to-take-to-become-hipaa-compliant-5602 HIPAA COMPLIANCE CHECKLIST STEPS TO TAKE TO BECOME HIPAA COMPLIANT a d 2021-05-31 15:31:18
海外TECH DEV Community Introduction to Game Tech with AWS https://dev.to/aws-builders/introduction-to-game-tech-with-aws-4f03 Introduction to Game Tech with AWSYou re imagining future games that delight players and these games need the infrastructure and solutions to support your development Bringing your ideas to life requires servers that can scale with tens of millions of players around the world It requires databases that can process terabytes to petabytes of ever changing data It requires analytics solutions that can access that data with millisecond latency And it requires machine learning that can speed up your processes and even translate into new immersive gameplay Players expect games to have regular and compelling updates More efficient workflows can enable faster time to market when building your next game or migrating existing workloads WHY AWS GAME TECH Game Tech provides a broad portfolio of managed and core cloud services to help you build faster operate smarter and create fun innovative experiences No matter your team size any game can come to life using our range of services trusted infrastructure and unmatched pace of innovation My Background Cloud Engineer AWS Community Builder AWS Educate Cloud Ambassador x AWS Certified x OCI Certified x Azure Certified The Introduction to AWS is a Series containing different articles that provide a basic introduction to different aws topics categories Each article covers the detailed guide on how to work with particular topic category This series aims at providing A Getting Started Guide on Different aws topics categories Build your game in the cloudReduce downtime and save costsImprove gameplay and minimize latency with backend infrastructure that s closer to your players Decrease operational costs during low demand periods using serverless architectures and servers with automatic scaling With AWS s infrastructure studios can pay only for the resources they use instead of investing in servers upfront Increase productivity and efficiencyDeploy new game features faster expand capacity to meet player demand and reduce fraud and cheating Reduce the amount of building and testing needed to launch your game using automation and managed services that are designed for game workloads With over million active customers across countries regions Availability Zones studios can have new IT resources available in just a few clicks increasing agility Extend player lifetime value LTV Extend the life of your game and keep innovating with services that help you understand your players and keep them engaged longer With services supporting virtually any cloud workload developers can de provision servers as needed enabling them to experiment often and fail fast if a game idea doesn t work Enable innovation with a trusted partnerBuild highly available multiplayer games with global reach automatic scaling and intelligent matchmaking We provide the core staples of technology infrastructure so studios can focus on developing the engagement with players rather than on infrastructure Amazon GameLiftAmazon GameLift is a managed service for deploying operating and scaling dedicated game servers for session based multiplayer games Amazon GameLift makes it easy to manage server infrastructure scale capacity to lower latency and cost match players into available game sessions and defend from distributed denial of service DDoS attacks You pay for the compute resources and bandwidth your games actually use without monthly or annual contracts Why GameLift Here are some of the benefits of using Amazon GameLift Bring your own fully custom multiplayer game servers or use ready to go Realtime Servers that require minimal configuration and little or no backend experience Provide low latency player experience to support fast action game play Enhance your matchmaking services with intelligent queuing game session placement and match backfill Reduce engineering and operational effort to deploy and operate game servers globally Get started fast and pay as you go with no upfront costs and no long term commitments Reduce costs by up to with Spot Instances Rely on Amazon Web Services AWS including Amazon Elastic Compute Cloud Amazon EC for web scale cloud computing resources and auto scaling to manage your hosting capacity GameLift offers a range of solutions for game developers GameLift hosting for custom built game servers GameLift hosting with Realtime ServersGameLift FleetIQ game hosting optimizations for use with Amazon EC GameLift hostingAmazon GameLift offers a fully managed service for deploying operating and scaling session based multiplayer game servers GameLift replaces the work required to host your own custom game servers including buying and setting up hardware and managing ongoing activity security storage and performance tracking Auto scaling capabilities provide additional protection from having to pay for more resources than you need while making sure you always have games available for new players to join with minimal waiting To learn more about how the GameLift hosting solution works see How GameLift works GameLift hosting with Realtime ServersUse Realtime Servers to stand up games that don t need custom built game servers This lightweight server solution provides ready to go game servers that can be configured to fit your game You can deploy game servers with anything from minimal configuration settings to custom logic that is specific to your game and players To learn more about how GameLift hosting with Realtime Servers works see How Realtime Servers Work GameLift FleetIQGameLift FleetIQ optimizes the use of low cost Spot Instances for cloud based game hosting With this feature you can work directly with your hosting resources in Amazon EC and Auto Scaling and take advantage of GameLift optimizations to deliver inexpensive resilient game hosting for your players This solution is designed for game developers who need more flexibility than is offered in the fully managed GameLift solutions To learn more about how GameLift FleetIQ works with Amazon EC and Auto Scaling for game hosting see the GameLift FleetIQ Guide Amazon LumberyardAmazon Lumberyard is a free cross platform D game engine for you to create the highest quality games connect your games to the vast compute and storage of the AWS Cloud and engage fans on Twitch By starting game projects with Lumberyard you can spend more of your time creating great gameplay and building communities of fans and less time on the undifferentiated heavy lifting of building a game engine and managing server infrastructure What is Lumberyard Amazon Lumberyard is a free cross platform D game engine that allows you to create high quality games connect your games to the compute and storage of the AWS Cloud and engage fans on Twitch With Lumberyard you can spend more time creating great gameplay and building communities of fans and less time on the heavy lifting of building a game engine and managing servers Lumberyard offers everything a professional game developer can expect such as a full featured editor native code performance and stunning visuals It also includes hundreds of other ready to use features like networking cinematics the Script Canvas editor the Animation Editor audio tools and more A world class engineAt its core Lumberyard is a high performance real time D engine that produces incredible visual fidelity Lumberyard includes all the capabilities that professional designers artists and developers expect with familiar user experience patterns that enable fast adoption and development Its robust toolset enables rapid iteration to the highest quality Built on a modular architecture and extensible through the Gems framework Lumberyard makes it easy to add new features APIs and assets Deeply integrated with Amazon Web ServicesLumberyard s online capabilities backed by Amazon Web Services offer staggering possibilities to developers Common connected elements like dedicated servers dynamic content online economies and real time stats are easily implemented and scaled so you can focus on the creative aspects of your project With Lumberyard s crossplay capabilities and Twitch integration you can find new and novel ways to engage people socially The limitless potential of AWS can deliver experiences that reach far beyond the capabilities of any single device AWS integrations include Amazon GameLiftAmazon GameLift is an AWS service for deploying operating and scaling session based multiplayer games You can scale high performance game servers up and down to meet player demand without additional engineering effort For more information see the Amazon GameLift Developer Guide Cloud CanvasCloud Canvas is Lumberyard s technology for connecting your game to Amazon Web Services With Cloud Canvas you can use AWS to implement cloud hosted features and create asynchronous multiplayer games Using AWS means you no longer have to acquire configure or operate host servers to implement connected gameplay You can build live online game features such as a community news feed daily gifts or in game notifications in minutes with Lumberyard s Cloud Canvas tool Using cloud gems you can build gameplay that connects to AWS services such as Amazon DynamoDB AWS Lambda and Amazon S For more information see Implementing Connected Features with Cloud Canvas AWS SDK for C The AWS SDK for C provides C API operations for numerous AWS services including Amazon S Amazon EC Amazon DynamoDB and more with support for all major native platforms You can use the SDK to integrate AWS components into your game For more information see the AWS SDK for C Integrated with TwitchLumberyard is integrated with Twitch so that you can build games that engage with more than million monthly broadcasters and more than million monthly viewers on Twitch Twitch ChatPlayThe Twitch ChatPlay feature within Lumberyard helps you build gameplay that interacts in real time with Twitch viewers For example you can build a game where viewers can vote on game outcomes gift power ups to their favorite players or change the level based on the number of viewers watching the player For more information see Twitch ChatPlay System Free with SourceLumberyard is free including source code You can customize Lumberyard for your team and vision for your project today and for future projects There are no seat fees subscription fees or requirements to share revenue Only pay for the AWS services that you choose to use Conclusiontraditional streaming approaches for D interactive content and applications like online gaming have difficulty reaching this level of concurrency The cost is prohibitive and even if budgets were limitless the cloud GPU hardware is just not available to scale To ensure the future of our cloud gaming for changing experiences and immersive environments we must face the realities of current approaches head on and redefine scale to incorporate the concepts of concurrency reach and new experiences Driving towards a future where the possibilities are limitless leading to games being built in a cloud first approach Hope this guide helps you with the Introduction to GameTech with AWS feel free to connect with me on LinkedIn You can view my badges here If you are interested in learning more about AWS Services then follow me on github If you liked this content then do clap and share it Thank You 2021-05-31 15:28:56
海外TECH DEV Community Revealing Module Pattern in Javascript https://dev.to/pat_the99/revealing-module-pattern-in-javascript-og2 Revealing Module Pattern in Javascript JS WIL Post Encapsulation is not inherent in Javascript There are no modifiers like private and public to help protect objects from unwanted access This is one reason why function scope is important in JS Each function creates a new scope The scope dictates the visibility of the variables inside a function For example in the snippet below the gridItems attribute of the gameboard cannot be accessed directly unless the getter setter method is used Thus the possibility of setting incorrect grid item values will be removed Note that the checking of row column diagonal winners of the game board is not accessible from the objects that will be importing it Only the returned functions of GameBoard will be accessible outside it const GameBoard function no one can access this variable directly let gridItems Array fill I function resetBoard gridItems Array fill I function setGridItemValue index gridItems index turn function getGridItems return gridItems slice function checkWinner board if checkDraw board return tie if checkRowWin board checkColumnWin board checkDiagonalWin board return winner return null return setGridItemValue checkWinner resetBoard getGridItems One more important thing to note about this pattern aside from encapsulation is its use of IIFE immediately invoked function expressions It is run as soon as it is defined It is sometimes called a self executing anonymous function and has two parts A The function itself with the Grouping operator function statements B The second one creates the IIFE through which the JS engine will directly interpret the function The second part makes sure that there is no accidental invocation of the function thus creating a lot of GameBoard objects To use the GameBoard the user can just call the publicly available functions i e GameBoard resetBoard GameBoard checkWinner Now the GameBoard module can be used in other parts of the JS projects Check the usage of the GameBoard function in this repository References Revealing Module Pattern IIFE 2021-05-31 15:27:46
海外TECH DEV Community Amazing Testimonials Hover Using HTML & VanillaTilt https://dev.to/nikhil27b/amazing-testimonials-hover-using-html-vanillatilt-13ad Amazing Testimonials Hover Using HTML amp VanillaTiltToday I created a Amazing Testimonials Hover Using HTML amp Vanilla Tilt This is simple testimonials using html and CSS and I use vanilla tilt for hover effect I hope you like this also comments about your thoughts For more content follow me on Instagram developer nikhil Thank you 2021-05-31 15:14:01
Apple AppleInsider - Frontpage News Final day: $999 MacBook Pro at B&H offers record low price, save up to $450 https://appleinsider.com/articles/21/05/24/epic-deals-999-macbook-pro-at-bh-offers-record-low-price-save-up-to-450?utm_medium=rss Final day MacBook Pro at B amp H offers record low price save up to B amp H is discounting two Intel MacBook Pros exclusively for AppleInsider readers knocking up to off the laptops Offers end today Intel MacBook Pro on sale from The exclusive MacBook Pro deals are courtesy of B amp H Photo offering AppleInsider readers to off on two Intel configurations in your choice of finish Read more 2021-05-31 15:27:03
海外TECH Engadget This bag has lasted me nearly 20 years https://www.engadget.com/irl-north-face-modem-backpack-17-years-173053500.html?src=rss_b2c This bag has lasted me nearly yearsHow do you know if a bag is really going to stand the test of time You don t and so you often have to take the maker s claims of longevity at face value This is why we felt it was important to take a look at a backpack that really has lasted beyond any reasonable expectation Senior Editor Dan Cooper bought this The North Face backpack before he went to college years later and it s only now starting to show its age 2021-05-31 15:30:53
金融 金融庁ホームページ 保険募集の基本的ルールの創設、保険募集人に対する規制の整備に係る「規制の事後評価」を公表しました。 https://www.fsa.go.jp/seisaku/r2ria.html 保険募集 2021-05-31 17:00:00
金融 金融庁ホームページ 「マネー・ローンダリング及びテロ資金供与対策に係る態勢整備の期限設定について」を公表しました。 https://www.fsa.go.jp/news/r2/20210531_amlcft/2021_amlcft_yousei.html 資金供与 2021-05-31 17:00:00
金融 金融庁ホームページ 金融庁電子申請・届出システムの利用開始に向けたご連絡について公表しました。 https://www.fsa.go.jp/news/r2/sonota/20210531.html 電子 2021-05-31 17:00:00
金融 金融庁ホームページ 金融庁防災業務計画の改正について(令和3年5月31日)公表しました。 https://www.fsa.go.jp/news/r2/sonota/20210531-2/20210531.html 防災業務計画 2021-05-31 17:00:00
金融 金融庁ホームページ 貸金業関係資料集について更新しました。 https://www.fsa.go.jp/status/kasikin/20210531/index.html 関係 2021-05-31 17:00:00
ニュース ジェトロ ビジネスニュース(通商弘報) マヤ観光鉄道の車両入札、カナダ・ボンバルディア率いる企業連合落札 https://www.jetro.go.jp/biznews/2021/06/57165ac697fa716c.html 鉄道 2021-05-31 15:40:00
ニュース ジェトロ ビジネスニュース(通商弘報) 技術やソフトウエアの移転も安全保障貿易管理制度の規制対象に https://www.jetro.go.jp/biznews/2021/06/e0bc8603fe8bb4a2.html 規制対象 2021-05-31 15:30:00
ニュース ジェトロ ビジネスニュース(通商弘報) G7気候・環境大臣会合、石炭火力支援停止へ年内に具体策 https://www.jetro.go.jp/biznews/2021/06/52f1001917e81197.html 環境大臣 2021-05-31 15:20:00
ニュース ジェトロ ビジネスニュース(通商弘報) 低カロリーの米国版缶チューハイ、売り上げ好調 https://www.jetro.go.jp/biznews/2021/06/e5ecc11d60ef2101.html 低カロリー 2021-05-31 15:10:00
ニュース BBC News - Home Warning UK could be entering early stages of third wave https://www.bbc.co.uk/news/uk-57304515 cases 2021-05-31 15:21:46
ニュース BBC News - Home In pictures: Bank Holiday Monday brings hottest day of the year https://www.bbc.co.uk/news/uk-57302185 weekend 2021-05-31 15:00:54
ニュース BBC News - Home Norrie reaches French Open second round but Konta & Watson lose https://www.bbc.co.uk/sport/tennis/57306900 Norrie reaches French Open second round but Konta amp Watson loseCameron Norrie is the only British player left in the French Open singles after Johanna Konta and Heather Watson lose their first round matches 2021-05-31 15:47:43

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