投稿時間:2022-03-24 12:42:36 RSSフィード2022-03-24 12:00 分まとめ(49件)

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TECH Engadget Japanese 15インチMacBook Airが開発中、2023年に発売かもとのウワサ https://japanese.engadget.com/15-inch-macbookair-could-be-released-2023-024540729.html macbookair 2022-03-24 02:45:40
IT ITmedia 総合記事一覧 [ITmedia News] TwitterがDM検索を強化 グループとメッセージもキーワードで探せるように https://www.itmedia.co.jp/news/articles/2203/24/news095.html itmedianewstwitter 2022-03-24 11:50:00
IT ITmedia 総合記事一覧 [ITmedia Mobile] iPhoneに保存した「写真」から友人や家族を一瞬で見つける方法 https://www.itmedia.co.jp/mobile/articles/2203/24/news028.html itmediamobileiphone 2022-03-24 11:30:00
IT ITmedia 総合記事一覧 [ITmedia Mobile] KDDIとソニーが「5G SA」の技術検証 デモで分かったゲーム体験の違い https://www.itmedia.co.jp/mobile/articles/2203/24/news091.html itmediamobilekddi 2022-03-24 11:13:00
AWS AWS for SAP SAP Disaster Recovery Solution Using CloudEndure: Part 2 Failback https://aws.amazon.com/blogs/awsforsap/sap-disaster-recovery-solution-using-cloudendure-part-2-failback/ SAP Disaster Recovery Solution Using CloudEndure Part FailbackIn the previous blog we covered failover from Amazon Web Services AWS Primary region to AWS Disaster Recovery Region with CloudEndure Disaster Recovery In this blog post we will walk you through a failback of your productive workload from the DR region to the primary Region There are a variety of reasons for doing a … 2022-03-24 02:22:50
AWS AWS for SAP SAP Disaster Recovery Solution Using CloudEndure: Part 1 Failover https://aws.amazon.com/blogs/awsforsap/sap-disaster-recovery-solution-using-cloudendure-part-1-failover/ SAP Disaster Recovery Solution Using CloudEndure Part FailoverDisasters due to natural calamities application failures or service failures not only causes downtime for business applications but also cause data loss and revenue impact To mitigate the impacts of such scenarios Disaster Recovery DR planning is critical for organizations running mission critical and business critical applications such as SAP In this blog we will walk through … 2022-03-24 02:17:04
python Pythonタグが付けられた新着投稿 - Qiita CSVもらったときに確認すること https://qiita.com/aimainn/items/bc1e5243874c4b7c5d72 2022-03-24 11:45:51
python Pythonタグが付けられた新着投稿 - Qiita 自分用メモ python dfs(ATC001-A) https://qiita.com/ryota__py/items/5133ca9f740a757c3366 2022-03-24 11:12:22
Ruby Rubyタグが付けられた新着投稿 - Qiita 本日の基礎練習問題(22/3/24) https://qiita.com/t-tokio/items/82d864b1f61a54a8a04f ・「aとbの差が」または「aとcの差が」であり、かつ「bとcとの数値の差が以上」の場合はTrue・それ以外はFalseと出力するメソッドを作りましょう。 2022-03-24 11:10:21
Linux Ubuntuタグが付けられた新着投稿 - Qiita ADOPに新たなSceneを追加する https://qiita.com/ssdkfk/items/dd67f9919a4cf6efda19 ADOPに新たなSceneを追加するADOPに新たなSceneを追加して学習させるための手順※ADOPとは以下のことです用意するものcolmpバージョンとっても重要build済みのADOP概要colmapで点群を作成し、それをADOPビルド時に作られるbuildbincolmapadopを利用してインポートそのあと、同じくADOPビルド時に作られるbuildbintrainadopを利用して学習を開始する。 2022-03-24 11:48:00
AWS AWSタグが付けられた新着投稿 - Qiita Reactで作成したアプリをAWS CDKで簡単にデプロイする方法 https://qiita.com/yasomaru/items/71d703238cfa9fce7c43 removalPolicyRemovalPolicyDESTROYを指定することで、cdkdestoryでスタックとバケットを削除することが可能になります。 2022-03-24 11:56:13
AWS AWSタグが付けられた新着投稿 - Qiita 話題の「AWS Cloud Quest」をやってみた! https://qiita.com/kkuwabara/items/e29d5065b703da36f2dd でログインでき、ゲーム内ではゲーム用のAWSアカウントが用意されるため、AWSのアカウント作成は不要です。 2022-03-24 11:15:50
AWS AWSタグが付けられた新着投稿 - Qiita [アップデート]Cost Anomaly DetectionがChatbotと統合されたのでCDKで実装してみた https://qiita.com/hedgehog051/items/5e22846d6b8b7b895073 AWSの請求レートが上昇して心穏やかじゃない日々を過ごしています、という方に読んで欲しい改めて確認したいAWSの予算設定ついでに導入しておきたいCostAnomalyDetectionコスト異常検出そんなCostAnomalyDetectionですが、に以下のアップデートが発表されてSlackで通知を受け取ることが出来るようになりました折角なのでCDKで実装して動作を確認してみました。 2022-03-24 11:03:11
golang Goタグが付けられた新着投稿 - Qiita [Go/gin] GETリクエストに配列でパラメータを渡す方法 https://qiita.com/sgash708/items/8097ebfe45f3e7b9f673 GoginGETリクエストに配列でパラメータを渡す方法結論GinコンテキストのQueryArrayをつかって受け取るgcQueryArrayparamsgcGetQueryArrayparams構造体にバインドするには、下記の通りtypeReqstructParamsintformparams実装複数ステータスなどの条件で検索したい時に、フロントエンドから配列でパラメータを送れるようになります。 2022-03-24 11:53:48
技術ブログ Developers.IO MackerelポータルでECSのAutoScalingを眺めてみた https://dev.classmethod.jp/articles/mackerel_ecs_autoscaling_check/ autoscaling 2022-03-24 02:58:54
技術ブログ Developers.IO SlackからGitHub Issueが手軽に作れる「Issit」を試してみた https://dev.classmethod.jp/articles/make-github-issue-with-slack-by-issit/ slackwo 2022-03-24 02:57:19
技術ブログ Developers.IO 私が高速でブログをアップするためにしたこと https://dev.classmethod.jp/articles/blog-rta/ 高速 2022-03-24 02:47:37
技術ブログ Developers.IO 【4/21(木)リモート】クラスメソッドの新卒向け説明会 〜最新技術で爆速成長!新卒から活躍する秘訣〜 https://dev.classmethod.jp/news/jobfair-220421/ 最新技術 2022-03-24 02:18:15
海外TECH DEV Community Flutter initState 💫 🌌 ✨ https://dev.to/gulsenkeskin/flutter-initstate-4904 Flutter initState initStateState objesinin widget öğesi ağaca monte edilir edilmez çağrılan initState adlıbir methodu vardır State initState methodu Flutter ekranıboyamaya çalışmadan önce gereken tüm verileri başlattığınız methoddur Flutter bir stateful widget ve onun state objesini oluşturduğunda yapacağıilk şey initState methodunu çağırmaktır Örneğin widget ın build methodu çağrılmadan ve herhangi bir şey işlenmeden önce API den veri çekmek ya da bir String in doğru şekilde biçimlendirildiğinden emin olmak isteyebilirsiniz class FirstNameTextState extends State lt FirstNameText gt String name FirstNameTextState this name override initState super initState name name toUpperCase Widget build BuildContext context return Text name State objesinde birkaçbaşka yaşam döngüsüyöntemi daha vardır Bunlarıdaha sonra ele alacağız ancak şimdilik initState ve setState in var olduğunu ve bunların ne zaman kullanılacağınıbilmek önemlidir initState her state objesi oluşturulduğunda bir kez çağrılır setState Flutter ın yeniden oluşturmasını render istediğiniz zaman geliştirici olarak sizin tarafınızdan çağrılır Resource Flutter in Action chapter 2022-03-24 02:33:47
海外TECH DEV Community Algorithm Selection on x86_64 vs AArch64 Part I https://dev.to/gusmccallum/algorithm-selection-on-x8664-vs-aarch64-part-i-5ff6 Algorithm Selection on x vs AArch Part IIn this post I ll explore benchmarking a few different programs with different algorithms to scale volume I ll be benchmarking different algorithms which act on an incoming stream of samples to scale them according to a desired volume To scale audio in real time acting on a kHz signal can involve more than bytes of data per second so efficiency is key to making sure nothing is lost or delayed With that in mind let s take a look at some different methods of scaling audio volume and see how they stack up against each other as well as across x and AArch architectures Our incoming sample will be simulated by the following void vol createsample int t sample int t sample count int i for i i lt sample count i sample i rand return Algorithm vol c Naïveint t scale sample int t sample int volume return int t float volume float sample int main int x int ttl Create in and out arrays int t in int t out in int t calloc SAMPLES sizeof int t out int t calloc SAMPLES sizeof int t Create dummy samples in in vol createsample in SAMPLES This is the part we re interested in Scale the samples from in placing results in out for x x lt SAMPLES x out x scale sample in x VOLUME This part sums the samples Why is this needed for x x lt SAMPLES x ttl ttl out x Print the sum of the samples Why is this needed printf Result d n ttl return This first algorithm takes the naïve route of just multiplying each sample by a scale factor This involved converting an integer to a floating point value and back again which is very costly especially at this scale I m going to go out on a limb and say this could be done more efficiently I predict that this one will perform the worst Also of note the sum and print portions of the code are needed so the compiler doesn t optimize away the actual sample scaling portion of the program Algorithm vol c Fixed Pointint t scale sample int t sample int volume return int t sample int t volume lt lt gt gt int main int x int ttl Create in and out arrays int t in int t out in int t calloc SAMPLES sizeof int t out int t calloc SAMPLES sizeof int t Create dummy samples in in vol createsample in SAMPLES This is the part we re interested in Scale the samples from in placing results in out for x x lt SAMPLES x out x scale sample in x VOLUME This part sums the samples for x x lt SAMPLES x ttl ttl out x Print the sum of the samples printf Result d n ttl return This algorithm avoids the floating point conversions bogging down the previous code and opts for a whole number multiplication followed by a bit shift which is much more conservative on compute power This should save time over our last algorithm but will probably be the nd or rd slowest Algorithm vol c Precalculatedint main int x int ttl Create in and out arrays int t in int t out in int t calloc SAMPLES sizeof int t out int t calloc SAMPLES sizeof int t static int t precalc Create dummy samples in in vol createsample in SAMPLES This is the part we re interested in Scale the samples from in placing results in out precalc int t calloc if precalc NULL printf malloc failed n return for x x lt x Q What is the purpose of the cast to unint t in the next line precalc uint t x int t float x VOLUME for x x lt SAMPLES x out x precalc uint t in x This part sums the samples for x x lt SAMPLES x ttl ttl out x Print the sum of the samples printf Result d n ttl return This algorithm has all values to precalculated so the program just needs to look up the result for each value This will elicit a kb table for all possible values of a bit number scaled which is not too much compared to the size of audio files Performance in this case will hinge largely on how fast the math unit is vs the cache that will be fetching the kb of data I think once again this could be the nd or rd slowest algorithm Algorithm Inline SIMDint main ifndef aarch printf Wrong architecture written for aarch only n else these variables will also be accessed by our assembler code int t in cursor input cursor int t out cursor output cursor int t vol int volume as int t int t limit end of input array int x array interator int ttl array total Create in and out arrays int t in int t out in int t calloc SAMPLES sizeof int t out int t calloc SAMPLES sizeof int t Create dummy samples in in vol createsample in SAMPLES This is the part we re interested in Scale the samples from in placing results in out set vol int to fixed point representation of the volume factor Q should we use or in next line why vol int int t VOLUME Q what is the purpose of these next two lines in cursor in out cursor out limit in SAMPLES Q what does it mean to duplicate values in the next line asm dup vh w r vol int duplicate vol int into vh while in cursor lt limit asm ldr q in cursor n t load eight samples into q same as vh from in cursor post increment in cursor by bytes and store back into the pointer register sqrdmulh vh vh vh n t with signed integer output multiply each lane in v v saturate results store upper bits of results into the corresponding lane in v str q out cursor n t store eight samples to out cursor post increment out cursor by bytes and store back into the pointer register Q What do these next three lines do in cursor r in cursor out cursor r out cursor r in cursor r out cursor memory for x x lt SAMPLES x ttl ttl out x Q are the results usable are they correct printf Result d n ttl return endif This algorithm uses inline assembly to process multiple values simultaneously using SIMD As such it will almost certainly perform better than the prior algorithms Because SIMD is only available on AArch systems we ll have to see how it runs on those and leave the x benchmarking out for this algorithm There are points of interest marked by Q as follows Q should we use or in next line why vol int int t VOLUME The value needs to be multiplied by rather than to prevent integer overflow Q what is the purpose of these next two lines in cursor in out cursor out The in cursor and out cursor are set to point to the first elements of the in and out arrays These will be used in the following loop to read to and from our scaling logic respectively Q what does it mean to duplicate values in the next line asm dup vh w r vol int duplicate vol int into vh vol int represents the volume as a signed bit integer which we re using the dup instruction on to duplicate the volume scaling factor from the bit w to the vector register vh Q What do these next three lines do in cursor r in cursor out cursor r out cursor r in cursor r out cursor memory These lines are all part of the second template in this program the first line being outputs the second inputs and the last being clobbers memory Q are the results usable are they correct printf Result d n ttl The results here should be correct as the sqrdmulh instruction above saturates the results preventing overflow Algorithm vol c Intrinsics SIMDint main ifndef aarch printf Wrong architecture written for aarch only n else register int t in cursor asm r input cursor pointer register int t out cursor asm r output cursor pointer register int t vol int asm r volume as int t int t limit end of input array int x array interator int ttl array total Create in and out arrays int t in int t out in int t calloc SAMPLES sizeof int t out int t calloc SAMPLES sizeof int t Create dummy samples in in vol createsample in SAMPLES This is the part we re interested in Scale the samples from in placing results in out vol int int t VOLUME in cursor in out cursor out limit in SAMPLES while in cursor lt limit What do these intrinsic functions do See gcc intrinsics documentation vstq s out cursor vqrdmulhq s vldq s in cursor vdupq n s vol int Q Why is the increment below instead of or some other value Q Why is this line not needed in the inline assembler version of this program in cursor out cursor for x x lt SAMPLES x ttl ttl out x Q Are the results usable Are they accurate printf Result d n ttl return endif This last algorithm also uses SIMD but rather than inline assembler opts for compiler intrinsics It should likewise benefit from the simultaneous processing of the previous algorithm so I d expect either this one or that one to come out on top Again some sections are pointed out for clarification which I ll do now What do these intrinsic functions do See gcc intrinsics documentation vstq s out cursor vqrdmulhq s vldq s in cursor vdupq n s vol int These intrinsic functions are equivalent to the instructions used in the last program vstq s is equivalent to str vqrdmulhq s is equivalent to sqrdmulh vldq s is equivalent to ldr and vdupq n s is equivalent to dup Q Why is the increment below instead of or some other value Q Why is this line not needed in the inline assembler version of this program in cursor The pointer is incremented by because each intrinsic will calculate elements at a time In the inline assembler program the pointer was incremented for us but here we need to do it manually Q Are the results usable Are they accurate printf Result d n ttl Once again as we re using the intrinsic equivalent of sqrdmulh the results should be saturated and avoid potential overflow so the output should be reliable In the next post we ll get into putting these algorithms to the test and benchmarking them to find which is the fastest More on that soon 2022-03-24 02:30:10
海外TECH DEV Community Vue 2.x + Vite + Tailwind CSS + Typescript https://dev.to/mayank30/vue-2x-vite-tailwind-css-typescript-37id Vue x Vite Tailwind CSS TypescriptHello developers I have created boilerplate github template repo which is on vite vue x tailwind css and pure javascript I know many of us already switched to vue but still for some one who still want to use readymade set up with vite and tailwind using typescript is here checkout the link Feel free to create PR to enhance the project Thank you so much 2022-03-24 02:29:58
海外TECH DEV Community Flutter setState 💫 🌌 ✨ https://dev.to/gulsenkeskin/flutterdart-setstate-jha Flutter setState setState build ve createState den sonra bilmeniz gereken üçüncüönemli Flutter methodudur Yalnızca state objesi için mevcuttur Bu method bir argüman alır VoidCallbackBu örnekte state objesi MyHomePageState widget aracıdır alt öğeleri ili etkileşimde bulunur ve state e bağlıdır Butona bastığınızda MyHomePageState den kendisine iletilen bir methodu çağırır Bu method setState i çağırır bu da MyHomePageState build methodunu yeniden çağırır ve konfigürasyonlarıdeğişen widget öğelerini yeniden boyar bkz şekil Şekil setState görseli setState için bundan daha fazlasıyok ancak setState in async zaman uyumsuz kodu çalıştıramayacağınıbelirtmekte fayda var Herhangi bir async çalışma setState çağrılmadan önce yapılmalıdır çünküFlutter ın görüntülemesi gereken veriler çözülmeden önce bir şeyi yeniden boyamasınıistemezsiniz Örneğin internette bir GIF API sinden bir GIF alıyorsanız görüntügörüntülenmeye hazır olmadan setState i çağırmak istemezsiniz Resource Flutter in Action chapter 2022-03-24 02:17:24
海外TECH DEV Community SVE2. ARM9. https://dev.to/aserputoff/sve2-arm9-4o79 SVE ARM Explore the New Armv Decade The most significant new feature with new Armv compatible CPUs that will be directly observable to developers and users is the baselining of SVE as a successor to NEON The Armv Scalable Vector Extensions version SVE provides variable width SIMD credentials for AArch systems In its first implementation Scalable Vector Extensions or SVE was announced back in and implemented for the first time in Fujitsu s AFX CPU cores now powering the world s supercomputer Fukagu in Japan The problem with SVE was that this first iteration of the new variable vector length SIMD instruction set was somewhat limited in scope and aimed more at HPC workloads missing many of the more versatile instructions covered by NEON SVE was announced in April and looked to solve this issue by complementing the new scalable SIMD instruction set with the needed instructions to serve more varied DSP like workloads that currently use NEON The benefit of SVE and SVE beyond the addition of various modern SIMD capabilities is their variable vector size ranging from b to b allowing variable b granularity of vectors irrespective of the actual actuality hardware is running on Purely from a view of vector processing and programming a software developer would only ever have to compile his code once If in the future a CPU would come out with say native b SIMD execution pipelines the code would be able already to take advantage of the entire width of the units Similarly the same principle would be able to run on more conservative designs with a lower hardware execution width capability which is essential to Arm as they design CPUs from IoT to mobile to datacentres It also does this all while remaining within the b encoding space of the Arm architecture In contrast alternative implementations such as x have to add new extensions and instructions depending on vector size Building SVE CodeTo build code that includes SVE instructions you will need to instruct the compiler or assembler to emit code for an Armva processor that also understands the SVE instructions this is performed using the march option which is read as machine architecture The architecture specification for this target is currently armv a sve gcc march armv a sve Remember that to invoke the auto vectorizer in GCC version It would help if you used O gcc O march armv a sve Using SVE Intrinsics Header FilesTo use SVE intrinsics in a C program include the header file arm sve h include lt arm sve h gt Running SVE CodeTo run SVE code on an Armv system you can use the QEMU user mode system This will trap SVE instructions and emulate them in software while executing Armva instructions directly on the hardware qemu aarch binaryThis blog post is work in progress Resources Conclusion️Computer Architecture Blog Post Link LinksFollow me on GitHub Follow me on Twitter p s This post was made for my Software Portability and Optimization class 2022-03-24 02:10:59
海外TECH DEV Community Terminal Battleship Game https://dev.to/timjquigg/terminal-battleship-game-4gjj Terminal Battleship GameI am currently going through the Computer Science Career Path with Codecademy com The first section of the program is called CS Introduction to Programming and uses the Python programming language to teach basic computer programming concepts and skills I had previously studied computer science in highschool and university on my way to my engineering degree but that was so long ago I ve wanted a refresher in the basics At the end of this section of the career path there is a portfolio project where it is required to create a basic interactive game using Python that can be played in the terminal For this I had decided that I was going to create a version of Battleship My plan was to start out with a player game and once I had the basic functionality in place add the player functionality I know some of my code could be made simpler with using additional modules as Python has an almost unlimited list of modules that can be called upon to perform a task but I wanted to practice with base Python as much as possible and limit external module usage After getting a basic player version working I tackled a player version Initially I had planned to use different classes one for ships and a second for the boards but quickly realized the code got easier if I added a third class for the player Once the player version was working I had to go back and re write the player logic to work with the modifications that were required to get player to work All in all I am happy with the functionality of the game and am proud of how it turned out In the future I may come back to this project to improve the input validation from the user as was as refactor the code to use external modules were it would improve efficiency You can find this project on my github page here I look forward to continuing my coding journey Tim 2022-03-24 02:10:32
海外TECH DEV Community Get ALL processes data from host powershell https://dev.to/redhcp/get-all-processes-data-from-host-powershell-3b8c Get ALL processes data from host powershellGet ALL Process data from host powershell run next command Write Host Write Host Computername env COMPUTERNAME foregroundcolor green get process ft Label NPM K Expression int NPM Label PM K Expression int PM Label WS K Expression int WS Label VM M Expression int VM MB Label CPU Expression if CPU ne CPU ToString N Id MachineName ProcessName Label path Expression path auto Write Host 2022-03-24 02:06:43
海外TECH DEV Community How to choose the children book for your kids? https://dev.to/chinaprinting41/some-printing-knowledge-about-coated-paper-2hc7 How to choose the children book for your kids Did you note it Generally the Children s books printing in China especially the Children s book printing for years child their book printing process is very simple Because in the children s book printing in China children s books with too many book printing techniques are not safe for children So how to judge whether a book is suitable for children to read I believe that each one has its own point of view And as a professional children book printing company with years of book printing experience ChinaPrintingU also summarizes several standards of high quality children book printing in China Touch the physical bookParents can personally take their children to the bookstore to choose children s books Parents personally understand the quality of children s book printing and see if the material binding and paper of the book are safe for children Although online shopping is very convenient now and many children s book reviews can be found online please remember that how to judge a children s book printing is a good book or not it is not because some KOL recommendations or the the number of reviews Consult the teacher or other professionalTeachers are educators and their understanding of children s books and children s understanding are more targeted and the advice given by the teacher is the most reliable Parents can also communicate and discuss with friends to see what standards other families use to select books At the same time you can choose according to the recommendation of a parenting expert Also as a professional China children s book printing company ChinaPrintingu not only has a lot of experience in children s book printing and know what kind of children s book printing is the safest we have also very concerned about the topic of Choose the best books for children Understand the content of the bookChildren s books on the market are classified according to the age of children Some are suitable for one year old babies and some are suitable for year old babies Because babies have a very rapid growth cycle there will be huge differences in cognition at different age groups so the children s books read by each age group are classified by age In other words although the baby s age is only one year apart the children s books that parents can choose will vary greatly If parents see some books that are suitable for year olds this is a joke don t buy such books Children s books are a bridge for children to explore the world Children s books are a medium to stimulate children s curiosity Let us accompany our children to read together with their parents and grow up with them 2022-03-24 02:03:34
ニュース ジェトロ ビジネスニュース(通商弘報) 中銀は政策金利を11.75%に利上げ、2月のインフレ率は前年同月比10.54% https://www.jetro.go.jp/biznews/2022/03/061179bd8d77ff9b.html 政策金利 2022-03-24 02:30:00
ニュース ジェトロ ビジネスニュース(通商弘報) 米USTR、対中追加関税の適用除外を一部品目で復活 https://www.jetro.go.jp/biznews/2022/03/623d68499ab746e8.html 適用除外 2022-03-24 02:20:00
ビジネス ダイヤモンド・オンライン - 新着記事 ゼロ金利解除で銀行優位、フィンテックに明暗も - WSJ発 https://diamond.jp/articles/-/300034 銀行 2022-03-24 11:07:00
ビジネス ダイヤモンド・オンライン - 新着記事 ウクライナ向け武器集まるポーランドの小さな町 - WSJ発 https://diamond.jp/articles/-/300035 武器 2022-03-24 11:02:00
ビジネス 不景気.com 東京の飲食店経営「海峡」に破産開始決定、負債14億円 - 不景気.com https://www.fukeiki.com/2022/03/kaikyo-group.html 飲食店経営 2022-03-24 02:49:24
サブカルネタ ラーブロ 3月限定!西葛西「まぜそば専門店 縁」春キャベツと桜エビの旨塩まぜそば http://ra-blog.net/modules/rssc/single_feed.php?fid=197505 春キャベツ 2022-03-24 02:30:37
サブカルネタ ラーブロ 其ノ894:【ベリーグッド麺(堺市・中区)】 http://ra-blog.net/modules/rssc/single_feed.php?fid=197506 配信 2022-03-24 02:07:14
GCP Google Cloud Platform Japan 公式ブログ Cloud Memorystore for Redis の新機能 https://cloud.google.com/blog/ja/products/databases/memorystore-for-redis/ そのため、アプリケーションに高可用性のRedisインスタンスが必要な場合は、スタンダードティアインスタンスを使用してください。 2022-03-24 03:00:00
GCP Google Cloud Platform Japan 公式ブログ カーボンフリー エネルギーがいつでも使用できることをめざしたタイムリーな進展 https://cloud.google.com/blog/ja/topics/sustainability/t-eacs-help-drive-around-the-clock-carbon-free-energy/ Googleやその他の企業がカーボンフリーエネルギーの常時使用を目指すなか、エネルギー消費者、運用事業者、行政機関が、すべての電力供給網でどのようなエネルギーが生産、消費、取引されているかを時間単位で正確に把握できる新しいシステムが必要とされています。 2022-03-24 02:30:00
北海道 北海道新聞 雪の重みで空き家倒壊、3月も注意 札幌の「危険」通報は最多に https://www.hokkaido-np.co.jp/article/660441/ 重み 2022-03-24 11:35:12
北海道 北海道新聞 鳴門1―3大阪桐蔭 川原が1失点完投 https://www.hokkaido-np.co.jp/article/660500/ 大阪桐蔭 2022-03-24 11:34:00
北海道 北海道新聞 英政府、BBC国際放送に6億円 偽情報対策で提供 https://www.hokkaido-np.co.jp/article/660499/ 国際放送 2022-03-24 11:29:00
北海道 北海道新聞 田中邦衛さん一周忌式典、富良野 倉本聰さん「死んだ気がしない」 https://www.hokkaido-np.co.jp/article/660498/ 北の国から 2022-03-24 11:21:00
北海道 北海道新聞 大阪桐蔭が2回戦進出 センバツ第6日、鳴門に3―1 https://www.hokkaido-np.co.jp/article/660497/ 大阪桐蔭 2022-03-24 11:19:00
北海道 北海道新聞 ロシア記者、キエフで死亡 取材中にロケット弾受け https://www.hokkaido-np.co.jp/article/660485/ 調査報道 2022-03-24 11:02:09
北海道 北海道新聞 大麻摘発者、最多の5482人 8年連続増、20代以下7割 https://www.hokkaido-np.co.jp/article/660491/ 連続 2022-03-24 11:07:00
北海道 北海道新聞 日銀、2%上昇定着まで緩和継続 1月の会合要旨 https://www.hokkaido-np.co.jp/article/660490/ 金融政策決定会合 2022-03-24 11:06:00
北海道 北海道新聞 焼き肉アイドル、活動卒業します 「ミーチュー」星隈さん、北見工大院終え道外就職 「6年間の支援に感謝」 https://www.hokkaido-np.co.jp/article/660338/ meatyou 2022-03-24 11:02:08
ビジネス 東洋経済オンライン 30年目のJリーグ「IT企業が続々参入」の深い意味 先駆者「鹿島」小泉社長らが語るJリーグの行く末 | スポーツ | 東洋経済オンライン https://toyokeizai.net/articles/-/541092?utm_source=rss&utm_medium=http&utm_campaign=link_back 川崎フロンターレ 2022-03-24 11:30:00
IT 週刊アスキー 米アリゾナ州にてiPhone/Apple Watchが運転免許証や身分証の代わりとして利用可能に https://weekly.ascii.jp/elem/000/004/087/4087079/ apple 2022-03-24 11:30:00
IT 週刊アスキー 松屋に牛・豚・玉子とスター揃いの「豚角煮コンボ牛めし」 https://weekly.ascii.jp/elem/000/004/087/4087080/ 半熟玉子 2022-03-24 11:30:00
GCP Cloud Blog JA Cloud Memorystore for Redis の新機能 https://cloud.google.com/blog/ja/products/databases/memorystore-for-redis/ そのため、アプリケーションに高可用性のRedisインスタンスが必要な場合は、スタンダードティアインスタンスを使用してください。 2022-03-24 03:00:00
GCP Cloud Blog JA カーボンフリー エネルギーがいつでも使用できることをめざしたタイムリーな進展 https://cloud.google.com/blog/ja/topics/sustainability/t-eacs-help-drive-around-the-clock-carbon-free-energy/ Googleやその他の企業がカーボンフリーエネルギーの常時使用を目指すなか、エネルギー消費者、運用事業者、行政機関が、すべての電力供給網でどのようなエネルギーが生産、消費、取引されているかを時間単位で正確に把握できる新しいシステムが必要とされています。 2022-03-24 02:30:00

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