IT |
ITmedia 総合記事一覧 |
[ITmedia PC USER] サードウェーブ、新デザイン筐体を採用したクリエイターPC「raytrek 4C」シリーズを発売 |
https://www.itmedia.co.jp/pcuser/articles/2212/02/news124.html
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itmediapcuser |
2022-12-02 14:31:00 |
IT |
ITmedia 総合記事一覧 |
[ITmedia News] Teslaの大型電気トラック「SEMI」をようやく納車開始 |
https://www.itmedia.co.jp/news/articles/2212/02/news126.html
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itmedianewstesla |
2022-12-02 14:31:00 |
IT |
ITmedia 総合記事一覧 |
[ITmedia ビジネスオンライン] 「洋服の青山」が職場でも使える“着るこたつ”を全国展開 ビジネス向けにさまざま工夫 |
https://www.itmedia.co.jp/business/articles/2212/02/news121.html
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itmedia |
2022-12-02 14:11:00 |
IT |
ITmedia 総合記事一覧 |
[ITmedia ビジネスオンライン] 開業100年、ひっそりの「長野電鉄」はどうなっているのか |
https://www.itmedia.co.jp/business/articles/2212/02/news123.html
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itmedia |
2022-12-02 14:08:00 |
IT |
情報システムリーダーのためのIT情報専門サイト IT Leaders |
CSE、マトリクス認証ソフト新版「SECUREMATRIX V12.4」、Macのログインで利用可能に | IT Leaders |
https://it.impress.co.jp/articles/-/24132
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CSE、マトリクス認証ソフト新版「SECUREMATRIXV」、Macのログインで利用可能にITLeadersシー・エス・イーCSEは年月日、OTPログイン認証ソフトウェア「SECUREMATRIX」の新版「V」を提供開始した。 |
2022-12-02 14:20:00 |
python |
Pythonタグが付けられた新着投稿 - Qiita |
ポスターデザインコンペにStable Diffusionを使って絵を書いて応募したら入賞してしまった話 |
https://qiita.com/n0bisuke/items/5d2669c5e182630e300a
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nbisuke |
2022-12-02 14:55:04 |
python |
Pythonタグが付けられた新着投稿 - Qiita |
Wolfram's 2 state 3 symbol Turing Machineの実装例(Python版) |
https://qiita.com/ytaki0801/items/b45696aa0c3f8bd259db
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sstatesymbolturingmachine |
2022-12-02 14:23:17 |
js |
JavaScriptタグが付けられた新着投稿 - Qiita |
フォームブリッジのJavascriptカスタマイズでハマったこと、工夫したこと |
https://qiita.com/fabisuke/items/84dbf158c0d30dc23e1e
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fbgettableelementsb |
2022-12-02 14:57:06 |
js |
JavaScriptタグが付けられた新着投稿 - Qiita |
【JavaScript】JavaScript、はじめました。①コードの書き方の基本、文字列と数値のちがい |
https://qiita.com/Far_mia_na_17/items/6e42b7465931c91d9228
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javascript |
2022-12-02 14:26:20 |
js |
JavaScriptタグが付けられた新着投稿 - Qiita |
date-picker-svelte と supabase-js で作成日で検索ができるように |
https://qiita.com/doyaseizin/items/904b412a1b14b0d4dccc
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supaba |
2022-12-02 14:00:37 |
Ruby |
Rubyタグが付けられた新着投稿 - Qiita |
【Rails API】hash値で検索をかけたい場合 |
https://qiita.com/a2c6201/items/785b747638859169336a
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classcrea |
2022-12-02 14:52:35 |
AWS |
AWSタグが付けられた新着投稿 - Qiita |
Aurora Serverless の起動状態を調べる LivenessProbe を AppSync (GraphQL API) で実装してみた |
https://qiita.com/r-hirakawa/items/904182639d240c6898d5
|
appsyncgraphqlapi |
2022-12-02 14:31:31 |
Docker |
dockerタグが付けられた新着投稿 - Qiita |
ローカルにheadless CMSを立てる |
https://qiita.com/ikea_shark_jk/items/2a442738b717cc68fa5e
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adventcalendar |
2022-12-02 14:05:07 |
Ruby |
Railsタグが付けられた新着投稿 - Qiita |
【Rails API】hash値で検索をかけたい場合 |
https://qiita.com/a2c6201/items/785b747638859169336a
|
classcrea |
2022-12-02 14:52:35 |
海外TECH |
Ars Technica |
The Callisto Protocol review: A relentless horror spectacle |
https://arstechnica.com/?p=1901330
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classic |
2022-12-02 05:00:45 |
海外TECH |
DEV Community |
Right way to compare double and float in Java? |
https://dev.to/somadevtoo/right-way-to-compare-double-and-float-in-java-4k06
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Right way to compare double and float in Java If you have been doing Java programming then you may know that the use of operator is not the correct way to compare floating point values in Java If you use equality operator to compare float and double variables then it can cause an endless loop in Java but is there a way to prevent that loop from running infinitely Yes instead of using operator you can use relational operator e g less than lt or greater than gt to compare float and double values By changing the above code as following you can prevent the loop from infinitely for double balance balance gt balance System out println balance If you think little bit than you will realize that greater than will definitely end this loop but don t expect it to print numbers like because floating point numbers are just approximation they are not exact Some numbers e g cannot be represented exactly using float and double in Java After running following program in your computer you may end up with something like this Java Program to compare float and double values Here is the complete Java program to check if two float or double values are equal greater or less than of each other public class FloatComparator public static void main String args float firstValue f float secondValue f float thirdValue f if firstValue gt secondValue System out print First Value and second value are not equal By the way this is not the only way you can also use equals method of Wrapper classes like Float and Double to do the floating point comparison They are in fact preferred way if you want to check if two floating point values are equal or not but if you just want to know that they are not equal then using lt and gt operator is rather easy That s all about right way to compare float and double values in loop in Java This simple trick of using logical operator less than and greater than instead of equality operator to compare float and double variable can save you a lot of headache |
2022-12-02 05:29:40 |
海外TECH |
DEV Community |
Building the Frontend of a Progressive Web App Using React |
https://dev.to/batunpc/building-the-frontend-of-a-progressive-web-app-using-react-34nh
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Building the Frontend of a Progressive Web App Using ReactKeeping up the pace of continuous progression and development I sought out for more challenging issues to fix after Hacktoberfest Seneca CDOT has many amazing open source projects to which students are actively contributing telescope my photohub vscode extension and so on and from those options I chose to work on My Photohub as I found the idea of storing a picture on a GitHub repo very innovative It was also a new project and I wanted to be among the first time contributors Here is a small description of the project taken from the README mdMy Photohub is a web app that makes it easy to share your photos on the web My Photohub takes your images and optimizes them for the web creates a beautiful HTML page to show them and hosts everything in a new GitHub Repository owned by you Your photo web page is made available to the world via GitHub Pages Best of all everything is free and you are in control of the end product The IssueI tackled the issue Create a PWA UI for accessing the service and raised PR here To get started I first had to understand what is a Progressive Web App What is a Progressive Web App PWA As stated in the mdn web docs Progressive Web Apps PWAs are web apps that use service workers manifests and other web platform features in combination with progressive enhancement to give users an experience on par with native apps Some examples of PWAs are Spotify Uber AliExpress Starbucks and many more PWAs have faster load times are more cost effective to develop and with the aid of service workers can even be used offline Offline First As stated in the mdn web docs The offline first ーor cache first ーpattern is the most popular strategy for serving content to the user If a resource is cached and available offline return it first before trying to download it from the server If it isn t in the cache already download it and cache it for future usage This was an interesting concept to me as I had never thought of or built anything keeping offline first in mind So I dug a little deeper and researched more about it Here is an awesome resource to learn about offline first The PWA React AppTo get started I first did npx create react app my app template cra template pwaAfter running the command this is what gets generated Notice how we have something called service workers here This was pretty foreign to me What are Service Workers Service workers essentially act as proxy servers that sit between web applications the browser and the network when available source mozilla Service workers are scripts that a browser executes without any direct connection with the DOM The entire offline experience is possible because of service workers allowing features such as background synchronizations and push notifications It provides content and the ability to cache assets in a web browser Due to this caching mechanism the app can work offline The Process in BriefTo create a PWA we need HTTPS ーThe app should be served over a secure network Service Worker ーA script handling network calls and asset caching A manifest json file ーA JSON file containing design detailsThen I had to start working on the core frontend components of the site Navigation bar A photo uploading interface An authentication dialog box ReflectionI learned a lot of new things through working on this project The concept of PWAs Service Workers and GitHub APIs was a lot to work on within one project |
2022-12-02 05:16:12 |
海外TECH |
Engadget |
'The Callisto Protocol' didn't scare me, it just made me mad |
https://www.engadget.com/callisto-protocol-review-scifi-horror-ps5-050054417.html?src=rss
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x The Callisto Protocol x didn x t scare me it just made me madThe Callisto Protocol is beautiful Please keep this fact in mind while consuming the numerous criticisms that follow in this review When I mention how imprecise the mechanics are during horde combat know that the ensuing death screens are pristine As I talk about my protagonist stalling at the base of a short wall while I frantically mash the vault button remember that the festering wounds of the monster that rips off my head are juicy and gorgeously rendered While I try and fail to swap weapons or dodge remember through all of this frustration The Callisto Protocol is stunning on PlayStation Unfortunately it s just not a great video game I had high hopes for The Callisto Protocol I played an hour long preview a few months ago and I walked away with stars in my eyes and visions of blood soaked mutants dancing through my head The portion that I tried was horrific mechanically satisfying and gorgeous and it laid the foundation for an expansive world of familiar sci fi terror The Callisto Protocol comes from Striking Distance Studios and Dead Space co creator Glen Schofield and it shares DNA with that classic horror hit including its lack of a HUD the stomping and gravity controlling abilities and a de emphasis on headshots overall Striking Distance StudiosDespite these touchstones Callisto doesn t feel like Dead Space for long It eventually introduces a snowy alien world and a massive mining operation but the first third of the game is the most familiar tight metal corridors dotted with debris and dead bodies sparking wires malfunctioning security systems and vents where mutated creatures can hide This section is set in Black Iron a prison colony on Jupiter s moon that s run by an evil organization with grand plans for the future of humanity A mysterious plague has swept through the prison transforming inmates and guards into violent monsters and smothering some areas in fleshy alien goo This is the section I played in preview and it s easily the best part of the game The Callisto Protocol steadily introduces enemies abilities weapons and beautiful mazelike environments until eventually the game collapses under the weight of its own mechanics Striking Distance StudiosDodging is a core aspect of Callisto and this is the move that disappointed me most clearly and most often There s no dodge button you hold left or right before an enemy hits you and then hold the opposite direction if there s another attack incoming It s a simple back and forth mechanic but it s inconsistent especially when surrounded by multiple enemies Dodges just don t land sometimes even when the animation goes through This is incredibly frustrating when most bosses kill you in one hit It s not only dodging either Vaulting over short walls doesn t always work on the first tap and this seems to be an issue with an overly sensitive camera Other basic mechanics like melee attacks firing a gun or swapping weapons are often too sluggish to be effective or they simply don t happen or their timing is variable for no discernable reason at all This isn t every time but it s enough to destroy the rhythm of the game Callisto quickly abandons its sci fi horror foundation and nbsp tries to become an action experience with horde rushes and boss fights against overly powerful enemies but imprecise mechanics drag the whole thing down The first weapon players get is an electro charged baton Striking Distance has been clear that Callisto is supposed to be a melee heavy experience with “about half of its combat based on baton swinging though there s just one such weapon in the game The baton is upgradable as are the five guns that the protagonist picks up over time There s also the GRP glove which unlocks telekinesis abilities The GRP ability is exceedingly useful and fun allowing players to throw projectiles and lob enemies into environmental hazards like fans spike walls and rotating motors securing an instant kill in the process However the gravity glove doesn t have a ton of battery and it recharges slowly even when maxed out at the upgrade station There are also some enemies that simply can t be picked up with this ability and the only way to discern which is to give it a try during a fight Now if five guns sounds like a lot for a game that s designed to emphasize close combat melee that s because it is I have myriad issues with Callisto s gun management system starting with the fact that there are too many firearms in the first place The game s main battle mechanic revolves around securing melee combos until a reticle locks onto the enemy allowing players to get in a few quick shots with a gun At least that s the idea In practice the reticle system is inconsistent at times lingering on an enemy and other times disappearing in a flash offering no time to actually shoot This combo simply doesn t feel powerful even when the extra shots actually connect There s also no quick way to see how much ammo your weapon has before shooting there s no HUD in this game so no persistent ammo or loadout indicators and swapping among weapons is enraging Pressing left on the D pad transitions between two guns only so even if you have five weapons in your inventory you won t find them no matter how many times you spam the swap button Pressing right pulls up a mini gun menu with your full arsenal but this is difficult to parse Small handguns can only be swapped for small handguns and large for large though there s no clear distinction between the two types in the pop up menu It s difficult to manage this system in moments of quiet and nearly impossible in the middle of combat Too often I found myself smashing the left button uselessly swapping between two guns with zero ammo and frustrated that I couldn t access my additional weapons In the middle of fights with multiple enemies the reticle and ammo guessing game is often lethal and it s an exceedingly annoying way to die Maybe this is all by design Maybe by making the gun system annoying as hell developers thought it would drive players to rely on melee moves But then why make shooting a core part of the melee experience and why offer so many damn guns each with a unique ammo type An unreliable lock on system actively discourages close quarters fighting there are ammo drops all over the place and there s nothing to indicate when a basic melee attack is actually the most powerful move in your arsenal Not to mention dodging is dodgy as hell This turns some boss and horde battles into frustrating drawn out sequences with dozens of death screens until you randomly use a basic melee attack at the right moment and the fight starts progressing at speed Striking Distance StudiosIn the end it feels like the game provides resources it doesn t actually want you to use and then punishes you for using them Melee combat isn t smooth or powerful enough to emerge as the obvious solution in any situation Striking Distance may have been clear that Callisto is a melee experience but the game itself does not The main ideas here nbsp could have worked if only there were a hint of on screen feedback Callisto doesn t have a HUD just like Dead Space and it eschews common video game features like glowing weak points at least until the literal last fight and persistent on screen text This is ostensibly with the goal of creating an immersive experience but instead the lack of information pulled me out of the flow more than anything else My tip is to max out the GRP glove and focus on environmental kills and when in doubt try a basic melee attack The biggest tragedy of The Callisto Protocol is the fact that it s just not scary There are some deliciously gruesome death scenes and moments of high tension I particularly enjoyed the stealth moments but these are overshadowed by rage inducing gameplay issues Its story beats are generic and so is the protagonist played by Josh Duhamel while the setting feels like a s Hollywood vision of sci fi dystopia with a splash of Resident Evil s monster design and The Last of Us clicky audio cues This isn t to say that generic ideas are automatically bad All of these references could have easily coalesced into an engaging even scary game if only the actual mechanics were functional But please remember The Callisto Protocol is beautiful I emerged from multiple annoying boss fights frustrated and filled with ick only to step into the next environment and go “Wow that s pretty It s just not that scary or enjoyable |
2022-12-02 05:00:54 |
海外科学 |
NYT > Science |
As Officials Ease Restrictions, China Faces New Pandemic Risks |
https://www.nytimes.com/2022/12/02/health/china-covid-lockdowns.html
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scientists |
2022-12-02 05:01:10 |
医療系 |
医療介護 CBnews |
新たな地域医療構想25年度に策定-諮問会議で加藤厚労相が説明 |
https://www.cbnews.jp/news/entry/20221202143137
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加藤勝信 |
2022-12-02 14:45:00 |
ニュース |
@日本経済新聞 電子版 |
日本が優勝候補居並ぶE組の「王者」に 世界に再び驚き
https://t.co/q3rayhU6H9 |
https://twitter.com/nikkei/statuses/1598547560876347395
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優勝候補 |
2022-12-02 05:20:12 |
ニュース |
@日本経済新聞 電子版 |
【サッカーワールドカップ】GK権田修一は前半早々に失点しても「耐えようと」。ピンチはいくつもありましたが好セーブを連発し、スペインに追加点を許しませんでした。
#サッカー日本代表 #FIFAWorldCup
▶W杯特設ページは… https://t.co/gFwj52176A |
https://twitter.com/nikkei/statuses/1598545113680154624
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【サッカーワールドカップ】GK権田修一は前半早々に失点しても「耐えようと」。 |
2022-12-02 05:10:29 |
ニュース |
BBC News - Home |
Labour hold City of Chester seat in Rishi Sunak's first electoral test |
https://www.bbc.co.uk/news/uk-politics-63825130?at_medium=RSS&at_campaign=KARANGA
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labour |
2022-12-02 05:50:09 |
ニュース |
BBC News - Home |
Chris Dawson: Husband in podcast-famous case jailed for murder |
https://www.bbc.co.uk/news/world-australia-63830021?at_medium=RSS&at_campaign=KARANGA
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sydney |
2022-12-02 05:02:44 |
ニュース |
BBC News - Home |
The Papers: Harry and Meghan's 'bombshell' and calls to end strikes |
https://www.bbc.co.uk/news/blogs-the-papers-63829611?at_medium=RSS&at_campaign=KARANGA
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christmas |
2022-12-02 05:30:58 |
ビジネス |
ダイヤモンド・オンライン - 新着記事 |
FRBの2つの使命、焦点が移るとき - WSJ発 |
https://diamond.jp/articles/-/313922
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焦点 |
2022-12-02 14:21:00 |
ビジネス |
東洋経済オンライン |
ただの石を1日5000円売り上げた男が悟った真理 人生における本当の「勝者」はお金持ちではない | 読書 | 東洋経済オンライン |
https://toyokeizai.net/articles/-/635727?utm_source=rss&utm_medium=http&utm_campaign=link_back
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手づくり |
2022-12-02 14:30:00 |
IT |
週刊アスキー |
Mad Catzよりアーケード ファイトスティックはじめ多彩なゲーミングデバイスが登場! |
https://weekly.ascii.jp/elem/000/004/115/4115855/
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gyrac |
2022-12-02 14:50:00 |
IT |
週刊アスキー |
【1週間限定】牛角で何杯でも生ビール半額! 焼肉×ビールがはかどる くぅぅ~ |
https://weekly.ascii.jp/elem/000/004/115/4115838/
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会員限定 |
2022-12-02 14:20:00 |
IT |
週刊アスキー |
『モンスターハンターライズ』がXbox/Win/PSで遊べるように!Game Passにも対応 |
https://weekly.ascii.jp/elem/000/004/115/4115845/
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gamepass |
2022-12-02 14:20:00 |
IT |
週刊アスキー |
様々な芋スイーツや芋グルメが登場する“芋”に特化したグルメイベント! 「第4回 芋博」12月6日〜21日開催 |
https://weekly.ascii.jp/elem/000/004/115/4115821/
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登場 |
2022-12-02 14:10:00 |
マーケティング |
AdverTimes |
頑張る想いを「円陣」で表現、みずほのサッカー日本代表応援CM |
https://www.advertimes.com/20221202/article405475/
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表現 |
2022-12-02 05:06:14 |
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