投稿時間:2022-08-08 16:27:35 RSSフィード2022-08-08 16:00 分まとめ(34件)

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ROBOT ロボスタ 米国で1200万回再生を記録した第1話をYouTubeで公開『セサミストリート・メカビルダーズ』 日本初メカクッキーモンスターのパペット大阪上陸 https://robotstart.info/2022/08/08/sesami-mb-1st.html 2022-08-08 06:28:57
IT ITmedia 総合記事一覧 [ITmedia PC USER] イーサプライ、正座やあぐらでも座れるバランスチェア https://www.itmedia.co.jp/pcuser/articles/2208/08/news135.html eexchb 2022-08-08 15:16:00
IT ITmedia 総合記事一覧 [ITmedia Mobile] ドコモオンラインショップで購入したスマホ、ドコモショップで受け取り可能に 最短で当日中に https://www.itmedia.co.jp/mobile/articles/2208/08/news136.html ITmediaMobileドコモオンラインショップで購入したスマホ、ドコモショップで受け取り可能に最短で当日中にNTTドコモは、ドコモオンラインショップで機種変更・契約変更手続きで購入した携帯電話・スマートフォン以下、商品を、最短で当日中にドコモショップ店頭か自宅で受け取れるサービスを月日に始める。 2022-08-08 15:15:00
IT ITmedia 総合記事一覧 [ITmedia ビジネスオンライン] 岡山市に「天然温泉 吉備の湯 ドーミーイン岡山」オープン 天然温泉大浴場・高温サウナ完備 https://www.itmedia.co.jp/business/articles/2208/08/news134.html itmedia 2022-08-08 15:14:00
TECH Techable(テッカブル) 仮想空間で楽しく本選び! 角川文庫「カドブン夏フェア2022」のメタバース書店が登場 https://techable.jp/archives/183760 kadokawa 2022-08-08 06:00:47
python Pythonタグが付けられた新着投稿 - Qiita python環境の中身 https://qiita.com/niesrugni/items/dfcfa83cd03392484e12 環境 2022-08-08 15:57:30
Linux Ubuntuタグが付けられた新着投稿 - Qiita WindowsとUbuntuを別ドライブで共存 https://qiita.com/mm_sys/items/c5ad95ca90fac23a4951 ubuntu 2022-08-08 15:30:59
Ruby Railsタグが付けられた新着投稿 - Qiita net-smtpがインストールされていないといわれた。 https://qiita.com/satosh_da/items/9d517ad16b3fc55b3b0d tsmtpinstalledinyourap 2022-08-08 15:52:57
海外TECH DEV Community Make the Labeled Range Slider interactive https://dev.to/lex_fury/make-the-labeled-range-slider-interactive-5gf Make the Labeled Range Slider interactiveWe created a nice looking UI yet it is pretty useless at the moment We still have no way to interact with it Let s fix that Our touch handles should be draggable across our bar position itself instantly when tapping on it and snap to the nearest value when the interaction is done Move itIn part of this series we saw how to use gesture detectors We could use detectTapGestures and detectDragGestures to achieve this But since we want to do the more or less same thing when tapping or dragging position the handle to the touch point we can use the briefly mentioned awaitPointerEventScope to implement a more flexible and better fitting touch handler We can define the touch states we are interested in as a sealed class sealed class TouchInteraction object NoInteraction TouchInteraction object Up TouchInteraction data class Move val position Offset TouchInteraction It is enough for us to know if there is currently no interaction the handle should be moved to a position and that the user lifted their finger Our touch handler is then implemented using the pointerInput Modifier fun Modifier touchInteraction key Any block TouchInteraction gt Unit Modifier pointerInput key forEachGesture awaitPointerEventScope do val event PointerEvent awaitPointerEvent event changes forEach pointerInputChange PointerInputChange gt if pointerInputChange positionChange Offset Zero pointerInputChange consume block TouchInteraction Move event changes first position while event changes any it pressed block TouchInteraction Up We await a touch input from the user with awaitPointerEventScope when we get one we know the user is now interacting with our Labeled Range Slider We iterate over the events as long as the users finger stays on our Composable we get the absolute position of the event and we pass it on as a TouchInteraction Move event ourselves As soon as the user lifts their finger we respond with TouchInteraction Up giving our UI the chance to react by snapping the handle to the nearest step In our Composable we add the Modifier to the canvas add three state variables to keep track of the current interaction state and add logic to update the position of our handles var touchInteractionState by remember mutableStateOf lt TouchInteraction gt TouchInteraction NoInteraction var moveLeft by remember mutableStateOf false var moveRight by remember mutableStateOf false Canvas modifier modifier touchInteraction remember MutableInteractionSource touchInteractionState it when val touchInteraction touchInteractionState is TouchInteraction Move gt val touchPositionX touchInteraction position x if abs touchPositionX leftCirclePosition x lt abs touchPositionX rightCirclePosition x leftCirclePosition calculateNewLeftCirclePosition touchPositionX leftCirclePosition rightCirclePosition stepSpacing stepXCoordinates first moveLeft true else rightCirclePosition calculateNewRightCirclePosition touchPositionX leftCirclePosition rightCirclePosition stepSpacing stepXCoordinates last moveRight true is TouchInteraction Up gt moveLeft false moveRight false touchInteractionState TouchInteraction NoInteraction else gt nothing to do We need to know which handle to move For that we look at the x position of the touch interaction calculate the distance between the left and the right handle and move the handle the interaction was closest to When calculating the new position of the handle we need to take into account that the handle should not leave the bar and that the two handles should not overlap while moving To make it clearer let s have a quick look at the calculation of the updated position of the left handle private fun calculateNewLeftCirclePosition touchPositionX Float leftCirclePosition Offset rightCirclePosition Offset stepSpacing Float firstStepXPosition Float Offset when touchPositionX lt firstStepXPosition gt leftCirclePosition copy x firstStepXPosition touchPositionX gt rightCirclePosition x stepSpacing gt leftCirclePosition else gt leftCirclePosition copy x touchPositionX As we can see depending on the touch position the position of the other handle and the spacing of the steps and in this case the position of the first step we calculate the new position the left handle is allowed to have The handles move while touching the slider we can tap on a position the handle instantly jumps to it and we even can move between the two handles without lifting the finger Make it snappyThe handles don t behave how we want it yet They should snap to the nearest step after the user lifts their finger as well as when the controlled handle is changed To make that happen we update our touch interaction logic finding the nearest step and its x coordinate and updating the handle position accordingly is TouchInteraction Move gt val touchPositionX touchInteraction position x if abs touchPositionX leftCirclePosition x lt abs touchPositionX rightCirclePosition x leftCirclePosition calculateNewLeftCirclePosition touchPositionX leftCirclePosition rightCirclePosition stepSpacing stepXCoordinates first moveLeft true if moveRight val closestRightValue stepXCoordinates getClosestNumber rightCirclePosition x rightCirclePosition rightCirclePosition copy x closestRightValue moveRight false else rightCirclePosition calculateNewRightCirclePosition touchPositionX leftCirclePosition rightCirclePosition stepSpacing stepXCoordinates last moveRight true if moveLeft val closestRightValue stepXCoordinates getClosestNumber leftCirclePosition x leftCirclePosition leftCirclePosition copy x closestRightValue moveLeft false is TouchInteraction Up gt val closestLeftValue closestLeftIndex stepXCoordinates getClosestNumber leftCirclePosition x val closestRightValue closestRightIndex stepXCoordinates getClosestNumber rightCirclePosition x if moveLeft leftCirclePosition leftCirclePosition copy x closestLeftValue moveLeft false else if moveRight rightCirclePosition rightCirclePosition copy x closestRightValue moveRight false touchInteractionState TouchInteraction NoInteraction Now that already looks like the final result we want to achieve But there is one minor detail missing We still need to communicate the updated range back to our caller so they can react on it This final step is now pretty easy We add a callback onRangeChanged as parameter to our Composable Composablefun lt T Number gt LabeledRangeSlider selectedLowerBound T selectedUpperBound T steps List lt T gt onRangeChanged lower T upper T gt Unit modifier Modifier Modifier sliderConfig SliderConfig SliderConfig And simply call it every time the user lifts their finger with the value of the selected steps is TouchInteraction Up gt val closestLeftValue closestLeftIndex stepXCoordinates getClosestNumber leftCirclePosition x val closestRightValue closestRightIndex stepXCoordinates getClosestNumber rightCirclePosition x if moveLeft leftCirclePosition leftCirclePosition copy x closestLeftValue onRangeChanged steps closestLeftIndex steps closestRightIndex moveLeft false else if moveRight rightCirclePosition rightCirclePosition copy x closestRightValue onRangeChanged steps closestLeftIndex steps closestRightIndex moveRight false touchInteractionState TouchInteraction NoInteraction ConclusionWe did it We created our own Labeled Range Slider from scratch drawing everything our Composable needs ourselves and making it interactive with the respective Modifier The entire source code of the Labeled Range Slider can be found on GitHub I hope you enjoyed following along this series and had some helpful inspiration 2022-08-08 06:31:15
海外TECH DEV Community Draw the Labeled Range Slider https://dev.to/lex_fury/draw-the-labeled-range-slider-1771 Draw the Labeled Range SliderIn part of this series let s start putting everything we learned so far and a little more together and create our Labeled Range Slider Draw the UITo get started we first need to break down the different elements involved in our Composable and how to draw them As we can see on the following image we can break down the Labeled Range Slider into elements We haveLabels above the slider bar indicating the values available and selected The color and font style should reflect our selected range Red A rounded bar in the background guiding our sliders Purple Step markers indicating all available values on our bar Green An indication of our selected range on our bar itself Blue And finally our slider handles which we want to drag across the bar to select our range Orange Rounded background bar Purple The simplest element to start with and to setup our Composable is the gray bar in the background guiding our sliders Before we get to drawing the bar we first need to do some preparation like calculating the width and height For the width we want our bar to fill the entire width of the available space with some padding for the sliders but we will come to that later To get the size of our Composable we can use Modifier onSizeChanged and store that value in a state Depending on that value we can determine the with of the rect For the height we keep it simple and let the caller configure it but provide a reasonable default of Dp Also we add a parameter for the bar color and the size of the rounded corners Composablefun LabeledRangeSlider modifier Modifier Modifier barHeight Dp dp barColor Color Color LightGray barCornerRadius Dp dp var composableSize by remember mutableStateOf IntSize val height barHeight val barWidth remember key composableSize composableSize width toFloat val barXStart f val barYStart f Canvas modifier modifier height height onSizeChanged composableSize it drawRoundRect color barColor topLeft Offset barXStart barYStart size Size barWidth barHeight toPx cornerRadius CornerRadius barCornerRadius toPx barCornerRadius toPx We already prepared some variables like height barWidth barXStart and barYStart We will need them later to calculate a better positioning The height we put into Modifier height of our canvas and we use the best practice of allowing to pass a Modifier so the width can be determined by the caller Interesting to note We made barWidth recalculation dependent on the size of the Composable Since as long as the size of the Composable does not change we can just remember barWidth The result so far looks like thisWhat we also can see with this small snippet is that we already have the need for some configuration and the need to convert Dp to pixels with toPx for drawing is given What we can do to clean this up a little is like we saw in part introduce a configuration data class data class SliderConfig val barHeight Dp dp val barColor Color Color LightGray val barCornerRadius Dp dp context Density val barHeightPx Float get barHeight toPx context Density val barCornerRadiusPx get barCornerRadius toPx We moved our config into SliderConfig and with that we can use Context Receivers to encapsulate the conversion to pixels directly in this class This time we use Density as a Context because it is implement by DrawScope but can be used more general Why We will see in a bit Slider handle Orange Next let s add the slider handles As we can see in the GIF above the handle has a shadow around it and it also reacts to the touch by increasing the shadow size Without the shadow we could just simply call drawCircle and be done Unfortunately we can t apply a shadow effect easily with the regular drawCircle function of a canvas But luckily we can use drawIntoCanvas and its drawCircle function It allows us to provide a Paint parameter with which we can implement our shadow private fun DrawScope drawCircleWithShadow position Offset touched Boolean sliderConfig SliderConfig val touchAddition if touched sliderConfig touchCircleShadowTouchedSizeAdditionPx else f drawIntoCanvas val paint androidx compose ui graphics Paint val frameworkPaint paint asFrameworkPaint frameworkPaint color sliderConfig touchCircleColor toArgb frameworkPaint setShadowLayer sliderConfig touchCircleShadowSizePx touchAddition f f Color DarkGray toArgb it drawCircle position sliderConfig touchCircleRadiusPx paint As we can see we create a Paint object and convert it to NativePaint This gives us access to setShadowLayer We give the shadow a size depending on it the circle is touched or not and draw our circle with it We also added a little bit more configuration into our SliderConfig class With the circle function ready we need to update the calculation of our bar When the handle is add the end of the bar we don t want it to overlap our Composable or worse go off screen Therefore we need to add a little padding to our bar For that we now need to access pixel values of our configuration and as we saw above for that we need to be within the Scope of Density object One way to solve this would be to move the calculation into the onDraw lambda of our canvas This would mean recalculate these values every time we do a draw but they only need to be updated if either the Density or the size of our Composable changes What we can do is create a small extension function on the size and the Density Composableprivate fun lt T gt Pair lt IntSize Density gt derive additionalKey Any null block Density gt T T remember key first key additionalKey second block And with that we can write our size calculations like this val currentDensity LocalDensity currentval sizeAndDensity composableSize to currentDensityval barYCenter sizeAndDensity derive height toPx val barXStart sizeAndDensity derive sliderConfig touchCircleRadiusPx val barYStart sizeAndDensity derive barYCenter sliderConfig barHeightPx f val barWidth sizeAndDensity derive composableSize width barXStart The important piece here is that we always can get the current Density with LocalDensity current within a Composable Let s position our handles at the start and end of the bar for now and draw them val leftCirclePosition remember key composableSize Offset barXStart barYCenter val rightCirclePosition remember key composableSize Offset barXStart barWidth barYCenter in our Canvas drawCircleWithShadow leftCirclePosition false sliderConfig drawCircleWithShadow rightCirclePosition false sliderConfig The result up until now looks like this Labels and step markers Red and Green Next we want to draw the labels above the bar as well as the step markers It makes sense to look at them together because a label and its step marker should be aligned correctly What we already know is positioning on the y axis for our labels and the step markers The labels should be at the top of our Composable and the step markers aligned with the middle of our bar What we still need is the positioning on the x axis for the single steps For that we first of allow to pass steps into our Composable and create a small function to calculate the x coordinates private fun calculateStepCoordinatesAndSpacing numberOfSteps Int barXStart Float barWidth Float stepMarkerRadius Float Pair lt FloatArray Float gt val stepOffset barXStart stepMarkerRadius val stepSpacing barWidth stepMarkerRadius numberOfSteps val stepXCoordinates generateSequence stepOffset it stepSpacing take numberOfSteps toList return stepXCoordinates toFloatArray to stepSpacing We calculate the start to be aligned with the start of our bar and depending on the amount of steps we have we calculate the spacing between them Since this calculation is not only dependent on Composable size and Density but also on the amount of steps we use our derive function to perform it val stepXCoordinates stepSpacing sizeAndDensity derive steps calculateStepCoordinatesAndSpacing numberOfSteps steps size barXStart barXStart barWidth barWidth stepMarkerRadius sliderConfig stepMarkerRadiusPx Additionally we provide the steps as a second key to the remember function This way we can ensure if the steps are changing we can update our Composable After we calculated the positions we can draw our labels and step markers private fun lt T gt DrawScope drawStepMarkersAndLabels steps List lt T gt stepXCoordinates FloatArray leftCirclePosition Offset rightCirclePosition Offset barYCenter Float sliderConfig SliderConfig assert steps size stepXCoordinates size Step value size and step coordinate size do not match Value size steps size Coordinate size stepXCoordinates size steps forEachIndexed index step gt val stepMarkerCenter Offset stepXCoordinates index barYCenter val isCurrentlySelectedByLeftCircle leftCirclePosition x gt stepMarkerCenter x sliderConfig stepMarkerRadiusPx amp amp leftCirclePosition x lt stepMarkerCenter x sliderConfig stepMarkerRadiusPx val isCurrentlySelectedByRightCircle rightCirclePosition x gt stepMarkerCenter x sliderConfig stepMarkerRadiusPx amp amp rightCirclePosition x lt stepMarkerCenter x sliderConfig stepMarkerRadiusPx val paint when isCurrentlySelectedByLeftCircle isCurrentlySelectedByRightCircle gt sliderConfig textSelectedPaint stepMarkerCenter x lt leftCirclePosition x stepMarkerCenter x gt rightCirclePosition x gt sliderConfig textOutOfRangePaint else gt sliderConfig textInRangePaint drawCircle color sliderConfig stepMarkerColor radius sliderConfig stepMarkerRadiusPx alpha f center stepMarkerCenter drawIntoCanvas val stepText step toString let text gt if text length gt text substring else text it nativeCanvas drawText stepText stepMarkerCenter x stepText length sliderConfig textSizePx sliderConfig textSizePx paint We pass in the calculated x axis positions and the steps to iterate over them and position the step marker and the label accordingly As you can see in the drawIntoCanvas function we are accessing the native canvas to draw our label since the normally canvas does not have a function for drawing text Depending on the position of the two handles we select a different paint so that labels reflect the selected range in our slider as well We added more properties to our SliderConfig to control the colors the text size the text offset and the color of the step markers With the additional sizes we can update the height calculation of our Composable val height remember key sliderConfig sliderConfig touchCircleRadius sliderConfig textSize value dp sliderConfig textOffset As well as the calculation of our positioning variables val barYCenter sizeAndDensity derive composableSize height sliderConfig touchCircleRadiusPx val barXStart sizeAndDensity derive sliderConfig touchCircleRadiusPx sliderConfig stepMarkerRadiusPx val barYStart sizeAndDensity derive barYCenter sliderConfig barHeightPx val barWidth sizeAndDensity derive composableSize width barXStart val barCornerRadius sizeAndDensity derive CornerRadius sliderConfig barCornerRadiusPx sliderConfig barCornerRadiusPx We put the drawStepMarkersAndLabels in our canvas below the drawRoundRect but above the functions to draw our markers The result looks like this Finalizing the UI Blue As we can see we are almost done with drawing the UI What s still missing is the indication of the selected range on the bar and to position our handles correctly to the currently selected value First we position our handles For that we want our Composable to be able to receive these values from the caller since we don t want to manage this kind of state Composablefun lt T Number gt LabeledRangeSlider selectedLowerBound T selectedUpperBound T steps List lt T gt modifier Modifier Modifier sliderConfig SliderConfig SliderConfig With these two values we can update the positioning of our handlesvar leftCirclePosition by remember key composableSize val lowerBoundIdx steps indexOf selectedLowerBound mutableStateOf Offset stepXCoordinates lowerBoundIdx barYCenter var rightCirclePosition by remember key composableSize val upperBoundIdx steps indexOf selectedUpperBound mutableStateOf Offset stepXCoordinates upperBoundIdx barYCenter Now the label of the selected step is correctly drawn with a bold font style The last step to complete the drawing of the UI is to add a drawRect function below drawing the bar background with drawRoundRect drawRect color sliderConfig barColorInRange topLeft Offset leftCirclePosition x barYStart size Size rightCirclePosition x leftCirclePosition x sliderConfig barHeightPx To see the result better we set our selectedLowerBound and selectedUpperBound to and respectively Looks like we finished the drawing part of our Labeled Range Slider Make it interactiveWe are drawing everything we need for our Labeled Range Slider Now we need to make it interactive While writing this post I realized it is already pretty long that s why I decided to split up this part into another post Let s jump right into it or visit GitHub to explore the full source code 2022-08-08 06:30:00
海外TECH DEV Community XDC.Dev Aims to Host One Million Blockchain Developers to Code on Hybrid Applications https://dev.to/danielweber443/xdcdev-aims-to-host-one-million-blockchain-developers-to-code-on-hybrid-applications-pnp XDC Dev Aims to Host One Million Blockchain Developers to Code on Hybrid ApplicationsBlockchain technology daily welcomes thousands of newbie developers around the globe Blockchain is penetrating almost every industry and creating a revolution this led to an increase in the rate of developers from various fields shifting themselves towards blockchain and Dapp development Developers forum is the first step for experienced developers to be an icon for the newbies by sharing their knowledge For the newbie forums are the best education center to learn with hands on experience and expert guidance Community based Forums are a great place to learn share and troubleshoot XDC Dev is one of the largest online communities of software and blockchain developers What is XDC Dev XDC Dev is an open source platform where blockchain developers write articles participate in discussions build their professional profiles and bring millions of developers together Developers rely on networked learning and collaboration and this platform is precisely the solution It aims to get at least one million developers together to code hybrid applications and help the new developers join the space Why XDC Dev This developer s forum does not spam the readers with any Ads which gives a good experience of learning to the community without any intervention The signup process is straightforward with minimum details required to register with XDC Dev People can follow each other and get notified when they post a new article and people can change their theme to make themself different from other users also it is newbie friendly The contents posted on the forum are indexed in google and linked with Google News giving you more exposure to your content Developers Community can use XDC Dev in Multiple Ways Communities can share the developer s Guide and instructions to gain exposure among developers and improve with their suggestions in the forum Product owners can share Technical Tutorials on a product or Dapp in detail Content authors can publish blogs under an organization and can group posts into a series Technical YouTubers can share their video with content to the developers community Different Communities can share technical events such as hackathons and bounties with the developers XDC dev forums welcome experienced and newbie developers to share their knowledge and build a strong blockchain developers community Forums play a vital role in knowledge sharing and implanting innovations in the space Source Hackernoon 2022-08-08 06:29:00
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